Acrobatic
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Ignores enemy characters when moving
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1
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SnV
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Affinity
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May be in a Republic squad
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1
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DT
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Agile
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This character can move 2 extra squares at the end of its turn
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1
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SnV
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Ambush
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This character can move and then make all its attacks against 1 enemy who has not activated this round
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1
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UH
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Armored Spacesuit
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Immune to critical hits
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1
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MotF
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Army of Light
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|
1
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AaO
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Beskar Staff
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Enemies hit by this character's attacks automatically fail saves to reduce damage
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1
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KEN
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Blaster 10
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Replaces attacks: sight; +12 Attack for 10 Damage
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1
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KEN
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Camaraderie
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Allies who count as Canderous Ordo or Kelborn gain Neo-Crusader and Kyber Dart
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1
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KEN
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Camaraderie
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An ally named General Rahm Kota and allies with Affinity and a lightsaber gain Independent Outfit
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1
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KEN
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Camaraderie
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Pyke Syndicate allies gain Shadow Collective
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1
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KEN
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Camaraderie
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Rebel allies who count as Chewbacca, C-3PO, Han, Leia, Luke or R2-D2 gain Hero of Endor
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1
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KEN
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Coordinate
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Hero of Endor allies get +2 to saves while within 6 squares of this character
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1
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KEN
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Coordinated Movement
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At the end of this character's turn, 1 Unique Imperial ally with a lightsaber may immediately move up to 2 squares
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1
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KEN
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Crime Lord
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Living allies get +2 Attack and +2 Defense if your squad contains only Fringe characters
|
1
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SHA
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Cyborg
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Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects
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1
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CS
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Damage Reduction 10
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Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.
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1
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UH
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Damage Reduction 20
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Whenever this character takes damage from a nonadjacent enemy, reduce the damage dealt by 20. Attacks with lightsabers ignore this special ability.
|
1
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AT
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Determined
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When hit by an attack while at half Hit Points or less, this character takes no damage with a save of 11
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1
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KEN
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Diplomat
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If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent
|
1
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TFU
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Disarm
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If this character rolls a successful save of a natural 19 or 20 to avoid damage from an attack, the attacker cannot use Twin Attack for the rest of the round
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1
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KEN
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Djem So Style
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Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.
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1
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KotOR
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Double Attack
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On its turn, this character can make 1 extra attack instead of moving
|
5
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RS
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Dual Weapon Use
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Replaces attacks: Make an attack, then use one other special ability that replaces attacks
|
1
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EA
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Evade
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When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11
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1
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CS
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Exclusive Loyalty
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Not subject to commander effects of allies
|
1
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TR
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Exclusive Loyalty
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Not subject to commander effects of allies who are not Trandoshan
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1
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KEN
|
Fett's Gotra
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|
1
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PtV
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Fixed Cost
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This character's cost cannot be reduced or increased
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1
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ITT
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Flight
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Ignores difficult terrain, enemy characters, low objects, and pits when moving
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2
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RS
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Greater Mobile Attack
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Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.
|
1
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LotF
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Hand Signals
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Hero of Endor allies are not affected by enemy abilities that suppress commander effects while they have line of sight to this character
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1
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KEN
|
Hero of Endor
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|
1
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KEN
|
Independent Outfit
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Also counts as a Fringe character for the purpose of commander effects
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1
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DT
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Indiscriminate Reactions
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Whenever this character takes damage from a nonadjacent attack, attempt a save of 11. On a success, this character can make an immediate attack against an adjacent enemy, ignoring special abilities or commander effects that prevent targeting or attacking.
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1
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EA
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Inquisitor
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|
1
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PtV
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Intimidation
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Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense.
|
1
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Epic
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Intuition
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Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates
|
1
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BH
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Jar'Kai Style
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If its first attack on its turn hits, it can make 1 extra attack
|
1
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PtV
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Jedi Hatred +10
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+10 Damage against enemies with Force ratings
|
1
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SnV
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Jedi Hunter
|
+4 Attack and +10 Damage against enemies with Force ratings
|
1
|
CS
|
Kyber Dart
|
Replaces turn: range 6; 20 damage to target living enemy
|
1
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ITT
|
Lookout
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Replaces attacks: Move 1 Medium or smaller ally with Fett's Gotra within 6 squares adjacent to this character
|
1
|
KEN
|
Melee Attack
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Can attack only adjacent enemies
|
6
|
RS
|
Missiles 20
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Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11
|
1
|
UH
|
Mobile Attack
|
Can move both before and after attacking
|
1
|
RS
|
Mod Enhancement
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After initiative is determined, choose either Speed 8, Survival Expert +2, or Careful Shot +4. Characters in your squad with Mod Enhancement gain the chosen special ability until the end of the round. Mod Enhancement can be used only once per round.
|
1
|
KEN
|
Mounted Weapon
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Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character
|
1
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RotS
|
Neo-Crusader
|
|
1
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WaS
|
Niman Style Mastery
|
+4 Attack and +4 Defense while this character has more than half Hit Points remaining
|
1
|
RaR
|
Order 66
|
|
1
|
CS
|
Overload
|
Can use 2 abilities that replace attacks instead of 1 on its turn
|
1
|
CotG
|
Parry
|
When hit by a melee attack, this character takes no damage with a save of 11
|
2
|
BH
|
Pathfinder
|
Allies are not slowed by difficult terrain within 6 squares of this character
|
1
|
IE
|
Predictable Targets
|
Replaces attacks: Can attack a legal target and every legal target with the same name once
|
1
|
TFA
|
Protective +10
|
+10 Damage while a wounded ally whose name contains Luke or Leia is within 6 squares
|
1
|
KEN
|
Protective +10
|
+10 Damage while a wounded Rebel ally with a Force rating is within 6 squares
|
1
|
KEN
|
Pyke Syndicate
|
|
1
|
KEN
|
Rapport
|
A character named Master Kota costs 10 less when in the same squad as this character
|
1
|
KEN
|
Rapport
|
Costs 1 less when in the same squad as a character whose name contains Fennec Shand
|
1
|
KEN
|
Shadow Collective
|
|
1
|
KEN
|
Shien Style
|
When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage; save 11
|
1
|
WaS
|
Single-Shot Blaster
|
This character cannot gain Twin Attack
|
1
|
Ven
|
Skip Tracer +4
|
+4 Attack against non-Unique enemies
|
1
|
RTP
|
Sniper
|
Other characters do not provide cover against this character's attack
|
1
|
CS
|
Speed 10
|
Can move up to 10 squares and attack, or 20 squares without attacking
|
1
|
BH
|
Speed 12
|
Can move up to 12 squares and attack, or 24 squares without attacking
|
1
|
UH
|
Stable Footing
|
Not slowed by difficult terrain or low objects
|
1
|
LotF
|
Stealth
|
If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets
|
1
|
RS
|
Syndicate Boss
|
Adjacent Pyke Syndicate allies gain Bodyguard
|
1
|
KEN
|
Synergy
|
Ghost Crew allies get +4 Attack while within 6 squares of this character
|
1
|
KEN
|
Synergy
|
Unique Army of Light allies get +4 Attack while another Unique Army of Light ally is within 6 squares
|
1
|
KEN
|
Synergy +2
|
Hero of Endor and Ewok allies get +2 Attack while within 6 squares of this character
|
1
|
KEN
|
Trandoshan
|
|
1
|
CW
|
Trandoshan Skiff
|
Transports up to 3 Trandoshan allies who end their move adjacent: Remove those allies from the battle grid; they move simultaneously with this character, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character. A transported ally may return to the battle grid immediately before its activation or the first activation of the round. If this character is defeated, transported allies are also defeated; save 6.
|
1
|
KEN
|
Triple Attack
|
On its turn, this character can make 2 extra attacks instead of moving
|
1
|
RS
|
Troop Transport
|
This character can transport up to 4 Medium Trooper allies that end their moves adjacent to it. Remove these allies from the battle grid; they move simultaneously with this character as though they had Flight, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character and adding 1 square. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all transported allies are also defeated; save 11.
|
1
|
KEN
|
Twin Attack
|
Whenever this character attacks, it makes 1 extra attack against the same target
|
1
|
BH
|
Twin Blaster 20
|
Replaces attacks: sight; Make 2 attacks against 1 enemy at +11 Attack and 20 Damage. These count as nonmelee attacks.
|
1
|
Epic
|
Unique
|
|
12
|
RS
|