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Will become more powerful than you can possibly imagine.

A More Civilized Age (v12 main)

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30 Characters
Showing 1 - 30 of 30 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
MCA 1 Old Republic Arca Jeth, Jedi Spirit VR 18 0 0 -1 -1 Unique, Speed 4, Light Spirit Force 3, Force Renewal 1, Battlemind, Force Farsight 1 Has CE 8.14 (7)
MCA 2 Old Republic Army of Light Consular C 15 50 17 7 20 Melee Attack, Advantageous Attack, Force Bond (AoL w/Force > Force Bubble), Heal 20, Army of Light Force 2, Force Bubble (1) 8.50 (12)
MCA 3 Old Republic Forn Dodonna, Fleet Admiral R 14 30 13 3 10 Unique, Old Republic Reserves 20, Targeting Has CE 5.86 (7)
MCA 4 Old Republic Padawan on Swoop Bike UC 20 60 16 8 10 Flight, Speed 12, Lightsaber, Mobile Attack Force 2, Lightsaber Sweep 4.60 (5)
MCA 5 Old Republic Xesh VR 32 130 20 12 20 Unique, Melee Attack, Double Attack, Jedi Hunter, Lightsaber Duelist, Recon Force 3, Force Renewal 1, Force Absorb, Force Lightning 4, Force Push 2 7.50 (8)
MCA 6 Sith Ajunta Pall VR 66 140 22 16 20 Unique, Melee Attack, Triple Attack, Dark Force Energy 16, Paralysis, Telekinetic Combat Force 3, Force Renewal 2, Master of the Force 2, Master Illusion, Dark Alchemy 4 Has CE 8.25 (4)
MCA 7 Sith Darth Plagueis, The Wise R 60 130 20 13 20 Unique, Melee Attack, Double Attack, Twin Attack, Lightsaber Wielder, Damage Reduction 10, Dun Moch Style Mastery, Force-Attuned Reflexes, Shrouded, Soresu Style Force 2, Force Renewal 3, Master of the Force 2, Absorb Energy, Chain Lightning 4 Has CE 8.24 (17)
MCA 8 Sith Fallen Jedi C 17 70 17 9 10 Melee Attack, Dark Force Energy 11, Poison +20, Sith Pawn, Stealth Force 2, Burst Lightning, Force Corruption 2 7.75 (4)
MCA 9 Sith Sith Witch C 16 60 16 7 10 Melee Attack, Stealth, Affinity (for Nightsisters), Distraction, Merciless 10 Force 2, Control Web 1, Illusion 8.00 (8)
MCA 10 Sith Skyborn Ranger on Uvak UC 20 60 17 11 20 Melee Attack, Lost Tribe, Speed 10, Battering Charge +20, Flight, Lightsaber Wielder, Painful Screech Force 2 7.30 (10)
MCA 11 Republic Padawan Learner C 10 20 15 5 20 Melee Attack, Padawan, Synergy +3 (+3/+3, Unique ally w/Force) Force 1, Door Shatter 1, Lightsaber Deflect 6.14 (7)
MCA 12 Republic Senate Commando Captain UC 21 70 18 10 30 Stealth, Willing to Serve Has CE 7.75 (8)
MCA 13 Republic Tyvokka VR 38 150 17 9 20 Unique, Wookiee, Melee Attack, Double Attack, Enraged Reactions, Force Bond (n/c Plo Koon > FR1, MotF2), Intuition, Momentum Force 2, Force Renewal 1, Master of the Force 2, Lightsaber Defense 7.80 (5)
MCA 14 Separatists Dooku's Acolyte C 21 60 16 10 20 Melee Attack, Lightsaber Duelist, Rapport (-2, n/c Dooku), Soresu Style Force 1, Force Renewal 1, Sith Lightning 30 8.20 (5)
MCA 15 Separatists Ziro the Hutt R 27 80 17 6 10 Unique, Black Sun Vigo, Hutt Cartel, Speed 4, Twin Attack, Blaster Upgrade, Camaraderie (Xizor/Vigo > Stealth, Quick Draw), Quick Draw, Stealth, Vigo's Voice Has CE 7.83 (6)
MCA 16 Rebel Ahsoka Tano, Champion of the Rebellion R 43 120 20 12 20 Unique, Ghost Crew, Melee Attack, Twin Attack, Acrobatic, Defensive Stance +4, Rapport (n/c Ezra/Kanan, -6), Rolling Cleave Force 2, Force Renewal 1, Brutal Strike, Lightsaber Assault, Lightsaber Defense Has CE 8.33 (9)
MCA 17 Rebel Kyle Katarn, Rebel Hero R 34 80 18 11 10 Unique, Twin Attack, Stealth, Armament, Camaraderie (n/c Jan Ors > Shields 1, Twin Atk), Shields 1 Force 3, Force Lightning 2 8.31 (13)
MCA 18 Rebel Orrimaarko R 21 50 15 10 20 Unique, SpecForce, Accurate Shot, Cloaked, Deadeye +20, Eager For Action, Loner 8.83 (6)
MCA 19 Imperial Imperial Knight Armorer UC 25 70 18 9 20 Imperial Knight, Melee Attack, Double Attack, Ambush, Cortosis Gauntlet 19, Dark Armor 2, Evade Force 3, Lightsaber Block Has CE 8.50 (6)
MCA 20 New Republic Eryl Besa R 15 60 18 10 20 Unique, Melee Attack, Forward Positioning, Vector Prime Force 2, Lightsaber Defense 7.57 (7)
MCA 21 New Republic Jovan Drark R 37 130 21 11 20 Unique, Rodian, Melee Attack, Double Attack, Greater Mobile Attack, Cunning Attack, Verpine Shatter Rifle, Vong Hunter Force 4, Lightsaber Block, Surprise Move 7.40 (5)
MCA 22 New Republic Ulaha Kore R 27 80 18 11 20 Unique, Bith, Musician, Melee Attack, Double Attack, Never Tell Me the Odds, Noble Sacrifice (NR Force user) Force 1, Force Renewal 1, Lightsaber Assault, Lightsaber Block 7.00 (3)
MCA 23 Fringe Barada on Desert Skiff VR 25 150 12 6 10 Unique, Hutt Cartel, Damage Reduction 10, Flight, Mounted Weapon, Rigid, Speed 8, Disembark, Immutable, Large Transport 9.14 (7)
MCA 24 Fringe Glitterstim Dealer C 13 10 12 0 10 Melee Attack, Coordinate (Musicians, +2 to saves), Glitterstim, Stealth 6.86 (7)
MCA 25 Fringe Killik Drone C 5 10 15 2 10 Melee Attack, Relay Orders, Satchel Charge, Swarm +2 (Killiks) 8.60 (10)
MCA 26 Fringe Zayne Carrick, Jedi Loner VR 28 90 19 9 20 Unique, Melee Attack, Double Attack, Evade, Karmic Mettle, Loner Force 2, Force Renewal 1, Counter Push 2, Lightsaber Defense Has CE 7.67 (6)
MCA 27 Mandalorians Death Watch Assassin C 19 50 16 8 10 Accurate Shot, Assassin, Flight, Grenades 20, Stealth, Death Watch 8.11 (9)
MCA 28 Mandalorians Jango Fett, Mandalore VR 56 130 19 13 20 Unique, Accurate Shot, Triple Attack, Flight, Beskar'gam 6, Defensive Stance +4, Furious Assault, Loner, Quick Draw, Rival (Death Watch), Solitary Has CE 8.80 (15)
MCA 29 Yuuzhan Vong Voxyn Handler UC 20 50 18 8 20 Melee Attack, Force Immunity, Rapport (Voxyn Queen, -8), Recon, Rival (n/c Priest), Stable Footing, Stealth 6.00 (3)
MCA 30 Yuuzhan Vong Yuuzhan Vong Executor UC 17 30 16 5 10 Melee Attack, Force Immunity, Gablith Masquer, Stealth Has CE 8.25 (4)
Showing 1 - 30 of 30 Characters
108 Special Abilities (28 New)
Showing 1 - 108 of 108 Special Abilities
Name Text Chars Set
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 3 RS
Acrobatic Ignores enemy characters when moving 1 SnV
Advantageous Attack +10 Damage against an enemy who has not activated this round 1 CS
Affinity Characters whose names contain Nightsister can be in your squad, regardless of faction 1 EA
Ambush This character can move and then make all its attacks against 1 enemy who has not activated this round 1 UH
Armament At the start of this character's turn, choose either Jolt, Splash 20, or Lightsaber +10. This character gains the chosen special ability until the end of the turn. 1 MCA
Army of Light 1 AaO
Assassin +4 Attack and +10 Damage against living enemies 1 RaR
Battering Charge +20 Replaces turn: This character can move up to double speed, then attack every legal target once at +20 Damage. Push back Huge or smaller characters to 2 squares from this character. This movement does not provoke attacks of opportunity. 1 DotF
Beskar'gam 6 When this character takes damage, it reduces the damage dealt by 10 with a save of 6 1 Epic2
Bith 1 MCA
Black Sun Vigo 1 SnV
Blaster Upgrade Allies within 6 squares with nonmelee attacks that deal exactly 10 Damage gain Twin Attack 1 KotOR
Camaraderie Allies whose names contain Xizor or Vigo gain Stealth and Quick Draw 1 MCA
Camaraderie An ally whose name contains Jan Ors gains Shields 1 and Twin Attack 1 MCA
Cloaked If this character has cover, it cannot be targeted by nonadjacent enemies 1 KotOR
Coordinate Musician allies get +2 to saves while within 6 squares of this character 1 MCA
Cortosis Gauntlet 19 Whenever this character rolls 19 or better on a save when using Lightsaber Block against an enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish 1 LotF
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 1 RS
Damage Reduction 10 Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. 2 UH
Dark Armor 2 Whenever this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Attacks with lightsabers ignore this special ability. 1 BHC
Dark Force Energy 11 When hit by an attack from an enemy farther than 6 squares away, the attacker takes 10 damage; save 11. On a failure, this damage cannot be prevented or redirected. 1 MCA
Dark Force Energy 16 When hit by an attack from an enemy farther than 6 squares away, the attacker takes 10 damage; save 16. On a failure, this damage cannot be prevented or redirected. 1 MCA
Deadeye +20 Oh this character's turn, if it doesn't move, it gets +20 Damage 1 MCA
Death Watch 1 Ven
Defensive Stance +4 This character gets +4 Defense while activated 2 EA
Disembark Replaces attacks: Transported allies may immediately return to the battle grid adjacent to this character 1 MCA
Distraction Suppresses adjacent enemy commander effects 1 DotF
Double Attack On its turn, this character can make 1 extra attack instead of moving 7 RS
Dun Moch Style Mastery On this character's turn, adjacent enemies get -4 to saves and cannot use special abilities or Force powers to attack him 1 MCA
Eager For Action Whenever a SpecForce ally ends its move within 6 squares of this character, he may immediately move up to 2 squares 1 MCA
Enraged Reactions Once per turn, when hit by an attack, this character may make an immediate attack against that attacker if it can 1 GH
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 2 CS
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 5 RS
Force Bond An ally whose name contains Plo Koon gains Force Renewal 1 and Master of the Force 2 1 MCA
Force Bond Army of Light allies with a Force rating gain Force Bubble 1 MCA
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 2 UH
Force-Attuned Reflexes This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving 1 Ven
Forward Positioning Set up anywhere on your half of the battle map 1 GH
Furious Assault Replaces turn: Can move up to double speed, then attack each legal target once 1 AE
Gablith Masquer At the start of the skirmish, choose a Unique Yuuzhan Vong ally. That ally gains Stealth. 1 MCA
Ghost Crew 1 REB
Glitterstim Once per turn, on its turn, a living ally within 6 squares may take 20 damage; save 11 for 10 damage. This damage may not be reduced or redirected. The ally may move 2 extra squares as part of its move or reroll an attack or failed save. A character may not use Glitterstim and spend Force points in the same turn. 1 MCA
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 1 LotF
Grenades 20 Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11 1 UH
Heal 20 Replaces attacks: touch; remove 20 damage from a living character 1 MotF
Hutt Cartel 2 LTA
Immutable Not subject to allied commander effects, special abilities, or Force powers 1 MCA
Imperial Knight 1 LotF
Intuition Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates 1 BH
Jedi Hunter +4 Attack and +10 Damage against enemies with Force ratings 1 CS
Karmic Mettle If this character spends 1 Force point to reroll, add +4 to the result. If the result is a failed attack or save, this character takes 10 damage. 1 KotOR
Large Transport Adjacent characters get -6 Attack on nonmelee attacks. Transport up to 6 Small or Medium allies who did not Disembark this round and who end their moves adjacent to him. Remove these allies from the battle grid; they are not considered to be on the battle grid or adjacent to this character. They cannot be targeted, attacked, make attacks or count distance from this character. They lose Disciplined Leader, and their commander effects, special abilities and Force abilities are suppressed. Transported allies may return to the battle grid immediately before your first activation of the round. If this character is defeated, transported allies are also defeated; save 6.) 1 MCA
Light Spirit Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Force Renewal 1 and Mettle while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks. 1 AE
Lightsaber +10 Damage against adjacent enemies 1 RotS
Lightsaber Duelist +4 Defense when attacked by an adjacent enemy with a Force rating 2 CS
Lightsaber Wielder Counts as having a lightsaber 2 CotG
Loner +4 Attack if no allies are within 6 squares 3 CS
Lost Tribe 1 CotG
Melee Attack Can attack only adjacent enemies 20 RS
Merciless 10 +10 Damage against enemies at half Hit Points or less 1 Ven
Mobile Attack Can move both before and after attacking 1 RS
Momentum If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies 1 RS
Mounted Weapon Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character 1 RotS
Musician 1 LTA
Never Tell Me the Odds Suppresses enemy special abilities that modify initiative 1 AE
Noble Sacrifice When this character is defeated, 1 New Republic ally with a Force rating may make an immediate attack 1 SnV
Old Republic Reserves 20 If you roll a 6 for initiative, you can add up to 20 points of Old Republic characters tou your squad immediately before your first activation of the round 1 MCA
Padawan This character can spend a Unique ally's Force points as though they were its own. It still cannot spend Force points more than once per turn and cannot combine the ally's Force points with its own. 1 SnV
Painful Screech Replaces attacks: 10 damage to each character within 3 squares 1 MotF
Paralysis A living enemy hit by this character's attack is considered activated this round; save 11 1 UH
Poison +20 +20 Damage to living enemy; save 11 1 BH
Quick Draw This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving 2 TOR
Rapport Characters whose names contain Kanan or Ezra cost 6 less when in the same squad as this character 1 MCA
Rapport Costs 2 less when in the same squad as a character whose name contains Dooku 1 MCA
Rapport 8 A character named Voxyn Queen costs 8 less when in the same squad as this character 1 MCA
Recon Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy 2 RS
Relay Orders Each allied commander can count distance from this character as well as from itself for the purpose of commander effects 1 IE
Rigid Can't squeeze 1 RotS
Rival Cannot be in a squad that contains any character whose name contains Priest 1 EA
Rodian 1 MCA
Rolling Cleave Once per turn, if this character defeats an adjacent enemy by making an attack, it can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity 1 CS
Satchel Charge Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed 1 CotF
Shields 1 When this character takes damage, it reduces the damage dealt by 10 with a save of 11 1 TFU
Shrouded Cannot be targeted by enemy abilities within 6 squares. Cannot gain abilities that reduce or prevent damage. 1 MCA
Sith Pawn Once per turn, you may remove a character with Sith Pawn from play to reroll one ally's attack or save, unless that character's original roll was a 1. This character is defeated. 1 SnV
Solitary +2 +2 Defense if no allies are within 6 squares 1 MCA
Soresu Style When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 2 CCI
SpecForce 1 MCA
Speed 10 Can move up to 10 squares and attack, or 20 squares without attacking 1 BH
Speed 12 Can move up to 12 squares and attack, or 24 squares without attacking 1 UH
Speed 4 Can move only 4 squares and attack, or 8 squares without attacking 2 UH
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking 1 RotS
Stable Footing Not slowed by difficult terrain or low objects 1 LotF
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 9 RS
Swarm +2 +2 Attack against a target for each allied Killik adjacent to that target 1 WaS
Synergy +3 +3 Attack and +3 Defense while a Unique ally with a Force rating is within 6 squares 1 MCA
Targeting Until the end of the round, target enemy has -4 Defense 1 JA
Telekinetic Combat This character may attack targets within 6 squares. This counts as an attack with a lightsaber and any attack against a nonadjacent target counts as a nonmelee attack. 1 RaR
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 2 RS
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 4 BH
Unique 16 RS
Vector Prime During setup, characters in your squad may set up within 4 squares of the starting zone instead of within the starting zone 1 MCA
Verpine Shatter Rifle Replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against that enemy. 1 Ven
Vigo's Voice Commander effects of Black Sun commanders and characters whose names contain Xizor with a range listed have unlimited range 1 MCA
Vong Hunter +4 Attack and +10 Damage against Yuuzhan Vong characters 1 DotF
Willing to Serve Counts as a follower for purposes of allied commander effects 1 TOR
Wookiee 1 RS
Showing 1 - 108 of 108 Special Abilities
33 Force Powers (4 New)
Showing 1 - 33 of 33 Force Powers
Name Text Chars Set
Absorb Energy Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage. 1 CotF
Battlemind Force 2, replaces attacks: Until the start of this character's next turn, this character gains the following Force ability: Allies with a lightsaber get +3 Attack and gain Lightsaber Defense 1 MCA
Brutal Strike Force 1, usable only on this character's turn: This character's attacks cannot be prevented and enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn 1 SnV
Burst Lightning Force 1, usable only on this character's turn: range 6; 10 damage 1 Ven
Chain Lightning 4 Force 4, replaces attacks: range 6; 30 damage to target and to each enemy within 3 squares of the target 1 BHC
Control Web 1 Force 1, usable only on this character's turn: An adjacent living character cannot move until the end of this round; save 11 1 MCA
Counter Push 2 Force 2, usable only when this character takes damage: range 6; 20 damage; push back target 2 squares if Huge or smaller 1 Ven
Dark Alchemy 4 Force 4, replaces attacks: Replace this character with a character named Leviathan. It gets +4 Attack and starts with the damage currently on this character. 1 MCA
Door Shatter 1 Force 1, replaces attacks: range 6; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed 1 Ven
Force 1 3 RS
Force 2 10 RS
Force 3 5 RS
Force 4 1 RS
Force Absorb Force 2: Cancel a Force power used by an adjacent character 1 CS
Force Bubble Force 1: When this character takes damage, reduce the damage dealt by 20 1 LotF
Force Corruption 2 Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted. 1 TFU
Force Farsight 1 Force 1, replaces attacks: Move an ally with a Force rating and Melee Attack within 2 squares up to 6 squares 1 MCA
Force Lightning 2 Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target 1 RS
Force Lightning 4 Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16 1 TFU
Force Push 2 Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller 1 TFU
Force Renewal 1 This character gets 1 Force point each time it activates 7 RS
Force Renewal 2 This character gets 2 Force points each time it activates 1 CotF
Force Renewal 3 This character gets 3 Force points each time it activates 1 TFU
Illusion Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11 1 LotF
Lightsaber Assault Force 1, replaces attacks: Make 2 attacks 2 RotS
Lightsaber Block Force 1: When hit by a melee attack, this character takes no damage with a save of 11 3 CS
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 4 JA
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 1 CS
Lightsaber Sweep Force 1, replaces attacks: Can attack each adjacent enemy once 1 RS
Master Illusion Force 2: When hit by an attack, this character takes no damage unless the attacker makes a save of 16 1 GH
Master of the Force 2 May spend Force points up to 2 times in a single turn 3 CotF
Sith Lightning 30 Force 2, replaces attacks: range 6; 30 damage 1 CS
Surprise Move Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates 1 CS
Showing 1 - 33 of 33 Force Powers


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