Register
•
Donate
•
Login
Come on, admit it. Sometimes you think it's all right. |
# | * | Name | Rarity | Cost | HitPoints | Defense | Atk | Dmg | Special Abilities | Force Powers | CE | Rating |
---|---|---|---|---|---|---|---|---|---|---|---|---|
MCA 1 | Arca Jeth, Jedi Spirit | VR | 18 | 0 | 0 | -1 | -1 | Unique, Speed 4, Light Spirit | Force 3, Force Renewal 1, Battlemind, Force Farsight 1 | 8.14 (7) | ||
MCA 2 | Army of Light Consular | C | 15 | 50 | 17 | 7 | 20 | Melee Attack, Advantageous Attack, Force Bond (AoL w/Force > Force Bubble), Heal 20, Army of Light | Force 2, Force Bubble (1) | 8.50 (12) | ||
MCA 3 | Forn Dodonna, Fleet Admiral | R | 14 | 30 | 13 | 3 | 10 | Unique, Old Republic Reserves 20, Targeting | 5.86 (7) | |||
MCA 4 | Padawan on Swoop Bike | UC | 20 | 60 | 16 | 8 | 10 | Flight, Speed 12, Lightsaber, Mobile Attack | Force 2, Lightsaber Sweep | 4.60 (5) | ||
MCA 5 | Xesh | VR | 32 | 130 | 20 | 12 | 20 | Unique, Melee Attack, Double Attack, Jedi Hunter, Lightsaber Duelist, Recon | Force 3, Force Renewal 1, Force Absorb, Force Lightning 4, Force Push 2 | 7.50 (8) | ||
MCA 6 | Ajunta Pall | VR | 66 | 140 | 22 | 16 | 20 | Unique, Melee Attack, Triple Attack, Dark Force Energy 16, Paralysis, Telekinetic Combat | Force 3, Force Renewal 2, Master of the Force 2, Master Illusion, Dark Alchemy 4 | 8.25 (4) | ||
MCA 7 | Darth Plagueis, The Wise | R | 60 | 130 | 20 | 13 | 20 | Unique, Melee Attack, Double Attack, Twin Attack, Lightsaber Wielder, Damage Reduction 10, Dun Moch Style Mastery, Force-Attuned Reflexes, Shrouded, Soresu Style | Force 2, Force Renewal 3, Master of the Force 2, Absorb Energy, Chain Lightning 4 | 8.24 (17) | ||
MCA 8 | Fallen Jedi | C | 17 | 70 | 17 | 9 | 10 | Melee Attack, Dark Force Energy 11, Poison +20, Sith Pawn, Stealth | Force 2, Burst Lightning, Force Corruption 2 | 7.75 (4) | ||
MCA 9 | Sith Witch | C | 16 | 60 | 16 | 7 | 10 | Melee Attack, Stealth, Affinity (for Nightsisters), Distraction, Merciless 10 | Force 2, Control Web 1, Illusion | 8.00 (8) | ||
MCA 10 | Skyborn Ranger on Uvak | UC | 20 | 60 | 17 | 11 | 20 | Melee Attack, Lost Tribe, Speed 10, Battering Charge +20, Flight, Lightsaber Wielder, Painful Screech | Force 2 | 7.30 (10) | ||
MCA 11 | Padawan Learner | C | 10 | 20 | 15 | 5 | 20 | Melee Attack, Padawan, Synergy +3 (+3/+3, Unique ally w/Force) | Force 1, Door Shatter 1, Lightsaber Deflect | 6.14 (7) | ||
MCA 12 | Senate Commando Captain | UC | 21 | 70 | 18 | 10 | 30 | Stealth, Willing to Serve | 7.75 (8) | |||
MCA 13 | Tyvokka | VR | 38 | 150 | 17 | 9 | 20 | Unique, Wookiee, Melee Attack, Double Attack, Enraged Reactions, Force Bond (n/c Plo Koon > FR1, MotF2), Intuition, Momentum | Force 2, Force Renewal 1, Master of the Force 2, Lightsaber Defense | 7.80 (5) | ||
MCA 14 | Dooku's Acolyte | C | 21 | 60 | 16 | 10 | 20 | Melee Attack, Lightsaber Duelist, Rapport (-2, n/c Dooku), Soresu Style | Force 1, Force Renewal 1, Sith Lightning 30 | 8.20 (5) | ||
MCA 15 | Ziro the Hutt | R | 27 | 80 | 17 | 6 | 10 | Unique, Black Sun Vigo, Hutt Cartel, Speed 4, Twin Attack, Blaster Upgrade, Camaraderie (Xizor/Vigo > Stealth, Quick Draw), Quick Draw, Stealth, Vigo's Voice | 7.83 (6) | |||
MCA 16 | Ahsoka Tano, Champion of the Rebellion | R | 43 | 120 | 20 | 12 | 20 | Unique, Ghost Crew, Melee Attack, Twin Attack, Acrobatic, Defensive Stance +4, Rapport (n/c Ezra/Kanan, -6), Rolling Cleave | Force 2, Force Renewal 1, Brutal Strike, Lightsaber Assault, Lightsaber Defense | 8.33 (9) | ||
MCA 17 | Kyle Katarn, Rebel Hero | R | 34 | 80 | 18 | 11 | 10 | Unique, Twin Attack, Stealth, Armament, Camaraderie (n/c Jan Ors > Shields 1, Twin Atk), Shields 1 | Force 3, Force Lightning 2 | 8.31 (13) | ||
MCA 18 | Orrimaarko | R | 21 | 50 | 15 | 10 | 20 | Unique, SpecForce, Accurate Shot, Cloaked, Deadeye +20, Eager For Action, Loner | 8.83 (6) | |||
MCA 19 | Imperial Knight Armorer | UC | 25 | 70 | 18 | 9 | 20 | Imperial Knight, Melee Attack, Double Attack, Ambush, Cortosis Gauntlet 19, Dark Armor 2, Evade | Force 3, Lightsaber Block | 8.50 (6) | ||
MCA 20 | Eryl Besa | R | 15 | 60 | 18 | 10 | 20 | Unique, Melee Attack, Forward Positioning, Vector Prime | Force 2, Lightsaber Defense | 7.57 (7) | ||
MCA 21 | Jovan Drark | R | 37 | 130 | 21 | 11 | 20 | Unique, Rodian, Melee Attack, Double Attack, Greater Mobile Attack, Cunning Attack, Verpine Shatter Rifle, Vong Hunter | Force 4, Lightsaber Block, Surprise Move | 7.40 (5) | ||
MCA 22 | Ulaha Kore | R | 27 | 80 | 18 | 11 | 20 | Unique, Bith, Musician, Melee Attack, Double Attack, Never Tell Me the Odds, Noble Sacrifice (NR Force user) | Force 1, Force Renewal 1, Lightsaber Assault, Lightsaber Block | 7.00 (3) | ||
MCA 23 | Barada on Desert Skiff | VR | 25 | 150 | 12 | 6 | 10 | Unique, Hutt Cartel, Damage Reduction 10, Flight, Mounted Weapon, Rigid, Speed 8, Disembark, Immutable, Large Transport | 9.14 (7) | |||
MCA 24 | Glitterstim Dealer | C | 13 | 10 | 12 | 0 | 10 | Melee Attack, Coordinate (Musicians, +2 to saves), Glitterstim, Stealth | 6.86 (7) | |||
MCA 25 | Killik Drone | C | 5 | 10 | 15 | 2 | 10 | Melee Attack, Relay Orders, Satchel Charge, Swarm +2 (Killiks) | 8.60 (10) | |||
MCA 26 | Zayne Carrick, Jedi Loner | VR | 28 | 90 | 19 | 9 | 20 | Unique, Melee Attack, Double Attack, Evade, Karmic Mettle, Loner | Force 2, Force Renewal 1, Counter Push 2, Lightsaber Defense | 7.67 (6) | ||
MCA 27 | Death Watch Assassin | C | 19 | 50 | 16 | 8 | 10 | Accurate Shot, Assassin, Flight, Grenades 20, Stealth, Death Watch | 8.11 (9) | |||
MCA 28 | Jango Fett, Mandalore | VR | 56 | 130 | 19 | 13 | 20 | Unique, Accurate Shot, Triple Attack, Flight, Beskar'gam 6, Defensive Stance +4, Furious Assault, Loner, Quick Draw, Rival (Death Watch), Solitary | 8.80 (15) | |||
MCA 29 | Voxyn Handler | UC | 20 | 50 | 18 | 8 | 20 | Melee Attack, Force Immunity, Rapport (Voxyn Queen, -8), Recon, Rival (n/c Priest), Stable Footing, Stealth | 6.00 (3) | |||
MCA 30 | Yuuzhan Vong Executor | UC | 17 | 30 | 16 | 5 | 10 | Melee Attack, Force Immunity, Gablith Masquer, Stealth | 8.25 (4) |
Name | Text | Chars | Set |
---|---|---|---|
Accurate Shot | Can attack an enemy with cover even if it's not the nearest enemy | 3 | RS |
Acrobatic | Ignores enemy characters when moving | 1 | SnV |
Advantageous Attack | +10 Damage against an enemy who has not activated this round | 1 | CS |
Affinity | Characters whose names contain Nightsister can be in your squad, regardless of faction | 1 | EA |
Ambush | This character can move and then make all its attacks against 1 enemy who has not activated this round | 1 | UH |
Armament | At the start of this character's turn, choose either Jolt, Splash 20, or Lightsaber +10. This character gains the chosen special ability until the end of the turn. | 1 | MCA |
Army of Light | 1 | AaO | |
Assassin | +4 Attack and +10 Damage against living enemies | 1 | RaR |
Battering Charge +20 | Replaces turn: This character can move up to double speed, then attack every legal target once at +20 Damage. Push back Huge or smaller characters to 2 squares from this character. This movement does not provoke attacks of opportunity. | 1 | DotF |
Beskar'gam 6 | When this character takes damage, it reduces the damage dealt by 10 with a save of 6 | 1 | Epic2 |
Bith | 1 | MCA | |
Black Sun Vigo | 1 | SnV | |
Blaster Upgrade | Allies within 6 squares with nonmelee attacks that deal exactly 10 Damage gain Twin Attack | 1 | KotOR |
Camaraderie | Allies whose names contain Xizor or Vigo gain Stealth and Quick Draw | 1 | MCA |
Camaraderie | An ally whose name contains Jan Ors gains Shields 1 and Twin Attack | 1 | MCA |
Cloaked | If this character has cover, it cannot be targeted by nonadjacent enemies | 1 | KotOR |
Coordinate | Musician allies get +2 to saves while within 6 squares of this character | 1 | MCA |
Cortosis Gauntlet 19 | Whenever this character rolls 19 or better on a save when using Lightsaber Block against an enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish | 1 | LotF |
Cunning Attack | +4 Attack and +10 Damage against an enemy who has not activated this round | 1 | RS |
Damage Reduction 10 | Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. | 2 | UH |
Dark Armor 2 | Whenever this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Attacks with lightsabers ignore this special ability. | 1 | BHC |
Dark Force Energy 11 | When hit by an attack from an enemy farther than 6 squares away, the attacker takes 10 damage; save 11. On a failure, this damage cannot be prevented or redirected. | 1 | MCA |
Dark Force Energy 16 | When hit by an attack from an enemy farther than 6 squares away, the attacker takes 10 damage; save 16. On a failure, this damage cannot be prevented or redirected. | 1 | MCA |
Deadeye +20 | Oh this character's turn, if it doesn't move, it gets +20 Damage | 1 | MCA |
Death Watch | 1 | Ven | |
Defensive Stance +4 | This character gets +4 Defense while activated | 2 | EA |
Disembark | Replaces attacks: Transported allies may immediately return to the battle grid adjacent to this character | 1 | MCA |
Distraction | Suppresses adjacent enemy commander effects | 1 | DotF |
Double Attack | On its turn, this character can make 1 extra attack instead of moving | 7 | RS |
Dun Moch Style Mastery | On this character's turn, adjacent enemies get -4 to saves and cannot use special abilities or Force powers to attack him | 1 | MCA |
Eager For Action | Whenever a SpecForce ally ends its move within 6 squares of this character, he may immediately move up to 2 squares | 1 | MCA |
Enraged Reactions | Once per turn, when hit by an attack, this character may make an immediate attack against that attacker if it can | 1 | GH |
Evade | When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 | 2 | CS |
Flight | Ignores difficult terrain, enemy characters, low objects, and pits when moving | 5 | RS |
Force Bond | An ally whose name contains Plo Koon gains Force Renewal 1 and Master of the Force 2 | 1 | MCA |
Force Bond | Army of Light allies with a Force rating gain Force Bubble | 1 | MCA |
Force Immunity | Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities | 2 | UH |
Force-Attuned Reflexes | This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving | 1 | Ven |
Forward Positioning | Set up anywhere on your half of the battle map | 1 | GH |
Furious Assault | Replaces turn: Can move up to double speed, then attack each legal target once | 1 | AE |
Gablith Masquer | At the start of the skirmish, choose a Unique Yuuzhan Vong ally. That ally gains Stealth. | 1 | MCA |
Ghost Crew | 1 | REB | |
Glitterstim | Once per turn, on its turn, a living ally within 6 squares may take 20 damage; save 11 for 10 damage. This damage may not be reduced or redirected. The ally may move 2 extra squares as part of its move or reroll an attack or failed save. A character may not use Glitterstim and spend Force points in the same turn. | 1 | MCA |
Greater Mobile Attack | Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. | 1 | LotF |
Grenades 20 | Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11 | 1 | UH |
Heal 20 | Replaces attacks: touch; remove 20 damage from a living character | 1 | MotF |
Hutt Cartel | 2 | LTA | |
Immutable | Not subject to allied commander effects, special abilities, or Force powers | 1 | MCA |
Imperial Knight | 1 | LotF | |
Intuition | Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates | 1 | BH |
Jedi Hunter | +4 Attack and +10 Damage against enemies with Force ratings | 1 | CS |
Karmic Mettle | If this character spends 1 Force point to reroll, add +4 to the result. If the result is a failed attack or save, this character takes 10 damage. | 1 | KotOR |
Large Transport | Adjacent characters get -6 Attack on nonmelee attacks. Transport up to 6 Small or Medium allies who did not Disembark this round and who end their moves adjacent to him. Remove these allies from the battle grid; they are not considered to be on the battle grid or adjacent to this character. They cannot be targeted, attacked, make attacks or count distance from this character. They lose Disciplined Leader, and their commander effects, special abilities and Force abilities are suppressed. Transported allies may return to the battle grid immediately before your first activation of the round. If this character is defeated, transported allies are also defeated; save 6.) | 1 | MCA |
Light Spirit | Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Force Renewal 1 and Mettle while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks. | 1 | AE |
Lightsaber | +10 Damage against adjacent enemies | 1 | RotS |
Lightsaber Duelist | +4 Defense when attacked by an adjacent enemy with a Force rating | 2 | CS |
Lightsaber Wielder | Counts as having a lightsaber | 2 | CotG |
Loner | +4 Attack if no allies are within 6 squares | 3 | CS |
Lost Tribe | 1 | CotG | |
Melee Attack | Can attack only adjacent enemies | 20 | RS |
Merciless 10 | +10 Damage against enemies at half Hit Points or less | 1 | Ven |
Mobile Attack | Can move both before and after attacking | 1 | RS |
Momentum | If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies | 1 | RS |
Mounted Weapon | Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character | 1 | RotS |
Musician | 1 | LTA | |
Never Tell Me the Odds | Suppresses enemy special abilities that modify initiative | 1 | AE |
Noble Sacrifice | When this character is defeated, 1 New Republic ally with a Force rating may make an immediate attack | 1 | SnV |
Old Republic Reserves 20 | If you roll a 6 for initiative, you can add up to 20 points of Old Republic characters tou your squad immediately before your first activation of the round | 1 | MCA |
Padawan | This character can spend a Unique ally's Force points as though they were its own. It still cannot spend Force points more than once per turn and cannot combine the ally's Force points with its own. | 1 | SnV |
Painful Screech | Replaces attacks: 10 damage to each character within 3 squares | 1 | MotF |
Paralysis | A living enemy hit by this character's attack is considered activated this round; save 11 | 1 | UH |
Poison +20 | +20 Damage to living enemy; save 11 | 1 | BH |
Quick Draw | This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving | 2 | TOR |
Rapport | Characters whose names contain Kanan or Ezra cost 6 less when in the same squad as this character | 1 | MCA |
Rapport | Costs 2 less when in the same squad as a character whose name contains Dooku | 1 | MCA |
Rapport 8 | A character named Voxyn Queen costs 8 less when in the same squad as this character | 1 | MCA |
Recon | Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy | 2 | RS |
Relay Orders | Each allied commander can count distance from this character as well as from itself for the purpose of commander effects | 1 | IE |
Rigid | Can't squeeze | 1 | RotS |
Rival | Cannot be in a squad that contains any character whose name contains Priest | 1 | EA |
Rodian | 1 | MCA | |
Rolling Cleave | Once per turn, if this character defeats an adjacent enemy by making an attack, it can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity | 1 | CS |
Satchel Charge | Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed | 1 | CotF |
Shields 1 | When this character takes damage, it reduces the damage dealt by 10 with a save of 11 | 1 | TFU |
Shrouded | Cannot be targeted by enemy abilities within 6 squares. Cannot gain abilities that reduce or prevent damage. | 1 | MCA |
Sith Pawn | Once per turn, you may remove a character with Sith Pawn from play to reroll one ally's attack or save, unless that character's original roll was a 1. This character is defeated. | 1 | SnV |
Solitary +2 | +2 Defense if no allies are within 6 squares | 1 | MCA |
Soresu Style | When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 | 2 | CCI |
SpecForce | 1 | MCA | |
Speed 10 | Can move up to 10 squares and attack, or 20 squares without attacking | 1 | BH |
Speed 12 | Can move up to 12 squares and attack, or 24 squares without attacking | 1 | UH |
Speed 4 | Can move only 4 squares and attack, or 8 squares without attacking | 2 | UH |
Speed 8 | Can move up to 8 squares and attack, or 16 squares without attacking | 1 | RotS |
Stable Footing | Not slowed by difficult terrain or low objects | 1 | LotF |
Stealth | If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets | 9 | RS |
Swarm +2 | +2 Attack against a target for each allied Killik adjacent to that target | 1 | WaS |
Synergy +3 | +3 Attack and +3 Defense while a Unique ally with a Force rating is within 6 squares | 1 | MCA |
Targeting | Until the end of the round, target enemy has -4 Defense | 1 | JA |
Telekinetic Combat | This character may attack targets within 6 squares. This counts as an attack with a lightsaber and any attack against a nonadjacent target counts as a nonmelee attack. | 1 | RaR |
Triple Attack | On its turn, this character can make 2 extra attacks instead of moving | 2 | RS |
Twin Attack | Whenever this character attacks, it makes 1 extra attack against the same target | 4 | BH |
Unique | 16 | RS | |
Vector Prime | During setup, characters in your squad may set up within 4 squares of the starting zone instead of within the starting zone | 1 | MCA |
Verpine Shatter Rifle | Replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against that enemy. | 1 | Ven |
Vigo's Voice | Commander effects of Black Sun commanders and characters whose names contain Xizor with a range listed have unlimited range | 1 | MCA |
Vong Hunter | +4 Attack and +10 Damage against Yuuzhan Vong characters | 1 | DotF |
Willing to Serve | Counts as a follower for purposes of allied commander effects | 1 | TOR |
Wookiee | 1 | RS |
Name | Text | Chars | Set |
---|---|---|---|
Absorb Energy | Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage. | 1 | CotF |
Battlemind | Force 2, replaces attacks: Until the start of this character's next turn, this character gains the following Force ability: Allies with a lightsaber get +3 Attack and gain Lightsaber Defense | 1 | MCA |
Brutal Strike | Force 1, usable only on this character's turn: This character's attacks cannot be prevented and enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn | 1 | SnV |
Burst Lightning | Force 1, usable only on this character's turn: range 6; 10 damage | 1 | Ven |
Chain Lightning 4 | Force 4, replaces attacks: range 6; 30 damage to target and to each enemy within 3 squares of the target | 1 | BHC |
Control Web 1 | Force 1, usable only on this character's turn: An adjacent living character cannot move until the end of this round; save 11 | 1 | MCA |
Counter Push 2 | Force 2, usable only when this character takes damage: range 6; 20 damage; push back target 2 squares if Huge or smaller | 1 | Ven |
Dark Alchemy 4 | Force 4, replaces attacks: Replace this character with a character named Leviathan. It gets +4 Attack and starts with the damage currently on this character. | 1 | MCA |
Door Shatter 1 | Force 1, replaces attacks: range 6; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed | 1 | Ven |
Force 1 | 3 | RS | |
Force 2 | 10 | RS | |
Force 3 | 5 | RS | |
Force 4 | 1 | RS | |
Force Absorb | Force 2: Cancel a Force power used by an adjacent character | 1 | CS |
Force Bubble | Force 1: When this character takes damage, reduce the damage dealt by 20 | 1 | LotF |
Force Corruption 2 | Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted. | 1 | TFU |
Force Farsight 1 | Force 1, replaces attacks: Move an ally with a Force rating and Melee Attack within 2 squares up to 6 squares | 1 | MCA |
Force Lightning 2 | Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target | 1 | RS |
Force Lightning 4 | Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16 | 1 | TFU |
Force Push 2 | Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller | 1 | TFU |
Force Renewal 1 | This character gets 1 Force point each time it activates | 7 | RS |
Force Renewal 2 | This character gets 2 Force points each time it activates | 1 | CotF |
Force Renewal 3 | This character gets 3 Force points each time it activates | 1 | TFU |
Illusion | Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11 | 1 | LotF |
Lightsaber Assault | Force 1, replaces attacks: Make 2 attacks | 2 | RotS |
Lightsaber Block | Force 1: When hit by a melee attack, this character takes no damage with a save of 11 | 3 | CS |
Lightsaber Defense | Force 1: When hit by an attack, this character takes no damage with a save of 11 | 4 | JA |
Lightsaber Deflect | Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 | 1 | CS |
Lightsaber Sweep | Force 1, replaces attacks: Can attack each adjacent enemy once | 1 | RS |
Master Illusion | Force 2: When hit by an attack, this character takes no damage unless the attacker makes a save of 16 | 1 | GH |
Master of the Force 2 | May spend Force points up to 2 times in a single turn | 3 | CotF |
Sith Lightning 30 | Force 2, replaces attacks: range 6; 30 damage | 1 | CS |
Surprise Move | Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates | 1 | CS |