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Kenobi (v25 sub)

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12 Characters
Showing 1 - 12 of 12 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
KEN 1 Old Republic Sarro Xaj 40 120 20 11 20 Unique, Army of Light, Melee Attack, Double Attack, Synergy (Unique AoL +4 Atk, Unique AoL ally), Jar'Kai Style, Niman Style Mastery Force 4, Brutal Strike, Lightsaber Protection 1 Has CE 9.50 (4)
KEN 2 Republic Clone Gunner Hawk on LAAT 42 160 12 8 20 Unique, Order 66, Damage Reduction 10, Dual Weapon Use, Exclusive Loyalty, Flight, Missiles 20, Mounted Weapon, Overload, Speed 10, Troop Transport (Hawk) Has CE 6.00 (3)
KEN 3 Rebel Republic Ben Kenobi, Hidden Protector 44 120 20 14 20 Unique, Melee Attack, Double Attack, Greater Mobile Attack, Stealth, Parry, Affinity (Republic), Blaster 10 (+12 Atk version), Protective +10 (Luke, Leia) Force 2, Force Renewal 1, Master of the Force 2, Lightsaber Deflect, Mind Probe, Telekinetic Assault 7.00 (8)
KEN 4 Rebel Princess Leia, Hero of Endor 14 60 15 7 10 Unique, Hero of Endor, Camaraderie (Chewie, C-3PO, Han, Leia, Luke, R2 > Hero of Endor), Coordinate (+2 to saves, Hero of Endor), Hand Signals (Hero of Endor allies), Synergy +2 (+2 Atk, Hero of Endor/Ewoks) Force 2 Has CE 9.00 (5)
KEN 5 Rebel Senator Bail Organa 16 50 16 6 10 Unique, Camaraderie (Gen. Kota, allies w/ Affinity and lightsaber > Ind. Outfit), Diplomat, Independent Outfit, Protective +10 (Rebel w/ Force rating), Rapport (Master Kota, -10), Synergy (Ghost Crew, +4 Atk) Has CE 7.50 (4)
KEN 6 Imperial Darth Vader, The Emperor's Fist 35 130 21 14 20 Unique, Melee Attack, Double Attack, Armored Spacesuit, Coordinated Movement (Unique Imp w/ lightsaber), Djem So Style, Fixed Cost, Intimidation, Shien Style Force 5, Dominant Force Grab 2, Force Grip 1, Telekinesis Has CE 8.50 (6)
KEN 7 Imperial Morgan Elsbeth, Imperial Magistrate 34 80 19 12 20 Unique, Melee Attack, Double Attack, Agile, Beskar Staff, Determined, Disarm, Jedi Hatred +10 Has CE 5.60 (5)
KEN 8 Imperial Third Sister (Reva) 35 110 19 12 20 Unique, Inquisitor, Melee Attack, Double Attack, Ambush, Acrobatic, Indiscriminate Reactions, Intuition, Jedi Hunter Force 4, Force Push 2, Lightsaber Deflect, Mind Probe 7.00 (9)
KEN 9 Fringe Drash 23 60 17 9 10 Unique, Fett's Gotra, Cyborg, Twin Attack, Evade, Lookout (Fett's Gotra), Mobile Attack, Mod Enhancement, Rapport (-1 with Fennec Shand) Has CE 6.83 (6)
KEN 10 Fringe Garnac on Trandoshan Skiff 29 100 19 11 20 Unique, Trandoshan, Damage Reduction 20, Exclusive Loyalty (non-Trandoshans), Flight, Predictable Targets, Skip Tracer +4, Sniper, Speed 12, Trandoshan Skiff, Twin Blaster 20 Has CE 8.00 (3)
KEN 11 Fringe Lom Pyke 28 80 18 8 20 Unique, Pyke Syndicate, Shadow Collective, Camaraderie (Pyke Syndicate > Shadow Collective), Syndicate Boss, Crime Lord (living allies, +2 Atk /+2 Def) Has CE 6.40 (5)
KEN 12 Mandalorians Bralor 28 90 19 11 20 Unique, Neo-Crusader, Melee Attack, Triple Attack, Camaraderie (Canderous/Kelborn > Neo-Crusader/Kyber Dart), Kyber Dart, Parry, Pathfinder, Single-Shot Blaster, Stable Footing 7.33 (3)
Showing 1 - 12 of 12 Characters
80 Special Abilities (27 New)
Showing 1 - 80 of 80 Special Abilities
Name Text Chars Set
Acrobatic Ignores enemy characters when moving 1 SnV
Affinity May be in a Republic squad 1 DT
Agile This character can move 2 extra squares at the end of its turn 1 SnV
Ambush This character can move and then make all its attacks against 1 enemy who has not activated this round 1 UH
Armored Spacesuit Immune to critical hits 1 MotF
Army of Light 1 AaO
Beskar Staff Enemies hit by this character's attacks automatically fail saves to reduce damage 1 KEN
Blaster 10 Replaces attacks: sight; +12 Attack for 10 Damage 1 KEN
Camaraderie Allies who count as Canderous Ordo or Kelborn gain Neo-Crusader and Kyber Dart 1 KEN
Camaraderie An ally named General Rahm Kota and allies with Affinity and a lightsaber gain Independent Outfit 1 KEN
Camaraderie Pyke Syndicate allies gain Shadow Collective 1 KEN
Camaraderie Rebel allies who count as Chewbacca, C-3PO, Han, Leia, Luke or R2-D2 gain Hero of Endor 1 KEN
Coordinate Hero of Endor allies get +2 to saves while within 6 squares of this character 1 KEN
Coordinated Movement At the end of this character's turn, 1 Unique Imperial ally with a lightsaber may immediately move up to 2 squares 1 KEN
Crime Lord Living allies get +2 Attack and +2 Defense if your squad contains only Fringe characters 1 SHA
Cyborg Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects 1 CS
Damage Reduction 10 Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. 1 UH
Damage Reduction 20 Whenever this character takes damage from a nonadjacent enemy, reduce the damage dealt by 20. Attacks with lightsabers ignore this special ability. 1 AT
Determined When hit by an attack while at half Hit Points or less, this character takes no damage with a save of 11 1 KEN
Diplomat If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent 1 TFU
Disarm If this character rolls a successful save of a natural 19 or 20 to avoid damage from an attack, the attacker cannot use Twin Attack for the rest of the round 1 KEN
Djem So Style Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. 1 KotOR
Double Attack On its turn, this character can make 1 extra attack instead of moving 5 RS
Dual Weapon Use Replaces attacks: Make an attack, then use one other special ability that replaces attacks 1 EA
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 1 CS
Exclusive Loyalty Not subject to commander effects of allies 1 TR
Exclusive Loyalty Not subject to commander effects of allies who are not Trandoshan 1 KEN
Fett's Gotra 1 PtV
Fixed Cost This character's cost cannot be reduced or increased 1 ITT
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 2 RS
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 1 LotF
Hand Signals Hero of Endor allies are not affected by enemy abilities that suppress commander effects while they have line of sight to this character 1 KEN
Hero of Endor 1 KEN
Independent Outfit Also counts as a Fringe character for the purpose of commander effects 1 DT
Indiscriminate Reactions Whenever this character takes damage from a nonadjacent attack, attempt a save of 11. On a success, this character can make an immediate attack against an adjacent enemy, ignoring special abilities or commander effects that prevent targeting or attacking. 1 EA
Inquisitor 1 PtV
Intimidation Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense. 1 Epic
Intuition Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates 1 BH
Jar'Kai Style If its first attack on its turn hits, it can make 1 extra attack 1 PtV
Jedi Hatred +10 +10 Damage against enemies with Force ratings 1 SnV
Jedi Hunter +4 Attack and +10 Damage against enemies with Force ratings 1 CS
Kyber Dart Replaces turn: range 6; 20 damage to target living enemy 1 ITT
Lookout Replaces attacks: Move 1 Medium or smaller ally with Fett's Gotra within 6 squares adjacent to this character 1 KEN
Melee Attack Can attack only adjacent enemies 6 RS
Missiles 20 Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11 1 UH
Mobile Attack Can move both before and after attacking 1 RS
Mod Enhancement After initiative is determined, choose either Speed 8, Survival Expert +2, or Careful Shot +4. Characters in your squad with Mod Enhancement gain the chosen special ability until the end of the round. Mod Enhancement can be used only once per round. 1 KEN
Mounted Weapon Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character 1 RotS
Neo-Crusader 1 WaS
Niman Style Mastery +4 Attack and +4 Defense while this character has more than half Hit Points remaining 1 RaR
Order 66 1 CS
Overload Can use 2 abilities that replace attacks instead of 1 on its turn 1 CotG
Parry When hit by a melee attack, this character takes no damage with a save of 11 2 BH
Pathfinder Allies are not slowed by difficult terrain within 6 squares of this character 1 IE
Predictable Targets Replaces attacks: Can attack a legal target and every legal target with the same name once 1 TFA
Protective +10 +10 Damage while a wounded ally whose name contains Luke or Leia is within 6 squares 1 KEN
Protective +10 +10 Damage while a wounded Rebel ally with a Force rating is within 6 squares 1 KEN
Pyke Syndicate 1 KEN
Rapport A character named Master Kota costs 10 less when in the same squad as this character 1 KEN
Rapport Costs 1 less when in the same squad as a character whose name contains Fennec Shand 1 KEN
Shadow Collective 1 KEN
Shien Style When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage; save 11 1 WaS
Single-Shot Blaster This character cannot gain Twin Attack 1 Ven
Skip Tracer +4 +4 Attack against non-Unique enemies 1 RTP
Sniper Other characters do not provide cover against this character's attack 1 CS
Speed 10 Can move up to 10 squares and attack, or 20 squares without attacking 1 BH
Speed 12 Can move up to 12 squares and attack, or 24 squares without attacking 1 UH
Stable Footing Not slowed by difficult terrain or low objects 1 LotF
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 1 RS
Syndicate Boss Adjacent Pyke Syndicate allies gain Bodyguard 1 KEN
Synergy Ghost Crew allies get +4 Attack while within 6 squares of this character 1 KEN
Synergy Unique Army of Light allies get +4 Attack while another Unique Army of Light ally is within 6 squares 1 KEN
Synergy +2 Hero of Endor and Ewok allies get +2 Attack while within 6 squares of this character 1 KEN
Trandoshan 1 CW
Trandoshan Skiff Transports up to 3 Trandoshan allies who end their move adjacent: Remove those allies from the battle grid; they move simultaneously with this character, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character. A transported ally may return to the battle grid immediately before its activation or the first activation of the round. If this character is defeated, transported allies are also defeated; save 6. 1 KEN
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 1 RS
Troop Transport This character can transport up to 4 Medium Trooper allies that end their moves adjacent to it. Remove these allies from the battle grid; they move simultaneously with this character as though they had Flight, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character and adding 1 square. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all transported allies are also defeated; save 11. 1 KEN
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 1 BH
Twin Blaster 20 Replaces attacks: sight; Make 2 attacks against 1 enemy at +11 Attack and 20 Damage. These count as nonmelee attacks. 1 Epic
Unique 12 RS
Showing 1 - 80 of 80 Special Abilities
14 Force Powers (2 New)
Showing 1 - 14 of 14 Force Powers
Name Text Chars Set
Brutal Strike Force 1, usable only on this character's turn: This character's attacks cannot be prevented and enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn 1 SnV
Dominant Force Grab 2 Force 2, replaces attacks: this character may move one lower-cost enemy within 4 squares up to 2 squares; 20 damage to that enemy if it ends this movement adjacent to a wall 1 KEN
Force 2 2 RS
Force 4 2 RS
Force 5 1 RS
Force Grip 1 Force 1, replaces attacks: sight; 10 damage 1 RS
Force Push 2 Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller 1 TFU
Force Renewal 1 This character gets 1 Force point each time it activates 1 RS
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 2 CS
Lightsaber Protection 1 Force 1: This turn, when this character would take over 20 damage, reduce the damage to 20. The reduced damage cannot be prevented or redirected. 1 UF
Master of the Force 2 May spend Force points up to 2 times in a single turn 1 CotF
Mind Probe Force 1: Once per round, before initiative is determined, if this character is adjacent to an enemy, add +6 to your roll 2 TFA
Telekinesis Force 2: When hit by an attack, this character takes no damage and cannot be targeted for the rest of this turn unless the attacker makes a save of 11 1 TFA
Telekinetic Assault Force 3, replaces attacks: Choose 1 target enemy within range 6; 50 damage to target. Huge and smaller characters are considered activated this round; save 11. 1 KEN
Showing 1 - 14 of 14 Force Powers


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