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Will return...and in greater numbers. |
# | * | Name | Rarity | Cost | HitPoints | Defense | Atk | Dmg | Special Abilities | Force Powers | CE | Rating |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ven 1 | Belth Allusis, Jedi Master | VR | 55 | 140 | 22 | 15 | 20 | Unique, Melee Attack, Double Attack, Disciplined' Leader, Djem So Style, Noble Sacrifice (Old Republic follower) | Force 5, Force Spirit 6, Lightsaber Defense, Lightsaber Precision | 7.15 (20) | ||
Ven 2 | Covenant Consular | UC | 17 | 70 | 18 | 8 | 20 | Covenant, Melee Attack, Sith Hunter | Force 4, Anticipation, Force Sense, Surprise Move | 7.18 (17) | ||
Ven 3 | Covenant Hand | C | 26 | 80 | 18 | 10 | 20 | Covenant, Melee Attack, Double Attack, Hand of the Covenant, Satchel Charge, Sith Hunter | Force 3, Dark Temptation, Lightsaber Assault | 8.00 (21) | ||
Ven 4 | Jedi Shadow | C | 23 | 70 | 18 | 10 | 20 | Covenant, Melee Attack, Double Attack, Stealth | Force 3, Door Shatter 1, Lightsaber Flurry | 8.65 (17) | ||
Ven 5 | Master Vandar | VR | 60 | 130 | 21 | 14 | 20 | Unique, Melee Attack, Double Attack, Ataru Style Mastery, Telekinetic Combat | Force 3, Force Renewal 1, Master of the Force 2, Force Leap, Force Suppression, Jedi Mind Trick 2, Lightsaber Defense | 8.69 (29) | ||
Ven 6 | Mical, The Disciple | R | 30 | 100 | 18 | 12 | 20 | Unique, Melee Attack, Double Attack, Evade, Heal 20, Synergy (+4 Atk, +4 Def, Jedi Exile) | Force 2, Force Renewal 1, Force Alter, Force Stun | 8.43 (21) | ||
Ven 7 | Nomi Sunrider, Head of the Jedi Order | VR | 60 | 140 | 20 | 13 | 20 | Unique, Melee Attack, Triple Attack, Jedi Reflexes, Mettle | Force 2, Force Renewal 1, Master of the Force 2, Force Light, Force Pull 2, Lightsaber Defense | 7.75 (16) | ||
Ven 8 | Old Republic Trooper | C | 20 | 50 | 18 | 8 | 20 | Soldier, Close-Quarters Fighting, Grenades 20, Triple Attack | 7.75 (20) | |||
Ven 9 | Darth Maladi | R | 36 | 90 | 19 | 12 | 20 | Unique, Melee Attack, Twin Attack, Poison +10, Stealth, Torture 1 | Force 4, Burst Lightning | 7.20 (20) | ||
Ven 10 | Dessel | R | 42 | 130 | 19 | 10 | 20 | Unique, Avoid Defeat, Blast Cannon, Close-Quarters Fighting, Double Attack, Intuition, Sniper | Force 2, Force Renewal 1, Blaster Barrage | 8.46 (24) | ||
Ven 11 | The Huntress | R | 38 | 80 | 18 | 11 | 10 | Unique, Greater Mobile Attack, Twin Attack, Evade, Exploding Pistols, Parry, Poisoned Blade 10 | Force 3, Force Suppression | 7.76 (21) | ||
Ven 12 | Marka Ragnos | VR | 76 | 150 | 21 | 15 | 20 | Unique, Melee Attack, Twin Attack, Affinity (names contain Ragnos), Melee Duelist, Poison +10 | Force 2, Force Renewal 1, Master of the Force 2, Force Essence (Marka Ragnos), Lightsaber Assault, Lightsaber Defense, Sith Sorcery | 8.67 (27) | ||
Ven 13 | Sith Alchemist | UC | 18 | 50 | 18 | 6 | 20 | Melee Attack, Poison +10, Synergy +2 (+2 Atk, +2 Def, Sith Mutant) | Force 1, Force Renewal 1, Sith Alchemy 1, Sith Weapon | 8.32 (22) | ||
Ven 14 | Eeth Koth | R | 32 | 90 | 18 | 12 | 20 | Unique, Melee Attack, Double Attack, Embrace of Pain | Force 4, Force Push 2, Lightsaber Assault, Lightsaber Riposte | 8.00 (18) | ||
Ven 15 | Etain Tur-Mukan | R | 27 | 90 | 18 | 10 | 20 | Unique, Melee Attack, Omega Squad, Affinity (Mandalorians), Force-Attuned Reflexes, Noble Sacrifice (Omega Squad), Protective +10 (Omega Squad) | Force 3, Jedi Mind Trick | 7.26 (19) | ||
Ven 16 | Foul Moudama | VR | 23 | 90 | 18 | 9 | 20 | Unique, Melee Attack, Double Attack, Master Lift, Rend +10 | Force 3, Force Leap, Lightsaber Defense | 8.61 (28) | ||
Ven 17 | Null ARC Trooper Captain Ordo | R | 34 | 70 | 19 | 11 | 20 | Unique, Twin Attack, Beskar'gam, Master Slicer, Splash 10, Verpine Shatter Rifle | 8.75 (24) | |||
Ven 18 | Republic Commando Atin | R | 25 | 60 | 17 | 10 | 20 | Unique, Omega Squad, Accurate Shot, Final Shot, Grenades 10, Rapport (-1 with Omega Squad), Sniper, Stealth | 8.58 (19) | |||
Ven 19 | Republic Commando Fi | R | 25 | 60 | 17 | 10 | 20 | Unique, Omega Squad, Advanced Door Gimmick, Double Attack, Rapport (-1 with Omega Squad), Stealth, Traps | 8.39 (18) | |||
Ven 20 | Ugnaught Jedi | UC | 19 | 50 | 16 | 8 | 20 | Melee Attack, Evade | Force 3, Force Burst, Lightsaber Precision | 4.86 (21) | ||
Ven 21 | A-DSD Advanced Dwarf Spider Droid | UC | 21 | 60 | 16 | 10 | 30 | Droid, Damage Reduction 10, Improved Missiles 20, Ion Shielding, Self-Destruct 10, Single-Shot Blaster, Splash 10, Stable Footing | 6.72 (18) | |||
Ven 22 | Elite Commando Droid | UC | 25 | 70 | 18 | 9 | 20 | Droid, Melee Attack, Twin Attack, Evade, Grenades 30, Satchel Charge | 5.76 (25) | |||
Ven 23 | Nimbus Commando | C | 22 | 50 | 18 | 9 | 20 | Double Attack, Mines 20, Mobile Attack, Stable Footing | 6.32 (19) | |||
Ven 24 | Savage Opress | R | 42 | 110 | 20 | 14 | 30 | Unique, Nightbrother, Melee Attack, Twin Attack, Affinity (Nightsisters), Loner, Savage Force Renewal | Force 3, Force Repulse 5, Indiscriminate Rage, Lightsaber Defense, Sith Grip 3 | 6.40 (30) | ||
Ven 25 | Galen Marek | VR | 66 | 140 | 20 | 14 | 20 | Unique, Melee Attack, Double Attack, Twin Attack, Affinity (Imperial), Force Fury 19, Rapport (Juno Eclipse -1) | Force 2, Force Renewal 1, Door Shatter 1, Force Lightning 2, Force Pull 3, Force Repulse 4, Lightsaber Block | 8.14 (35) | ||
Ven 26 | Jek Porkins | R | 13 | 50 | 14 | 8 | 20 | Unique, Pilot, Speed 4, EMP Grenades, Grenades 10, Noble Sacrifice (pilot ally) | 6.22 (18) | |||
Ven 27 | SpecForce Infiltrator | C | 15 | 30 | 17 | 8 | 10 | Ambush, Cloaked, Cunning Attack, Double Attack, Master Slicer | 7.75 (16) | |||
Ven 28 | SpecForce Vanguard | C | 17 | 50 | 17 | 5 | 20 | Grenades 40, Mines 20, Missiles 20 | 8.67 (21) | |||
Ven 29 | Bothan Saboteur | C | 8 | 30 | 16 | 4 | 10 | Proximity Mines 20, Satchel Charge, Stealth | 8.77 (22) | |||
Ven 30 | Carnor Jax | VR | 40 | 130 | 22 | 14 | 20 | Unique, Melee Attack, Twin Attack, Cunning Attack, Rival (Kir Kanos/ Royal Guard) | Force 4, Anticipation, Force Grip 3 | 8.47 (19) | ||
Ven 31 | Grand Admiral Rulf Yage | VR | 16 | 50 | 18 | 8 | 10 | Unique, Pilot, Affinity (Sith), Cunning Attack +20, Internal Strife | 7.90 (30) | |||
Ven 32 | Jerec | VR | 30 | 100 | 20 | 12 | 20 | Unique, Melee Attack, Double Attack, Lightsaber Duelist, Turn to the Dark Side | Force 2, Force Renewal 1, Force Blast 3, Force Sense, Lightsaber Block | 8.67 (27) | ||
Ven 33 | Jedi-Sith Clones | C | 9 | 30 | 13 | 8 | 20 | Savage, Melee Attack | Force 3, Knight Speed, Sith Rage | 6.78 (18) | ||
Ven 34 | Nightsister Mother | UC | 27 | 80 | 18 | 10 | 20 | Melee Attack, Double Attack, Force-Attuned Reflexes, Vongsense | Force 2, Force Renewal 1, Force Lightning 2, Force Lightning 3 | 6.04 (25) | ||
Ven 35 | Corran Horn, Jedi Master | R | 60 | 140 | 21 | 14 | 20 | Unique, Pilot, Melee Attack, Melee Reach 2, Triple Attack, Jedi Reflexes, Opportunist, Green Jedi | Force 2, Force Renewal 1, Absorb Energy, Force Absorb, Jedi Mind Trick 2, Knight Speed | 8.85 (34) | ||
Ven 36 | Galactic Alliance Special Guard | C | 17 | 40 | 17 | 8 | 10 | Trooper (Galactic Alliance Trooper), Affinity (with Darth Caedus), Backlash, Double Attack, Opportunist | 7.50 (20) | |||
Ven 37 | Jaden Korr | R | 33 | 100 | 20 | 12 | 20 | Unique, Melee Attack, Double Attack, Crowd Fighting | Force 2, Force Renewal 1, Force Grip 2, Force Lightning 2, Force Push 5, Knight Speed | 8.63 (16) | ||
Ven 38 | Queen Mother Tenel Ka | VR | 33 | 100 | 20 | 12 | 20 | Unique, Hapan, Melee Attack, Double Attack, Empathy, Evade, Parry, Rival (Xizor / Black Sun) | Force 4, Force Whirlwind, Knight Speed | 6.88 (17) | ||
Ven 39 | Baran Do Sage | C | 16 | 30 | 15 | 7 | 20 | Melee Attack, Intuition | Force 3, Force Barrier, Force Whirlwind | 7.25 (12) | ||
Ven 40 | Defel Pirate | C | 10 | 10 | 13 | 4 | 10 | Cunning Attack, Self-Destruct 20, Stealth | 6.40 (15) | |||
Ven 41 | Felucian Shaman | C | 18 | 50 | 16 | 8 | 20 | Melee Attack, Parry, Stealth, Swarm +2 (allies with Swarm) | Force 1, Force Renewal 1, Shaman Aura | 7.24 (17) | ||
Ven 42 | Malakili, Rancor Keeper | R | 20 | 50 | 17 | 7 | 20 | Unique, Melee Attack, Empathy, Heal 20, Mighty Swing, Rapport (Rancor -3) | 8.71 (17) | |||
Ven 43 | Nightsister on Rancor | UC | 62 | 140 | 20 | 13 | 20 | Speed 8, Melee Attack, Melee Reach 2, Triple Attack, Dismount (Nightsister Sith Witch), Parry, Penetration 10, Regeneration 10 | Force 4, Force Lightning 2 | 7.72 (18) | ||
Ven 44 | Rohlan Dyre | R | 24 | 70 | 19 | 8 | 10 | Unique, Mandalorian, Double Attack, Greater Mobile Attack, Beskar'gam, Cunning Attack, Loner | 7.37 (19) | |||
Ven 45 | Silri | VR | 42 | 110 | 19 | 13 | 20 | Unique, Nightsister, Zann Consortium, Melee Attack, Melee Reach 2, Twin Attack, Empathy, Lightwhip, Stealth | Force 3, Drain Life 3 | 8.12 (17) | ||
Ven 46 | Tyber Zann | R | 31 | 80 | 18 | 10 | 20 | Unique, Bribery, Cunning Attack +20, Merciless 20, Rival (Xizor / Black Sun), Stealth | 8.60 (20) | |||
Ven 47 | Zann Consortium Defiler | UC | 24 | 50 | 18 | 8 | 20 | Deadeye, Penetration 10, Proximity Mines 40, Satchel Charge, Stealth, Twin Attack, Zann Consortium | 8.83 (18) | |||
Ven 48 | Cassus Fett | VR | 37 | 70 | 18 | 12 | 20 | Unique, Twin Attack, Beskar'gam, Coordinated Command (Mandalorian), Never Tell Me the Odds, Rapport (-1 with Mandalore the Ultimate), Relay Orders, Synergy (Mandalore the Ultimate, +4 Atk, +4 Def), Neo-Crusader | 8.35 (17) | |||
Ven 49 | Death Watch Mercenary | C | 6 | 20 | 14 | 5 | 10 | Death Watch, Deceptive, Mercenary | 6.44 (16) | |||
Ven 50 | Death Watch Saboteur | C | 11 | 30 | 14 | 6 | 20 | Death Watch, Cloaked, Internal Strife, Satchel Charge, Traps | 8.33 (15) | |||
Ven 51 | Demagol | R | 27 | 80 | 20 | 10 | 10 | Unique, Force Ascetic, Jedi Hunter, Torture 2, Virulent Paralyzing Poison | Force 4, Counter Push 2 | 8.35 (17) | ||
Ven 52 | Mandalorian Crusader | UC | 7 | 10 | 14 | 5 | 10 | Crack Shot, Splash 10 | 6.92 (13) | |||
Ven 53 | Mandalorian Scientist | UC | 11 | 30 | 14 | 5 | 10 | Melee Attack, Blaster Upgrade, Bloodthirsty, Torture 1 | 8.14 (14) | |||
Ven 54 | Pre Vizsla | VR | 29 | 90 | 18 | 12 | 10 | Unique, Death Watch, Flight, Twin Attack, Darksaber, Gregarious, Parry, Rapport (Death Watch -1) | 8.33 (21) | |||
Ven 55 | Prefect Da'Gara | R | 37 | 60 | 15 | 8 | 10 | Unique, Melee Attack, Firejelly, Force Immunity, Rapport (Praetorite Vong Warriors -2), Stealth, Yuuzhan Vong Reinforcements 20, Yuuzhan Vong Reserves 20 | 7.53 (19) | |||
Ven 56 | Onimi, Shamed One | R | 35 | 90 | 17 | 11 | 10 | Unique, Melee Attack, Twin Attack, Force Immunity, Puppet Master | Force 4, Force Cloak, Force Poison | 8.00 (19) | ||
Ven 57 | Vergere | VR | 30 | 80 | 19 | 9 | 20 | Unique, Melee Attack, Affinity (Darth Caedus/Jacen Solo/Lumiya), Coral Implants, Vonduun Crab Armor 6, Heal 20, Healing Tears | Force 5, Force Cloak, Force Spirit 4, Sever Force | 8.79 (29) | ||
Ven 58 | Yuuzhan Vong Hunter | UC | 14 | 30 | 15 | 5 | 10 | Yuuzhan Vong Warrior, Melee Attack, Cloaked, Counterattack, Force Immunity, Plasma Eel, Vonduun Crab Armor 16 | 8.21 (14) | |||
Ven 59 | Yuuzhan Vong Droid Hunter | C | 29 | 70 | 17 | 11 | 10 | Melee Attack, Twin Attack, Droid Hunter, Force Immunity, Magma Pebble, Mobile Attack, Razorbug, Vonduun Crab Armor 6 | 7.67 (15) | |||
Ven 60 | Yuuzhan Vong Hunter on Quednak | UC | 20 | 50 | 15 | 5 | 10 | Speed 10, Yuuzhan Vong Warrior, Melee Attack, Cloaked, Force Immunity, Galloping Attack, Plasma Eel, Vonduun Crab Armor 16 | 8.29 (17) |
Name | Text | Chars | Set |
---|---|---|---|
Accurate Shot | Can attack an enemy with cover even if it's not the nearest enemy | 1 | RS |
Advanced Door Gimmick | At the end of its turn, this character can designate 1 door that he can see as open; it remains open and cannot be closed until the end of this character's next turn, or until he is defeated | 1 | Ven |
Affinity | Characters whose names contain Ragnos may be in your squad regardless of faction | 1 | Ven |
Affinity | A character whose name contains Nightsister may be in your squad regardless of faction | 1 | Ven |
Affinity | May be in a Sith squad | 1 | RaR |
Affinity | May be in a squad with a character whose name contains Darth Caedus, Jacen Solo, or Lumiya | 1 | Ven |
Affinity | May be in a squad with Darth Caedus | 1 | Ven |
Affinity | May be in an Imperial squad | 1 | CotF |
Affinity | This character may be in a Mandalorian squad | 1 | DotF |
Ambush | This character can move and then make all its attacks against 1 enemy who has not activated this round | 1 | UH |
Ataru Style Mastery | +4 Attack and Twin Attack if exactly 1 enemy is within 6 squares | 1 | JA |
Avoid Defeat | Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated | 1 | UH |
Backlash | This character can move and then make all of its attacks against 1 enemy who has already activated this round | 1 | RaR |
Beskar'gam | When this character takes damage, it reduces the damage dealt by 10 with a save of 11 | 3 | DotF |
Blast Cannon | +10 Damage against targets within 6 squares | 1 | DT |
Blaster Upgrade | Allies within 6 squares with nonmelee attacks that deal exactly 10 Damage gain Twin Attack | 1 | KotOR |
Bloodthirsty | +10 Damage on melee attacks against enemies at half Hit Points or less | 1 | CW |
Bribery | During setup, after seeing your opponents squad, you may add up to 10 points of living Fringe characters to your squad. After setup, you may choose to select up to 10 points of your opponent's characters brought in through reinforcements instead of your original selection. These characters join your squad for the rest of the skirmish, gain Zann Consortium and set up in your starting area. | 1 | Ven |
Cloaked | If this character has cover, it cannot be targeted by nonadjacent enemies | 4 | KotOR |
Close-Quarters Fighting | +4 Attack against adjacent enemies | 2 | LotF |
Coordinated Command | Allied Mandalorian commanders gain Relay Orders | 1 | Ven |
Coral Implants | At the start of the skirmish, after seeing your opponent's squad, you may choose 1 living ally. That ally gains Vonduun Crab Armor 6 | 1 | Ven |
Counterattack | Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. | 1 | Epic |
Covenant | 3 | Ven | |
Crack Shot | Whenever this character combines fire against a target within 6 squares, damage from the attack cannot be prevented or redirected | 1 | RaR |
Crowd Fighting | This character gets +2 Attack for every adjacent character other than its target | 1 | RotS |
Cunning Attack | +4 Attack and +10 Damage against an enemy who has not activated this round | 4 | RS |
Cunning Attack +20 | +4 Attack and +20 Damage against an enemy who has not activated this round | 2 | LotF |
Damage Reduction 10 | Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. | 1 | UH |
Darksaber | +20 Damage against adjacent enemies; this counts as a melee attack with a lightsaber | 1 | Ven |
Deadeye | On this character's turn, if it doesn't move, it gets +10 Damage | 1 | CS |
Death Watch | 3 | Ven | |
Deceptive | +10 Damage against an enemy who has activated this round | 1 | TFU |
Disciplined Leader | This character's commander effect cannot be suppressed | 1 | Ven |
Dismount | When this character is defeated, you can immediately add a character named Nightsister Sith Witch to your squad, regardless of faction; save 11. The new character sets up in a square this character formerly occupied. | 1 | Ven |
Djem So Style | Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. | 1 | KotOR |
Double Attack | On its turn, this character can make 1 extra attack instead of moving | 18 | RS |
Droid | Immune to critical hits; not subject to commander effects | 2 | RS |
Droid Hunter | +4 Attack and +10 Damage against Droid enemies | 1 | DotF |
Embrace of Pain | +1 Attack and +1 Defense for every 10 points of damage currently on this character | 1 | DotF |
EMP Grenades | A nonliving character that is subject to this character's Grenades ability is considered activated this round; save 11. Huge and larger characters ignore this effect. | 1 | CW |
Empathy | Allies with Savage within 6 squares lose Savage | 3 | UH |
Evade | When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 | 5 | CS |
Exploding Pistols | Replaces turn, usable only once per skirmish: sight; Choose 2 target enemies or the same enemy twice. The target and each character adjacent to that enemy take 20 damage and are considered activated this round; save 11 negates. Repeat for the other chosen target. For the rest of the skirmish, this character has Melee Attack. | 1 | Ven |
Final Shot | On this character's turn, if it doesn't move, it gets +30 Damage against enemies with 50 or fewer Hit Points remaining | 1 | DT |
Firejelly | Replaces attacks: Designate 1 door within 3 squares as open; it remains open for the rest of the skirmish and cannot be closed | 1 | Ven |
Flight | Ignores difficult terrain, enemy characters, low objects, and pits when moving | 1 | RS |
Force Ascetic | Cannot spend Force points to reroll or move faster | 1 | CotF |
Force Fury 19 | When this character damages a non-Unique character with a targeted Force power, roll a 20-sided die. On a roll of natural 19 or 20, that character is defeated. | 1 | Ven |
Force Immunity | Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities | 5 | UH |
Force-Attuned Reflexes | This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving | 2 | Ven |
Galloping Attack | As this character moves, it can attack each adjacent enemy, +4 Attack; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn. | 1 | CS |
Greater Mobile Attack | Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. | 2 | LotF |
Green Jedi | 1 | SHA | |
Gregarious | +4 Attack if an ally is within 6 squares | 1 | AE |
Grenades 10 | Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11 | 2 | RS |
Grenades 20 | Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11 | 1 | UH |
Grenades 30 | Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11 | 1 | LotF |
Grenades 40 | Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11 | 1 | BH |
Hand of the Covenant | This character can spend its own Force points once per turn and spend Force points from a character whose name contains Krynda Draay once per turn | 1 | Ven |
Hapan | 1 | LTA | |
Heal 20 | Replaces attacks: touch; remove 20 damage from a living character | 3 | MotF |
Healing Tears | Whenever this character removes damage from an ally, that ally gains +4 to saves against abilities whose names contain Poison. This bonus stacks with itself. | 1 | Ven |
Improved Missiles 20 | Replaces attacks, sight: 20 damage to target and to each character adjacent to that target; save 16 | 1 | Ven |
Internal Strife | On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish | 2 | JA |
Intuition | Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates | 2 | BH |
Ion Shielding | Can ignore special abilities that affect only nonliving targets. | 1 | GaW |
Jedi Hunter | +4 Attack and +10 Damage against enemies with Force ratings | 1 | CS |
Jedi Reflexes | This character can make an attack of opportunity against an enemy character that moves into or out of an adjacent square. Characters with special abilities that ignore characters while moving are subject to this ability. | 2 | DotF |
Lightsaber Duelist | +4 Defense when attacked by an adjacent enemy with a Force rating | 1 | CS |
Lightwhip | This character counts as having a lightsaber. This character's attacks and damage from its attacks cannot be prevented. | 1 | Ven |
Loner | +4 Attack if no allies are within 6 squares | 2 | CS |
Magma Pebble | Replaces attacks: range 6; 20 damage, and target is burning. Each time a burning character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer burning. Magma Pebbles stack and the burning character must make a save for each instance. | 1 | Ven |
Mandalorian | 1 | Ven | |
Master Lift | Replaces turn: touch; select 1 living adjacent Small or Medium ally. This character can move up to double speed and at the end of this character's move it may place the selected ally in any legal adjacent space. If this character is defeated during its move, the selected character is placed in the nearest legal space adjacent to where this character was defeated. | 1 | Ven |
Master Slicer | Replaces attacks: This turn, this character can ignore doors while moving | 2 | Epic |
Melee Attack | Can attack only adjacent enemies | 36 | RS |
Melee Duelist | +4 Defense when attacked by an adjacent enemy | 1 | Ven |
Melee Reach 2 | When attacking, this character treats enemies up to 2 squares away as adjacent | 3 | UH |
Mercenary | This character can move only if it cannot make an attack from its starting space | 1 | CS |
Merciless 20 | +20 Damage against enemies at half Hit Points or less | 1 | MotF |
Mettle | If this character spends 1 Force point to reroll, add +4 to the result | 1 | CotF |
Mighty Swing | On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies | 1 | RS |
Mines 20 | An enemy that moves adjacent to this character takes 20 damage; save 11 | 2 | CW |
Missiles 20 | Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11 | 1 | UH |
Mobile Attack | Can move both before and after attacking | 2 | RS |
Neo-Crusader | 1 | WaS | |
Never Tell Me the Odds | Suppresses enemy special abilities that modify initiative | 1 | AE |
Nightbrother | Counts as a character whose name contains Nightsister | 1 | Ven |
Nightsister | Counts as a character whose name contains Nightsister | 1 | Ven |
Noble Sacrifice | When this character is defeated, 1 ally with Omega Squad may make an immediate attack | 1 | Ven |
Noble Sacrifice | When this character is defeated, 1 pilot ally may make an immediate attack | 1 | Ven |
Noble Sacrifice | When this character is defeated, 1 Old Republic follower may make an immediate attack | 1 | Ven |
Omega Squad | Counts as a character with Order 66 for the purposes of Commander Effects and cannot be in an Imperial squad | 3 | RaR |
Opportunist | +4 Attack and +10 Damage against an enemy who has activated this round | 2 | UH |
Parry | When hit by a melee attack, this character takes no damage with a save of 11 | 5 | BH |
Penetration 10 | Enemies' Damage Reduction is reduced by 10 against this character's attacks | 2 | BH |
Pilot | 3 | AE | |
Plasma Eel | Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11 | 2 | Ven |
Poison +10 | +10 Damage to living enemy; save 11 | 3 | UH |
Poisoned Blade 10 | +10 Damage to 1 adjacent target; this counts as a melee attack. This attack deals an extra 10 Damage to a living enemy; save 11. | 1 | Ven |
Protective +10 | +10 Damage while a wounded ally with Order 66 or Omega Squad is within 6 squares | 1 | Ven |
Proximity Mines 20 | Replaces attacks: range 6; target enemy is mined until the end of its next turn. At the beginning of the mined character's next turn, the mined character and each character adjacent to that target take 20 damage; save 11 for 10 damage. | 1 | Ven |
Proximity Mines 40 | Replaces attacks: range 6; target enemy is mined until the end of its next turn. At the beginning of the mined character's next turn, the mined character and each character adjacent to that target take 40 damage, save 11 for 20 damage. | 1 | Ven |
Puppet Master | Replaces turn: range 6; target living character takes an immediate turn under your control, which does not count as one of your two activations this phase, even if it has already been activated this round; save 16. The target character cannot move this turn. | 1 | Ven |
Rapport | A character whose name contains Death Watch costs 1 less when in the same squad as this character | 1 | Ven |
Rapport | A character whose name contains Rancor costs 3 less when in the same squad as this character | 1 | Ven |
Rapport | Characters named Praetorite Vong Warrior cost 2 less when in the same squad as this character | 1 | Ven |
Rapport | Costs 1 less when in the same squad as a character named Mandalore the Ultimate | 1 | Ven |
Rapport | Juno Eclipse costs 1 less when in the same squad as this character | 1 | Ven |
Rapport | This character costs 1 less when in the same squad as a character with Omega Squad | 2 | RaR |
Razorbug | Replaces attacks: sight; 10 damage; save 11 | 1 | UH |
Regeneration 10 | If this character doesn't move on its turn, remove 10 damage from it at the end of that turn | 1 | CS |
Relay Orders | Each allied commander can count distance from this character as well as from itself for the purpose of commander effects | 1 | IE |
Rend +10 | If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage | 1 | RS |
Rival | This character cannot be in a squad that contains any character whose name contains Xizor or Black Sun | 2 | Ven |
Rival | This character cannot be in a squad that contains any characters whose name contains Kir Kanos or Royal Guard | 1 | Ven |
Satchel Charge | Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed | 5 | CotF |
Savage | This character must end its move next to an enemy if it can and does not benefit from commander effects | 1 | RS |
Savage Force Renewal | While this character has Savage, it gains Force Renewal 1 | 1 | Ven |
Self-Destruct 10 | When this character is defeated, each adjacent character takes 10 damage | 1 | RS |
Self-Destruct 20 | When this character is defeated, each adjacent character takes 20 damage | 1 | UH |
Single-Shot Blaster | This character cannot gain Twin Attack | 1 | Ven |
Sith Hunter | +4 Attack and +10 Damage against Sith enemies | 2 | MotF |
Sniper | Other characters do not provide cover against this character's attack | 2 | CS |
Soldier | Counts as a character named Old Republic Soldier | 1 | KotOR |
Speed 10 | Can move up to 10 squares and attack, or 20 squares without attacking | 1 | BH |
Speed 4 | Can move only 4 squares and attack, or 8 squares without attacking | 1 | UH |
Speed 8 | Can move up to 8 squares and attack, or 16 squares without attacking | 1 | RotS |
Splash 10 | If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11. | 3 | CotF |
Stable Footing | Not slowed by difficult terrain or low objects | 2 | LotF |
Stealth | If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets | 11 | RS |
Swarm +2 | +2 Attack against a target for each allied character with Swarm adjacent to that target | 1 | Ven |
Synergy +2 | A character whose name contains Sith Mutant gets +2 Attack and +2 Defense while within 6 squares of this character | 1 | Ven |
Synergy +4 | +4 Attack and +4 Defense while an allied character named The Jedi Exile is within 6 squares | 1 | Ven |
Synergy +4 | A character named Mandalore the Ultimate gets +4 Attack and +4 Defense while within 6 squares of this character | 1 | Ven |
Telekinetic Combat | This character may attack targets within 6 squares. This counts as an attack with a lightsaber and any attack against a nonadjacent target counts as a nonmelee attack. | 1 | RaR |
Torture 1 | When an adjacent living enemy takes damage from an attack by this character, it gets -1 Attack and -1 Defense for the rest of the skirmish. (This ability stacks) | 2 | Ven |
Torture 2 | When an adjacent living enemy takes damage from an attack by this character, it gets -2 Attack and -2 Defense for the rest of the skirmish. (this ability stacks) | 1 | Ven |
Traps | Enemy characters within 6 squares get -4 Defense | 2 | AE |
Triple Attack | On its turn, this character can make 2 extra attacks instead of moving | 4 | RS |
Trooper | Counts as a character named Galactic Alliance Trooper | 1 | Ven |
Turn to the Dark Side | Replaces attacks: range 6; 20 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish. | 1 | DT |
Twin Attack | Whenever this character attacks, it makes 1 extra attack against the same target | 14 | BH |
Unique | 33 | RS | |
Verpine Shatter Rifle | Replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against that enemy. | 1 | Ven |
Virulent Paralyzing Poison | +20 Damage against adjacent living enemies and target is considered activated this round; save 16 | 1 | Ven |
Vonduun Crab Armor 16 | When this character takes damage, it can reduce the damage dealt by 10 with a save of 16 | 2 | UH |
Vonduun Crab Armor 6 | When this character takes damage, it can reduce the damage dealt by 10 with a save of 6 | 1 | UH |
Vongsense | Ignores Force Immunity of Yuuzhan Vong enemies | 1 | DotF |
Yuuzhan Vong Reinforcements 20 | During setup, after seeing your opponent's squad, you can add up to 20 points of Yuuzhan Vong characters to your squad | 1 | Ven |
Yuuzhan Vong Reserves 20 | If you roll a 1 for initiative, you can add up to 20 points of Yuuzhan Vong characters to your squad immediately before your first activation of the round | 1 | Ven |
Yuuzhan Vong Warrior | Counts as a character named Yuuzhan Vong Warrior | 2 | MotF |
Zann Consortium | 2 | RaR |
Name | Text | Chars | Set |
---|---|---|---|
Absorb Energy | Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage. | 1 | CotF |
Anticipation | Force 1: Reroll initiative once per round | 2 | CS |
Blaster Barrage | Force 1, replaces attacks: Can attack every legal target once | 1 | RS |
Burst Lightning | Force 1, usable only on this character's turn: range 6; 10 damage | 1 | Ven |
Counter Push 2 | Force 2, usable only when this character takes damage: range 6; 20 damage; push back target 2 squares if Huge or smaller | 1 | Ven |
Dark Temptation | Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if the save fails, this character joins the opponent's squad until the end of the skirmish. | 1 | DT |
Door Shatter 1 | Force 1, replaces attacks: range 6; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed | 2 | Ven |
Drain Life 3 | Force 3, usable only on this character's turn: range 6; 20 damage to target living enemy and to each living enemy adjacent to target, save 11. Remove damage from this character equal to the damage dealt. | 1 | KotOR |
Force 1 | 2 | RS | |
Force 2 | 9 | RS | |
Force 3 | 11 | RS | |
Force 4 | 8 | RS | |
Force 5 | 2 | RS | |
Force Absorb | Force 2: Cancel a Force power used by an adjacent character | 1 | CS |
Force Alter | Force 1: range 6; any 1 enemy rerolls its last attack | 1 | CotF |
Force Barrier | Force 1, replaces turn; Until the start of this character's next turn, this character gains the following Force ability: When this character or an adjacent character is hit by an attack from an enemy that is not adjacent to either, that character takes no damage and the attacker takes damage equal to the prevented damage; the attacker can avoid this effect with a save of 11. | 1 | Ven |
Force Blast 3 | Force 3, replaces attacks: sight; 40 damage and push back target 2 squares; save 11 reduces the damage to 20 | 1 | Ven |
Force Burst | Force 2, replaces turn: 10 damage to all other characters within 6 squares | 1 | RotS |
Force Cloak | Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked | 2 | KotOR |
Force Essence | When this character is defeated, you may immediately set up a character named Marka Ragnos, Dark Force Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved. | 1 | Ven |
Force Grip 2 | Force 2, replaces attacks: sight; 20 damage | 1 | IE |
Force Grip 3 | Force 3, replaces attacks: sight; 30 Damage | 1 | Ven |
Force Leap | Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity | 2 | RS |
Force Light | Force 4, usable only on this character's turn: Until the end of the round, this character gains the following Force ability: Enemy characters within 6 squares cannot spend Force points or benefit from allied Force powers. Enemy Force abilities within 6 are suppressed. | 1 | Ven |
Force Lightning 2 | Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target | 4 | RS |
Force Lightning 3 | Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11. | 1 | IE |
Force Poison | Force 1: +20 Damage on all attacks against adjacent living characters this turn; save 11. | 1 | Ven |
Force Pull 2 | Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy. | 1 | Ven |
Force Pull 3 | Force 3, replaces turn: range 6; move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy at +4 Attack and +10 Damage. | 1 | Ven |
Force Push 2 | Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller | 1 | TFU |
Force Push 5 | Force 5, replaces turn: range 6; 50 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 5 squares if Huge or smaller. Huge or smaller characters are considered activated this round; save 16 | 1 | TFU |
Force Renewal 1 | This character gets 1 Force point each time it activates | 12 | RS |
Force Repulse 4 | Force 4, replaces attacks: 40 damage to all characters within 4 squares; push back Huge or smaller characters to 5 squares from this character | 1 | RaR |
Force Repulse 5 | Force 5, replaces turn: 50 damage to all characters within 5 squares; push back Huge or smaller characters to 6 squares from this character. Huge or smaller characters are considered activated this round; save 16. | 1 | TFU |
Force Sense | Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round | 2 | CotF |
Force Spirit 4 | If this character is defeated, immediately add 4 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish | 1 | JA |
Force Spirit 6 | If this character is defeated, immediately add 6 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish | 1 | CotF |
Force Stun | Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11 | 1 | CotF |
Force Suppression | Force 2, replaces attacks; For the rest of the skirmish, this character gains the following Force ability: Enemy characters within 6 squares must spend one extra Force point each time they spend Force points | 2 | Ven |
Force Whirlwind | Force 2, replaces attacks: range 6; 20 damage to target and each character adjacent to that target; save 11 | 2 | UH |
Indiscriminate Rage | Force 1: +2 Attack and +10 Damage until the end of this character's turn. At the end of that turn, make a save of 11. If the save fails, this character gains Savage. | 1 | DT |
Jedi Mind Trick | Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11 | 1 | CotF |
Jedi Mind Trick 2 | Force 2, usable only on this character's turn: range 2; target living enemy and 2 living enemies adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 11 | 2 | RaR |
Knight Speed | Force 1: This character can move 4 extra squares on its turn as part of its move | 4 | UH |
Lightsaber Assault | Force 1, replaces attacks: Make 2 attacks | 3 | RotS |
Lightsaber Block | Force 1: When hit by a melee attack, this character takes no damage with a save of 11 | 2 | CS |
Lightsaber Defense | Force 1: When hit by an attack, this character takes no damage with a save of 11 | 6 | JA |
Lightsaber Flurry | Force 1, replaces attacks: Make 4 attacks at -10 Damage | 1 | Ven |
Lightsaber Precision | Force 1: This character gets +10 Damage on its next attack | 2 | CS |
Lightsaber Riposte | Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker | 1 | CS |
Master of the Force 2 | May spend Force points up to 2 times in a single turn | 3 | CotF |
Sever Force | Force 3: replaces turn; Target adjacent character cannot spend Force points for the rest of the skirmish | 1 | LotF |
Shaman Aura | Force 2, replaces turn; Until the start of this character's next turn, this character gains the following Force ability: Felucian followers within 6 squares cannot have their Hit Points reduced below 10; save 6. Allied Felucians remove 10 damage when they activate within 6 squares of this character. | 1 | Ven |
Sith Alchemy 1 | Force 1, replaces attacks: Target living Medium or Small enemy with 10 Hit Points or less remaining within 6 squares is defeated. You can immediately add a character named Massassi Sith Mutant to your squad. The new character sets up in a square that enemy formerly occupied. | 1 | Ven |
Sith Grip 3 | Force 3, replaces attacks: sight; 30 damage to target and 1 adjacent character | 1 | Ven |
Sith Rage | Force 1: +10 Damage on all attacks this turn | 1 | CS |
Sith Sorcery | Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11 | 1 | CotF |
Sith Weapon | Force 1, replaces turn: Adjacent allies with Melee Attack and without a lightsaber get +10 Damage until the end of the skirmish | 1 | Ven |
Surprise Move | Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates | 1 | CS |