Register
•
Donate
•
Login
As wise as Master Yoda and as powerful as Master Windu. |
# | * | Name | Rarity | Cost | HitPoints | Defense | Atk | Dmg | Special Abilities | Force Powers | CE | Rating |
---|---|---|---|---|---|---|---|---|---|---|---|---|
RTP 1 | Army of Light Training Sergeant | UC | 27 | 90 | 18 | 10 | 20 | Melee Attack, Double Attack, Force Bond (AOL w/Force > Master Speed), Lightsaber Duelist, Rival (non-AOL U/comm w/FR, non-AOL w/Meditation) | Force 3, Master Speed, Lightsaber Defense | 7.86 (7) | ||
RTP 2 | Kao Cen Darach, Jedi Battlemaster | VR | 44 | 120 | 20 | 13 | 20 | Unique, Melee Attack, Double Attack, Greater Mobile Attack, Djem So Style, Force Bond (Satele Shan > LS Flurry), Synergy +2 (Satele Shan, +2 def) | Force 3, Force Renewal 1, Master of the Force 2, Force Leap, Force Repulse 2, Lightsaber Deflect, Lightsaber Flurry | 8.71 (7) | ||
RTP 3 | Malak, Jedi General | VR | 26 | 90 | 19 | 11 | 20 | Unique, Melee Attack, Double Attack, Backlash, Rival (Covenant/Bastila), Rolling Evade, Soldier (Old Republic Soldier/Sith Soldier), Jedi Crusader | Force 2, Force Renewal 1, Jedi Mind Trick (1), Lightsaber Defense | 9.25 (8) | ||
RTP 4 | Padawan Sniper | C | 19 | 40 | 15 | 8 | 20 | Double Attack, Skip Tracer +4, Stable Footing, Stealth | Force 3, Focused Attack, Surprise Move | 7.43 (7) | ||
RTP 5 | Revan, Supreme Commander | VR | 38 | 100 | 19 | 12 | 20 | Unique, Melee Attack, Double Attack, Ambush, Never Tell Me the Odds, Quick Strike, Rival (Covenant/Bastila), Jedi Crusader | Force 2, Force Renewal 1, Counter Push 1, Jedi Battle Control, Lightsaber Defense | 8.82 (11) | ||
RTP 6 | Darth Vectivus | VR | 29 | 90 | 19 | 12 | 20 | Unique, Melee Attack, Double Attack, Invisibility | Force 4, Force Phantom, Force Void, Illusion | 8.14 (7) | ||
RTP 7 | Kas'im, Sith Blademaster | VR | 37 | 90 | 20 | 13 | 20 | Unique, Melee Attack, Double Attack, Advantageous Attack, Dun Möch Style, Melee Duelist, Soresu Style, Twi'lek | Force 3, Force Renewal 1, Leaping Assault, Lightsaber Protection 2, Surprise Attack | 8.86 (7) | ||
RTP 8 | Keshiri Temple Guard | C | 8 | 20 | 13 | 1 | 10 | Lost Tribe, Melee Attack, Bodyguard, Death-Dealer, Defensive Reflex | 7.86 (7) | |||
RTP 9 | Set Harth, Dark Jedi | VR | 36 | 70 | 19 | 9 | 20 | Unique, Twin Attack, Impulsive Force Renewal, Loner, Stealth | Force 1, Blaster Barrage, Transfer Essence, Lightsaber Throw 2 | 7.88 (8) | ||
RTP 10 | Sheev Palpatine, Sith Apprentice | VR | 29 | 100 | 19 | 10 | 20 | Unique, Melee Attack, Double Attack, Dun Möch Style, Force Attuned, Parry | Force 2, Force Renewal 1, Master of the Force 2, Force Dash, Force Leap, Force Lightning 1, Lightning Assault | 8.67 (9) | ||
RTP 11 | Sith Ordnance Specialist | C | 6 | 10 | 13 | 1 | 10 | Melee Attack, Self-Destruct 10, Sith Pawn | Force 1, Door Shatter 1 | 8.36 (11) | ||
RTP 12 | Anakin Skywalker, Hero With No Fear | R | 35 | 110 | 19 | 10 | 20 | Unique, Melee Attack, Twin Attack, Evade, Charging Assault +10, Force Bond (n/c Kenobi > LS Precision), Rapport 5 (-5, w/Kenobi or Ahsoka) | Force 2, Force Renewal 1, Force Grip 2, Lightsaber Riposte, Overwhelming Force 2 | 8.45 (11) | ||
RTP 13 | Caleb Dume, Jedi Padawan | VR | 22 | 70 | 17 | 9 | 20 | Unique, Melee Attack, Twin Attack, Stealth, Depa Billaba's Holocron, Padawan, Soresu Style, Synergy +3 (+3 atk/+3 def, nc Depa Billaba) | Force 2, Force Sense | 8.00 (7) | ||
RTP 14 | Clone Shadow Trooper | C | 23 | 50 | 14 | 7 | 10 | Order 66, Double Attack, Dark Armor, Greater Mobile Attack, Recon, Skip Tracer +2, Sniper, Stealth | 6.43 (7) | |||
RTP 15 | Falleen Spy | C | 7 | 20 | 11 | 5 | 10 | Black Sun, Devious, Pheromones, Stealth | 6.38 (8) | |||
RTP 16 | Admiral Raddus | R | 11 | 50 | 15 | 5 | 10 | Unique, Pilot, Tactician +4 | 7.64 (11) | |||
RTP 17 | Resistance Spy Droid | C | 16 | 50 | 14 | 6 | 10 | Droid, Affinity (New Republic), Invisibility, Low Caste, Master Slicer, Stable Footing, Undercover, Vital Information | 4.80 (10) | |||
RTP 18 | Admiral Rae Sloane | R | 25 | 60 | 17 | 6 | 10 | Unique, First Order, Twin Attack, Deceptive, Devious, Trick Shot | 8.50 (6) | |||
RTP 19 | Elite Praetorian Guard | UC | 27 | 100 | 17 | 10 | 20 | First Order, Melee Attack, Double Attack, Acrobatic, Dark Armor, Electrostaff +10, Rapport (Imp nc Guard, -2), Snoke's Bodyguard, Teräs Käsi Style | 8.67 (6) | |||
RTP 20 | First Order Officer | C | 15 | 50 | 17 | 7 | 20 | Infantry Turret, Shields 1, Single-Shot Blaster | 7.88 (8) | |||
RTP 21 | RA–7 First Order Protocol Droid | UC | 8 | 30 | 15 | 0 | 0 | Droid, First Order, Melee Attack, Camaraderie (Protocol Droids > First Order), Advanced Door Gimmick, Allegiance (First Order: n/c Protocal Droid > Adv Door Gimmick) | 7.14 (7) | |||
RTP 22 | Cobalt Squadron Pilot | C | 6 | 10 | 13 | 3 | 10 | Resistance, Melee Attack, Clumsy, Satchel Charge | 6.29 (7) | |||
RTP 23 | Jaina Solo Fel, Jedi Master | R | 32 | 100 | 20 | 12 | 20 | Unique, Pilot, Melee Attack, Double Attack, Greater Mobile Attack, Cunning Attack, Parry | Force 2, Force Renewal 1, Master of the Force 2, Force Leap, Lightsaber Deflect | 9.44 (9) | ||
RTP 24 | Resistance Captain | C | 19 | 50 | 16 | 8 | 20 | Pilot, Resistance, Evade, Outmaneuver, Rapport (Resistance pilot followers, -1) | 7.33 (6) | |||
RTP 25 | Guardian of the Whills | UC | 17 | 40 | 16 | 7 | 10 | Coordinate +4 (+4 to saves, Keeper of the Whills), Plasma Bolt -2, Synergy +2 (+2 atk/+2 def, n/c Whills)), Way of the Whills | 7.50 (2) | |||
RTP 26 | Old Ben Kenobi, Desert Hermit | R | 44 | 130 | 22 | 14 | 20 | Unique, Melee Attack, Triple Attack, Cunning Attack, Rival (non-Fringe characters), Outcast | Force 3, Force Renewal 1, Force Cloak, Force Dash, Lightsaber Defense | 7.13 (8) | ||
RTP 27 | Old Master, Maul | R | 45 | 130 | 20 | 13 | 20 | Unique, Melee Attack, Twin Attack, Holocron of Malachor, Juyo Style Mastery, Outcast, Shrouded | Force 3, Force Renewal 1, Force Cloak, Force Push 4, Knight Speed | 8.88 (8) | ||
RTP 28 | Canderous Ordo, Mercenary Commander | R | 39 | 110 | 19 | 10 | 20 | Unique, Triple Attack, Affinity (Sith/OR w/Revan), Beskar'gam, Careful Shot +4, Master Shot, Single-Shot Blaster | 7.86 (7) | |||
RTP 29 | Imperial Super Commando | UC | 24 | 50 | 17 | 8 | 20 | Affinity (Imperial), Beskar'gam, Death-Dealer, Double Attack, Flight, Missiles 10, Outmaneuver | 7.60 (5) | |||
RTP 30 | Vongerella, Dark Jedi | R | 17 | 60 | 17 | 8 | 20 | Unique, Melee Attack, Affinity (Sith), Cloaked, Force Immunity, Plaeryin Bol, Surge-Coral Implants, Vongsense | Force 1, Force Lightning 1, Lightsaber Defense | 8.00 (11) |
Name | Text | Chars | Set |
---|---|---|---|
Acrobatic | Ignores enemy characters when moving | 1 | SnV |
Advanced Door Gimmick | At the end of its turn, this character can designate 1 door that he can see as open; it remains open and cannot be closed until the end of this character's next turn, or until he is defeated | 1 | Ven |
Advantageous Attack | +10 Damage against an enemy who has not activated this round | 1 | CS |
Affinity | May be in a New Republic squad | 1 | LotF |
Affinity | May be in a Sith squad | 1 | RaR |
Affinity | May be in a Sith or Old Republic squad with a character whose name contains Revan | 1 | RTP |
Affinity | May be in an Imperial squad | 1 | CotF |
Allegiance | If your squad contained only First Order characters immediately before the first activation of the skirmish, allies whose names contain Protocol Droid gain Advanced Door Gimmick | 1 | RTP |
Ambush | This character can move and then make all its attacks against 1 enemy who has not activated this round | 1 | UH |
Backlash | This character can move and then make all of its attacks against 1 enemy who has already activated this round | 1 | RaR |
Beskar'gam | When this character takes damage, it reduces the damage dealt by 10 with a save of 11 | 2 | DotF |
Black Sun | If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10 | 1 | BH |
Bodyguard | If an adjacent ally would take damage from an attack, this character can take the damage instead | 1 | RS |
Camaraderie | Allies whose names contain Protocol Droid gain First Order | 1 | RTP |
Careful Shot +4 | On this character's turn, if it doesn't move, it gets +4 Attack | 1 | RS |
Charging Assault +10 | Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy | 1 | UH |
Cloaked | If this character has cover, it cannot be targeted by nonadjacent enemies | 1 | KotOR |
Clumsy | -4 to this character’s save rolls | 1 | WaS |
Coordinate +4 | This character gets +4 to saves while within 6 squares of an ally named Keeper of the Whills | 1 | RTP |
Cunning Attack | +4 Attack and +10 Damage against an enemy who has not activated this round | 2 | RS |
Dark Armor | Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability. | 2 | UH |
Death-Dealer | Once per turn, each enemy that takes damage from one of this character's abilities takes 10 additional unpreventable damage | 2 | RTP |
Deceptive | +10 Damage against an enemy who has activated this round | 1 | TFU |
Defensive Reflex | An adjacent enemy that damages this character takes 10 damage. That enemy cannot attack for the rest of that turn; save 16. | 1 | INV |
Depa Billaba's Holocron | At the start of the skirmish, choose an ally named Jedi Holocron. For the rest of the skirmish that ally gains Lightsaber Assault | 1 | RTP |
Devious | +4 Attack against activated enemies | 2 | RTP |
Djem So Style | Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. | 1 | KotOR |
Double Attack | On its turn, this character can make 1 extra attack instead of moving | 12 | RS |
Droid | Immune to critical hits; not subject to commander effects | 2 | RS |
Dun Möch Style | On this character's turn, adjacent enemies get -2 to saves and cannot use Force powers to attack him | 2 | RTP |
Electrostaff +10 | +10 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11. | 1 | CW |
Evade | When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 | 2 | CS |
First Order | 3 | TFA | |
Flight | Ignores difficult terrain, enemy characters, low objects, and pits when moving | 1 | RS |
Force Attuned | Once per turn on its turn, this character may use a Force Power that replaces attacks or turn, without replacing attacks or turn | 1 | UF |
Force Bond | An ally named Satele Shan gains Lightsaber Flurry | 1 | RTP |
Force Bond | An ally whose name contains Kenobi gains Lightsaber Precision | 1 | RTP |
Force Bond | Army of Light allies with a Force rating gain Master Speed | 1 | RTP |
Force Immunity | Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities | 1 | UH |
Greater Mobile Attack | Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. | 3 | LotF |
Holocron of Malachor | At the start of the skirmish, choose 1 ally named Sith Holocron: that ally gains Drain Life 2 | 1 | RTP |
Impulsive Force Renewal | If a Unique allied character is defeated, for the remainder of the skirmish this character has Force Renewal 1 | 1 | RS |
Infantry Turret | Once per round, after initiative is determined, this character may make an immediate attack ignoring cover, at +10 Attack for 10 Damage | 1 | UF |
Invisibility | Cannot be targeted by nonadjacent enemies | 2 | CW |
Jedi Crusader | 2 | BitF | |
Juyo Style Mastery | Scores a critical hit on an attack roll of natural 17, 18, 19, or 20. Whenever this character scores a critical hit, make a save of 11; on a success, this character can make 1 immediate extra attack. | 1 | Epic |
Lightsaber Duelist | +4 Defense when attacked by an adjacent enemy with a Force rating | 1 | CS |
Loner | +4 Attack if no allies are within 6 squares | 1 | CS |
Lost Tribe | 1 | CotG | |
Low Caste | Cannot be added to a squad via any character’s Reinforcements or Reserves abilities. This character's cost cannot be reduced. | 1 | AaO |
Master Shot | On this character's turn, if it doesn't move, it can attack enemies with cover even if not the nearest enemy; enemies attacked by this character cannot use Evade | 1 | RTP |
Master Slicer | Replaces attacks: This turn, this character can ignore doors while moving | 1 | Epic |
Melee Attack | Can attack only adjacent enemies | 18 | RS |
Melee Duelist | +4 Defense when attacked by an adjacent enemy | 1 | Ven |
Missiles 10 | Replaces attacks: sight; 10 damage to target and to each character adjacent to that target; save 11 | 1 | RaR |
Never Tell Me the Odds | Suppresses enemy special abilities that modify initiative | 1 | AE |
Order 66 | 1 | CS | |
Outcast | Not subject to commander effects from living allies. Cannot gain special abilities from living allies. | 2 | RTP |
Outmaneuver | Cancel a special ability from an enemy within 6 squares that targets this character; the enemy can avoid this effect with a save of 11 | 2 | RTP |
Padawan | This character can spend a Unique ally's Force points as though they were its own. It still cannot spend Force points more than once per turn and cannot combine the ally's Force points with its own. | 1 | SnV |
Parry | When hit by a melee attack, this character takes no damage with a save of 11 | 2 | BH |
Pheromones | Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11 | 1 | UH |
Pilot | 3 | AE | |
Plaeryin Bol | Replaces turn: 40 damage to 1 adjacent living enemy; save 11 | 1 | UH |
Plasma Bolt -2 | Enemy characters get -2 to save rolls to prevent damage from this character's attacks | 1 | REB |
Quick Strike | +10 Damage against adjacent enemies if this character has moved on its turn | 1 | RTP |
Rapport | Costs 5 less when in the same squad a character whose name contains Ahsoka or Kenobi | 1 | RTP |
Rapport | Imperial characters whose names contain Guard cost 2 less when in the same squad as this character | 1 | RTP |
Recon | Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy | 1 | RS |
Resistance | 2 | TFA | |
Rival | Cannot be in a squad with any Covenant characters or character whose name contains Bastila | 2 | RTP |
Rival | Cannot be in a squad with any non-Army of Light Unique commander with a Force rating or non-Army of Light character with an ability whose name contains Meditation | 1 | RTP |
Rival | Cannot be in a squad with non-Fringe characters | 1 | RTP |
Rolling Evade | When hit by an attack from a nonadjacent enemy, with a save of 11, this character takes no damage and may immediately move up to 2 squares without provoking attacks of opportunity | 1 | TFA |
Satchel Charge | Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed | 1 | CotF |
Self-Destruct 10 | When this character is defeated, each adjacent character takes 10 damage | 1 | RS |
Shields 1 | When this character takes damage, it reduces the damage dealt by 10 with a save of 11 | 1 | TFU |
Shrouded | Cannot be targeted by enemy abilities within 6 squares. Cannot gain abilities that reduce or prevent damage. | 1 | MCA |
Single-Shot Blaster | This character cannot gain Twin Attack | 2 | Ven |
Sith Pawn | Once per turn, you may remove a character with Sith Pawn from play to reroll one ally's attack or save, unless that character's original roll was a 1. This character is defeated. | 1 | SnV |
Skip Tracer +2 | +2 Attack against non-Unique enemies | 1 | RTP |
Skip Tracer +4 | +4 Attack against non-Unique enemies | 1 | RTP |
Sniper | Other characters do not provide cover against this character's attack | 1 | CS |
Snoke's Bodyguard | If a character whose name contains Snoke is an adjacent ally and would take damage from an attack, this character can take the damage instead | 1 | RTP |
Soldier | Counts as a character named Old Republic Soldier or Sith Soldier | 1 | RaR |
Soresu Style | When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 | 2 | CCI |
Stable Footing | Not slowed by difficult terrain or low objects | 2 | LotF |
Stealth | If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets | 5 | RS |
Surge-Coral Implants | At the start of the skirmish, after set up, you may choose 1 Unique living ally. That chosen ally either gains 1 Force point or Vongsense until the end of the skirmish. | 1 | RTP |
Synergy +2 | +2 Attack and +2 Defense while an ally whose name contains Whills is within 6 squares | 1 | RTP |
Synergy +2 | An ally named Satele Shan gets +2 Defense while within 6 squares of this character | 1 | RTP |
Synergy +3 | +3 Attack and +3 Defense while an ally whose name contains Depa Billaba is within 6 squares | 1 | RTP |
Tactician +4 | Add +4 to the initiative roll except on a roll of 1 | 1 | DotF |
Teräs Käsi Style | Whenever this character takes damage from a melee attack, reduce the damage dealt by 10 | 1 | MotF |
Trick Shot | Replaces attacks: target one activated enemy, ignoring cover; make 1 attack against that enemy | 1 | RTP |
Triple Attack | On its turn, this character can make 2 extra attacks instead of moving | 2 | RS |
Twi'lek | 1 | OtOR | |
Twin Attack | Whenever this character attacks, it makes 1 extra attack against the same target | 5 | BH |
Undercover | After setup, immediately before the first activation of the skirmish, place this character in an opponent's starting zone | 1 | RTP |
Unique | 16 | RS | |
Vital Information | Replaces attacks, usable once per skirmish: choose 1 adjacent allied commander to gain either Never Tell Me the Odds or Tactician +6 | 1 | RTP |
Vongsense | Ignores Force Immunity of Yuuzhan Vong enemies | 1 | DotF |
Way of the Whills | During setup, if an ally whose name contains Qui-Gon Jinn, Chirrut Îmwe or Lor San Tekka is in your squad, choose: Resistance or Force 1. For the rest of the skirmish, characters in your squad whose names contain Whills gain the chosen ability. If one of those allies already has a Force rating, it gains 1 Force point. | 1 | RTP |
Name | Text | Chars | Set |
---|---|---|---|
Blaster Barrage | Force 1, replaces attacks: Can attack every legal target once | 1 | RS |
Counter Push 1 | Force 1, usable only when this character takes damage: range 6; 10 damage; push back target 1 square if Huge or smaller | 1 | RTP |
Door Shatter 1 | Force 1, replaces attacks: range 6; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed | 1 | Ven |
Focused Attack | Force 2, usable only on this character's turn: This character ignores cover when determining legal targets this turn | 1 | SnV |
Force 1 | 3 | RS | |
Force 2 | 6 | RS | |
Force 3 | 6 | RS | |
Force 4 | 1 | RS | |
Force Cloak | Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked | 2 | KotOR |
Force Dash | Force 2, replaces attacks: Move this character up to its Speed. After moving, this character may make 2 attacks | 2 | RTP |
Force Grip 2 | Force 2, replaces attacks: sight; 20 damage | 1 | IE |
Force Leap | Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity | 3 | RS |
Force Lightning 1 | Force 1, replaces attacks: range 6; 20 damage | 2 | LotF |
Force Phantom | Force 1, usable once per skirmish, replaces turn: 20 damage to this character or 1 adjacent ally; Then with a save of 6, this character deals 20 unpreventable damage to any 1 enemy follower with a Force rating | 1 | RTP |
Force Push 4 | Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller | 1 | TFU |
Force Renewal 1 | This character gets 1 Force point each time it activates | 9 | RS |
Force Repulse 2 | Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character | 1 | TFU |
Force Sense | Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round | 1 | CotF |
Force Void | If this character is defeated, each enemy character with a Force rating loses 2 Force points | 1 | UND |
Illusion | Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11 | 1 | LotF |
Jedi Battle Control | Force 2, replaces attacks: Choose up to 2 Large or smaller target allies. Move targets up to 6 squares. | 1 | RTP |
Jedi Mind Trick | Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11 | 1 | CotF |
Knight Speed | Force 1: This character can move 4 extra squares on its turn as part of its move | 1 | UH |
Leaping Assault | Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn. | 1 | TOR |
Lightning Assault | Force 1, usable on his turn: each enemy he moves adjacent to takes 10 damage once this turn | 1 | RTP |
Lightsaber Defense | Force 1: When hit by an attack, this character takes no damage with a save of 11 | 5 | JA |
Lightsaber Deflect | Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 | 2 | CS |
Lightsaber Flurry | Force 1, replaces attacks: Make 4 attacks at -10 Damage | 1 | Ven |
Lightsaber Protection 2 | Force 2: This turn, when this character would take over 10 damage, reduce the damage to 10. The reduced damage cannot be prevented or redirected. | 1 | UF |
Lightsaber Riposte | Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker | 1 | CS |
Lightsaber Throw 2 | Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target. | 1 | KotOR |
Master of the Force 2 | May spend Force points up to 2 times in a single turn | 3 | CotF |
Master Speed | Force 1: This character can move 6 extra squares on its turn as part of its move | 1 | CS |
Overwhelming Force 2 | Force 2: This character's attacks can't be prevented or redirected this turn, and special abilities that trigger as a result of being hit by an attack are suppressed. Ignore bonuses to Defense when determining whether the attack hit. | 1 | Epic |
Surprise Attack | Force 2: Once per round, after initiative is determined, this character can make an immediate attack | 1 | SnV |
Surprise Move | Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates | 1 | CS |
Transfer Essence | Force 1, usable only on this character's turn: Choose 1 living ally. Remove that ally from play and place this character in that ally's space; that ally is defeated. | 1 | CotF |