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More machine than man.

The Rescue (v23 main)

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30 Characters
Showing 1 - 30 of 30 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
TR 1 Old Republic Army of Light Jedi Slicer C 20 60 17 7 20 Melee Attack, Mettle, Override Force 3, Lightsaber Defense 6.00 (3)
TR 2 Old Republic Rebel New Republic Frontline Trooper C 21 90 19 8 20 Affinity (Rebel/New Republic), Draw Fire, Soldier, Noble Sacrifice (Soldier/Trooper) 7.33 (3)
TR 3 Sith Spy of the One Sith UC 31 80 17 9 20 Twin Attack, Backlash, Allegiance (One Sith) > Interference, Deadly Attack, Devious, Tracking Force 1, Force Sense 5.00 (1)
TR 4 Republic Militiagung Trooper Recruit C 4 10 14 3 10 Melee Attack, Gungan, Clumsy, You Probably Don't Recognize Me 6.67 (3)
TR 5 Separatists Frenk Bounty Hunter UC 20 50 15 7 10 Melee Attack, Triple Attack, Bounty Hunter +2, Momentum, Wall Climber 6.00 (3)
TR 6 Separatists Nimbus Guard UC 16 50 16 6 10 Double Attack, Mobile Attack, Camaraderie (n/c) Nimbus > Flak Shield, Flak Shield, Flux Density +10 9.00 (3)
TR 7 Separatists R3 Astromech Droid C 10 50 15 3 0 Droid, Melee Attack, Electric Shock +10, Inside Information, Override, Repair 10 8.75 (4)
TR 8 Rebel New Republic General Jan Dodonna VR 17 70 15 6 10 Unique, Stealth, Affinity (New Republic), Tactician +4 Has CE 8.67 (6)
TR 9 Rebel Gigoran Partisan Insurgent C 18 60 17 9 20 Evade, Indiscriminate, Splash 10, Synergy +4 (+4 Att, n/c Saw Gererra) 8.00 (1)
TR 10 Rebel Rebel Officer with Atgar P-Tower UC 16 80 11 8 30 Double Attack, Emplacement, Mounted Weapon, Splash 10, Long-Range Vision Has CE 6.80 (5)
TR 11 Imperial Joak Quiller R 18 50 17 8 20 Unique, Pilot, Trooper (generic), Speed 8, Camaraderie (allies w/ind outfit > Speed 8), Independent Outfit, Presumed Dead, Satchel Charge, Stealth 8.00 (2)
TR 12 Imperial Saberan Marcross R 25 60 17 8 20 Unique, Trooper (generic), Twin Attack, Stealth, Independent Outfit, Override, Synergy +2 (+2 Atk, Imp w/Independent Outfit) 8.00 (2)
TR 13 Imperial The Client VR 25 70 16 6 0 Unique, Stealth, High Caste, Spring the Trap, Tracking Has CE 6.50 (4)
TR 14 New Republic Bazel Warv, Jedi Knight R 18 70 18 10 30 Unique, Melee Attack, Bodyguard, Rapport (-7 w/n/c Allana, Ultimate Sacrifice Force 3, Force Phase, Lightsaber Defense 8.33 (3)
TR 15 New Republic Bela and Krasov Hara, Barabel Jedi Knights VR 38 110 19 13 30 Unique, Pilot, Melee Attack, Double Attack, Extra Effort, Grenades 40, Rolling Attacks Force 3, Lightsaber Defense, Surprise Move 9.00 (2)
TR 16 New Republic Rebel Jarek Yeager R 19 60 17 9 10 Unique, Resistance, Pilot, Twin Attack, Affinity (Rebel), Jolt, Mechanic 30, Relay Orders 7.00 (1)
TR 17 New Republic Luke Skywalker, Rescuer VR 45 110 21 15 20 Unique, Melee Attack, Double Attack, Twin Attack, Backlash, Droid Hunter, Exclusive Loyalty, Force Attuned, Shien Style Force 3, Force Renewal 1, Master of the Force 2, Force Grip 1, Force Push 2, Lightsaber Defense Has CE 6.00 (7)
TR 18 New Republic Plasma Jet Mole Miner UC 30 110 14 6 30 Speed 8, Flight, Damage Reduction 10, Devious, Breach, Burning Attacks, Mounted Weapon, Twin Attack 8.00 (1)
TR 19 Fringe Besalisk Smuggler C 10 30 13 6 10 Clumsy, Deceptive, Grenades 10 6.00 (2)
TR 20 Fringe Fennec Shand R 32 80 18 8 20 Unique, Mando's Ally, Evade, Double Attack, Bounty Hunter +4, Agile, Explosive Traps, Grenades 30, Sniper, Weapons Expert 6.67 (6)
TR 21 Fringe Grogu, The Child VR 15 50 18 -1 -1 Unique, Mando's Ally, Melee Attack, Speed 4, Distraction, Lightside, The Bounty, The Rescue Force 3, Counter Grip 7.67 (3)
TR 22 Fringe Hanharr R 30 110 17 11 20 Unique, Wookiee, Double Attack, Greater Mobile Attack, Bounty Hunter +2, Camaraderie (live n/c Kreia > GMA + Death Strike), Death Strike, Duel, Rapport (Kreia -8), Ruthless 9.00 (2)
TR 23 Fringe Kragan Gorr, Warbird Captain VR 35 90 18 11 20 Unique, Pirate, Double Attack, Backlash, Distraction Has CE 8.67 (3)
TR 24 Fringe Migs Mayfeld R 22 70 16 8 20 Unique, Mando's Ally, Double Attack, Dodge, Gregarious, Imperial Hatred, Sniper 7.67 (3)
TR 25 Fringe Nightbrother Warrior C 19 50 14 8 10 Melee Attack, Double Attack, Nightbrother, Bloodthirsty, Charging Assault, Nightsister Bodyguard 7.00 (1)
TR 26 Fringe The Son VR 49 140 21 14 30 Unique, Melee Attack, Double Attack, Darkside, Shapeshifter Force 3, Force Renewal 1, Master of the Force 3, Force Lightning 2, Force Phase, Gargoyle Form 7.00 (2)
TR 27 Fringe Zillo Beast UC 45 110 24 -1 -1 Density Projector, Giant Step, Immutable, Indestructible Hide, Towering 6.75 (4)
TR 28 Mandalorians Death Watch Airborne Trooper C 15 40 15 9 10 Deceptive, Flight, Rapport (named Death Watch Raider -3), Synergy (+4 atk/+4 def, n/c Maul within 6) 6.50 (2)
TR 29 Mandalorians Din Djarin VR 41 100 19 12 20 Unique, Mando's Ally, Pilot, Triple Attack, Evade, Battle Ready (Mando's Ally), Beskar'gam 6, Bounty Hunter +4, Mission: Infiltration, Whistling Birds Has CE 8.00 (6)
TR 30 Mandalorians Koska Reeves R 20 70 17 12 20 Unique, Mando's Ally, Melee Attack, Flight, Camaraderie (Bo Katan) > Mando's Ally, Twin Blaster 10, Wrestle 8.00 (1)
Showing 1 - 30 of 30 Characters
113 Special Abilities (29 New)
Showing 1 - 113 of 113 Special Abilities
Name Text Chars Set
Affinity May be in a New Republic squad 1 LotF
Affinity May be in a Rebel squad 1 TFU
Affinity May be in a Rebel or New Republic squad 1 TR
Agile This character can move 2 extra squares at the end of its turn 1 SnV
Allegiance If all Unique allies had One Sith immediately before the first activation of the skirmish, this character gains Interference 1 TR
Backlash This character can move and then make all of its attacks against 1 enemy who has already activated this round 3 RaR
Battle Ready After setup, Mando's Ally characters in your squad (including this character) may move up to double speed immediately before the first activation 1 TR
Beskar'gam 6 When this character takes damage, it reduces the damage dealt by 10 with a save of 6 1 Epic2
Bloodthirsty +10 Damage on melee attacks against enemies at half Hit Points or less 1 CW
Bodyguard If an adjacent ally would take damage from an attack, this character can take the damage instead 1 RS
Bounty Hunter +2 +2 Attack against Unique enemies 2 BH
Bounty Hunter +4 +4 Attack against Unique enemies 2 RS
Breach Replaces attacks: Designate 1 adjacent closed door as open; it remains open for the rest of the skirmish and cannot be closed. Other characters adjacent to that door take 30 damage; save 11 to reduce the damage to 10. 1 UA
Burning Attacks Characters (including this character) damaged by this character are considered to be burning. Each time a burning character activates, it must attempt a save of 11. On a failure, that character takes 10 damage. On a success, that character is no longer burning. 1 GH
Camaraderie A Mandalorian ally whose name contains Bo-Katan gains Mando's Ally 1 TR
Camaraderie A living ally whose name contains Kreia gains Greater Mobile Attack and Death Strike 1 TR
Camaraderie Allies whose names contain Nimbus gain Flak Shield 1 TR
Camaraderie Allies with Independent Outfit gain Speed 8 1 TR
Charging Assault Replaces turn: Can move up to double speed, then make an attack against an adjacent enemy 1 LTA
Clumsy -4 to this character’s save rolls 2 WaS
Damage Reduction 10 Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. 1 UH
Darkside Cannot be in an Old Republic, Republic, Rebel, New Republic, Fringe-only squad 1 TR
Deadly Attack Scores a critical hit on an attack roll of natural 19 or 20 1 CS
Death Strike +10 Damage against an enemy that is adjacent to an allied character 1 MotF
Deceptive +10 Damage against an enemy who has activated this round 2 TFU
Density Projector Ignores effects that force movement 1 GaW
Devious +4 Attack against activated enemies 2 RTP
Distraction Suppresses adjacent enemy commander effects 2 DotF
Dodge When hit by a nonmelee attack, this character takes no damage with a save of 11 1 ATTA
Double Attack On its turn, this character can make 1 extra attack instead of moving 10 RS
Draw Fire If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11 1 RS
Droid Immune to critical hits; not subject to commander effects 1 RS
Droid Hunter +4 Attack and +10 Damage against Droid enemies 1 DotF
Duel When an enemy targets with a nonmelee attack outside of its turn, this character does not count as a legal target or the nearest enemy 1 LTA
Electric Shock +10 +10 Damage against adjacent Droid enemies 1 RotS
Emplacement Cannot move or be moved. Set up anywhere on your half of the battle map. 1 TFU
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 3 CS
Exclusive Loyalty Not subject to commander effects of allies 1 TR
Explosive Traps Enemies within 6 squares get -4 to saves against abilities whose names contain Grenades, Mines or Missiles 1 REB
Extra Effort At the start of this character's turn, it may immediately use an ability that replaces attacks without replacing attacks 1 TR
Flak Shield Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 6. Attacks from adjacent enemies ignore this ability. 1 AaO
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 3 RS
Flux Density +10 +10 Damage if one or more Droid characters combine fire with this character 1 CW
Force Attuned Once per turn on its turn, this character may use a Force Power that replaces attacks or turn, without replacing attacks or turn 1 UF
Giant Step Ignores terrain and other characters while moving. May end its move in squares occupied by Huge or smaller characters by displacing them. Place displaced characters in legal squares adjacent to this character. Characters displaced by this ability take 10 unpreventable damage. 1 TR
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 1 LotF
Gregarious +4 Attack if an ally is within 6 squares 1 AE
Grenades 10 Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11 1 RS
Grenades 30 Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11 1 LotF
Grenades 40 Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11 1 BH
Gungan 1 KotOR
High Caste Cannot be added to a squad, be removed from a squad, or change squads after squads have been revealed to opponents 1 TR
Immutable Not subject to allied commander effects, special abilities, or Force powers 1 MCA
Imperial Hatred +10 Damage against Imperial enemies 1 TR
Independent Outfit Also counts as a Fringe character for the purpose of commander effects 2 DT
Indestructible Hide +8 Defense. Enemies with Mounted Weapon and adjacent enemies who do not move this turn ignore this ability. 1 TR
Indiscriminate When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected. 1 DotF
Inside Information Replaces attacks: If this character has line of sight to an enemy at the start of his turn, 10 damage to any 1 enemy in an opponent's starting zone; save 16 1 FFA
Jolt An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect. 1 TFU
Lightside Cannot be in a Sith, Imperial, Separatist, Yuuzhan Vong, or Fringe-only squad 1 TR
Long-Range Vision +4 Attack against targets farther than 6 squares away 1 TR
Mando's Ally 5 BitF
Mechanic 30 Replaces attacks: touch; deal 30 damage to a nonliving character. An allied nonliving character can instead remove 30 damage from itself. 1 BitF
Melee Attack Can attack only adjacent enemies 11 RS
Mettle If this character spends 1 Force point to reroll, add +4 to the result 1 CotF
Mission: Infiltration If no Unique characters in your squad are on your half of the battle map, Unique allies with Mando's Ally gain Twin Attack for the rest of the skirmish 1 TR
Mobile Attack Can move both before and after attacking 1 RS
Momentum If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies 1 RS
Mounted Weapon Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character 2 RotS
Nightbrother Counts as a character whose name contains Nightsister 1 Ven
Nightsister Bodyguard If an adjacent Nightsister ally would take damage from an attack, this character can take the damage instead 1 TR
Noble Sacrifice When this character is defeated, 1 allied Soldier or Trooper may make an immediate attack 1 TR
Override At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated 3 RS
Pilot 4 AE
Pirate Counts as a character whose name contains Pirate 1 Brawl
Presumed Dead The first time this character’s Hit Points are reduced to half or less, he may immediately return to his squad’s setup area with his original Hit Points 1 WaS
Rapport A character named Kreia costs 8 less when in the same squad as this character 1 TR
Rapport Characters named Death Watch Raider cost 3 less when in the same squad as this character 1 TR
Rapport Costs 7 less when in a squad with a character whose name contains Allana 1 TR
Relay Orders Each allied commander can count distance from this character as well as from itself for the purpose of commander effects 1 IE
Repair 10 Replaces attacks: touch; remove 10 damage from 1 Droid character 1 RS
Resistance 1 TFA
Rolling Attacks On its turn, each time this character defeats an adjacent enemy by making an attack, it can immediately move 2 squares and then make 1 attack against another adjacent enemy at +4 Attack without provoking an attack of opportunity 1 WaS
Ruthless Critical hits from this character cannot be prevented or redirected 1 SnV
Satchel Charge Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed 1 CotF
Shapeshifter If this character does not have line of sight to an enemy at the end of its turn, it can't be targeted by nonadjacent enemies until the start of its next turn 1 WaS
Shien Style When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage; save 11 1 WaS
Sniper Other characters do not provide cover against this character's attack 2 CS
Soldier Counts as a character named Old Republic Soldier 1 KotOR
Speed 4 Can move only 4 squares and attack, or 8 squares without attacking 1 UH
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking 2 RotS
Splash 10 If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11. 2 CotF
Spring the Trap Replaces attacks: a trooper or lower-cost Bounty Hunter ally within line of sight may attack each enemy within 4 squares of this character once, ignoring cover. The ally loses Twin Attack for these attacks. This character takes 20 damage. 1 TR
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 4 RS
Synergy +4 +4 Attack and +4 Defense while an ally whose name contains Maul is within 6 squares 1 TR
Synergy +4 +4 Attack while an ally whose name contains Saw Gererra is within 6 squares 1 OtOR
Tactician +4 Add +4 to the initiative roll except on a roll of 1 1 DotF
The Bounty Replaces attacks: If it is in line of sight, move an ally with Mando's Ally, any Bounty Hunter character, or any Imperial character up to 2 squares toward this character 1 TR
The Rescue If a character named Din Djarin is in your squad, a character named Luke Skywalker, Rescuer may be in a Mandalorian squad with this character and gains Mando's Ally for the rest of the skirmish. 1 TR
Towering This character never has cover. Enemies can combine fire against this character even without line of sight 1 TR
Tracking At the start of this character's turn, this character or an ally within 4 squares may move up to 4 squares toward the highest-cost enemy 2 TR
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 2 RS
Trooper 2 GH
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 5 BH
Twin Blaster 10 Replaces attacks: sight; make 2 attacks against 1 target at +8 Attack and 10 Damage. These count as nonmelee attacks. 1 DotF
Ultimate Sacrifice Replaces turn or when this character is defeated: remove this character from play, it is defeated; 20 damage to target enemy, ignoring cover; this damage cannot be prevented or redirected 1 TLJ
Unique 16 RS
Wall Climber This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall 1 UH
Weapons Expert Once per turn on its turn, this character can use a special ability that replaces attacks without replacing attacks 1 THG
Whistling Birds Usable once per skirmish, replaces attacks: 30 damage to each enemy within 3 squares 1 ATTA
Wookiee 1 RS
Wrestle After this character damages a Medium or smaller enemy with a melee attack on her turn, you may move that enemy into any square adjacent to it. 1 TR
You Probably Don't Recognize Me This character counts as a legal target for allies' abilities that replace attacks 1 PotDS
Showing 1 - 113 of 113 Special Abilities
14 Force Powers
Showing 1 - 14 of 14 Force Powers
Name Text Chars Set
Counter Grip Force 1, usable when an enemy in line of sight damages this character or an ally within 3 squares; 10 damage to that enemy 1 ITT
Force 1 1 RS
Force 3 6 RS
Force Grip 1 Force 1, replaces attacks: sight; 10 damage 1 RS
Force Lightning 2 Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target 1 RS
Force Phase Force 1: This turn, this character can move through walls 2 JA
Force Push 2 Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller 1 TFU
Force Renewal 1 This character gets 1 Force point each time it activates 2 RS
Force Sense Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round 1 CotF
Gargoyle Form Force 2: Replaces turn: This character moves up to 6 squares. At the end of the move, if this character passed through the square of a Medium or smaller ally, that ally may move up to 6 squares if it ends its move adjacent to this character. During this move, both characters gain Flight. 1 ITT
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 4 JA
Master of the Force 2 May spend Force points up to 2 times in a single turn 1 CotF
Master of the Force 3 May spend Force points up to 3 times in a single turn 1 CS
Surprise Move Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates 1 CS
Showing 1 - 14 of 14 Force Powers


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