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Will make point five past light speed. |
# | * | Name | Rarity | Cost | HitPoints | Defense | Atk | Dmg | Special Abilities | Force Powers | CE | Rating |
---|---|---|---|---|---|---|---|---|---|---|---|---|
SHA 1 | Arfan Ramos | VR | 30 | 100 | 21 | 12 | 20 | Unique, Green Jedi, Melee Attack, Triple Attack, Stealth | Force 1, Force Renewal 1, Master of the Force 2, Lightsaber Assault, Lightsaber Defense | 8.20 (10) | ||
SHA 2 | Green Jedi | UC | 26 | 90 | 18 | 11 | 20 | Melee Attack, Affinity (with Corran Horn), Difficult Target, Stealth, Twin Attack, Green Jedi | Force 3, Lightsaber Defense | 8.20 (10) | ||
SHA 3 | Shoaneb Culu, Jedi Knight | VR | 28 | 90 | 18 | 11 | 20 | Unique, Pilot, Melee Attack, Twin Attack, Crowd Fighting, Lightsaber Duelist, Rapport (Vodo Siosk-Baas, -5) | Force 3, Force Renewal 1, Force Sense, Lightsaber Deflect, Lightsaber Riposte | 8.29 (7) | ||
SHA 4 | Togruta Covenant Seer | C | 9 | 40 | 16 | 5 | 20 | Melee Attack, Covenant Watch Circle, Gregarious | Force 2, Jedi Mind Trick (1), Lightsaber Deflect | 8.00 (8) | ||
SHA 5 | Darth Nihl, Hand of Krayt | VR | 25 | 90 | 18 | 10 | 20 | Unique, Melee Attack, Melee Reach 2, Twin Attack, Ambush, Hand of Darth Krayt, Jedi Hunter, Lightsaber Duelist | Force 3, Force Grip 1, Force Leap, Lightsaber Block | 9.10 (10) | ||
SHA 6 | Dread Master | UC | 34 | 110 | 18 | 11 | 20 | Melee Attack, Double Attack, Phobis Device, Rapport (-5, Dread Master) | Force 4, Battle Meditation, Force Heal 20, Lightsaber Assault, Sith Rage | 7.78 (9) | ||
SHA 7 | Exar Kun, Dark Jedi | VR | 69 | 160 | 22 | 15 | 20 | Unique, Melee Attack, Double Attack, Twin Attack, Jedi Hatred +10, Niman Style | Force 2, Force Renewal 1, Master of the Force 2, Dark Force Spirit 2, Force Essence (Exar Kun, DFS), Force Leap, Lightsaber Assault, Lightsaber Defense | 8.10 (10) | ||
SHA 8 | Ommin, Sith Sorceror | R | 35 | 120 | 20 | 0 | 0 | Unique, Melee Attack, Bolt of Hatred, Damage Reduction 10, Emplacement, Presence of the Dark Side, Rapport (Dark Force Spirit, -1), Summon | Force 3, Force Renewal 2, Master of the Force 2, Force Lightning 3, Illusion, Sith Magic 3 | 8.58 (12) | ||
SHA 9 | Elite Republic Commando - Boss | VR | 26 | 70 | 17 | 10 | 20 | Unique, Order 66, Double Attack, Coordinated Movement (Republic Commando), Delta Formation Support, Mobile Attack, Rapport (Republic Commandos, -2), Relay Orders, Stealth | 8.21 (14) | |||
SHA 10 | Elite Republic Commando - Fixer | R | 25 | 60 | 17 | 10 | 20 | Unique, Order 66, Double Attack, Delta Synergy, Delta Medical Support, Kolto Pack 10, Override, Stealth | 8.14 (14) | |||
SHA 11 | Elite Republic Commando - Scorch | R | 25 | 60 | 17 | 10 | 20 | Unique, Order 66, Double Attack, Delta Shield Support, Proximity Mines 20, Shatter Beam, Shields 2, Stealth | 7.91 (11) | |||
SHA 12 | Elite Republic Commando - Sev | R | 25 | 60 | 17 | 10 | 20 | Unique, Order 66, Twin Attack, Accurate Shot, Deadeye, Delta Terrain Support, Sniper, Stable Footing, Stealth | 8.67 (9) | |||
SHA 13 | Mace Windu, Lightning Squad Leader | VR | 50 | 130 | 21 | 14 | 40 | Unique, Double Attack, Camaraderie (AT-RTs > Stable Footing), Charging Fire, Mobile Attack, Mounted Weapon, Rapport (AT-RTs, -10), Speed 8, Stable Footing, Synergy +4 (AT-RTs, +4 Att/+4 Def) | Force 5, Force Leap, Lightsaber Deflect | 6.00 (6) | ||
SHA 14 | Serra Keto | VR | 30 | 110 | 19 | 13 | 20 | Unique, Melee Attack, Double Attack, Acrobatic, Lightsaber Duelist, Prize Pupil, Synergy +2 (+2 Att/+2 Def, Cin Drallig) | Force 4, Lightsaber Riposte, Lightsaber Throw | 8.29 (14) | ||
SHA 15 | Admiral Trench | VR | 27 | 70 | 17 | 10 | 20 | Unique, Rival (Grievous), Ruthless, Ruthless Programming, Tactician +6 | 8.17 (12) | |||
SHA 16 | Commando Droid Officer | C | 22 | 70 | 17 | 9 | 20 | Droid, Twin Attack, Commando Droid Upgrade, Coordinated Movement (Commando Droids), Fire Control, Rapport (Commando Droid, -3), Stealth | 8.71 (17) | |||
SHA 17 | Grievous's Bodyguard Droid | UC | 22 | 70 | 19 | 8 | 20 | Droid, Melee Attack, Extra Attack, Grievous's Bodyguard, Lightsaber Resistance, Protective +10 (General Grievous), Synergy +4 (+4 Att, General Grievous) | 8.50 (8) | |||
SHA 18 | MagnaGuard Officer | UC | 27 | 90 | 19 | 10 | 20 | Droid, Melee Attack, Double Attack, Avoid Defeat, Electrostaff +10, Lightsaber Resistance, Parry, Rapport (Bodyguard Droid, -3) | 7.71 (7) | |||
SHA 19 | Chewie | R | 38 | 100 | 18 | 10 | 20 | Unique (named Chewbacca), Pilot, Wookiee, Double Attack, Greater Mobile Attack, Let The Wookiee Win, Momentum, Never Upset A Wookiee, Throw Enemy 2, Walking Carpet | 9.06 (16) | |||
SHA 20 | Dash Rendar, Rebel Informant | VR | 35 | 80 | 19 | 9 | 20 | Unique, Pilot, Double Attack, Avoid Defeat, Evade, Lookout, Luke's Bodyguard, Protective +10 (Luke), Stealth | 7.33 (6) | |||
SHA 21 | Rebel Scout on Tauntaun | UC | 16 | 50 | 14 | 6 | 20 | Advantageous Cover, It's a Trap!, Mobile Attack, Pathfinder, Recon, Speed 8 | 6.75 (8) | |||
SHA 22 | Snowspeeder Pilot | C | 10 | 30 | 15 | 8 | 10 | Pilot, Ground Pilot +2, Improved Gunner +10, Rapport (-1, w/Snowspeeder) | 4.50 (4) | |||
SHA 23 | Wedge Antilles, Rogue Three | R | 18 | 60 | 18 | 9 | 10 | Unique, Pilot, Ground Pilot +4, Gunner +20, Rapport (Rebel Snowspeeder, -8) | 7.50 (4) | |||
SHA 24 | Elite Reborn | UC | 25 | 70 | 17 | 11 | 20 | Melee Attack, Double Attack, Stealth, The Empire Reborn | Force 2, Force Push 2, Leaping Assault, Lightsaber Defense | 6.83 (6) | ||
SHA 25 | Stormtrooper Sniper | C | 22 | 40 | 16 | 9 | 20 | Accurate Shot, Double Attack, Sniper, Stealth | 8.00 (4) | |||
SHA 26 | Wrenga "Jix" Jixton | R | 29 | 90 | 19 | 9 | 20 | Unique, Double Attack, Counterstrike, Protective +10 (Vader), Quick Draw, Quick Reflexes, Vader's Decoy | 7.29 (7) | |||
SHA 27 | R2-D2, Galactic Hero | R | 10 | 30 | 17 | 8 | 0 | Unique, Droid, Distraction, Electric Shock +10, Override, Smoke Screen | 9.09 (11) | |||
SHA 28 | Shado Vao, Jedi Master | R | 35 | 120 | 22 | 13 | 20 | Unique, Melee Attack, Twin Attack, Agile, Rapport (Cade Skywalkers, -2), Twi'lek | Force 2, Force Renewal 1, Master of the Force 2, Force Sense, Jedi Mind Trick (1), Lightsaber Defense, Lightsaber Riposte | 9.11 (9) | ||
SHA 29 | Blizz | R | 20 | 60 | 18 | 9 | 10 | Unique, Jawa, Flamethrower 20, Ion Gun +20, Missiles 30, Mobile Attack, Repair 20, Shields 1 | 8.67 (12) | |||
SHA 30 | Boba Fett, Assassin for Hire | VR | 50 | 110 | 20 | 12 | 20 | Unique, Triple Attack, Greater Mobile Attack, Accurate Shot, Bait and Switch, Bounty Hunter +4, Evade, Flight, Quick Draw, Single-Shot Blaster, Wrist Cable | 8.55 (31) | |||
SHA 31 | Falleen Black Sun Bodyguard | C | 18 | 60 | 16 | 9 | 10 | Black Sun, Bodyguard, Pheromones, Protective +20 (Xizor, Alexi Garyn, Vigo), Rapport (-1, with Xizors) | 7.67 (6) | |||
SHA 32 | Guri, Black Sun Enforcer | R | 38 | 110 | 19 | 9 | 10 | Unique, Black Sun Vigo, Droid, Twin Attack, Assassin, Close-Quarters Fighting, Human Replica Droid, Protective +10 (Xizor), Sensors, Stealth, Xizor's Decoy | 8.25 (8) | |||
SHA 33 | Jawa Clan Leader | C | 17 | 40 | 16 | 7 | 20 | Accurate Shot, Black Market Engine Modifications, Clan Leader, Ion Gun +20, Opportunist, Scramble, Stealth | 6.00 (6) | |||
SHA 34 | Klatooinian Black Sun Thug | C | 6 | 10 | 16 | 3 | 10 | Black Sun, Satchel Charge, Stealth | 8.00 (8) | |||
SHA 35 | Mira of Nar Shaddaa | VR | 28 | 70 | 17 | 10 | 20 | Unique, Mandalorian, Twin Attack, Mobile Attack, Agile, Bounty Hunter +4, Explosives Expert, Grenades 20, Overload, Rigged Detonators, Satchel Charge | Force 3, Force Sense | 8.75 (12) | ||
SHA 36 | Togorian Black Sun Vigo | UC | 24 | 50 | 19 | 9 | 20 | Double Claw Attack, Greater Mobile Attack, Stealth | 7.00 (6) | |||
SHA 37 | Vilmarh "Villie" Grahrk | R | 25 | 80 | 16 | 12 | 20 | Unique, Pilot, Double Attack, Bravado +10, Loaded Chance Cube, Shifting Loyalties, Stealth, Survival Expert | 8.33 (12) | |||
SHA 38 | Xizor, Head of Black Sun | VR | 55 | 110 | 22 | 12 | 20 | Unique, Double Attack, Accurate Shot, Crime Lord, Pheromones, Rival (Vader), Teräs Käsi Style | 8.56 (9) | |||
SHA 39 | Neo-Crusader Elite Trooper | UC | 23 | 50 | 17 | 10 | 20 | Beskar'gam, Quadruple Attack, Single-Shot Blaster, Neo-Crusader | 8.88 (8) | |||
SHA 40 | Neo-Crusader Officer | C | 28 | 50 | 18 | 10 | 20 | Beskar'gam, Single-Shot Blaster, Triple Attack, Neo-Crusader | 8.88 (16) | |||
SHA 41 | Neo-Crusader Trooper | C | 10 | 30 | 16 | 6 | 10 | Beskar'gam, Single-Shot Blaster, Triple Attack, Neo-Crusader | 8.00 (5) | |||
SHA 42 | Domain Carr Scout | C | 8 | 20 | 14 | 6 | 10 | Melee Attack, Corrosive Acid, Force Immunity, Stealth, Synergy +2 (+2 Att, Yomin Carr), Thud Bug | 5.75 (4) | |||
SHA 43 | Domain Choka Warrior | C | 24 | 70 | 18 | 12 | 20 | Melee Attack, Double Attack, Advantageous Attack, Force Immunity, Synergy +4 (+4 Att, Nas Choka), Vonduun Crab Armor 6, Yuuzhan Vong Warrior | 8.00 (3) | |||
SHA 44 | Domain Lah Subaltern | UC | 17 | 50 | 17 | 7 | 10 | Melee Attack, Double Attack, Force Immunity, Rolling Cleave, Speed 8, Synergy +4 (+4 Att, Tsavong Lah), Vonduun Crab Armor 11 | 8.00 (6) | |||
SHA 45 | Domain Lah Warrior | C | 12 | 40 | 15 | 6 | 10 | Melee Attack, Twin Attack, Force Immunity, Speed 8, Synergy +4 (+4 Att, Tsavong Lah), Vonduun Crab Armor 11, Yuuzhan Vong Warrior | 8.29 (7) |
Name | Text | Chars | Set |
---|---|---|---|
Accurate Shot | Can attack an enemy with cover even if it's not the nearest enemy | 5 | RS |
Acrobatic | Ignores enemy characters when moving | 1 | SnV |
Advantageous Attack | +10 Damage against an enemy who has not activated this round | 1 | CS |
Advantageous Cover | +8 Defense from cover instead of +4 | 1 | RS |
Affinity | May be in a squad with a character whose name contains Corran Horn | 1 | SHA |
Agile | This character can move 2 extra squares at the end of its turn | 2 | SnV |
Ambush | This character can move and then make all its attacks against 1 enemy who has not activated this round | 1 | UH |
Assassin | +4 Attack and +10 Damage against living enemies | 1 | RaR |
Avoid Defeat | Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated | 2 | UH |
Bait and Switch | Once per round, when this character is targeted by a nonadjacent enemy, he may switch positions with a Medium Fringe ally within 6 squares with a save of 11. That ally becomes the target instead, and the enemy cannot be prevented from attacking it this turn. | 1 | SHA |
Beskar'gam | When this character takes damage, it reduces the damage dealt by 10 with a save of 11 | 3 | DotF |
Black Market Engine Modifications | Allied characters with Mounted Weapon within 6 squares gain Stable Footing | 1 | RaR |
Black Sun | If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10 | 2 | BH |
Black Sun Vigo | 1 | SnV | |
Bodyguard | If an adjacent ally would take damage from an attack, this character can take the damage instead | 1 | RS |
Bolt of Hatred | Replaces attacks: sight; 30 damage to target enemy and 1 character adjacent to the target; save 11 | 1 | SHA |
Bounty Hunter +4 | +4 Attack against Unique enemies | 2 | RS |
Bravado +10 | +4 Attack and +10 Damage against an adjacent enemy with a higher point cost | 1 | DotF |
Camaraderie | Allies named AT-RT gain Stable Footing | 1 | SHA |
Charging Fire | Replaces turn: Can move up to double speed, then attack | 1 | CS |
Clan Leader | Jawa allies gain Scramble and Accurate Shot | 1 | SHA |
Close-Quarters Fighting | +4 Attack against adjacent enemies | 1 | LotF |
Commando Droid Upgrade | Commando Droid allies gain Stealth | 1 | SHA |
Coordinated Movement | At the end of this character's turn, 1 ally named Commando Droid or Elite Commando Droid may immediately move up to 2 squares | 1 | SHA |
Coordinated Movement | At the end of this character's turn, 1 Republic Commando ally may immediately move up to 2 squares | 1 | SHA |
Corrosive Acid | This character's abilities that affect living characters also affect non-living characters | 1 | INV |
Counterstrike | When this character is hit by a nonadjacent attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. This attack does not use the targeting rules. | 1 | SHA |
Covenant Watch Circle | Unless you roll a 1, add +1 to the initiative roll for each Covenant ally adjacent to this character. Only one character with this ability may modify your initiative roll. | 1 | GH |
Crime Lord | Living allies get +2 Attack and +2 Defense if your squad contains only Fringe characters | 1 | SHA |
Crowd Fighting | This character gets +2 Attack for every adjacent character other than its target | 1 | RotS |
Damage Reduction 10 | Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. | 1 | UH |
Deadeye | On this character's turn, if it doesn't move, it gets +10 Damage | 1 | CS |
Delta Formation Support | Each Republic Commando ally gains Coordinated Movement | 1 | SHA |
Delta Shield Support | Each ally whose name contains Republic Commando gains Shields 2 | 1 | LotF |
Difficult Target +2 | +2 Defense against nonadjacent enemies | 1 | SHA |
Distraction | Suppresses adjacent enemy commander effects | 1 | DotF |
Double Attack | On its turn, this character can make 1 extra attack instead of moving | 17 | RS |
Double Claw Attack | On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies | 1 | RS |
Droid | Immune to critical hits; not subject to commander effects | 5 | RS |
Electric Shock +10 | +10 Damage against adjacent Droid enemies | 1 | RotS |
Electrostaff +10 | +10 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11. | 1 | CW |
Emplacement | Cannot move or be moved. Set up anywhere on your half of the battle map. | 1 | TFU |
Evade | When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 | 2 | CS |
Explosives Expert | +4 to this character’s save rolls against abilities whose names contain Grenades, Mines, or Missiles | 1 | SHA |
Extra Attack | On its turn, this character can make 1 cumulative extra attack instead of moving | 1 | UH |
Fire Control | Non-Unique Droid allies get +4 Attack | 1 | CS |
Flamethrower 20 | Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target | 1 | CotF |
Flight | Ignores difficult terrain, enemy characters, low objects, and pits when moving | 1 | RS |
Force Immunity | Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities | 4 | UH |
Greater Mobile Attack | Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. | 3 | LotF |
Green Jedi | 2 | SHA | |
Gregarious | +4 Attack if an ally is within 6 squares | 1 | AE |
Grenades 20 | Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11 | 1 | UH |
Grievous's Bodyguard | If a character whose name contains General Grievous is an adjacent ally and would take damage from an attack, this character can take the damage instead | 1 | SHA |
Ground Pilot +2 | Allies with Mounted Weapon who start their moves adjacent to this character get +2 Speed | 1 | GaW |
Ground Pilot +4 | Allies with Mounted Weapon who start their moves adjacent to this character get +4 Speed | 1 | SHA |
Gunner +20 | Can combine fire with adjacent allies who have Mounted Weapon, granting +20 Damage | 1 | GaW |
Hand of Darth Krayt | This character can spend its own Force points once per turn and spend Force points from an ally who counts as Darth Krayt once per turn | 1 | GH |
Human Replica Droid | This Droid character is subject to commander effects | 1 | SHA |
Improved Gunner +10 | Can combine fire with allies who have Mounted Weapon regardless of adjacency, granting +10 Damage | 1 | SHA |
Ion Gun +20 | +20 Damage against nonliving enemies | 2 | RS |
It's a Trap! | Enemies with Stealth within 6 squares lose Stealth | 1 | UH |
Jawa | 1 | SHA | |
Jedi Hatred +10 | +10 Damage against enemies with Force ratings | 1 | SnV |
Jedi Hunter | +4 Attack and +10 Damage against enemies with Force ratings | 1 | CS |
Let The Wookiee Win | If this character damages an adjacent enemy, that enemy gets -4 Attack against this character for the rest of the round | 1 | SHA |
Lightsaber Duelist | +4 Defense when attacked by an adjacent enemy with a Force rating | 3 | CS |
Lightsaber Resistance | +2 Defense when attacked by an adjacent enemy with a Force rating | 2 | RotS |
Loaded Chance Cube | Enemies within 6 squares must roll 2 dice for every save and choose the lowest roll. Enemies with a Force rating are immune to this ability. | 1 | GH |
Lookout | Replaces attacks: Move 1 Medium or smaller Rebel ally within 6 squares adjacent to this character | 1 | SHA |
Luke's Bodyguard | If a character whose name contains Luke is an adjacent ally and would take damage from an attack, this character can take the damage instead | 1 | SHA |
Mandalorian | 1 | Ven | |
Melee Attack | Can attack only adjacent enemies | 17 | RS |
Melee Reach 2 | When attacking, this character treats enemies up to 2 squares away as adjacent | 1 | UH |
Missiles 30 | Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11 | 1 | AE |
Mobile Attack | Can move both before and after attacking | 5 | RS |
Momentum | If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies | 1 | RS |
Mounted Weapon | Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character | 1 | RotS |
Neo-Crusader | 3 | WaS | |
Never Upset A Wookiee | If this character has less than half Hit Points remaining, its attacks cannot be prevented or redirected | 1 | SHA |
Niman Style | +2 Attack and +2 Defense while this character has more than half Hit Points remaining | 1 | GaW |
Opportunist | +4 Attack and +10 Damage against an enemy who has activated this round | 1 | UH |
Order 66 | 4 | CS | |
Overload | Can use 2 abilities that replace attacks instead of 1 on its turn | 1 | CotG |
Override | At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated | 2 | RS |
Parry | When hit by a melee attack, this character takes no damage with a save of 11 | 1 | BH |
Pathfinder | Allies are not slowed by difficult terrain within 6 squares of this character | 1 | IE |
Pheromones | Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11 | 2 | UH |
Phobis Device | An enemy within 3 squares gets -1 Attack and -1 Defense (this ability stacks). Suppresses enemy commander effects within 3 squares. | 1 | SHA |
Pilot | 6 | AE | |
Presence of the Dark Side | Once per turn, an enemy that activates or ends its move within 6 squares of this character loses 1 Force point and takes 10 damage; save 11 | 1 | SHA |
Prize Pupil | At the start of the skirmish, after setup, if a character whose name contains Cin Drallig is in your squad, choose either Makashi Style or Soresu Style. This character gains the chosen ability and gets +10 Damage against adjacent enemies for the rest of the skirmish. | 1 | SHA |
Protective +10 | +10 Damage while a wounded ally whose name contains General Grievous is within 6 squares | 1 | SHA |
Protective +10 | +10 Damage while a wounded ally whose name contains Luke is within 6 squares | 1 | SHA |
Protective +10 | +10 Damage while a wounded ally whose name contains Vader is within 6 squares | 1 | SHA |
Protective +10 | +10 Damage while a wounded ally whose name contains Xizor is within 6 squares | 1 | SHA |
Protective +20 | +20 Damage while a wounded ally whose name contains Xizor, Alexi Garyn, or Vigo is within 6 squares | 1 | SHA |
Proximity Mines 20 | Replaces attacks: range 6; target enemy is mined until the end of its next turn. At the beginning of the mined character's next turn, the mined character and each character adjacent to that target take 20 damage; save 11 for 10 damage. | 1 | Ven |
Quadruple Attack | On its turn, this character can make 3 extra attacks instead of moving | 1 | RotS |
Quick Draw | This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving | 2 | TOR |
Quick Reflexes | +6 Defense when attacked on attacks of opportunity | 1 | SnV |
Rapport | A character whose name contains Cade Skywalker costs 2 less when in the same squad as this character | 1 | SHA |
Rapport | Characters named AT-RT cost 10 less when in the same squad as this character | 1 | SHA |
Rapport | Characters named Bodyguard Droid cost 3 less when in the same squad as this character | 1 | SHA |
Rapport | Characters named Commando Droid cost 3 less when in the same squad as this character | 1 | SHA |
Rapport | Characters named Rebel Snowspeeder cost 8 less when in the same squad as this character | 1 | SHA |
Rapport | Characters whose name contains Republic Commando cost 2 less when in the same squad as this character | 1 | SHA |
Rapport | Characters whose names contain Dark Force Spirit cost 1 less when in the same squad as this character | 1 | SHA |
Rapport | Costs 1 less when in the same squad as a character whose name contains Snowspeeder | 1 | SHA |
Rapport | Costs 1 less when in the same squad as a character whose name contains Xizor | 1 | SHA |
Rapport | Costs 5 less when in the same squad as a character named Dread Master | 1 | SHA |
Recon | Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy | 1 | RS |
Relay Orders | Each allied commander can count distance from this character as well as from itself for the purpose of commander effects | 1 | IE |
Repair 20 | Replaces attacks: touch; remove 20 damage from 1 Droid character | 1 | RotS |
Rigged Detonators | Characters in or adjacent to a square with low objects automatically fail saves against this character’s Grenades, Mines, and Missiles special abilities | 1 | SnV |
Rival | Cannot be in a squad with any character whose name contains Grievous | 1 | SHA |
Rival | Cannot be in a squad with any character whose name contains Vader | 1 | SHA |
Rolling Cleave | Once per turn, if this character defeats an adjacent enemy by making an attack, it can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity | 1 | CS |
Ruthless | Critical hits from this character cannot be prevented or redirected | 1 | SnV |
Ruthless Programming | Separatist Droid allies gain Ruthless | 1 | SHA |
Satchel Charge | Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed | 2 | CotF |
Scramble | A Droid enemy or an enemy with Mounted Weapon hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect. | 1 | AE |
Sensors | This character and allies can ignore cover when targeting enemies within 6 squares of this character | 1 | SnV |
Shatter Beam | Replaces attacks: sight; designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed | 1 | KotOR |
Shields 1 | When this character takes damage, it reduces the damage dealt by 10 with a save of 11 | 1 | TFU |
Shields 2 | When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10 | 1 | CS |
Shifting Loyalties | Whenever it targets an enemy with a higher point cost, this character joins the opponent’s squad until the end of the skirmish; save 11 negates | 1 | AaO |
Single-Shot Blaster | This character cannot gain Twin Attack | 4 | Ven |
Smoke Screen | Replaces attacks: For the rest of the round, this character and allies within 2 squares are considered to have cover | 1 | SHA |
Sniper | Other characters do not provide cover against this character's attack | 2 | CS |
Speed 8 | Can move up to 8 squares and attack, or 16 squares without attacking | 4 | RotS |
Stable Footing | Not slowed by difficult terrain or low objects | 2 | LotF |
Stealth | If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets | 16 | RS |
Summon | During setup, 1 ally whose name contains Dark Force Spirit may set up adjacent to this character on your half of the battle map | 1 | SHA |
Survival Expert | +4 to this character’s save rolls | 1 | CotG |
Synergy +2 | +2 attack and +2 Defense while an ally whose name contains Cin Drallig is within 6 squares | 1 | AaO |
Synergy +2 | +2 Attack while an ally whose name contains Yomin Carr is within 6 squares | 1 | SHA |
Synergy +4 | +4 Attack while an ally whose name contains General Grievous is within 6 squares | 1 | SHA |
Synergy +4 | +4 Attack while an ally whose name contains Nas Choka is within 6 squares | 1 | SHA |
Synergy +4 | +4 Attack while an ally whose name contains Tsavong Lah is within 6 squares | 2 | SHA |
Synergy +4 | Allies named AT-RT get +4 Attack and +4 Defense while within 6 squares of this character | 1 | SHA |
Tactician +6 | Add +6 to the initiative roll except on a roll of 1 | 1 | SHA |
Teräs Käsi Style | Whenever this character takes damage from a melee attack, reduce the damage dealt by 10 | 1 | MotF |
The Empire Reborn | Each character in your squad named Reborn or Elite Reborn gets +10 Damage while it has an ally whose name contains Desann or Hethrir within 6 squares | 1 | SHA |
Throw Enemy 2 | Replaces attacks: touch; 30 damage to 2 target Medium or smaller enemies without a Force rating, and push those enemies to 4 squares from this character; save 16 | 1 | SHA |
Thud Bug | Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect. | 1 | UH |
Triple Attack | On its turn, this character can make 2 extra attacks instead of moving | 4 | RS |
Twi'lek | 1 | OtOR | |
Twin Attack | Whenever this character attacks, it makes 1 extra attack against the same target | 10 | BH |
Unique | 23 | RS | |
Unique | Counts as a character named Chewbacca | 1 | SHA |
Vader's Decoy | Whenever an ally whose name contains Vader within 6 squares is targeted, this character can switch places with that character. This character becomes the target instead. | 1 | SHA |
Vonduun Crab Armor 11 | When this character takes damage, it can reduce the damage dealt by 10 with a save of 11 | 2 | UH |
Vonduun Crab Armor 6 | When this character takes damage, it can reduce the damage dealt by 10 with a save of 6 | 1 | UH |
Walking Carpet | When an adjacent ally whose name contains Leia activates, this character may immediately move up to its speed | 1 | SHA |
Wookiee | 1 | RS | |
Wrist Cable | At the end of this character’s turn, 1 target Large or smaller enemy within 6 squares cannot move until the end of this round; save 11 | 1 | SHA |
Xizor's Decoy | Whenever a small or medium ally whose name contains Xizor within 6 squares is targeted, this character can switch places with that character. This character becomes the target instead. | 1 | SHA |
Yuuzhan Vong Warrior | Counts as a character named Yuuzhan Vong Warrior | 2 | MotF |
Name | Text | Chars | Set |
---|---|---|---|
Battle Meditation | Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack, and enemy characters cannot combine fire | 1 | CotF |
Dark Force Spirit 2 | If this character is defeated, each enemy character with a Force rating loses 2 Force points each time it activates for the rest of the skirmish | 1 | SHA |
Force 1 | 1 | RS | |
Force 2 | 4 | RS | |
Force 3 | 5 | RS | |
Force 4 | 2 | RS | |
Force 5 | 1 | RS | |
Force Essence | When this character is defeated, you may immediately set up a character named Exar Kun, Dark Force Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved. | 1 | Epic2 |
Force Grip 1 | Force 1, replaces attacks: sight; 10 damage | 1 | RS |
Force Heal 20 | Force 2, replaces attacks: touch; remove 20 damage from a living character | 1 | RS |
Force Leap | Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity | 3 | RS |
Force Lightning 3 | Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11. | 1 | IE |
Force Push 2 | Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller | 1 | TFU |
Force Renewal 1 | This character gets 1 Force point each time it activates | 4 | RS |
Force Renewal 2 | This character gets 2 Force points each time it activates | 1 | CotF |
Force Sense | Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round | 3 | CotF |
Illusion | Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11 | 1 | LotF |
Jedi Mind Trick | Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11 | 2 | CotF |
Leaping Assault | Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn. | 1 | TOR |
Lightsaber Assault | Force 1, replaces attacks: Make 2 attacks | 3 | RotS |
Lightsaber Block | Force 1: When hit by a melee attack, this character takes no damage with a save of 11 | 1 | CS |
Lightsaber Defense | Force 1: When hit by an attack, this character takes no damage with a save of 11 | 5 | JA |
Lightsaber Deflect | Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 | 3 | CS |
Lightsaber Riposte | Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker | 3 | CS |
Lightsaber Throw | Force 1, replaces attacks: Attack 1 enemy within 6 squares | 1 | UH |
Master of the Force 2 | May spend Force points up to 2 times in a single turn | 4 | CotF |
Sith Magic 3 | Force 3, usable on this character's turn: Target 1 enemy within 12 squares ignoring line of sight and cover; that enemy is considered activated this round; save 11 | 1 | SHA |
Sith Rage | Force 1: +10 Damage on all attacks this turn | 1 | CS |