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Will return...and in greater numbers.

Vengeance (v3 main)

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60 Characters
Showing 1 - 60 of 60 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
Ven 1 Old Republic Belth Allusis, Jedi Master VR 55 140 22 15 20 Unique, Melee Attack, Double Attack, Disciplined' Leader, Djem So Style, Noble Sacrifice (Old Republic follower) Force 5, Force Spirit 6, Lightsaber Defense, Lightsaber Precision Has CE 7.15 (20)
Ven 2 Old Republic Covenant Consular UC 17 70 18 8 20 Covenant, Melee Attack, Sith Hunter Force 4, Anticipation, Force Sense, Surprise Move Has CE 7.18 (17)
Ven 3 Old Republic Covenant Hand C 26 80 18 10 20 Covenant, Melee Attack, Double Attack, Hand of the Covenant, Satchel Charge, Sith Hunter Force 3, Dark Temptation, Lightsaber Assault 8.00 (21)
Ven 4 Old Republic Jedi Shadow C 23 70 18 10 20 Covenant, Melee Attack, Double Attack, Stealth Force 3, Door Shatter 1, Lightsaber Flurry 8.65 (17)
Ven 5 Old Republic Master Vandar VR 60 130 21 14 20 Unique, Melee Attack, Double Attack, Ataru Style Mastery, Telekinetic Combat Force 3, Force Renewal 1, Master of the Force 2, Force Leap, Force Suppression, Jedi Mind Trick 2, Lightsaber Defense 8.69 (29)
Ven 6 Old Republic Mical, The Disciple R 30 100 18 12 20 Unique, Melee Attack, Double Attack, Evade, Heal 20, Synergy (+4 Atk, +4 Def, Jedi Exile) Force 2, Force Renewal 1, Force Alter, Force Stun 8.43 (21)
Ven 7 Old Republic Nomi Sunrider, Head of the Jedi Order VR 60 140 20 13 20 Unique, Melee Attack, Triple Attack, Jedi Reflexes, Mettle Force 2, Force Renewal 1, Master of the Force 2, Force Light, Force Pull 2, Lightsaber Defense Has CE 7.75 (16)
Ven 8 Old Republic Old Republic Trooper C 20 50 18 8 20 Soldier, Close-Quarters Fighting, Grenades 20, Triple Attack 7.75 (20)
Ven 9 Sith Darth Maladi R 36 90 19 12 20 Unique, Melee Attack, Twin Attack, Poison +10, Stealth, Torture 1 Force 4, Burst Lightning 7.20 (20)
Ven 10 Sith Dessel R 42 130 19 10 20 Unique, Avoid Defeat, Blast Cannon, Close-Quarters Fighting, Double Attack, Intuition, Sniper Force 2, Force Renewal 1, Blaster Barrage Has CE 8.46 (24)
Ven 11 Sith The Huntress R 38 80 18 11 10 Unique, Greater Mobile Attack, Twin Attack, Evade, Exploding Pistols, Parry, Poisoned Blade 10 Force 3, Force Suppression 7.76 (21)
Ven 12 Sith Marka Ragnos VR 76 150 21 15 20 Unique, Melee Attack, Twin Attack, Affinity (names contain Ragnos), Melee Duelist, Poison +10 Force 2, Force Renewal 1, Master of the Force 2, Force Essence (Marka Ragnos), Lightsaber Assault, Lightsaber Defense, Sith Sorcery Has CE 8.67 (27)
Ven 13 Sith Sith Alchemist UC 18 50 18 6 20 Melee Attack, Poison +10, Synergy +2 (+2 Atk, +2 Def, Sith Mutant) Force 1, Force Renewal 1, Sith Alchemy 1, Sith Weapon 8.32 (22)
Ven 14 Republic Eeth Koth R 32 90 18 12 20 Unique, Melee Attack, Double Attack, Embrace of Pain Force 4, Force Push 2, Lightsaber Assault, Lightsaber Riposte 8.00 (18)
Ven 15 Republic Mandalorians Etain Tur-Mukan R 27 90 18 10 20 Unique, Melee Attack, Omega Squad, Affinity (Mandalorians), Force-Attuned Reflexes, Noble Sacrifice (Omega Squad), Protective +10 (Omega Squad) Force 3, Jedi Mind Trick Has CE 7.26 (19)
Ven 16 Republic Foul Moudama VR 23 90 18 9 20 Unique, Melee Attack, Double Attack, Master Lift, Rend +10 Force 3, Force Leap, Lightsaber Defense 8.61 (28)
Ven 17 Republic Null ARC Trooper Captain Ordo R 34 70 19 11 20 Unique, Twin Attack, Beskar'gam, Master Slicer, Splash 10, Verpine Shatter Rifle Has CE 8.75 (24)
Ven 18 Republic Republic Commando Atin R 25 60 17 10 20 Unique, Omega Squad, Accurate Shot, Final Shot, Grenades 10, Rapport (-1 with Omega Squad), Sniper, Stealth 8.58 (19)
Ven 19 Republic Republic Commando Fi R 25 60 17 10 20 Unique, Omega Squad, Advanced Door Gimmick, Double Attack, Rapport (-1 with Omega Squad), Stealth, Traps 8.39 (18)
Ven 20 Republic Ugnaught Jedi UC 19 50 16 8 20 Melee Attack, Evade Force 3, Force Burst, Lightsaber Precision 4.86 (21)
Ven 21 Separatists A-DSD Advanced Dwarf Spider Droid UC 21 60 16 10 30 Droid, Damage Reduction 10, Improved Missiles 20, Ion Shielding, Self-Destruct 10, Single-Shot Blaster, Splash 10, Stable Footing 6.72 (18)
Ven 22 Separatists Elite Commando Droid UC 25 70 18 9 20 Droid, Melee Attack, Twin Attack, Evade, Grenades 30, Satchel Charge 5.76 (25)
Ven 23 Separatists Nimbus Commando C 22 50 18 9 20 Double Attack, Mines 20, Mobile Attack, Stable Footing 6.32 (19)
Ven 24 Separatists Savage Opress R 42 110 20 14 30 Unique, Nightbrother, Melee Attack, Twin Attack, Affinity (Nightsisters), Loner, Savage Force Renewal Force 3, Force Repulse 5, Indiscriminate Rage, Lightsaber Defense, Sith Grip 3 6.40 (30)
Ven 25 Rebel Imperial Galen Marek VR 66 140 20 14 20 Unique, Melee Attack, Double Attack, Twin Attack, Affinity (Imperial), Force Fury 19, Rapport (Juno Eclipse -1) Force 2, Force Renewal 1, Door Shatter 1, Force Lightning 2, Force Pull 3, Force Repulse 4, Lightsaber Block 8.14 (35)
Ven 26 Rebel Jek Porkins R 13 50 14 8 20 Unique, Pilot, Speed 4, EMP Grenades, Grenades 10, Noble Sacrifice (pilot ally) 6.22 (18)
Ven 27 Rebel SpecForce Infiltrator C 15 30 17 8 10 Ambush, Cloaked, Cunning Attack, Double Attack, Master Slicer 7.75 (16)
Ven 28 Rebel SpecForce Vanguard C 17 50 17 5 20 Grenades 40, Mines 20, Missiles 20 8.67 (21)
Ven 29 Imperial Bothan Saboteur C 8 30 16 4 10 Proximity Mines 20, Satchel Charge, Stealth 8.77 (22)
Ven 30 Imperial Carnor Jax VR 40 130 22 14 20 Unique, Melee Attack, Twin Attack, Cunning Attack, Rival (Kir Kanos/ Royal Guard) Force 4, Anticipation, Force Grip 3 Has CE 8.47 (19)
Ven 31 Imperial Sith Grand Admiral Rulf Yage VR 16 50 18 8 10 Unique, Pilot, Affinity (Sith), Cunning Attack +20, Internal Strife Has CE 7.90 (30)
Ven 32 Imperial Jerec VR 30 100 20 12 20 Unique, Melee Attack, Double Attack, Lightsaber Duelist, Turn to the Dark Side Force 2, Force Renewal 1, Force Blast 3, Force Sense, Lightsaber Block 8.67 (27)
Ven 33 Imperial Jedi-Sith Clones C 9 30 13 8 20 Savage, Melee Attack Force 3, Knight Speed, Sith Rage 6.78 (18)
Ven 34 Imperial Nightsister Mother UC 27 80 18 10 20 Melee Attack, Double Attack, Force-Attuned Reflexes, Vongsense Force 2, Force Renewal 1, Force Lightning 2, Force Lightning 3 Has CE 6.04 (25)
Ven 35 New Republic Corran Horn, Jedi Master R 60 140 21 14 20 Unique, Pilot, Melee Attack, Melee Reach 2, Triple Attack, Jedi Reflexes, Opportunist, Green Jedi Force 2, Force Renewal 1, Absorb Energy, Force Absorb, Jedi Mind Trick 2, Knight Speed 8.85 (34)
Ven 36 New Republic Galactic Alliance Special Guard C 17 40 17 8 10 Trooper (Galactic Alliance Trooper), Affinity (with Darth Caedus), Backlash, Double Attack, Opportunist 7.50 (20)
Ven 37 New Republic Jaden Korr R 33 100 20 12 20 Unique, Melee Attack, Double Attack, Crowd Fighting Force 2, Force Renewal 1, Force Grip 2, Force Lightning 2, Force Push 5, Knight Speed 8.63 (16)
Ven 38 New Republic Queen Mother Tenel Ka VR 33 100 20 12 20 Unique, Hapan, Melee Attack, Double Attack, Empathy, Evade, Parry, Rival (Xizor / Black Sun) Force 4, Force Whirlwind, Knight Speed Has CE 6.88 (17)
Ven 39 Fringe Baran Do Sage C 16 30 15 7 20 Melee Attack, Intuition Force 3, Force Barrier, Force Whirlwind 7.25 (12)
Ven 40 Fringe Defel Pirate C 10 10 13 4 10 Cunning Attack, Self-Destruct 20, Stealth 6.40 (15)
Ven 41 Fringe Felucian Shaman C 18 50 16 8 20 Melee Attack, Parry, Stealth, Swarm +2 (allies with Swarm) Force 1, Force Renewal 1, Shaman Aura Has CE 7.24 (17)
Ven 42 Fringe Malakili, Rancor Keeper R 20 50 17 7 20 Unique, Melee Attack, Empathy, Heal 20, Mighty Swing, Rapport (Rancor -3) Has CE 8.71 (17)
Ven 43 Fringe Nightsister on Rancor UC 62 140 20 13 20 Speed 8, Melee Attack, Melee Reach 2, Triple Attack, Dismount (Nightsister Sith Witch), Parry, Penetration 10, Regeneration 10 Force 4, Force Lightning 2 7.72 (18)
Ven 44 Fringe Rohlan Dyre R 24 70 19 8 10 Unique, Mandalorian, Double Attack, Greater Mobile Attack, Beskar'gam, Cunning Attack, Loner 7.37 (19)
Ven 45 Fringe Silri VR 42 110 19 13 20 Unique, Nightsister, Zann Consortium, Melee Attack, Melee Reach 2, Twin Attack, Empathy, Lightwhip, Stealth Force 3, Drain Life 3 8.12 (17)
Ven 46 Fringe Tyber Zann R 31 80 18 10 20 Unique, Bribery, Cunning Attack +20, Merciless 20, Rival (Xizor / Black Sun), Stealth Has CE 8.60 (20)
Ven 47 Fringe Zann Consortium Defiler UC 24 50 18 8 20 Deadeye, Penetration 10, Proximity Mines 40, Satchel Charge, Stealth, Twin Attack, Zann Consortium 8.83 (18)
Ven 48 Mandalorians Cassus Fett VR 37 70 18 12 20 Unique, Twin Attack, Beskar'gam, Coordinated Command (Mandalorian), Never Tell Me the Odds, Rapport (-1 with Mandalore the Ultimate), Relay Orders, Synergy (Mandalore the Ultimate, +4 Atk, +4 Def), Neo-Crusader Has CE 8.35 (17)
Ven 49 Mandalorians Death Watch Mercenary C 6 20 14 5 10 Death Watch, Deceptive, Mercenary 6.44 (16)
Ven 50 Mandalorians Death Watch Saboteur C 11 30 14 6 20 Death Watch, Cloaked, Internal Strife, Satchel Charge, Traps 8.33 (15)
Ven 51 Mandalorians Demagol R 27 80 20 10 10 Unique, Force Ascetic, Jedi Hunter, Torture 2, Virulent Paralyzing Poison Force 4, Counter Push 2 8.35 (17)
Ven 52 Mandalorians Mandalorian Crusader UC 7 10 14 5 10 Crack Shot, Splash 10 6.92 (13)
Ven 53 Mandalorians Mandalorian Scientist UC 11 30 14 5 10 Melee Attack, Blaster Upgrade, Bloodthirsty, Torture 1 8.14 (14)
Ven 54 Mandalorians Pre Vizsla VR 29 90 18 12 10 Unique, Death Watch, Flight, Twin Attack, Darksaber, Gregarious, Parry, Rapport (Death Watch -1) Has CE 8.33 (21)
Ven 55 Yuuzhan Vong Prefect Da'Gara R 37 60 15 8 10 Unique, Melee Attack, Firejelly, Force Immunity, Rapport (Praetorite Vong Warriors -2), Stealth, Yuuzhan Vong Reinforcements 20, Yuuzhan Vong Reserves 20 Has CE 7.53 (19)
Ven 56 Yuuzhan Vong Onimi, Shamed One R 35 90 17 11 10 Unique, Melee Attack, Twin Attack, Force Immunity, Puppet Master Force 4, Force Cloak, Force Poison 8.00 (19)
Ven 57 Yuuzhan Vong Vergere VR 30 80 19 9 20 Unique, Melee Attack, Affinity (Darth Caedus/Jacen Solo/Lumiya), Coral Implants, Vonduun Crab Armor 6, Heal 20, Healing Tears Force 5, Force Cloak, Force Spirit 4, Sever Force 8.79 (29)
Ven 58 Yuuzhan Vong Yuuzhan Vong Hunter UC 14 30 15 5 10 Yuuzhan Vong Warrior, Melee Attack, Cloaked, Counterattack, Force Immunity, Plasma Eel, Vonduun Crab Armor 16 8.21 (14)
Ven 59 Yuuzhan Vong Yuuzhan Vong Droid Hunter C 29 70 17 11 10 Melee Attack, Twin Attack, Droid Hunter, Force Immunity, Magma Pebble, Mobile Attack, Razorbug, Vonduun Crab Armor 6 7.67 (15)
Ven 60 Yuuzhan Vong Yuuzhan Vong Hunter on Quednak UC 20 50 15 5 10 Speed 10, Yuuzhan Vong Warrior, Melee Attack, Cloaked, Force Immunity, Galloping Attack, Plasma Eel, Vonduun Crab Armor 16 8.29 (17)
Showing 1 - 60 of 60 Characters
154 Special Abilities (56 New)
Showing 1 - 154 of 154 Special Abilities
Name Text Chars Set
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 1 RS
Advanced Door Gimmick At the end of its turn, this character can designate 1 door that he can see as open; it remains open and cannot be closed until the end of this character's next turn, or until he is defeated 1 Ven
Affinity Characters whose names contain Ragnos may be in your squad regardless of faction 1 Ven
Affinity A character whose name contains Nightsister may be in your squad regardless of faction 1 Ven
Affinity May be in a Sith squad 1 RaR
Affinity May be in a squad with a character whose name contains Darth Caedus, Jacen Solo, or Lumiya 1 Ven
Affinity May be in a squad with Darth Caedus 1 Ven
Affinity May be in an Imperial squad 1 CotF
Affinity This character may be in a Mandalorian squad 1 DotF
Ambush This character can move and then make all its attacks against 1 enemy who has not activated this round 1 UH
Ataru Style Mastery +4 Attack and Twin Attack if exactly 1 enemy is within 6 squares 1 JA
Avoid Defeat Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated 1 UH
Backlash This character can move and then make all of its attacks against 1 enemy who has already activated this round 1 RaR
Beskar'gam When this character takes damage, it reduces the damage dealt by 10 with a save of 11 3 DotF
Blast Cannon +10 Damage against targets within 6 squares 1 DT
Blaster Upgrade Allies within 6 squares with nonmelee attacks that deal exactly 10 Damage gain Twin Attack 1 KotOR
Bloodthirsty +10 Damage on melee attacks against enemies at half Hit Points or less 1 CW
Bribery During setup, after seeing your opponents squad, you may add up to 10 points of living Fringe characters to your squad. After setup, you may choose to select up to 10 points of your opponent's characters brought in through reinforcements instead of your original selection. These characters join your squad for the rest of the skirmish, gain Zann Consortium and set up in your starting area. 1 Ven
Cloaked If this character has cover, it cannot be targeted by nonadjacent enemies 4 KotOR
Close-Quarters Fighting +4 Attack against adjacent enemies 2 LotF
Coordinated Command Allied Mandalorian commanders gain Relay Orders 1 Ven
Coral Implants At the start of the skirmish, after seeing your opponent's squad, you may choose 1 living ally. That ally gains Vonduun Crab Armor 6 1 Ven
Counterattack Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. 1 Epic
Covenant 3 Ven
Crack Shot Whenever this character combines fire against a target within 6 squares, damage from the attack cannot be prevented or redirected 1 RaR
Crowd Fighting This character gets +2 Attack for every adjacent character other than its target 1 RotS
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 4 RS
Cunning Attack +20 +4 Attack and +20 Damage against an enemy who has not activated this round 2 LotF
Damage Reduction 10 Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. 1 UH
Darksaber +20 Damage against adjacent enemies; this counts as a melee attack with a lightsaber 1 Ven
Deadeye On this character's turn, if it doesn't move, it gets +10 Damage 1 CS
Death Watch 3 Ven
Deceptive +10 Damage against an enemy who has activated this round 1 TFU
Disciplined Leader This character's commander effect cannot be suppressed 1 Ven
Dismount When this character is defeated, you can immediately add a character named Nightsister Sith Witch to your squad, regardless of faction; save 11. The new character sets up in a square this character formerly occupied. 1 Ven
Djem So Style Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. 1 KotOR
Double Attack On its turn, this character can make 1 extra attack instead of moving 18 RS
Droid Immune to critical hits; not subject to commander effects 2 RS
Droid Hunter +4 Attack and +10 Damage against Droid enemies 1 DotF
Embrace of Pain +1 Attack and +1 Defense for every 10 points of damage currently on this character 1 DotF
EMP Grenades A nonliving character that is subject to this character's Grenades ability is considered activated this round; save 11. Huge and larger characters ignore this effect. 1 CW
Empathy Allies with Savage within 6 squares lose Savage 3 UH
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 5 CS
Exploding Pistols Replaces turn, usable only once per skirmish: sight; Choose 2 target enemies or the same enemy twice. The target and each character adjacent to that enemy take 20 damage and are considered activated this round; save 11 negates. Repeat for the other chosen target. For the rest of the skirmish, this character has Melee Attack. 1 Ven
Final Shot On this character's turn, if it doesn't move, it gets +30 Damage against enemies with 50 or fewer Hit Points remaining 1 DT
Firejelly Replaces attacks: Designate 1 door within 3 squares as open; it remains open for the rest of the skirmish and cannot be closed 1 Ven
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 1 RS
Force Ascetic Cannot spend Force points to reroll or move faster 1 CotF
Force Fury 19 When this character damages a non-Unique character with a targeted Force power, roll a 20-sided die. On a roll of natural 19 or 20, that character is defeated. 1 Ven
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 5 UH
Force-Attuned Reflexes This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving 2 Ven
Galloping Attack As this character moves, it can attack each adjacent enemy, +4 Attack; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn. 1 CS
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 2 LotF
Green Jedi 1 SHA
Gregarious +4 Attack if an ally is within 6 squares 1 AE
Grenades 10 Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11 2 RS
Grenades 20 Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11 1 UH
Grenades 30 Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11 1 LotF
Grenades 40 Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11 1 BH
Hand of the Covenant This character can spend its own Force points once per turn and spend Force points from a character whose name contains Krynda Draay once per turn 1 Ven
Hapan 1 LTA
Heal 20 Replaces attacks: touch; remove 20 damage from a living character 3 MotF
Healing Tears Whenever this character removes damage from an ally, that ally gains +4 to saves against abilities whose names contain Poison. This bonus stacks with itself. 1 Ven
Improved Missiles 20 Replaces attacks, sight: 20 damage to target and to each character adjacent to that target; save 16 1 Ven
Internal Strife On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish 2 JA
Intuition Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates 2 BH
Ion Shielding Can ignore special abilities that affect only nonliving targets. 1 GaW
Jedi Hunter +4 Attack and +10 Damage against enemies with Force ratings 1 CS
Jedi Reflexes This character can make an attack of opportunity against an enemy character that moves into or out of an adjacent square. Characters with special abilities that ignore characters while moving are subject to this ability. 2 DotF
Lightsaber Duelist +4 Defense when attacked by an adjacent enemy with a Force rating 1 CS
Lightwhip This character counts as having a lightsaber. This character's attacks and damage from its attacks cannot be prevented. 1 Ven
Loner +4 Attack if no allies are within 6 squares 2 CS
Magma Pebble Replaces attacks: range 6; 20 damage, and target is burning. Each time a burning character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer burning. Magma Pebbles stack and the burning character must make a save for each instance. 1 Ven
Mandalorian 1 Ven
Master Lift Replaces turn: touch; select 1 living adjacent Small or Medium ally. This character can move up to double speed and at the end of this character's move it may place the selected ally in any legal adjacent space. If this character is defeated during its move, the selected character is placed in the nearest legal space adjacent to where this character was defeated. 1 Ven
Master Slicer Replaces attacks: This turn, this character can ignore doors while moving 2 Epic
Melee Attack Can attack only adjacent enemies 36 RS
Melee Duelist +4 Defense when attacked by an adjacent enemy 1 Ven
Melee Reach 2 When attacking, this character treats enemies up to 2 squares away as adjacent 3 UH
Mercenary This character can move only if it cannot make an attack from its starting space 1 CS
Merciless 20 +20 Damage against enemies at half Hit Points or less 1 MotF
Mettle If this character spends 1 Force point to reroll, add +4 to the result 1 CotF
Mighty Swing On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies 1 RS
Mines 20 An enemy that moves adjacent to this character takes 20 damage; save 11 2 CW
Missiles 20 Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11 1 UH
Mobile Attack Can move both before and after attacking 2 RS
Neo-Crusader 1 WaS
Never Tell Me the Odds Suppresses enemy special abilities that modify initiative 1 AE
Nightbrother Counts as a character whose name contains Nightsister 1 Ven
Nightsister Counts as a character whose name contains Nightsister 1 Ven
Noble Sacrifice When this character is defeated, 1 ally with Omega Squad may make an immediate attack 1 Ven
Noble Sacrifice When this character is defeated, 1 pilot ally may make an immediate attack 1 Ven
Noble Sacrifice When this character is defeated, 1 Old Republic follower may make an immediate attack 1 Ven
Omega Squad Counts as a character with Order 66 for the purposes of Commander Effects and cannot be in an Imperial squad 3 RaR
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 2 UH
Parry When hit by a melee attack, this character takes no damage with a save of 11 5 BH
Penetration 10 Enemies' Damage Reduction is reduced by 10 against this character's attacks 2 BH
Pilot 3 AE
Plasma Eel Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11 2 Ven
Poison +10 +10 Damage to living enemy; save 11 3 UH
Poisoned Blade 10 +10 Damage to 1 adjacent target; this counts as a melee attack. This attack deals an extra 10 Damage to a living enemy; save 11. 1 Ven
Protective +10 +10 Damage while a wounded ally with Order 66 or Omega Squad is within 6 squares 1 Ven
Proximity Mines 20 Replaces attacks: range 6; target enemy is mined until the end of its next turn. At the beginning of the mined character's next turn, the mined character and each character adjacent to that target take 20 damage; save 11 for 10 damage. 1 Ven
Proximity Mines 40 Replaces attacks: range 6; target enemy is mined until the end of its next turn. At the beginning of the mined character's next turn, the mined character and each character adjacent to that target take 40 damage, save 11 for 20 damage. 1 Ven
Puppet Master Replaces turn: range 6; target living character takes an immediate turn under your control, which does not count as one of your two activations this phase, even if it has already been activated this round; save 16. The target character cannot move this turn. 1 Ven
Rapport A character whose name contains Death Watch costs 1 less when in the same squad as this character 1 Ven
Rapport A character whose name contains Rancor costs 3 less when in the same squad as this character 1 Ven
Rapport Characters named Praetorite Vong Warrior cost 2 less when in the same squad as this character 1 Ven
Rapport Costs 1 less when in the same squad as a character named Mandalore the Ultimate 1 Ven
Rapport Juno Eclipse costs 1 less when in the same squad as this character 1 Ven
Rapport This character costs 1 less when in the same squad as a character with Omega Squad 2 RaR
Razorbug Replaces attacks: sight; 10 damage; save 11 1 UH
Regeneration 10 If this character doesn't move on its turn, remove 10 damage from it at the end of that turn 1 CS
Relay Orders Each allied commander can count distance from this character as well as from itself for the purpose of commander effects 1 IE
Rend +10 If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage 1 RS
Rival This character cannot be in a squad that contains any character whose name contains Xizor or Black Sun 2 Ven
Rival This character cannot be in a squad that contains any characters whose name contains Kir Kanos or Royal Guard 1 Ven
Satchel Charge Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed 5 CotF
Savage This character must end its move next to an enemy if it can and does not benefit from commander effects 1 RS
Savage Force Renewal While this character has Savage, it gains Force Renewal 1 1 Ven
Self-Destruct 10 When this character is defeated, each adjacent character takes 10 damage 1 RS
Self-Destruct 20 When this character is defeated, each adjacent character takes 20 damage 1 UH
Single-Shot Blaster This character cannot gain Twin Attack 1 Ven
Sith Hunter +4 Attack and +10 Damage against Sith enemies 2 MotF
Sniper Other characters do not provide cover against this character's attack 2 CS
Soldier Counts as a character named Old Republic Soldier 1 KotOR
Speed 10 Can move up to 10 squares and attack, or 20 squares without attacking 1 BH
Speed 4 Can move only 4 squares and attack, or 8 squares without attacking 1 UH
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking 1 RotS
Splash 10 If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11. 3 CotF
Stable Footing Not slowed by difficult terrain or low objects 2 LotF
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 11 RS
Swarm +2 +2 Attack against a target for each allied character with Swarm adjacent to that target 1 Ven
Synergy +2 A character whose name contains Sith Mutant gets +2 Attack and +2 Defense while within 6 squares of this character 1 Ven
Synergy +4 +4 Attack and +4 Defense while an allied character named The Jedi Exile is within 6 squares 1 Ven
Synergy +4 A character named Mandalore the Ultimate gets +4 Attack and +4 Defense while within 6 squares of this character 1 Ven
Telekinetic Combat This character may attack targets within 6 squares. This counts as an attack with a lightsaber and any attack against a nonadjacent target counts as a nonmelee attack. 1 RaR
Torture 1 When an adjacent living enemy takes damage from an attack by this character, it gets -1 Attack and -1 Defense for the rest of the skirmish. (This ability stacks) 2 Ven
Torture 2 When an adjacent living enemy takes damage from an attack by this character, it gets -2 Attack and -2 Defense for the rest of the skirmish. (this ability stacks) 1 Ven
Traps Enemy characters within 6 squares get -4 Defense 2 AE
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 4 RS
Trooper Counts as a character named Galactic Alliance Trooper 1 Ven
Turn to the Dark Side Replaces attacks: range 6; 20 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish. 1 DT
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 14 BH
Unique 33 RS
Verpine Shatter Rifle Replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against that enemy. 1 Ven
Virulent Paralyzing Poison +20 Damage against adjacent living enemies and target is considered activated this round; save 16 1 Ven
Vonduun Crab Armor 16 When this character takes damage, it can reduce the damage dealt by 10 with a save of 16 2 UH
Vonduun Crab Armor 6 When this character takes damage, it can reduce the damage dealt by 10 with a save of 6 1 UH
Vongsense Ignores Force Immunity of Yuuzhan Vong enemies 1 DotF
Yuuzhan Vong Reinforcements 20 During setup, after seeing your opponent's squad, you can add up to 20 points of Yuuzhan Vong characters to your squad 1 Ven
Yuuzhan Vong Reserves 20 If you roll a 1 for initiative, you can add up to 20 points of Yuuzhan Vong characters to your squad immediately before your first activation of the round 1 Ven
Yuuzhan Vong Warrior Counts as a character named Yuuzhan Vong Warrior 2 MotF
Zann Consortium 2 RaR
Showing 1 - 154 of 154 Special Abilities
59 Force Powers (17 New)
Showing 1 - 59 of 59 Force Powers
Name Text Chars Set
Absorb Energy Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage. 1 CotF
Anticipation Force 1: Reroll initiative once per round 2 CS
Blaster Barrage Force 1, replaces attacks: Can attack every legal target once 1 RS
Burst Lightning Force 1, usable only on this character's turn: range 6; 10 damage 1 Ven
Counter Push 2 Force 2, usable only when this character takes damage: range 6; 20 damage; push back target 2 squares if Huge or smaller 1 Ven
Dark Temptation Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if the save fails, this character joins the opponent's squad until the end of the skirmish. 1 DT
Door Shatter 1 Force 1, replaces attacks: range 6; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed 2 Ven
Drain Life 3 Force 3, usable only on this character's turn: range 6; 20 damage to target living enemy and to each living enemy adjacent to target, save 11. Remove damage from this character equal to the damage dealt. 1 KotOR
Force 1 2 RS
Force 2 9 RS
Force 3 11 RS
Force 4 8 RS
Force 5 2 RS
Force Absorb Force 2: Cancel a Force power used by an adjacent character 1 CS
Force Alter Force 1: range 6; any 1 enemy rerolls its last attack 1 CotF
Force Barrier Force 1, replaces turn; Until the start of this character's next turn, this character gains the following Force ability: When this character or an adjacent character is hit by an attack from an enemy that is not adjacent to either, that character takes no damage and the attacker takes damage equal to the prevented damage; the attacker can avoid this effect with a save of 11. 1 Ven
Force Blast 3 Force 3, replaces attacks: sight; 40 damage and push back target 2 squares; save 11 reduces the damage to 20 1 Ven
Force Burst Force 2, replaces turn: 10 damage to all other characters within 6 squares 1 RotS
Force Cloak Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked 2 KotOR
Force Essence When this character is defeated, you may immediately set up a character named Marka Ragnos, Dark Force Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved. 1 Ven
Force Grip 2 Force 2, replaces attacks: sight; 20 damage 1 IE
Force Grip 3 Force 3, replaces attacks: sight; 30 Damage 1 Ven
Force Leap Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity 2 RS
Force Light Force 4, usable only on this character's turn: Until the end of the round, this character gains the following Force ability: Enemy characters within 6 squares cannot spend Force points or benefit from allied Force powers. Enemy Force abilities within 6 are suppressed. 1 Ven
Force Lightning 2 Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target 4 RS
Force Lightning 3 Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11. 1 IE
Force Poison Force 1: +20 Damage on all attacks against adjacent living characters this turn; save 11. 1 Ven
Force Pull 2 Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy. 1 Ven
Force Pull 3 Force 3, replaces turn: range 6; move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy at +4 Attack and +10 Damage. 1 Ven
Force Push 2 Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller 1 TFU
Force Push 5 Force 5, replaces turn: range 6; 50 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 5 squares if Huge or smaller. Huge or smaller characters are considered activated this round; save 16 1 TFU
Force Renewal 1 This character gets 1 Force point each time it activates 12 RS
Force Repulse 4 Force 4, replaces attacks: 40 damage to all characters within 4 squares; push back Huge or smaller characters to 5 squares from this character 1 RaR
Force Repulse 5 Force 5, replaces turn: 50 damage to all characters within 5 squares; push back Huge or smaller characters to 6 squares from this character. Huge or smaller characters are considered activated this round; save 16. 1 TFU
Force Sense Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round 2 CotF
Force Spirit 4 If this character is defeated, immediately add 4 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish 1 JA
Force Spirit 6 If this character is defeated, immediately add 6 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish 1 CotF
Force Stun Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11 1 CotF
Force Suppression Force 2, replaces attacks; For the rest of the skirmish, this character gains the following Force ability: Enemy characters within 6 squares must spend one extra Force point each time they spend Force points 2 Ven
Force Whirlwind Force 2, replaces attacks: range 6; 20 damage to target and each character adjacent to that target; save 11 2 UH
Indiscriminate Rage Force 1: +2 Attack and +10 Damage until the end of this character's turn. At the end of that turn, make a save of 11. If the save fails, this character gains Savage. 1 DT
Jedi Mind Trick Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11 1 CotF
Jedi Mind Trick 2 Force 2, usable only on this character's turn: range 2; target living enemy and 2 living enemies adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 11 2 RaR
Knight Speed Force 1: This character can move 4 extra squares on its turn as part of its move 4 UH
Lightsaber Assault Force 1, replaces attacks: Make 2 attacks 3 RotS
Lightsaber Block Force 1: When hit by a melee attack, this character takes no damage with a save of 11 2 CS
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 6 JA
Lightsaber Flurry Force 1, replaces attacks: Make 4 attacks at -10 Damage 1 Ven
Lightsaber Precision Force 1: This character gets +10 Damage on its next attack 2 CS
Lightsaber Riposte Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker 1 CS
Master of the Force 2 May spend Force points up to 2 times in a single turn 3 CotF
Sever Force Force 3: replaces turn; Target adjacent character cannot spend Force points for the rest of the skirmish 1 LotF
Shaman Aura Force 2, replaces turn; Until the start of this character's next turn, this character gains the following Force ability: Felucian followers within 6 squares cannot have their Hit Points reduced below 10; save 6. Allied Felucians remove 10 damage when they activate within 6 squares of this character. 1 Ven
Sith Alchemy 1 Force 1, replaces attacks: Target living Medium or Small enemy with 10 Hit Points or less remaining within 6 squares is defeated. You can immediately add a character named Massassi Sith Mutant to your squad. The new character sets up in a square that enemy formerly occupied. 1 Ven
Sith Grip 3 Force 3, replaces attacks: sight; 30 damage to target and 1 adjacent character 1 Ven
Sith Rage Force 1: +10 Damage on all attacks this turn 1 CS
Sith Sorcery Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11 1 CotF
Sith Weapon Force 1, replaces turn: Adjacent allies with Melee Attack and without a lightsaber get +10 Damage until the end of the skirmish 1 Ven
Surprise Move Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates 1 CS
Showing 1 - 59 of 59 Force Powers


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