Accurate Shot
|
Can attack an enemy with cover even if it's not the nearest enemy
|
2
|
RS
|
Advanced Warning
|
If this character has line of sight to an enemy, allied Ewoks gain Relay Orders
|
1
|
WaS
|
Advantageous Cover
|
+8 Defense from cover instead of +4
|
1
|
RS
|
Affinity
|
A character whose name contains Dooku may be in your squad regardless of faction
|
1
|
WaS
|
Affinity
|
May be in a Sith squad
|
1
|
RaR
|
Aggressive Negotiations
|
This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.
|
1
|
RaR
|
Agile
|
This character can move 2 extra squares at the end of its turn
|
2
|
SnV
|
Army of Light
|
|
2
|
AaO
|
Assassin
|
+4 Attack and +10 Damage against living enemies
|
1
|
RaR
|
Avoid Defeat
|
Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated
|
1
|
UH
|
Backlash
|
This character can move and then make all of its attacks against 1 enemy who has already activated this round
|
1
|
RaR
|
Beskar'gam
|
When this character takes damage, it reduces the damage dealt by 10 with a save of 11
|
4
|
DotF
|
Black Ops
|
Suppress enemy commander effects that alter the number of activations per phase
|
1
|
DotF
|
Blast Cannon
|
+10 Damage against targets within 6 squares
|
1
|
DT
|
Blaster Rifle Upgrade
|
Allies within 6 squares with nonmelee attacks that deal exactly 20 Damage gain Jolt
|
1
|
KotOR
|
Blaster Upgrade
|
Allies within 6 squares with nonmelee attacks that deal exactly 10 Damage gain Twin Attack
|
1
|
KotOR
|
Blue Shadow Virus
|
Usable once per skirmish, replaces attacks: All living characters within 6 squares take 10 damage and are infected. While infected, characters get -2 Speed. Each time an infected character activates it takes 10 damage; save 11 negates and it is no longer infected. Characters with Order 66 or Breath Mask ignore this ability.
|
1
|
WaS
|
Bodyguard
|
If an adjacent ally would take damage from an attack, this character can take the damage instead
|
1
|
RS
|
Brainwashed
|
If this character cannot make an attack from its starting space, it must end its move adjacent to an enemy if it can
|
1
|
CotG
|
Breath Mask
|
Not affected by abilities or Force powers whose name contains Poison
|
1
|
DT
|
Camaraderie
|
Allies whose names contain Ben Skywalker or Jacen Solo gain Galactic Alliance
|
1
|
WaS
|
Camaraderie
|
Allies whose names contain Jaina or Zekk gain Killik and Swarm +2
|
1
|
WaS
|
Camaraderie
|
Allies whose names contain Lomi Plo or Alema Rar gain Swarm +2 and Killik
|
1
|
WaS
|
Camaraderie
|
Allies whose names contain Pavan gain Double Attack and Greater Mobile Attack
|
1
|
WaS
|
Camaraderie
|
An ally named Canderous Ordo gains Beskar'gam
|
1
|
WaS
|
Camaraderie
|
An ally named Khalee Lah gains Yun-Yammka Devotion
|
1
|
WaS
|
Camaraderie
|
An ally whose name contains Ferus Olin gains Greater Mobile Attack, Survival Expert, and Double Agent
|
1
|
WaS
|
Camaraderie
|
An ally whose name contains Wedge gains Twin Attack and Opportunist
|
1
|
WaS
|
Charging Assault +10
|
Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy
|
1
|
UH
|
Charging Fire
|
Replaces turn: Can move up to double speed, then attack
|
1
|
CS
|
Cleave
|
Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy
|
1
|
RS
|
Clumsy
|
-4 to this character’s save rolls
|
1
|
WaS
|
Cunning Attack
|
+4 Attack and +10 Damage against an enemy who has not activated this round
|
4
|
RS
|
Damage Reduction 10
|
Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.
|
2
|
UH
|
Death Strike
|
+10 Damage against an enemy that is adjacent to an allied character
|
1
|
MotF
|
Death Watch
|
|
1
|
Ven
|
Defensive Stance +6
|
This character get +6 Defense while activated
|
1
|
WaS
|
Defuse Bomb
|
Enemies within 3 squares lose Self Destruct
|
2
|
WaS
|
Destabilizing Attack
|
Suppresses enemies' Shields abilities when attacking
|
1
|
WaS
|
Distraction
|
Suppresses adjacent enemy commander effects
|
1
|
DotF
|
Doctrine of Fear
|
Enemy characters within 6 squares get -4 Attack
|
1
|
AE
|
Double Agent
|
Suppresses enemy and allied commander effects that alter the number of activations per phase
|
1
|
WaS
|
Double Attack
|
On its turn, this character can make 1 extra attack instead of moving
|
18
|
RS
|
Droid
|
Immune to critical hits; not subject to commander effects
|
4
|
RS
|
Droid Scrapper +4
|
+4 Attack against Droid enemies
|
1
|
WaS
|
Evade
|
When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11
|
1
|
CS
|
Ewok
|
|
1
|
AE
|
Flight
|
Ignores difficult terrain, enemy characters, low objects, and pits when moving
|
2
|
RS
|
Force Bond
|
An ally whose name contains Roron Corobb gains Force Renewal 1
|
1
|
WaS
|
Force Immunity
|
Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities
|
3
|
UH
|
Forward Positioning
|
Set up anywhere on your half of the battle map
|
1
|
GH
|
Furious Assault
|
Replaces turn: Can move up to double speed, then attack each legal target once
|
1
|
AE
|
Furious Razorbug Assault
|
Replaces turn: Move up to double speed, then deal 10 damage to each legal target; save 11
|
1
|
AaO
|
Galactic Alliance
|
|
1
|
WaS
|
Greater Mobile Attack
|
Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.
|
6
|
LotF
|
Grenades 10
|
Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11
|
1
|
RS
|
Hindering Wound
|
A living enemy hit by this characters attack takes +10 Damage and gains Speed 4 for the rest of the round; save 11
|
1
|
WaS
|
Hive Mind
|
Each phase, after each of a player’s normal activations, that player activates 1 extra character with the same name, if able. Ignore this ability if this character has less than 5 Killik allies.
|
1
|
WaS
|
Indiscriminate
|
When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected.
|
2
|
DotF
|
Intuition
|
Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates
|
1
|
BH
|
Jolt
|
An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.
|
2
|
TFU
|
Killik
|
|
4
|
WaS
|
Laser Defense System
|
When hit by an attack from farther than 6 squares, this character takes no damage with a save of 6
|
1
|
WaS
|
Lightsaber Duelist
|
+4 Defense when attacked by an adjacent enemy with a Force rating
|
1
|
CS
|
Loner
|
+4 Attack if no allies are within 6 squares
|
1
|
CS
|
Lost Tribe
|
|
1
|
CotG
|
Low Caste
|
Cannot be added to a squad via any character’s Reinforcements or Reserves abilities. This character's cost cannot be reduced.
|
1
|
AaO
|
Medical Scan
|
Usable once per round on this character’s turn; range 12; remove 10 damage from a living ally
|
1
|
TOR
|
Melee Attack
|
Can attack only adjacent enemies
|
22
|
RS
|
Melee Duelist
|
+4 Defense when attacked by an adjacent enemy
|
1
|
Ven
|
Missiles 30
|
Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11
|
1
|
AE
|
Momentum
|
If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies
|
1
|
RS
|
Mounted Weapon
|
Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character
|
1
|
RotS
|
Neo-Crusader
|
|
2
|
WaS
|
Never Tell Me the Odds
|
Suppresses enemy special abilities that modify initiative
|
1
|
AE
|
Opportunist
|
+4 Attack and +10 Damage against an enemy who has activated this round
|
1
|
UH
|
Outsider
|
Counts as Yuuzhan Vong only for purposes of squad building
|
1
|
CotG
|
Overconfident
|
Whenever this character makes a successful save, she gets -1 to save rolls for the rest of the skirmish. This effect is cumulative.
|
1
|
WaS
|
Overwhelming Power
|
Damage from this character's attacks cannot be prevented or redirected
|
1
|
RaR
|
Painful Screech
|
Replaces attacks: 10 damage to each character within 3 squares
|
1
|
MotF
|
Paralysis
|
A living enemy hit by this character's attack is considered activated this round; save 11
|
1
|
UH
|
Pathfinder
|
Allies are not slowed by difficult terrain within 6 squares of this character
|
1
|
IE
|
Pilot
|
|
3
|
AE
|
Pinpoint Attacks
|
Replaces turn: can move up to double speed, then choose up to three lower-cost targets within 6 squares, ignoring cover. Attack each target once.
|
1
|
WaS
|
Placed Order
|
During setup, after seeing your opponent's squad, choose up to 30 points of characters with Order 66. When this character is defeated, after removing him from play you can add those characters to your squad, in or adjacent to the square he formerly occupied.
|
1
|
WaS
|
Poison +10
|
+10 Damage to living enemy; save 11
|
1
|
UH
|
Presumed Dead
|
The first time this character’s Hit Points are reduced to half or less, he may immediately return to his squad’s setup area with his original Hit Points
|
1
|
WaS
|
Protective +20
|
+20 Damage while a wounded ally whose name contains Duchess Satine is within 6 squares
|
1
|
WaS
|
Protective +20
|
+20 Damage while a wounded ally whose name contains Pavan is within 6 squares
|
1
|
WaS
|
Quick Reactions
|
+6 Attack when making attacks of opportunity
|
1
|
CS
|
Rapport
|
A character named Canderous Ordo costs 5 less when in the same squad as this character
|
1
|
WaS
|
Rapport
|
A character named Eminence Harrar costs 1 less when in the same squad as this character
|
1
|
WaS
|
Rapport
|
Costs 1 less when in the same squad as a character with Yayax Squad
|
2
|
WaS
|
Rapport
|
Costs 2 less when in the same squad as a character whose name contains Night Herald
|
1
|
WaS
|
Recon
|
Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy
|
1
|
RS
|
Relay Orders
|
Each allied commander can count distance from this character as well as from itself for the purpose of commander effects
|
1
|
IE
|
Rival
|
Cannot be in a squad with any Galactic Alliance characters
|
1
|
WaS
|
Rival
|
Cannot be in a squad with any character whose name contains Anakin
|
1
|
WaS
|
Rival
|
Cannot be in a squad with any character whose name contains Luke
|
1
|
WaS
|
Rolling Attacks
|
On its turn, each time this character defeats an adjacent enemy by making an attack, it can immediately move 2 squares and then make 1 attack against another adjacent enemy at +4 Attack without provoking an attack of opportunity
|
1
|
WaS
|
Rolling Cleave
|
Once per turn, if this character defeats an adjacent enemy by making an attack, it can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity
|
1
|
CS
|
Rolling Fire
|
On its turn, each time this character defeats an enemy by making an attack, with a save of 11, it can immediately move up to 2 squares and then make 1 attack against another enemy without provoking an attack of opportunity
|
1
|
WaS
|
Sabotage
|
Replaces attacks: Adjacent enemy characters with Mounted Weapon cannot move more than their speed during a phase for the rest of the skirmish
|
1
|
AE
|
Savage
|
This character must end its move next to an enemy if it can and does not benefit from commander effects
|
1
|
RS
|
Scout Trooper Reserves 30
|
If you roll exactly 7 for initiative, you can add up to 30 points of Scout Trooper characters to your squad immediately before your first activation of the round
|
1
|
WaS
|
Secret Passage
|
Replaces attacks: touch; A living Republic ally with an equal or lower point cost and a lightsaber gains Force Phase until the end of the round
|
1
|
WaS
|
Sentry
|
Replaces attacks: Target 1 non-Unique enemy, ignoring cover. This round, this character and allies ignore cover when targeting that enemy
|
2
|
WaS
|
Shamed One
|
This character ignores special abilities from Yuuzhan Vong allies that alter his printed Attack or Damage rating
|
1
|
SnV
|
Shapeshifter
|
If this character does not have line of sight to an enemy at the end of its turn, it can't be targeted by nonadjacent enemies until the start of its next turn
|
1
|
WaS
|
Shien Style
|
When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage; save 11
|
1
|
WaS
|
Siege Weapon
|
Replaces attacks: Choose a square within line of sight and 12 squares; 30 damage to characters in or adjacent to that square; save 11 reduces the damage to 10. All doors bordering that square are then designated as open; they remain open for the rest of the skirmish and cannot be closed.
|
1
|
WaS
|
Single-Shot Blaster
|
This character cannot gain Twin Attack
|
3
|
Ven
|
Sith Hunter
|
+4 Attack and +10 Damage against Sith enemies
|
2
|
MotF
|
Skywalker Hunter
|
+4 Attack and +10 Damage against enemies whose names contain Skywalker
|
1
|
WaS
|
Soresu Style
|
When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11
|
1
|
CCI
|
Speed 2
|
Can move only 2 squares and attack, or 4 squares without attacking
|
1
|
RS
|
Spotter +10
|
If this character combines fire against a target within 6 squares, the attacker gets +10 Damage against that target
|
1
|
CS
|
Squad Member
|
Counts as having the same name as any ally for purposes of special abilities whose names contain Squad. Gains abilities whose names contain Squad from allies within 6 squares.
|
1
|
AaO
|
Stealth
|
If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets
|
8
|
RS
|
Survival Expert
|
+4 to this character’s save rolls
|
1
|
CotG
|
Swarm +2
|
+2 Attack against a target for each allied Killik adjacent to that target
|
4
|
WaS
|
Synchronized Fire
|
Droid characters who combine fire with this character grant +6 Attack instead of +4
|
1
|
CS
|
Synergy +2
|
+2 Attack and +2 Defense while a Lost Tribe ally is within 6 squares
|
1
|
WaS
|
Synergy +4
|
+4 Attack and +4 Defense while an ally whose name contains Sebatyne is within 6 squares
|
1
|
WaS
|
Synergy +4
|
Allies whose names contain Wampa get +4 Attack while within 6 squares of this character
|
1
|
WaS
|
Synergy +4
|
An ally whose name contains Wedge gets +4 Attack and +4 Defense while within 6 squares of this character
|
1
|
WaS
|
Tactician +2
|
Add +2 to the initiative roll except on a roll of 1
|
1
|
SnV
|
Tactician +6
|
Add +6 to the initiative roll except on a roll of 1
|
1
|
SHA
|
Thud Bug
|
Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect.
|
1
|
UH
|
Torture 2
|
When an adjacent living enemy takes damage from an attack by this character, it gets -2 Attack and -2 Defense for the rest of the skirmish. (this ability stacks)
|
1
|
Ven
|
Traps
|
Enemy characters within 6 squares get -4 Defense
|
1
|
AE
|
Triple Attack
|
On its turn, this character can make 2 extra attacks instead of moving
|
2
|
RS
|
Twin Attack
|
Whenever this character attacks, it makes 1 extra attack against the same target
|
3
|
BH
|
Unique
|
|
24
|
RS
|
Victory Without War
|
Replaces attacks: range 3; 20 damage to target living enemy. The target can choose to negate this damage and instead remove 30 damage, then make a save of 11. On a failure, the target joins this character's squad until the end of the skirmish.
|
1
|
WaS
|
Virulent Poison Dart 20
|
Replaces attacks: range 6; 20 damage to target living enemy; save 16
|
1
|
WaS
|
Vonduun Crab Armor 11
|
When this character takes damage, it can reduce the damage dealt by 10 with a save of 11
|
1
|
UH
|
Vonduun Crab Armor 6
|
When this character takes damage, it can reduce the damage dealt by 10 with a save of 6
|
1
|
UH
|
Wall Climber
|
This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall
|
1
|
UH
|
Wampa
|
|
1
|
WaS
|
Willing to Serve
|
Counts as a follower for purposes of allied commander effects
|
1
|
TOR
|
Wraith Squadron
|
If a character whose name contains Wedge or Kell Tainer is in the same squad, this character gains Charging Assault +10
|
1
|
WaS
|
Yayax Squad
|
Counts as a character with Order 66 for purposes of Commander Effects and cannot be in an Imperial squad
|
2
|
WaS
|
Yun-Ne'Shel Devotion
|
This character and each Yuuzhan Vong ally gets +4 to save rolls as long as it has another Yuuzhan Vong ally within 6 squares
|
1
|
WaS
|
Yun-Yammka Devotion
|
Once per turn, on this character's turn, he may take 10 damage at the end of the turn to have his next attack roll count as an automatic hit at +10 Damage; the target and this character automatically fail saves for the rest of the turn
|
1
|
WaS
|
Yuuzhan Vong Collaborator
|
Yuuzhan Vong get +1 Attack for each character with Yuuzhan Vong Collaborator within 4 squares of their target
|
1
|
JA
|