Affinity
|
May be in a New Republic squad
|
1
|
LotF
|
Affinity
|
May be in a Rebel squad
|
1
|
TFU
|
Affinity
|
May be in a Rebel or New Republic squad
|
1
|
TR
|
Agile
|
This character can move 2 extra squares at the end of its turn
|
1
|
SnV
|
Allegiance
|
If all Unique allies had One Sith immediately before the first activation of the skirmish, this character gains Interference
|
1
|
TR
|
Backlash
|
This character can move and then make all of its attacks against 1 enemy who has already activated this round
|
3
|
RaR
|
Battle Ready
|
After setup, Mando's Ally characters in your squad (including this character) may move up to double speed immediately before the first activation
|
1
|
TR
|
Beskar'gam 6
|
When this character takes damage, it reduces the damage dealt by 10 with a save of 6
|
1
|
Epic2
|
Bloodthirsty
|
+10 Damage on melee attacks against enemies at half Hit Points or less
|
1
|
CW
|
Bodyguard
|
If an adjacent ally would take damage from an attack, this character can take the damage instead
|
1
|
RS
|
Bounty Hunter +2
|
+2 Attack against Unique enemies
|
2
|
BH
|
Bounty Hunter +4
|
+4 Attack against Unique enemies
|
2
|
RS
|
Breach
|
Replaces attacks: Designate 1 adjacent closed door as open; it remains open for the rest of the skirmish and cannot be closed. Other characters adjacent to that door take 30 damage; save 11 to reduce the damage to 10.
|
1
|
UA
|
Burning Attacks
|
Characters (including this character) damaged by this character are considered to be burning. Each time a burning character activates, it must attempt a save of 11. On a failure, that character takes 10 damage. On a success, that character is no longer burning.
|
1
|
GH
|
Camaraderie
|
A Mandalorian ally whose name contains Bo-Katan gains Mando's Ally
|
1
|
TR
|
Camaraderie
|
A living ally whose name contains Kreia gains Greater Mobile Attack and Death Strike
|
1
|
TR
|
Camaraderie
|
Allies whose names contain Nimbus gain Flak Shield
|
1
|
TR
|
Camaraderie
|
Allies with Independent Outfit gain Speed 8
|
1
|
TR
|
Charging Assault
|
Replaces turn: Can move up to double speed, then make an attack against an adjacent enemy
|
1
|
LTA
|
Clumsy
|
-4 to this character’s save rolls
|
2
|
WaS
|
Damage Reduction 10
|
Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.
|
1
|
UH
|
Darkside
|
Cannot be in an Old Republic, Republic, Rebel, New Republic, Fringe-only squad
|
1
|
TR
|
Deadly Attack
|
Scores a critical hit on an attack roll of natural 19 or 20
|
1
|
CS
|
Death Strike
|
+10 Damage against an enemy that is adjacent to an allied character
|
1
|
MotF
|
Deceptive
|
+10 Damage against an enemy who has activated this round
|
2
|
TFU
|
Density Projector
|
Ignores effects that force movement
|
1
|
GaW
|
Devious
|
+4 Attack against activated enemies
|
2
|
RTP
|
Distraction
|
Suppresses adjacent enemy commander effects
|
2
|
DotF
|
Dodge
|
When hit by a nonmelee attack, this character takes no damage with a save of 11
|
1
|
ATTA
|
Double Attack
|
On its turn, this character can make 1 extra attack instead of moving
|
10
|
RS
|
Draw Fire
|
If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11
|
1
|
RS
|
Droid
|
Immune to critical hits; not subject to commander effects
|
1
|
RS
|
Droid Hunter
|
+4 Attack and +10 Damage against Droid enemies
|
1
|
DotF
|
Duel
|
When an enemy targets with a nonmelee attack outside of its turn, this character does not count as a legal target or the nearest enemy
|
1
|
LTA
|
Electric Shock +10
|
+10 Damage against adjacent Droid enemies
|
1
|
RotS
|
Emplacement
|
Cannot move or be moved. Set up anywhere on your half of the battle map.
|
1
|
TFU
|
Evade
|
When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11
|
3
|
CS
|
Exclusive Loyalty
|
Not subject to commander effects of allies
|
1
|
TR
|
Explosive Traps
|
Enemies within 6 squares get -4 to saves against abilities whose names contain Grenades, Mines or Missiles
|
1
|
REB
|
Extra Effort
|
At the start of this character's turn, it may immediately use an ability that replaces attacks without replacing attacks
|
1
|
TR
|
Flak Shield
|
Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 6. Attacks from adjacent enemies ignore this ability.
|
1
|
AaO
|
Flight
|
Ignores difficult terrain, enemy characters, low objects, and pits when moving
|
3
|
RS
|
Flux Density +10
|
+10 Damage if one or more Droid characters combine fire with this character
|
1
|
CW
|
Force Attuned
|
Once per turn on its turn, this character may use a Force Power that replaces attacks or turn, without replacing attacks or turn
|
1
|
UF
|
Giant Step
|
Ignores terrain and other characters while moving. May end its move in squares occupied by Huge or smaller characters by displacing them. Place displaced characters in legal squares adjacent to this character. Characters displaced by this ability take 10 unpreventable damage.
|
1
|
TR
|
Greater Mobile Attack
|
Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.
|
1
|
LotF
|
Gregarious
|
+4 Attack if an ally is within 6 squares
|
1
|
AE
|
Grenades 10
|
Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11
|
1
|
RS
|
Grenades 30
|
Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11
|
1
|
LotF
|
Grenades 40
|
Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11
|
1
|
BH
|
Gungan
|
|
1
|
KotOR
|
High Caste
|
Cannot be added to a squad, be removed from a squad, or change squads after squads have been revealed to opponents
|
1
|
TR
|
Immutable
|
Not subject to allied commander effects, special abilities, or Force powers
|
1
|
MCA
|
Imperial Hatred
|
+10 Damage against Imperial enemies
|
1
|
TR
|
Independent Outfit
|
Also counts as a Fringe character for the purpose of commander effects
|
2
|
DT
|
Indestructible Hide
|
+8 Defense. Enemies with Mounted Weapon and adjacent enemies who do not move this turn ignore this ability.
|
1
|
TR
|
Indiscriminate
|
When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected.
|
1
|
DotF
|
Inside Information
|
Replaces attacks: If this character has line of sight to an enemy at the start of his turn, 10 damage to any 1 enemy in an opponent's starting zone; save 16
|
1
|
FFA
|
Jolt
|
An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.
|
1
|
TFU
|
Lightside
|
Cannot be in a Sith, Imperial, Separatist, Yuuzhan Vong, or Fringe-only squad
|
1
|
TR
|
Long-Range Vision
|
+4 Attack against targets farther than 6 squares away
|
1
|
TR
|
Mando's Ally
|
|
5
|
BitF
|
Mechanic 30
|
Replaces attacks: touch; deal 30 damage to a nonliving character. An allied nonliving character can instead remove 30 damage from itself.
|
1
|
BitF
|
Melee Attack
|
Can attack only adjacent enemies
|
11
|
RS
|
Mettle
|
If this character spends 1 Force point to reroll, add +4 to the result
|
1
|
CotF
|
Mission: Infiltration
|
If no Unique characters in your squad are on your half of the battle map, Unique allies with Mando's Ally gain Twin Attack for the rest of the skirmish
|
1
|
TR
|
Mobile Attack
|
Can move both before and after attacking
|
1
|
RS
|
Momentum
|
If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies
|
1
|
RS
|
Mounted Weapon
|
Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character
|
2
|
RotS
|
Nightbrother
|
Counts as a character whose name contains Nightsister
|
1
|
Ven
|
Nightsister Bodyguard
|
If an adjacent Nightsister ally would take damage from an attack, this character can take the damage instead
|
1
|
TR
|
Noble Sacrifice
|
When this character is defeated, 1 allied Soldier or Trooper may make an immediate attack
|
1
|
TR
|
Override
|
At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated
|
3
|
RS
|
Pilot
|
|
4
|
AE
|
Pirate
|
Counts as a character whose name contains Pirate
|
1
|
Brawl
|
Presumed Dead
|
The first time this character’s Hit Points are reduced to half or less, he may immediately return to his squad’s setup area with his original Hit Points
|
1
|
WaS
|
Rapport
|
A character named Kreia costs 8 less when in the same squad as this character
|
1
|
TR
|
Rapport
|
Characters named Death Watch Raider cost 3 less when in the same squad as this character
|
1
|
TR
|
Rapport
|
Costs 7 less when in a squad with a character whose name contains Allana
|
1
|
TR
|
Relay Orders
|
Each allied commander can count distance from this character as well as from itself for the purpose of commander effects
|
1
|
IE
|
Repair 10
|
Replaces attacks: touch; remove 10 damage from 1 Droid character
|
1
|
RS
|
Resistance
|
|
1
|
TFA
|
Rolling Attacks
|
On its turn, each time this character defeats an adjacent enemy by making an attack, it can immediately move 2 squares and then make 1 attack against another adjacent enemy at +4 Attack without provoking an attack of opportunity
|
1
|
WaS
|
Ruthless
|
Critical hits from this character cannot be prevented or redirected
|
1
|
SnV
|
Satchel Charge
|
Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed
|
1
|
CotF
|
Shapeshifter
|
If this character does not have line of sight to an enemy at the end of its turn, it can't be targeted by nonadjacent enemies until the start of its next turn
|
1
|
WaS
|
Shien Style
|
When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage; save 11
|
1
|
WaS
|
Sniper
|
Other characters do not provide cover against this character's attack
|
2
|
CS
|
Soldier
|
Counts as a character named Old Republic Soldier
|
1
|
KotOR
|
Speed 4
|
Can move only 4 squares and attack, or 8 squares without attacking
|
1
|
UH
|
Speed 8
|
Can move up to 8 squares and attack, or 16 squares without attacking
|
2
|
RotS
|
Splash 10
|
If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11.
|
2
|
CotF
|
Spring the Trap
|
Replaces attacks: a trooper or lower-cost Bounty Hunter ally within line of sight may attack each enemy within 4 squares of this character once, ignoring cover. The ally loses Twin Attack for these attacks. This character takes 20 damage.
|
1
|
TR
|
Stealth
|
If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets
|
4
|
RS
|
Synergy +4
|
+4 Attack and +4 Defense while an ally whose name contains Maul is within 6 squares
|
1
|
TR
|
Synergy +4
|
+4 Attack while an ally whose name contains Saw Gererra is within 6 squares
|
1
|
OtOR
|
Tactician +4
|
Add +4 to the initiative roll except on a roll of 1
|
1
|
DotF
|
The Bounty
|
Replaces attacks: If it is in line of sight, move an ally with Mando's Ally, any Bounty Hunter character, or any Imperial character up to 2 squares toward this character
|
1
|
TR
|
The Rescue
|
If a character named Din Djarin is in your squad, a character named Luke Skywalker, Rescuer may be in a Mandalorian squad with this character and gains Mando's Ally for the rest of the skirmish.
|
1
|
TR
|
Towering
|
This character never has cover. Enemies can combine fire against this character even without line of sight
|
1
|
TR
|
Tracking
|
At the start of this character's turn, this character or an ally within 4 squares may move up to 4 squares toward the highest-cost enemy
|
2
|
TR
|
Triple Attack
|
On its turn, this character can make 2 extra attacks instead of moving
|
2
|
RS
|
Trooper
|
|
2
|
GH
|
Twin Attack
|
Whenever this character attacks, it makes 1 extra attack against the same target
|
5
|
BH
|
Twin Blaster 10
|
Replaces attacks: sight; make 2 attacks against 1 target at +8 Attack and 10 Damage. These count as nonmelee attacks.
|
1
|
DotF
|
Ultimate Sacrifice
|
Replaces turn or when this character is defeated: remove this character from play, it is defeated; 20 damage to target enemy, ignoring cover; this damage cannot be prevented or redirected
|
1
|
TLJ
|
Unique
|
|
16
|
RS
|
Wall Climber
|
This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall
|
1
|
UH
|
Weapons Expert
|
Once per turn on its turn, this character can use a special ability that replaces attacks without replacing attacks
|
1
|
THG
|
Whistling Birds
|
Usable once per skirmish, replaces attacks: 30 damage to each enemy within 3 squares
|
1
|
ATTA
|
Wookiee
|
|
1
|
RS
|
Wrestle
|
After this character damages a Medium or smaller enemy with a melee attack on her turn, you may move that enemy into any square adjacent to it.
|
1
|
TR
|
You Probably Don't Recognize Me
|
This character counts as a legal target for allies' abilities that replace attacks
|
1
|
PotDS
|