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+1 on the GTL. |
# | * | Name | Rarity | Cost | HitPoints | Defense | Atk | Dmg | Special Abilities | Force Powers | CE | Rating |
---|---|---|---|---|---|---|---|---|---|---|---|---|
CotG 1 | Arca Jeth, Jedi Master | R | 35 | 100 | 19 | 13 | 20 | Unique, Melee Attack, Double Attack, Lightsaber Wielder, Parry | Force 2, Force Renewal 2, Force Farsight, Mechu Macture 5, Sever Force | 7.00 (10) | ||
CotG 2 | Covenant Protector | UC | 31 | 110 | 18 | 13 | 20 | Covenant, Melee Attack, Twin Attack, Advantageous Cover, Synergy +2 (+2 Att/+2 Def, Covenant) | Force 4, Force Push 2, Lightsaber Deflect | 8.78 (9) | ||
CotG 3 | Lucien Draay, Jedi Master | VR | 57 | 130 | 21 | 15 | 20 | Unique, Covenant, Speed 8, Melee Attack, Triple Attack, Shii-Cho Style | Force 2, Force Renewal 1, Master of the Force 2, Dispassionate Killer, Force Push 3, Lightsaber Defense, Lightsaber Riposte | 9.14 (7) | ||
CotG 4 | Old Republic Rocket Jumper | C | 17 | 50 | 16 | 8 | 20 | Double Attack, Ambush, Bravado +10, Flight, Recon | 8.00 (6) | |||
CotG 5 | Ulic Qel-Droma, Jedi Knight | VR | 34 | 120 | 22 | 11 | 20 | Unique, Melee Attack, Double Attack, Djem So Style, Force-Attuned Reflexes, Synergy +2 (+2 Att/+2 Def, Cay Qel-Droma) | Force 4, Lightsaber Assault, Lightsaber Deflect, Lightsaber Precision | 8.31 (13) | ||
CotG 6 | Darth Sion, Lord of Pain | VR | 53 | 110 | 16 | 11 | 20 | Unique, Melee Attack, Double Attack, Ambush, Long Shot 10, Self-Reliant | Force 7, Eternal Hatred, Lightsaber Riposte | 7.62 (13) | ||
CotG 7 | Tetan Shock Trooper | C | 14 | 30 | 16 | 6 | 20 | Double Attack, Brainwashed, Mighty Swing | 4.78 (9) | |||
CotG 8 | Vestara Khai | R | 22 | 70 | 18 | 9 | 20 | Unique, Lost Tribe, Melee Attack, Twin Attack, Affinity (with Ben Skywalker), Cunning Attack, Shikkar, Vicious Attack | Force 3, Force Push 3, Lightsaber Deflect | 8.63 (8) | ||
CotG 9 | Aayla Secura, Jedi Knight | R | 29 | 110 | 19 | 10 | 20 | Unique, Melee Attack, Twin Attack, Ataru Style, Stealth, Synergy +2 (+2 Att/+2 Def, Quinlan Vos), Twi'lek | Force 2, Force Renewal 1, Brutal Strike, Force Pull 2, Lightsaber Sweep | 8.50 (14) | ||
CotG 10 | ARC Trooper Captain Fordo | R | 27 | 70 | 19 | 12 | 20 | Unique, Order 66, Twin Attack, Disciplined Leader, Grenades 20, Hand Signals, Recon, Synergy +4 (ARC Troopers, +4 Att/+4 Def) | 8.61 (18) | |||
CotG 11 | ARC Trooper Scout | UC | 14 | 40 | 14 | 5 | 20 | Order 66, Cloaked, Pathfinder, Stable Footing, Targeting | 8.55 (11) | |||
CotG 12 | Cin Drallig, Jedi Battlemaster | VR | 48 | 120 | 21 | 15 | 20 | Unique, Melee Attack, Double Attack, Greater Mobile Attack, Lightsaber Duelist, Lightsaber Trainer, Parry, Soresu Style | Force 2, Force Renewal 1, Brutal Strike, Lightsaber Precision 2, Lightsaber Riposte | 8.59 (17) | ||
CotG 13 | Clone Trooper with Flamethrower | UC | 11 | 20 | 14 | 0 | 10 | Order 66, Burning Attacks, Flamethrower 20 | 8.07 (14) | |||
CotG 14 | Quinlan Vos, Double Agent | VR | 39 | 110 | 21 | 12 | 20 | Unique, Melee Attack, Double Attack, Affinity (Separatists), Assassin, Ataru Style Mastery, Con Artist, Internal Strife, It's a Trap!, Vaapad-Style Fighting | Force 2, Force Renewal 1, Force Cloak, Force Grip 1, Force Lightning 1 | 8.71 (17) | ||
CotG 15 | Alto Stratus | R | 34 | 90 | 18 | 12 | 20 | Unique, Melee Attack, Double Attack, Ambush, Independent, Independent Outfit, Jedi Hatred +20, Never Tell Me the Odds, Parry, Stable Footing | 7.56 (9) | |||
CotG 16 | Asajj Ventress, Nightsister | VR | 35 | 110 | 18 | 8 | 20 | Unique, Melee Attack, Twin Attack, Assassin, Bounty Hunter +2, Niman Style, Parry, Stable Footing | Force 4, Force Cloak, Force Grip 1, Master Speed | 8.50 (14) | ||
CotG 17 | Darth Sidious, Supreme Chancellor | R | 69 | 140 | 19 | 16 | 20 | Unique, Melee Attack, Quadruple Attack, Ambush, Cleave, Lightsaber Duelist, The Phantom Menace | Force 3, Force Renewal 1, Master of the Force 2, Force Lightning 4, Leaping Assault, Sith Rage | 8.43 (23) | ||
CotG 18 | IG-110 Lightsaber Droid | UC | 27 | 80 | 18 | 11 | 20 | Droid, Melee Attack, Double Attack, Cloaked, Lightsaber Duelist, Quick Reactions, Self-Destruct 30 | 8.00 (10) | |||
CotG 19 | Neimoidian Trooper | C | 12 | 30 | 14 | 7 | 10 | Accurate Shot, Careful Shot +4, Deadeye | 4.14 (7) | |||
CotG 20 | Techno Union Combat Engineer | C | 13 | 30 | 14 | 2 | 10 | Mutant/Cyborg Experimentation | 8.18 (11) | |||
CotG 21 | Umbaran Soldier | UC | 15 | 40 | 16 | 7 | 20 | Armored Spacesuit, Cloaked, Quick Reflexes | 5.86 (7) | |||
CotG 22 | Biggs Darklighter, Rebel Pilot | R | 27 | 80 | 17 | 10 | 20 | Unique, Pilot, Double Attack, Greater Mobile Attack, Red Squadron Ace, Bravado +10, Camaraderie (Luke > Pilot), Evade, Squad Assault | 9.14 (7) | |||
CotG 23 | Bothan Spymaster | C | 11 | 30 | 15 | 5 | 10 | Cloaked, EMP Grenades, Grenades 10, Traps | 7.13 (8) | |||
CotG 24 | Luke Skywalker, Hero of Endor | VR | 44 | 110 | 21 | 14 | 20 | Unique, Hero of Endor, Melee Attack, Double Attack, Twin Attack, Djem So Style, Versatility (Luke) | Force 3, Force Renewal 1, Knight Speed, Lightsaber Assault, Lightsaber Defense, Overwhelming Force | 8.07 (15) | ||
CotG 25 | Major Bren Derlin | R | 18 | 60 | 17 | 7 | 20 | Unique, Advantageous Cover, Stable Footing, Survival Expert | 6.11 (9) | |||
CotG 26 | SpecForce Wilderness Fighter | C | 15 | 50 | 17 | 8 | 20 | Advantageous Cover, Mobile Attack, Stable Footing, Survival Expert | 7.38 (8) | |||
CotG 27 | Admiral Daala | R | 27 | 60 | 14 | 6 | 10 | Unique, Prideful (Imperial) | 7.44 (16) | |||
CotG 28 | Admiral Motti | R | 11 | 50 | 16 | 6 | 10 | Unique, Doctrine of Fear, Jedi Hatred +10 | 5.33 (6) | |||
CotG 29 | Captain Needa | R | 11 | 40 | 14 | 4 | 10 | Unique | 8.00 (6) | |||
CotG 30 | Darth Vader, Dark Lord of the Sith | VR | 72 | 140 | 23 | 16 | 20 | Unique, Melee Attack, Triple Attack, Dark Armor, Djem So Style, No Disintegrations | Force 3, Force Renewal 1, Master of the Force 2, Lightsaber Reflect (all damage), Lightsaber Throw 2, Overwhelming Force 2, Sith Grip 3, Sith Rage 2 | 8.56 (25) | ||
CotG 31 | Snowtrooper Officer | UC | 12 | 30 | 18 | 7 | 20 | Rapport (Snowtrooper/Elite Snowtrooper, -2) | 8.70 (10) | |||
CotG 32 | Spacetrooper | UC | 29 | 70 | 16 | 8 | 40 | Armored Spacesuit, Flight, Heavy Weapon, Missiles 30, Penetration 20, Rapport (-2, GA Thrawn), Shields 2, Stable Platform | 8.75 (8) | |||
CotG 33 | Veteran Snowtrooper | C | 11 | 30 | 18 | 5 | 20 | Squad Cover, Stable Footing | 8.29 (7) | |||
CotG 34 | Ysanne Isard | VR | 26 | 70 | 17 | 8 | 20 | Unique, Double Attack, Betrayal, It's a Trap!, Merciless 10, Stealth, Torture 2 | 8.14 (7) | |||
CotG 35 | Chewbacca, Galactic Hero | R | 32 | 120 | 17 | 12 | 20 | Unique, Wookiee, Pilot, Double Attack, Bodyguard, Camaraderie (Han Solo > Pilot), Noble Sacrifice (Unique NR ally), Protective +20 (Leia/Solo), Repair 20 | 8.08 (12) | |||
CotG 36 | Galactic Alliance Special Forces Trooper | C | 19 | 50 | 17 | 9 | 20 | Double Attack, Intuition, Stable Footing, Stealth | 7.29 (7) | |||
CotG 37 | Jedi Master K'Kruhk | VR | 34 | 130 | 20 | 13 | 30 | Unique, Melee Attack, Double Attack, Avoid Defeat, Intuition | Force 2, Force Renewal 1, Force Heal 30, Force Sense, Leaping Assault, Lightsaber Block | 8.00 (15) | ||
CotG 38 | Jedi Trainee | C | 18 | 50 | 16 | 6 | 20 | Melee Attack, Padawan, Trainee | Force 2, Lightsaber Defense, Lightsaber Flurry | 8.00 (7) | ||
CotG 39 | Kyp Durron, Jedi Master | VR | 48 | 110 | 20 | 12 | 20 | Unique, Pilot, Melee Attack, Double Attack, Twin Attack, Bravado +10, Force-Attuned Reflexes | Force 5, Brutal Strike, Force Push 3, Lightsaber Throw 2 | 8.07 (14) | ||
CotG 40 | Zekk | R | 31 | 90 | 18 | 9 | 20 | Unique, Pilot, Melee Attack, Twin Attack, Stealth, Synergy +2 (+2 Att/+2 Def, Jaina) | Force 4, Dark Temptation, Force Leap, Force Pull 2, Lightsaber Sweep | 8.00 (8) | ||
CotG 41 | Bespin Guard Captain | UC | 13 | 40 | 14 | 6 | 10 | Bespin Guard, Advantageous Cover, Camaraderie (RS Lando > Opportunist), Opportunist, Rapport (-1, Lando Calrissian) | 7.33 (6) | |||
CotG 42 | Bespin Security Guard | C | 7 | 10 | 15 | 5 | 10 | Bespin Guard, Advantageous Attack, Advantageous Cover, Rapport (-1, Lando Calrissian) | 5.86 (7) | |||
CotG 43 | Chiss Captain | UC | 16 | 50 | 16 | 7 | 10 | Double Attack, Backlash, Deceptive, Recon | 8.57 (14) | |||
CotG 44 | Czerka Shield Technician | C | 13 | 30 | 13 | 0 | 10 | Adaptive Shields, Advanced Destabilize Shields, Shields 2 | 8.00 (10) | |||
CotG 45 | Sugi | R | 33 | 70 | 17 | 9 | 20 | Unique, Twin Attack, Mobile Attack, Accurate Shot, Bounty Hunter +4, Critical Wound | 8.44 (9) | |||
CotG 46 | Talon Karrde, Information Broker | VR | 32 | 80 | 17 | 11 | 20 | Unique, Disruptive, Mobile Attack, My Pets from Myrkr | 8.91 (22) | |||
CotG 47 | Todo 360 | R | 13 | 40 | 15 | 0 | 0 | Unique, Droid, Distraction, Flight, Override, Rapport (-1, Cad Bane), Self-Destruct Sequence 20 | 8.50 (12) | |||
CotG 48 | Trandoshan Hunt Master | UC | 25 | 70 | 16 | 8 | 20 | Ambush, Bounty Hunter +2, Double Claw Attack, Regeneration 10, Rend +10 | 7.63 (8) | |||
CotG 49 | Zabrak Enforcer | C | 14 | 30 | 13 | 0 | 0 | EMP Grenades, Flamethrower 10, Grenade Launcher, Grenades 10, Overload | 6.57 (7) | |||
CotG 50 | Zygerrian Slaver | C | 8 | 30 | 16 | 6 | 10 | Melee Attack, Lightwhip, Swarm +2 (+2 Att, Zyg. Slavers) | 7.17 (12) | |||
CotG 51 | Elite Supercommando | C | 25 | 70 | 17 | 10 | 20 | Assassin, Beskar'gam, Sniper, Synergy +2 (+2 Att/+2 Def, Unique Mando commander), Twin Attack | 7.71 (7) | |||
CotG 52 | Mandalore the Resurrector | VR | 38 | 110 | 19 | 13 | 20 | Unique, Double Attack, Greater Mobile Attack, Accurate Shot, Advantageous Attack, Beskar'gam | 9.00 (7) | |||
CotG 53 | Mandalorian Sergeant | UC | 14 | 50 | 18 | 7 | 20 | Fall in Line, Synergy +4 (+4 Att, allied trooper) | 8.29 (7) | |||
CotG 54 | Mirta Gev | VR | 27 | 60 | 18 | 8 | 10 | Unique, Twin Attack, Mobile Attack, Bounty Hunter +2, Camaraderie (Boba > Mandalorian), Cunning Attack +20, Evade, Medical Scan, Synergy +2 (Boba, +2 Att/+2 Def) | 8.50 (10) | |||
CotG 55 | Shae Vizla | R | 32 | 70 | 18 | 12 | 20 | Unique, Flight, Mobile Attack, Affinity (Sith), Bounty Hunter +4, Flamethrower 20, Jedi Hatred +10, Missiles 20, Overload, Stealth | 8.86 (14) | |||
CotG 56 | Commander Tsalok | VR | 35 | 120 | 18 | 11 | 20 | Unique, Melee Attack, Melee Reach 2, Double Attack, Force Immunity, Indiscriminate, Overwhelming Power, Rend +10, Torture 1, Vonduun Crab Armor 6 | 8.22 (9) | |||
CotG 57 | Nom Anor, Executor | VR | 30 | 80 | 17 | 10 | 10 | Unique, Melee Attack, Battle Ready (Vong), Coomb Spore, Disruptive, Force Immunity, Stealth | 8.38 (13) | |||
CotG 58 | Peace Brigade Soldier | C | 17 | 50 | 18 | 10 | 20 | Double Attack, Backlash, Opportunist, Outsider, Stealth, Yuuzhan Vong Collaborator | 7.36 (11) | |||
CotG 59 | Praetorite Vong Scout | C | 9 | 10 | 11 | 1 | 10 | Melee Attack, Cloaked, Force Immunity, Forward Positioning, Pathfinder, Recon, Stable Footing | 8.27 (11) | |||
CotG 60 | Warrior Caste Subcommander | UC | 23 | 50 | 15 | 6 | 10 | Melee Attack, Double Attack, Blast Bug, Force Immunity, Razorbug, Vonduun Crab Armor 6 | 8.47 (17) |
Name | Text | Chars | Set |
---|---|---|---|
Accurate Shot | Can attack an enemy with cover even if it's not the nearest enemy | 3 | RS |
Adaptive Shields | Enemies without Melee Attack lose Twin Attack while attacking this character or an adjacent ally | 1 | CotG |
Advanced Destabilize Shields | Suppresses Shields abilities of enemies within 6 squares | 1 | CotG |
Advantageous Attack | +10 Damage against an enemy who has not activated this round | 2 | CS |
Advantageous Cover | +8 Defense from cover instead of +4 | 5 | RS |
Affinity | May be in a Sith squad | 1 | RaR |
Affinity | May be in a Separatist squad | 1 | CotG |
Affinity | May be in a squad with a character named Ben Skywalker regardless of faction | 1 | CotG |
Ambush | This character can move and then make all its attacks against 1 enemy who has not activated this round | 5 | UH |
Armored Spacesuit | Immune to critical hits | 2 | MotF |
Assassin | +4 Attack and +10 Damage against living enemies | 3 | RaR |
Ataru Style | +4 Attack if exactly 1 enemy is within 6 squares | 1 | KotOR |
Ataru Style Mastery | +4 Attack and Twin Attack if exactly 1 enemy is within 6 squares | 1 | JA |
Avoid Defeat | Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated | 1 | UH |
Backlash | This character can move and then make all of its attacks against 1 enemy who has already activated this round | 2 | RaR |
Battle Ready | After setup, Yuuzhan Vong characters in your squad (including this character) may move up to double speed immediately before the first activation. | 1 | CotG |
Beskar'gam | When this character takes damage, it reduces the damage dealt by 10 with a save of 11 | 2 | DotF |
Bespin Guard | Counts as a character named Bespin Guard | 2 | CotG |
Betrayal | On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish | 1 | RotS |
Blast Bug | Replaces Attacks, range 6: deal 10 damage to target enemy; this damage cannot be prevented | 1 | CotG |
Bodyguard | If an adjacent ally would take damage from an attack, this character can take the damage instead | 1 | RS |
Bounty Hunter +2 | +2 Attack against Unique enemies | 3 | BH |
Bounty Hunter +4 | +4 Attack against Unique enemies | 2 | RS |
Brainwashed | If this character cannot make an attack from its starting space, it must end its move adjacent to an enemy if it can | 1 | CotG |
Bravado +10 | +4 Attack and +10 Damage against an adjacent enemy with a higher point cost | 3 | DotF |
Burning Attacks | Characters (including this character) damaged by this character are considered to be burning. Each time a burning character activates, it must attempt a save of 11. On a failure, that character takes 10 damage. On a success, that character is no longer burning. | 1 | GH |
Camaraderie | An ally named Lando Calrissian gains Opportunist | 1 | CotG |
Camaraderie | An ally whose name contains Boba Fett gains Mandalorian | 1 | CotG |
Camaraderie | An ally whose name contains Han Solo gains Pilot | 1 | CotG |
Camaraderie | An ally whose name contains Luke Skywalker gains Pilot | 1 | CotG |
Careful Shot +4 | On this character's turn, if it doesn't move, it gets +4 Attack | 1 | RS |
Cleave | Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy | 1 | RS |
Cloaked | If this character has cover, it cannot be targeted by nonadjacent enemies | 5 | KotOR |
Con Artist | During setup, after seeing your opponent's squad, you may choose one enemy commander effect. This character is now subject to that commander effect regardless of restrictions. This effect lasts until the chosen commander is defeated. | 1 | GH |
Coomb Spore | Replaces attacks, range 6: Target enemy gets -1 Attack and -1 Defense for the rest of the skirmish and is infected. Each time an infected character activates, it must attempt a save 11. On a failure, that character gets -1 Attack and -1 Defense for the rest of the skirmish. On a success, that character is no longer infected. (This effect is cumulative.) | 1 | CotG |
Covenant | 2 | Ven | |
Critical Wound | An enemy hit by a critical hit from this character is considered activated this round | 1 | Epic2 |
Cunning Attack | +4 Attack and +10 Damage against an enemy who has not activated this round | 1 | RS |
Cunning Attack +20 | +4 Attack and +20 Damage against an enemy who has not activated this round | 1 | LotF |
Dark Armor | Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability. | 1 | UH |
Deadeye | On this character's turn, if it doesn't move, it gets +10 Damage | 1 | CS |
Deceptive | +10 Damage against an enemy who has activated this round | 1 | TFU |
Disciplined Leader | This character's commander effect cannot be suppressed | 1 | Ven |
Disruptive | Suppresses enemy commander effects within 6 squares | 2 | BH |
Distraction | Suppresses adjacent enemy commander effects | 1 | DotF |
Djem So Style | Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. | 3 | KotOR |
Doctrine of Fear | Enemy characters within 6 squares get -4 Attack | 1 | AE |
Double Attack | On its turn, this character can make 1 extra attack instead of moving | 21 | RS |
Double Claw Attack | On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies | 1 | RS |
Droid | Immune to critical hits; not subject to commander effects | 2 | RS |
EMP Grenades | A nonliving character that is subject to this character's Grenades ability is considered activated this round; save 11. Huge and larger characters ignore this effect. | 2 | CW |
Evade | When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 | 2 | CS |
Fall in Line | Non-Unique living followers in your squad with a printed cost of 10 or less gain Trooper for the rest of the skirmish | 1 | CotG |
Flamethrower 10 | Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target | 1 | RotS |
Flamethrower 20 | Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target | 2 | CotF |
Flight | Ignores difficult terrain, enemy characters, low objects, and pits when moving | 4 | RS |
Force Immunity | Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities | 4 | UH |
Force-Attuned Reflexes | This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving | 2 | Ven |
Forward Positioning | Set up anywhere on your half of the battle map | 1 | GH |
Greater Mobile Attack | Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. | 3 | LotF |
Grenade Launcher | Grenades special abilities on this character have range 12 | 1 | GH |
Grenades 10 | Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11 | 2 | RS |
Grenades 20 | Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11 | 1 | UH |
Hand Signals | Allies with Order 66 are not affected by enemy abilities that suppress commander effects while they have line of sight to this character | 1 | CotG |
Heavy Weapon | Can't attack and move in the same turn | 1 | RS |
Hero of Endor | 1 | KEN | |
Independent | Your squad may not contain more than one other Separatist commander | 1 | CotG |
Independent Outfit | Also counts as a Fringe character for the purpose of commander effects | 1 | DT |
Indiscriminate | When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected. | 1 | DotF |
Internal Strife | On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish | 1 | JA |
Intuition | Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates | 2 | BH |
It's a Trap! | Enemies with Stealth within 6 squares lose Stealth | 2 | UH |
Jedi Hatred +10 | +10 Damage against enemies with Force ratings | 2 | SnV |
Jedi Hatred +20 | +20 Damage against enemies with Force ratings | 1 | CotG |
Lightsaber Duelist | +4 Defense when attacked by an adjacent enemy with a Force rating | 3 | CS |
Lightsaber Trainer | At the start of the skirmish, after setup, choose an ally with a Force rating and a lightsaber who costs less than this character. Also choose Shii-Cho Style, Makashi Style, Soresu Style, Ataru Style, Djem So Style, or Niman Style. For the rest of the skirmish, the chosen ally gains the chosen special ability. | 1 | CotG |
Lightsaber Wielder | Counts as having a lightsaber | 1 | CotG |
Lightwhip | This character counts as having a lightsaber. This character's attacks and damage from its attacks cannot be prevented. | 1 | Ven |
Long Shot 10 | +4 Attack and +10 Damage when this character is at half Hit Points or less | 1 | MotF |
Lost Tribe | 1 | CotG | |
Medical Scan | Usable once per round on this character’s turn; range 12; remove 10 damage from a living ally | 1 | TOR |
Melee Attack | Can attack only adjacent enemies | 24 | RS |
Melee Reach 2 | When attacking, this character treats enemies up to 2 squares away as adjacent | 1 | UH |
Merciless 10 | +10 Damage against enemies at half Hit Points or less | 1 | Ven |
Mighty Swing | On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies | 1 | RS |
Missiles 20 | Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11 | 1 | UH |
Missiles 30 | Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11 | 1 | AE |
Mobile Attack | Can move both before and after attacking | 5 | RS |
Mutant/Cyborg Experimentation | Non-Unique living allies with a printed cost of 15 or less gain Cyborg and Slave | 1 | CotG |
My Pets from Myrkr | While your squad contains only Fringe characters or characters with Independent Outfit, this character has Ysalamiri | 1 | CotG |
Never Tell Me the Odds | Suppresses enemy special abilities that modify initiative | 1 | AE |
Niman Style | +2 Attack and +2 Defense while this character has more than half Hit Points remaining | 1 | GaW |
No Disintegrations | Damage dealt by critical hits cannot be increased. Commander effects and special abilities that trigger based on a critical hit or the attack number rolled are suppressed. | 1 | Epic |
Noble Sacrifice | When this character is defeated, 1 Unique New Republic Ally may make an immediate attack | 1 | CotG |
Opportunist | +4 Attack and +10 Damage against an enemy who has activated this round | 2 | UH |
Order 66 | 3 | CS | |
Outsider | Counts as Yuuzhan Vong only for purposes of squad building | 1 | CotG |
Overload | Can use 2 abilities that replace attacks instead of 1 on its turn | 2 | CotG |
Override | At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated | 1 | RS |
Overwhelming Power | Damage from this character's attacks cannot be prevented or redirected | 1 | RaR |
Padawan | This character can spend a Unique ally's Force points as though they were its own. It still cannot spend Force points more than once per turn and cannot combine the ally's Force points with its own. | 1 | SnV |
Parry | When hit by a melee attack, this character takes no damage with a save of 11 | 4 | BH |
Pathfinder | Allies are not slowed by difficult terrain within 6 squares of this character | 2 | IE |
Penetration 20 | Enemies' Damage Reduction is reduced by 20 against this character's attacks | 1 | BH |
Pilot | 4 | AE | |
Prideful | While this character has a higher printed cost than any other character in your squad, Imperial allies with a Damage value greater than 0 get +4 Attack and +10 Damage until this character is defeated | 1 | CotG |
Protective +20 | +20 Damage while a wounded ally whose name contains Leia or Solo is within 6 squares | 1 | RaR |
Quadruple Attack | On its turn, this character can make 3 extra attacks instead of moving | 1 | RotS |
Quick Reactions | +6 Attack when making attacks of opportunity | 1 | CS |
Quick Reflexes | +6 Defense when attacked on attacks of opportunity | 1 | SnV |
Rapport | Characters named Snowtrooper or Elite Snowtrooper cost 1 less when in the same squad as this character | 1 | CotG |
Rapport | Costs 1 less when in the same squad as a character named Lando Calrissian | 2 | CotG |
Rapport | Costs 1 less when in the same squad as a character whose name contains Cad Bane | 1 | CotG |
Rapport | Costs 2 less when in the same squad as a character named Grand Admiral Thrawn | 1 | CotG |
Razorbug | Replaces attacks: sight; 10 damage; save 11 | 1 | UH |
Recon | Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy | 4 | RS |
Red Squadron Ace | Counts as a character named Red Squadron Ace | 1 | CotG |
Regeneration 10 | If this character doesn't move on its turn, remove 10 damage from it at the end of that turn | 1 | CS |
Rend +10 | If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage | 2 | RS |
Repair 20 | Replaces attacks: touch; remove 20 damage from 1 Droid character | 1 | RotS |
Self-Destruct 30 | When this character is defeated, each adjacent character takes 30 damage | 1 | CotG |
Self-Destruct Sequence 20 | Replaces attacks: 20 damage to each adjacent character, then remove this character from play | 1 | CotG |
Self-Reliant | This character cannot gain Force Points or spend Force points from another character | 1 | CotG |
Shields 2 | When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10 | 2 | CS |
Shii-Cho Style | +4 Attack and +4 Defense when 3 or more enemies are within 6 squares | 1 | GaW |
Shikkar | Replaces turn, usable once per skirmish: touch; deal 10 damage to a living enemy. For the rest of the skirmish, each time that enemy activates it takes 10 damage; this damage cannot be prevented. | 1 | CotG |
Sniper | Other characters do not provide cover against this character's attack | 1 | CS |
Soresu Style | When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 | 1 | CCI |
Speed 8 | Can move up to 8 squares and attack, or 16 squares without attacking | 1 | RotS |
Squad Assault | +4 Attack while 3 allies with the same name as this character are within 6 squares | 1 | KotOR |
Squad Cover | +4 Defense while 3 allies with the same name as this character are within 6 squares | 1 | IE |
Stable Footing | Not slowed by difficult terrain or low objects | 8 | LotF |
Stable Platform | After making an attack on its turn, this character may immediately use a special ability that replaces attacks | 1 | CotG |
Stealth | If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets | 7 | RS |
Survival Expert | +4 to this character’s save rolls | 2 | CotG |
Swarm +2 | +2 Attack against a target for each allied Zygerrian Slaver adjacent to that target | 1 | CotG |
Synergy +2 | +2 Attack and +2 Defense while a Covenant ally is within 6 squares | 1 | CotG |
Synergy +2 | +2 Attack and +2 Defense while a Unique Mandalorian commander is within 6 squares | 1 | CotG |
Synergy +2 | +2 Attack and +2 Defense while an ally named Cay Qel-Droma is within 6 squares | 1 | CotG |
Synergy +2 | +2 Attack and +2 Defense while an ally whose name contains Jaina is within 6 squares | 1 | CotG |
Synergy +2 | +2 Attack and +2 Defense while an ally whose name contains Quinlan Vos is within 6 squares | 1 | CotG |
Synergy +2 | An ally whose name contains Boba Fett gets +2 Attack and +2 Defense while within 6 squares of this character | 1 | CotG |
Synergy +4 | +4 Attack while an allied trooper is within 6 squares | 1 | CotG |
Synergy +4 | Allies whose names contain ARC Trooper get +4 Attack and +4 Defense while within 6 squares of this character | 1 | CotG |
Targeting | Until the end of the round, target enemy has -4 Defense | 1 | JA |
The Phantom Menace | This character does not count as a legal target for enemies farther than 6 squares away | 1 | Epic |
Torture 1 | When an adjacent living enemy takes damage from an attack by this character, it gets -1 Attack and -1 Defense for the rest of the skirmish. (This ability stacks) | 1 | Ven |
Torture 2 | When an adjacent living enemy takes damage from an attack by this character, it gets -2 Attack and -2 Defense for the rest of the skirmish. (this ability stacks) | 1 | Ven |
Trainee | While adjacent to an ally with Melee Attack and a Force rating, this character uses the printed Attack and Defense ratings of itself or that ally, whichever are higher | 1 | CotG |
Traps | Enemy characters within 6 squares get -4 Defense | 1 | AE |
Triple Attack | On its turn, this character can make 2 extra attacks instead of moving | 2 | RS |
Twi'lek | 1 | OtOR | |
Twin Attack | Whenever this character attacks, it makes 1 extra attack against the same target | 11 | BH |
Unique | 32 | RS | |
Vaapad-Style Fighting | Scores a critical hit on an attack roll of natural 18, 19, or 20 | 1 | CS |
Versatility | At the start of the skirmish, after set-up, you may replace this character with another character of an equal or lesser cost who counts as Luke Skywalker. The chosen replacement gains one of this character's other special abilities. If the replacement's cost is at least 5 less than this character's cost, he also gains this character's commander effect. | 1 | CotG |
Vicious Attack | Triple damage instead of double on a critical hit | 1 | CS |
Vonduun Crab Armor 6 | When this character takes damage, it can reduce the damage dealt by 10 with a save of 6 | 2 | UH |
Wookiee | 1 | RS | |
Yuuzhan Vong Collaborator | Yuuzhan Vong get +1 Attack for each character with Yuuzhan Vong Collaborator within 4 squares of their target | 1 | JA |
Name | Text | Chars | Set |
---|---|---|---|
Brutal Strike | Force 1, usable only on this character's turn: This character's attacks cannot be prevented and enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn | 3 | SnV |
Dark Temptation | Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if the save fails, this character joins the opponent's squad until the end of the skirmish. | 1 | DT |
Dispassionate Killer | Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11. If the save fails, this character is immediately defeated. | 1 | DT |
Eternal Hatred | Force 2: Whenever this character would be defeated, make a save of 6; on a success, this character is restored to full Hit Points instead of being defeated | 1 | KotOR |
Force 2 | 7 | RS | |
Force 3 | 4 | RS | |
Force 4 | 4 | RS | |
Force 5 | 1 | RS | |
Force 7 | 1 | CotG | |
Force Cloak | Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked | 2 | KotOR |
Force Farsight | Force 3, replaces attacks: Move up to 2 allies with a Force rating and Melee Attack within 6 squares up to 6 squares | 1 | CotG |
Force Grip 1 | Force 1, replaces attacks: sight; 10 damage | 2 | RS |
Force Heal 30 | Force 2, replaces attacks: touch; remove 30 damage from a living character | 1 | RotS |
Force Leap | Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity | 1 | RS |
Force Lightning 1 | Force 1, replaces attacks: range 6; 20 damage | 1 | LotF |
Force Lightning 4 | Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16 | 1 | TFU |
Force Pull 2 | Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy. | 2 | Ven |
Force Push 2 | Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller | 1 | TFU |
Force Push 3 | Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller | 3 | TFU |
Force Renewal 1 | This character gets 1 Force point each time it activates | 8 | RS |
Force Renewal 2 | This character gets 2 Force points each time it activates | 1 | CotF |
Force Sense | Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round | 1 | CotF |
Knight Speed | Force 1: This character can move 4 extra squares on its turn as part of its move | 1 | UH |
Leaping Assault | Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn. | 2 | TOR |
Lightsaber Assault | Force 1, replaces attacks: Make 2 attacks | 2 | RotS |
Lightsaber Block | Force 1: When hit by a melee attack, this character takes no damage with a save of 11 | 1 | CS |
Lightsaber Defense | Force 1: When hit by an attack, this character takes no damage with a save of 11 | 3 | JA |
Lightsaber Deflect | Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 | 3 | CS |
Lightsaber Flurry | Force 1, replaces attacks: Make 4 attacks at -10 Damage | 1 | Ven |
Lightsaber Precision | Force 1: This character gets +10 Damage on its next attack | 1 | CS |
Lightsaber Precision 2 | Force 2: +20 Damage on next attack | 1 | Epic |
Lightsaber Reflect | Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11 | 1 | IE |
Lightsaber Riposte | Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker | 3 | CS |
Lightsaber Sweep | Force 1, replaces attacks: Can attack each adjacent enemy once | 2 | RS |
Lightsaber Throw 2 | Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target. | 2 | KotOR |
Master of the Force 2 | May spend Force points up to 2 times in a single turn | 3 | CotF |
Master Speed | Force 1: This character can move 6 extra squares on its turn as part of its move | 1 | CS |
Mechu Macture 5 | Force 5, replaces attacks: All Droid characters within 6 squares take 30 damage and are considered activated this round; save 16 | 1 | CotG |
Overwhelming Force | Force 1: This character's attacks cannot be prevented or redirected this turn | 1 | BH |
Overwhelming Force 2 | Force 2: This character's attacks can't be prevented or redirected this turn, and special abilities that trigger as a result of being hit by an attack are suppressed. Ignore bonuses to Defense when determining whether the attack hit. | 1 | Epic |
Sever Force | Force 3: replaces turn; Target adjacent character cannot spend Force points for the rest of the skirmish | 1 | LotF |
Sith Grip 3 | Force 3, replaces attacks: sight; 30 damage to target and 1 adjacent character | 1 | Ven |
Sith Rage | Force 1: +10 Damage on all attacks this turn | 1 | CS |
Sith Rage 2 | Force 2: +20 Damage on all attacks this turn | 1 | BoT |