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As wise as Master Yoda and as powerful as Master Windu.

Rise to Power (v16 main)

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30 Characters
Showing 1 - 30 of 30 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
RTP 1 Old Republic Army of Light Training Sergeant UC 27 90 18 10 20 Melee Attack, Double Attack, Force Bond (AOL w/Force > Master Speed), Lightsaber Duelist, Rival (non-AOL U/comm w/FR, non-AOL w/Meditation) Force 3, Master Speed, Lightsaber Defense Has CE 7.86 (7)
RTP 2 Old Republic Kao Cen Darach, Jedi Battlemaster VR 44 120 20 13 20 Unique, Melee Attack, Double Attack, Greater Mobile Attack, Djem So Style, Force Bond (Satele Shan > LS Flurry), Synergy +2 (Satele Shan, +2 def) Force 3, Force Renewal 1, Master of the Force 2, Force Leap, Force Repulse 2, Lightsaber Deflect, Lightsaber Flurry 8.71 (7)
RTP 3 Old Republic Malak, Jedi General VR 26 90 19 11 20 Unique, Melee Attack, Double Attack, Backlash, Rival (Covenant/Bastila), Rolling Evade, Soldier (Old Republic Soldier/Sith Soldier), Jedi Crusader Force 2, Force Renewal 1, Jedi Mind Trick (1), Lightsaber Defense Has CE 9.25 (8)
RTP 4 Old Republic Padawan Sniper C 19 40 15 8 20 Double Attack, Skip Tracer +4, Stable Footing, Stealth Force 3, Focused Attack, Surprise Move 7.43 (7)
RTP 5 Old Republic Revan, Supreme Commander VR 38 100 19 12 20 Unique, Melee Attack, Double Attack, Ambush, Never Tell Me the Odds, Quick Strike, Rival (Covenant/Bastila), Jedi Crusader Force 2, Force Renewal 1, Counter Push 1, Jedi Battle Control, Lightsaber Defense Has CE 8.82 (11)
RTP 6 Sith Darth Vectivus VR 29 90 19 12 20 Unique, Melee Attack, Double Attack, Invisibility Force 4, Force Phantom, Force Void, Illusion 8.14 (7)
RTP 7 Sith Kas'im, Sith Blademaster VR 37 90 20 13 20 Unique, Melee Attack, Double Attack, Advantageous Attack, Dun Möch Style, Melee Duelist, Soresu Style, Twi'lek Force 3, Force Renewal 1, Leaping Assault, Lightsaber Protection 2, Surprise Attack Has CE 8.86 (7)
RTP 8 Sith Keshiri Temple Guard C 8 20 13 1 10 Lost Tribe, Melee Attack, Bodyguard, Death-Dealer, Defensive Reflex 7.86 (7)
RTP 9 Sith Set Harth, Dark Jedi VR 36 70 19 9 20 Unique, Twin Attack, Impulsive Force Renewal, Loner, Stealth Force 1, Blaster Barrage, Transfer Essence, Lightsaber Throw 2 7.88 (8)
RTP 10 Sith Sheev Palpatine, Sith Apprentice VR 29 100 19 10 20 Unique, Melee Attack, Double Attack, Dun Möch Style, Force Attuned, Parry Force 2, Force Renewal 1, Master of the Force 2, Force Dash, Force Leap, Force Lightning 1, Lightning Assault 8.67 (9)
RTP 11 Sith Sith Ordnance Specialist C 6 10 13 1 10 Melee Attack, Self-Destruct 10, Sith Pawn Force 1, Door Shatter 1 8.36 (11)
RTP 12 Republic Anakin Skywalker, Hero With No Fear R 35 110 19 10 20 Unique, Melee Attack, Twin Attack, Evade, Charging Assault +10, Force Bond (n/c Kenobi > LS Precision), Rapport 5 (-5, w/Kenobi or Ahsoka) Force 2, Force Renewal 1, Force Grip 2, Lightsaber Riposte, Overwhelming Force 2 8.45 (11)
RTP 13 Republic Caleb Dume, Jedi Padawan VR 22 70 17 9 20 Unique, Melee Attack, Twin Attack, Stealth, Depa Billaba's Holocron, Padawan, Soresu Style, Synergy +3 (+3 atk/+3 def, nc Depa Billaba) Force 2, Force Sense 8.00 (7)
RTP 14 Republic Clone Shadow Trooper C 23 50 14 7 10 Order 66, Double Attack, Dark Armor, Greater Mobile Attack, Recon, Skip Tracer +2, Sniper, Stealth 6.43 (7)
RTP 15 Separatists Falleen Spy C 7 20 11 5 10 Black Sun, Devious, Pheromones, Stealth 6.38 (8)
RTP 16 Rebel Admiral Raddus R 11 50 15 5 10 Unique, Pilot, Tactician +4 Has CE 7.64 (11)
RTP 17 Rebel New Republic Resistance Spy Droid C 16 50 14 6 10 Droid, Affinity (New Republic), Invisibility, Low Caste, Master Slicer, Stable Footing, Undercover, Vital Information 4.80 (10)
RTP 18 Imperial Admiral Rae Sloane R 25 60 17 6 10 Unique, First Order, Twin Attack, Deceptive, Devious, Trick Shot Has CE 8.50 (6)
RTP 19 Imperial Elite Praetorian Guard UC 27 100 17 10 20 First Order, Melee Attack, Double Attack, Acrobatic, Dark Armor, Electrostaff +10, Rapport (Imp nc Guard, -2), Snoke's Bodyguard, Teräs Käsi Style 8.67 (6)
RTP 20 Imperial First Order Officer C 15 50 17 7 20 Infantry Turret, Shields 1, Single-Shot Blaster Has CE 7.88 (8)
RTP 21 Imperial RA–7 First Order Protocol Droid UC 8 30 15 0 0 Droid, First Order, Melee Attack, Camaraderie (Protocol Droids > First Order), Advanced Door Gimmick, Allegiance (First Order: n/c Protocal Droid > Adv Door Gimmick) 7.14 (7)
RTP 22 New Republic Cobalt Squadron Pilot C 6 10 13 3 10 Resistance, Melee Attack, Clumsy, Satchel Charge 6.29 (7)
RTP 23 New Republic Jaina Solo Fel, Jedi Master R 32 100 20 12 20 Unique, Pilot, Melee Attack, Double Attack, Greater Mobile Attack, Cunning Attack, Parry Force 2, Force Renewal 1, Master of the Force 2, Force Leap, Lightsaber Deflect 9.44 (9)
RTP 24 New Republic Resistance Captain C 19 50 16 8 20 Pilot, Resistance, Evade, Outmaneuver, Rapport (Resistance pilot followers, -1) Has CE 7.33 (6)
RTP 25 Fringe Guardian of the Whills UC 17 40 16 7 10 Coordinate +4 (+4 to saves, Keeper of the Whills), Plasma Bolt -2, Synergy +2 (+2 atk/+2 def, n/c Whills)), Way of the Whills 7.50 (2)
RTP 26 Fringe Old Ben Kenobi, Desert Hermit R 44 130 22 14 20 Unique, Melee Attack, Triple Attack, Cunning Attack, Rival (non-Fringe characters), Outcast Force 3, Force Renewal 1, Force Cloak, Force Dash, Lightsaber Defense 7.13 (8)
RTP 27 Fringe Old Master, Maul R 45 130 20 13 20 Unique, Melee Attack, Twin Attack, Holocron of Malachor, Juyo Style Mastery, Outcast, Shrouded Force 3, Force Renewal 1, Force Cloak, Force Push 4, Knight Speed Has CE 8.88 (8)
RTP 28 Mandalorians Canderous Ordo, Mercenary Commander R 39 110 19 10 20 Unique, Triple Attack, Affinity (Sith/OR w/Revan), Beskar'gam, Careful Shot +4, Master Shot, Single-Shot Blaster Has CE 7.86 (7)
RTP 29 Mandalorians Imperial Super Commando UC 24 50 17 8 20 Affinity (Imperial), Beskar'gam, Death-Dealer, Double Attack, Flight, Missiles 10, Outmaneuver 7.60 (5)
RTP 30 Yuuzhan Vong Sith Vongerella, Dark Jedi R 17 60 17 8 20 Unique, Melee Attack, Affinity (Sith), Cloaked, Force Immunity, Plaeryin Bol, Surge-Coral Implants, Vongsense Force 1, Force Lightning 1, Lightsaber Defense Has CE 8.00 (11)
Showing 1 - 30 of 30 Characters
103 Special Abilities (32 New)
Showing 1 - 103 of 103 Special Abilities
Name Text Chars Set
Acrobatic Ignores enemy characters when moving 1 SnV
Advanced Door Gimmick At the end of its turn, this character can designate 1 door that he can see as open; it remains open and cannot be closed until the end of this character's next turn, or until he is defeated 1 Ven
Advantageous Attack +10 Damage against an enemy who has not activated this round 1 CS
Affinity May be in a New Republic squad 1 LotF
Affinity May be in a Sith squad 1 RaR
Affinity May be in a Sith or Old Republic squad with a character whose name contains Revan 1 RTP
Affinity May be in an Imperial squad 1 CotF
Allegiance If your squad contained only First Order characters immediately before the first activation of the skirmish, allies whose names contain Protocol Droid gain Advanced Door Gimmick 1 RTP
Ambush This character can move and then make all its attacks against 1 enemy who has not activated this round 1 UH
Backlash This character can move and then make all of its attacks against 1 enemy who has already activated this round 1 RaR
Beskar'gam When this character takes damage, it reduces the damage dealt by 10 with a save of 11 2 DotF
Black Sun If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10 1 BH
Bodyguard If an adjacent ally would take damage from an attack, this character can take the damage instead 1 RS
Camaraderie Allies whose names contain Protocol Droid gain First Order 1 RTP
Careful Shot +4 On this character's turn, if it doesn't move, it gets +4 Attack 1 RS
Charging Assault +10 Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy 1 UH
Cloaked If this character has cover, it cannot be targeted by nonadjacent enemies 1 KotOR
Clumsy -4 to this character’s save rolls 1 WaS
Coordinate +4 This character gets +4 to saves while within 6 squares of an ally named Keeper of the Whills 1 RTP
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 2 RS
Dark Armor Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability. 2 UH
Death-Dealer Once per turn, each enemy that takes damage from one of this character's abilities takes 10 additional unpreventable damage 2 RTP
Deceptive +10 Damage against an enemy who has activated this round 1 TFU
Defensive Reflex An adjacent enemy that damages this character takes 10 damage. That enemy cannot attack for the rest of that turn; save 16. 1 INV
Depa Billaba's Holocron At the start of the skirmish, choose an ally named Jedi Holocron. For the rest of the skirmish that ally gains Lightsaber Assault 1 RTP
Devious +4 Attack against activated enemies 2 RTP
Djem So Style Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. 1 KotOR
Double Attack On its turn, this character can make 1 extra attack instead of moving 12 RS
Droid Immune to critical hits; not subject to commander effects 2 RS
Dun Möch Style On this character's turn, adjacent enemies get -2 to saves and cannot use Force powers to attack him 2 RTP
Electrostaff +10 +10 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11. 1 CW
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 2 CS
First Order 3 TFA
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 1 RS
Force Attuned Once per turn on its turn, this character may use a Force Power that replaces attacks or turn, without replacing attacks or turn 1 UF
Force Bond An ally named Satele Shan gains Lightsaber Flurry 1 RTP
Force Bond An ally whose name contains Kenobi gains Lightsaber Precision 1 RTP
Force Bond Army of Light allies with a Force rating gain Master Speed 1 RTP
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 1 UH
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 3 LotF
Holocron of Malachor At the start of the skirmish, choose 1 ally named Sith Holocron: that ally gains Drain Life 2 1 RTP
Impulsive Force Renewal If a Unique allied character is defeated, for the remainder of the skirmish this character has Force Renewal 1 1 RS
Infantry Turret Once per round, after initiative is determined, this character may make an immediate attack ignoring cover, at +10 Attack for 10 Damage 1 UF
Invisibility Cannot be targeted by nonadjacent enemies 2 CW
Jedi Crusader 2 BitF
Juyo Style Mastery Scores a critical hit on an attack roll of natural 17, 18, 19, or 20. Whenever this character scores a critical hit, make a save of 11; on a success, this character can make 1 immediate extra attack. 1 Epic
Lightsaber Duelist +4 Defense when attacked by an adjacent enemy with a Force rating 1 CS
Loner +4 Attack if no allies are within 6 squares 1 CS
Lost Tribe 1 CotG
Low Caste Cannot be added to a squad via any character’s Reinforcements or Reserves abilities. This character's cost cannot be reduced. 1 AaO
Master Shot On this character's turn, if it doesn't move, it can attack enemies with cover even if not the nearest enemy; enemies attacked by this character cannot use Evade 1 RTP
Master Slicer Replaces attacks: This turn, this character can ignore doors while moving 1 Epic
Melee Attack Can attack only adjacent enemies 18 RS
Melee Duelist +4 Defense when attacked by an adjacent enemy 1 Ven
Missiles 10 Replaces attacks: sight; 10 damage to target and to each character adjacent to that target; save 11 1 RaR
Never Tell Me the Odds Suppresses enemy special abilities that modify initiative 1 AE
Order 66 1 CS
Outcast Not subject to commander effects from living allies. Cannot gain special abilities from living allies. 2 RTP
Outmaneuver Cancel a special ability from an enemy within 6 squares that targets this character; the enemy can avoid this effect with a save of 11 2 RTP
Padawan This character can spend a Unique ally's Force points as though they were its own. It still cannot spend Force points more than once per turn and cannot combine the ally's Force points with its own. 1 SnV
Parry When hit by a melee attack, this character takes no damage with a save of 11 2 BH
Pheromones Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11 1 UH
Pilot 3 AE
Plaeryin Bol Replaces turn: 40 damage to 1 adjacent living enemy; save 11 1 UH
Plasma Bolt -2 Enemy characters get -2 to save rolls to prevent damage from this character's attacks 1 REB
Quick Strike +10 Damage against adjacent enemies if this character has moved on its turn 1 RTP
Rapport Costs 5 less when in the same squad a character whose name contains Ahsoka or Kenobi 1 RTP
Rapport Imperial characters whose names contain Guard cost 2 less when in the same squad as this character 1 RTP
Recon Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy 1 RS
Resistance 2 TFA
Rival Cannot be in a squad with any Covenant characters or character whose name contains Bastila 2 RTP
Rival Cannot be in a squad with any non-Army of Light Unique commander with a Force rating or non-Army of Light character with an ability whose name contains Meditation 1 RTP
Rival Cannot be in a squad with non-Fringe characters 1 RTP
Rolling Evade When hit by an attack from a nonadjacent enemy, with a save of 11, this character takes no damage and may immediately move up to 2 squares without provoking attacks of opportunity 1 TFA
Satchel Charge Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed 1 CotF
Self-Destruct 10 When this character is defeated, each adjacent character takes 10 damage 1 RS
Shields 1 When this character takes damage, it reduces the damage dealt by 10 with a save of 11 1 TFU
Shrouded Cannot be targeted by enemy abilities within 6 squares. Cannot gain abilities that reduce or prevent damage. 1 MCA
Single-Shot Blaster This character cannot gain Twin Attack 2 Ven
Sith Pawn Once per turn, you may remove a character with Sith Pawn from play to reroll one ally's attack or save, unless that character's original roll was a 1. This character is defeated. 1 SnV
Skip Tracer +2 +2 Attack against non-Unique enemies 1 RTP
Skip Tracer +4 +4 Attack against non-Unique enemies 1 RTP
Sniper Other characters do not provide cover against this character's attack 1 CS
Snoke's Bodyguard If a character whose name contains Snoke is an adjacent ally and would take damage from an attack, this character can take the damage instead 1 RTP
Soldier Counts as a character named Old Republic Soldier or Sith Soldier 1 RaR
Soresu Style When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 2 CCI
Stable Footing Not slowed by difficult terrain or low objects 2 LotF
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 5 RS
Surge-Coral Implants At the start of the skirmish, after set up, you may choose 1 Unique living ally. That chosen ally either gains 1 Force point or Vongsense until the end of the skirmish. 1 RTP
Synergy +2 +2 Attack and +2 Defense while an ally whose name contains Whills is within 6 squares 1 RTP
Synergy +2 An ally named Satele Shan gets +2 Defense while within 6 squares of this character 1 RTP
Synergy +3 +3 Attack and +3 Defense while an ally whose name contains Depa Billaba is within 6 squares 1 RTP
Tactician +4 Add +4 to the initiative roll except on a roll of 1 1 DotF
Teräs Käsi Style Whenever this character takes damage from a melee attack, reduce the damage dealt by 10 1 MotF
Trick Shot Replaces attacks: target one activated enemy, ignoring cover; make 1 attack against that enemy 1 RTP
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 2 RS
Twi'lek 1 OtOR
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 5 BH
Undercover After setup, immediately before the first activation of the skirmish, place this character in an opponent's starting zone 1 RTP
Unique 16 RS
Vital Information Replaces attacks, usable once per skirmish: choose 1 adjacent allied commander to gain either Never Tell Me the Odds or Tactician +6 1 RTP
Vongsense Ignores Force Immunity of Yuuzhan Vong enemies 1 DotF
Way of the Whills During setup, if an ally whose name contains Qui-Gon Jinn, Chirrut Îmwe or Lor San Tekka is in your squad, choose: Resistance or Force 1. For the rest of the skirmish, characters in your squad whose names contain Whills gain the chosen ability. If one of those allies already has a Force rating, it gains 1 Force point. 1 RTP
Showing 1 - 103 of 103 Special Abilities
37 Force Powers (5 New)
Showing 1 - 37 of 37 Force Powers
Name Text Chars Set
Blaster Barrage Force 1, replaces attacks: Can attack every legal target once 1 RS
Counter Push 1 Force 1, usable only when this character takes damage: range 6; 10 damage; push back target 1 square if Huge or smaller 1 RTP
Door Shatter 1 Force 1, replaces attacks: range 6; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed 1 Ven
Focused Attack Force 2, usable only on this character's turn: This character ignores cover when determining legal targets this turn 1 SnV
Force 1 3 RS
Force 2 6 RS
Force 3 6 RS
Force 4 1 RS
Force Cloak Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked 2 KotOR
Force Dash Force 2, replaces attacks: Move this character up to its Speed. After moving, this character may make 2 attacks 2 RTP
Force Grip 2 Force 2, replaces attacks: sight; 20 damage 1 IE
Force Leap Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity 3 RS
Force Lightning 1 Force 1, replaces attacks: range 6; 20 damage 2 LotF
Force Phantom Force 1, usable once per skirmish, replaces turn: 20 damage to this character or 1 adjacent ally; Then with a save of 6, this character deals 20 unpreventable damage to any 1 enemy follower with a Force rating 1 RTP
Force Push 4 Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller 1 TFU
Force Renewal 1 This character gets 1 Force point each time it activates 9 RS
Force Repulse 2 Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character 1 TFU
Force Sense Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round 1 CotF
Force Void If this character is defeated, each enemy character with a Force rating loses 2 Force points 1 UND
Illusion Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11 1 LotF
Jedi Battle Control Force 2, replaces attacks: Choose up to 2 Large or smaller target allies. Move targets up to 6 squares. 1 RTP
Jedi Mind Trick Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11 1 CotF
Knight Speed Force 1: This character can move 4 extra squares on its turn as part of its move 1 UH
Leaping Assault Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn. 1 TOR
Lightning Assault Force 1, usable on his turn: each enemy he moves adjacent to takes 10 damage once this turn 1 RTP
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 5 JA
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 2 CS
Lightsaber Flurry Force 1, replaces attacks: Make 4 attacks at -10 Damage 1 Ven
Lightsaber Protection 2 Force 2: This turn, when this character would take over 10 damage, reduce the damage to 10. The reduced damage cannot be prevented or redirected. 1 UF
Lightsaber Riposte Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker 1 CS
Lightsaber Throw 2 Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target. 1 KotOR
Master of the Force 2 May spend Force points up to 2 times in a single turn 3 CotF
Master Speed Force 1: This character can move 6 extra squares on its turn as part of its move 1 CS
Overwhelming Force 2 Force 2: This character's attacks can't be prevented or redirected this turn, and special abilities that trigger as a result of being hit by an attack are suppressed. Ignore bonuses to Defense when determining whether the attack hit. 1 Epic
Surprise Attack Force 2: Once per round, after initiative is determined, this character can make an immediate attack 1 SnV
Surprise Move Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates 1 CS
Transfer Essence Force 1, usable only on this character's turn: Choose 1 living ally. Remove that ally from play and place this character in that ally's space; that ally is defeated. 1 CotF
Showing 1 - 37 of 37 Force Powers


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