3720 to 1
|
If any Unique Rebel character in your squad is missed by an attack, all Unique Rebel characters in your squad gain Cloaked for the rest of the round
|
1
|
LTA
|
Absorb Minerals
|
+10 Damage against Droid enemies and enemies with Mounted Weapon
|
1
|
TFU
|
Accurate Shot
|
Can attack an enemy with cover even if it's not the nearest enemy
|
1
|
RS
|
Advanced Door Gimmick
|
At the end of its turn, this character can designate 1 door that he can see as open; it remains open and cannot be closed until the end of this character's next turn, or until he is defeated
|
1
|
Ven
|
Advanced Shields 1
|
When this character takes damage, it reduces the damage dealt by 10 with a save of 6
|
1
|
BoT
|
Advantageous Attack
|
+10 Damage against an enemy who has not activated this round
|
2
|
CS
|
Advantageous Cover
|
+8 Defense from cover instead of +4
|
1
|
RS
|
Affinity
|
A character whose name contains Lumiya may be in your squad regardless of faction
|
1
|
LTA
|
Affinity
|
May be in a New Republic squad
|
1
|
LotF
|
Affinity
|
May be in a squad with a character whose name contains Corran Horn
|
1
|
SHA
|
Affinity
|
May be in an Old Republic squad
|
1
|
JA
|
Agile
|
This character can move 2 extra squares at the end of its turn
|
2
|
SnV
|
Ambush
|
This character can move and then make all its attacks against 1 enemy who has not activated this round
|
1
|
UH
|
Battle Ready
|
After setup, Galactic Alliance characters in your squad (including this character) may move up to double speed immediately before the first activation
|
1
|
LTA
|
Battle Ready
|
After setup, Imperial characters in your squad (including this character) may move up to double speed immediately before the first activation
|
1
|
LTA
|
Beskar'gam
|
When this character takes damage, it reduces the damage dealt by 10 with a save of 11
|
1
|
DotF
|
Bravado +10
|
+4 Attack and +10 Damage against an adjacent enemy with a higher point cost
|
3
|
DotF
|
Camaraderie
|
Allies whose names contain Ben Skywalker or Shevu gain Squad Member
|
1
|
LTA
|
Camaraderie
|
Allies whose names contain Lumiya or Tahiri gain Greater Mobile Attack
|
1
|
LTA
|
Camaraderie
|
Allies whose names contain Wicket or Towani gain Evade
|
1
|
LTA
|
Camaraderie
|
An ally named Captain Shevu gains Cunning Attack
|
1
|
LTA
|
Camaraderie
|
An ally who counts as C-3PO gains Advanced Door Gimmick
|
1
|
LTA
|
Camaraderie
|
An ally whose name contains Jaina Solo gains Twin Attack
|
1
|
LTA
|
Camaraderie
|
Followers gain Hutt Cartel
|
1
|
LTA
|
Charging Assault
|
Replaces turn: Can move up to double speed, then make an attack against an adjacent enemy
|
2
|
LTA
|
Clamp
|
An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates
|
1
|
MotF
|
Cloaked
|
If this character has cover, it cannot be targeted by nonadjacent enemies
|
2
|
KotOR
|
Clone Commander
|
After setup, if he has an ally whose name contains Aayla Secura, this character gains Disciplined Leader for the rest of the skirmish
|
1
|
LTA
|
Close-Quarters Fighting
|
+4 Attack against adjacent enemies
|
2
|
LotF
|
Coordinated Movement
|
At the end of this character's turn, 1 Imperial ally with Independent Outfit may immediately move up to 2 squares
|
1
|
LTA
|
Coordinated Movement
|
At the end of this character's turn, 1 Unique Ewok ally may immediately move up to 2 squares
|
1
|
LTA
|
Counter-terrorism
|
Living characters added to a squad via Reinforcements or Reserves cost 2 more
|
1
|
LTA
|
Cultist
|
While a character with Dark Force Spirit is within 4 squares, this character gains Force Renewal 1 and Sith Rage
|
1
|
LTA
|
Cunning Attack
|
+4 Attack and +10 Damage against an enemy who has not activated this round
|
2
|
RS
|
Damage Reduction 10
|
Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.
|
2
|
UH
|
Death Strike
|
+10 Damage against an enemy that is adjacent to an allied character
|
3
|
MotF
|
Deceptive
|
+10 Damage against an enemy who has activated this round
|
1
|
TFU
|
Defender
|
When an ally with a Force rating and Melee Attack within 2 squares is hit by an attack from a nonadjacent enemy, this character prevents the damage with a save of 11
|
2
|
LTA
|
Defensive Stance +2
|
+2 Defense while activated
|
2
|
EA
|
Defensive Stance +4
|
This character gets +4 Defense while activated
|
1
|
EA
|
Demolish
|
Ignores Damage Reduction of adjacent targets
|
1
|
UH
|
Difficult Target +6
|
+6 Defense against nonadjacent enemies
|
1
|
LTA
|
Diplomat
|
If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent
|
1
|
TFU
|
Disciplined Leader
|
This character's commander effect cannot be suppressed
|
1
|
Ven
|
Distraction
|
Suppresses adjacent enemy commander effects
|
3
|
DotF
|
Doctrine of Fear
|
Enemy characters within 6 squares get -4 Attack
|
1
|
AE
|
Double Attack
|
On its turn, this character can make 1 extra attack instead of moving
|
16
|
RS
|
Dovin Basal
|
An enemy farther than 6 squares cannot target this character or allies within 2 squares with an attack, except when combining fire; save 16 negates.
|
1
|
LTA
|
Draw Fire
|
If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11
|
1
|
RS
|
Droid
|
Immune to critical hits; not subject to commander effects
|
4
|
RS
|
Duel
|
When an enemy targets with a nonmelee attack outside of its turn, this character does not count as a legal target or the nearest enemy
|
2
|
LTA
|
Empathy
|
Allies with Savage within 6 squares lose Savage
|
1
|
UH
|
Enraged Reactions
|
Once per turn, when hit by an attack, this character may make an immediate attack against that attacker if it can
|
1
|
GH
|
Evade
|
When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11
|
2
|
CS
|
Ewok
|
|
2
|
AE
|
Final Shot
|
On this character's turn, if it doesn't move, it gets +30 Damage against enemies with 50 or fewer Hit Points remaining
|
1
|
DT
|
Flight
|
Ignores difficult terrain, enemy characters, low objects, and pits when moving
|
2
|
RS
|
Force Bond
|
Allies named Ki-Adi-Mundi, Kit Fisto, Agen Kolar, Plo Koon, Saesee Tiin, Shaak Ti or Stass Allie gain Door Shatter 1 and Whirlwind Attack
|
1
|
LTA
|
Force Immunity
|
Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities
|
2
|
UH
|
Force-Attuned Armor
|
Whenever this character takes damage, it reduces the damage by 10 with a save of 11
|
1
|
JA
|
Force-Attuned Reflexes
|
This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving
|
1
|
Ven
|
Forward Positioning
|
Set up anywhere on your half of the battle map
|
1
|
GH
|
Galactic Alliance
|
|
2
|
WaS
|
Greater Mobile Attack
|
Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.
|
3
|
LotF
|
Green Jedi
|
|
1
|
SHA
|
Guile
|
+4 Attack against unactivated enemies
|
1
|
EA
|
Han Shot First
|
On this character's turn, if no other characters are activated, he gets +6 Attack, +20 Damage, and enemies may not reroll or gain bonuses to saves
|
1
|
LTA
|
Hapan
|
|
2
|
LTA
|
Hero's Decoy
|
Whenever a small or medium Unique ally within 6 squares is targeted, this character may switch positions with that character. This character becomes the target instead.
|
1
|
LTA
|
Hutt Cartel
|
|
1
|
LTA
|
Imperial Hunter
|
+4 Attack and +10 Damage against Imperial enemies
|
1
|
LTA
|
Independent Outfit
|
Also counts as a Fringe character for the purpose of commander effects
|
1
|
DT
|
Indiscriminate Reactions
|
Whenever this character takes damage from a nonadjacent attack, attempt a save of 11. On a success, this character can make an immediate attack against an adjacent enemy, ignoring special abilities or commander effects that prevent targeting or attacking.
|
1
|
EA
|
Industrial Repair 20
|
Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon
|
1
|
TFU
|
Intuition
|
Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates
|
1
|
BH
|
Jolt
|
An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.
|
1
|
TFU
|
Journal of the Whills
|
Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique ally whose name contains Skywalker, Leia, or Vader. That character is considered to be within range of allies’ commander effects, and its own commander effects have unlimited range. Also choose Disciplined Leader or Willing to Serve. For the rest of the skirmish, the chosen character gains the chosen ability. When that character is defeated, this character chooses another Unique ally whose name contains Skywalker, Leia, or Vader. Any "at the start of the skirmish" instances are immediately resolved. This character is defeated when there are no more such characters to choose.
|
1
|
LTA
|
Light Spirit
|
Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Force Renewal 1 and Mettle while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks.
|
1
|
AE
|
Loner
|
+4 Attack if no allies are within 6 squares
|
1
|
CS
|
Low Caste
|
Cannot be added to a squad via any character’s Reinforcements or Reserves abilities. This character's cost cannot be reduced.
|
1
|
AaO
|
Master Shaper
|
Choose one Yuuzhan Vong ally, that character gets +4 Attack and +10 Damage and gains Demolish for the rest of the skirmish
|
1
|
DotF
|
Melee Attack
|
Can attack only adjacent enemies
|
27
|
RS
|
Merciless 10
|
+10 Damage against enemies at half Hit Points or less
|
1
|
Ven
|
Non-sentient
|
Not subject to commander effects. This character cannot gain Diplomat or Aggressive Negotiations.
|
1
|
INV
|
Opportunist
|
+4 Attack and +10 Damage against an enemy who has activated this round
|
1
|
UH
|
Order 66
|
|
2
|
CS
|
Our Last Hope
|
At the end of an enemy's turn, if all allies are activated this character may immediately move 2 squares. If all characters are activated, he may also make 2 immediate attacks at +4 Attack and +10 Damage.
|
1
|
LTA
|
Override
|
At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated
|
2
|
RS
|
Parry
|
When hit by a melee attack, this character takes no damage with a save of 11
|
2
|
BH
|
Pilot
|
|
2
|
AE
|
Pinpoint Attacks
|
Replaces turn: can move up to double speed, then choose up to three lower-cost targets within 6 squares, ignoring cover. Attack each target once.
|
1
|
WaS
|
Predictive Reflexes
|
Once per turn, when hit by attack, this character may immediately move up to his speed or make an attack
|
1
|
LTA
|
Protective +10
|
+10 Damage while a wounded ally whose name contains Towani is within 6 squares
|
2
|
LTA
|
Quick Draw
|
This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving
|
1
|
TOR
|
Ranged Defense Expert +2
|
Whenever this character is targeted by a nonadjacent enemy, he gets +2 to save rolls against that enemy's attack and special abilities that turn
|
1
|
LTA
|
Ranged Defense Expert +4
|
Whenever this character is targeted by a nonadjacent enemy, it gets +4 to save rolls against that enemy's attack and special abilities that turn
|
1
|
EA
|
Rapport
|
A character named Leia, Bounty Hunter or Princess Leia, Captive costs 3 less when in the same squad as this character
|
1
|
LTA
|
Rapport
|
A character whose name contains Jabba costs 8 less when in the same squad as this character
|
1
|
LTA
|
Rapport
|
Characters named Chiss Trooper cost 2 less when in the same squad as this character
|
1
|
LTA
|
Rapport
|
Characters whose names contain Ben Skywalker or Shevu cost 2 less when in the same squad as this character
|
1
|
LTA
|
Rapport
|
Characters with Light Spirit cost 5 less when in the same squad as this character
|
1
|
LTA
|
Rapport
|
Costs 1 less when in the same squad as a character whose name contains Jacen Solo
|
1
|
LTA
|
Relay Orders
|
Each allied commander can count distance from this character as well as from itself for the purpose of commander effects
|
1
|
IE
|
Rival
|
Cannot be in a squad with any character whose name contains Daala
|
1
|
LTA
|
Rival
|
Cannot be in a squad with any non-Fringe characters or a character named Talon Karrde, Information Broker
|
1
|
LTA
|
Rolling Attacks
|
On its turn, each time this character defeats an adjacent enemy by making an attack, it can immediately move 2 squares and then make 1 attack against another adjacent enemy at +4 Attack without provoking an attack of opportunity
|
1
|
WaS
|
Savage
|
This character must end its move next to an enemy if it can and does not benefit from commander effects
|
1
|
RS
|
Self-Destruct 20
|
When this character is defeated, each adjacent character takes 20 damage
|
2
|
UH
|
Service Droid
|
At the end of an ally's turn, you may remove this character from play (it is defeated) to activate an unactivated ally within 4 squares, without counting toward the number of activations this phase. Service Droid can be used only once per phase.
|
1
|
LTA
|
Shien Style
|
When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage; save 11
|
3
|
WaS
|
Shii-Cho Style Mastery
|
+4 Attack, +4 Defense and +4 to saves when 3 or more enemies are within 6 squares
|
1
|
LTA
|
Shut Them All Down
|
When an ally whose name contains R2-D2 ends his turn adjacent to this character, you may cancel all abilities designating doors as temporarily open or closed
|
1
|
LTA
|
Single-Shot Blaster
|
This character cannot gain Twin Attack
|
1
|
Ven
|
Smoke Screen
|
Replaces attacks: For the rest of the round, this character and allies within 2 squares are considered to have cover
|
1
|
SHA
|
Sokan
|
This character ignores Rigged Detonators. When this character is in a square with low objects, enemies automatically fail saves against this character's attacks and abilities.
|
1
|
LTA
|
Solo Hunter
|
+4 Attack and +10 Damage against enemies whose names contain Solo
|
1
|
RaR
|
Specialization
|
Hutt Cartel allies with a printed Damage rating greater than 0 gain Death Strike and Close-Quarters Fighting. Ignore this ability if any ally counts as having the same name as another ally
|
1
|
LTA
|
Specialization
|
Unique Rebel allies gain Greater Mobile Attack. Ignore this ability if any ally counts as having the same name as another ally.
|
1
|
LTA
|
Speed 4
|
Can move only 4 squares and attack, or 8 squares without attacking
|
1
|
UH
|
Speed 8
|
Can move up to 8 squares and attack, or 16 squares without attacking
|
3
|
RotS
|
Splash 10
|
If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11.
|
1
|
CotF
|
Splash 20
|
If this character's attack hits, all characters adjacent to the target take 20 damage; save 11. If the attack misses, the target and all adjacent characters take 20 damage; save 11.
|
1
|
TFU
|
Squad Assault
|
+4 Attack while 3 allies with the same name as this character are within 6 squares
|
1
|
KotOR
|
Squad Cover
|
+4 Defense while 3 allies with the same name as this character are within 6 squares
|
1
|
IE
|
Squad Member
|
Counts as having the same name as any ally for purposes of special abilities whose names contain Squad. Gains abilities whose names contain Squad from allies within 6 squares.
|
2
|
AaO
|
Stable Footing
|
Not slowed by difficult terrain or low objects
|
2
|
LotF
|
Star Corps Trooper
|
Counts as a character named Star Corps Trooper
|
1
|
LTA
|
Steal Force
|
Replaces attacks: touch; 1 adjacent character with a Force rating loses 1 Force point and this character gains 1 Force point
|
1
|
DT
|
Stealth
|
If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets
|
5
|
RS
|
Such Devotion in a Droid
|
If this character ends his turn adjacent to an ally who counts as Luke, Leia, Yoda, Obi-Wan, or C-3PO, another Medium or smaller ally who counts as one of those characters may immediately move up to 6 squares toward this character
|
1
|
LTA
|
Survival Expert
|
+4 to this character’s save rolls
|
1
|
CotG
|
Swarm +1
|
+1 Attack against a target for each allied Ewok adjacent to that target
|
1
|
RS
|
Synergy +2
|
+2 Attack and +2 Defense while a Unique Hapan ally is within 6 squares
|
1
|
LTA
|
Synergy +2
|
+2 Attack and +2 Defense while an ally whose name contains Luke is within 6 squares
|
1
|
LTA
|
Synergy +2
|
+2 Attack and +2 Defense while an ally whose name contains Thon or Odan-Urr is within 6 squares
|
1
|
LTA
|
Synergy +2
|
Allies named Taung Warrior or Crusader Blademaster get +2 Attack and +2 Defense while within 6 squares of this character
|
1
|
LTA
|
Synergy +4
|
Allies whose names contain Beast Rider get +4 Attack and +4 Defense while within 6 squares of this character
|
1
|
LTA
|
Tactician +2
|
Add +2 to the initiative roll except on a roll of 1
|
1
|
SnV
|
Tactician +4
|
Add +4 to the initiative roll except on a roll of 1
|
2
|
DotF
|
Triple Attack
|
On its turn, this character can make 2 extra attacks instead of moving
|
1
|
RS
|
Twi'lek
|
|
1
|
OtOR
|
Twin Attack
|
Whenever this character attacks, it makes 1 extra attack against the same target
|
9
|
BH
|
Unique
|
|
24
|
RS
|
Unique
|
Counts as a character named Luke
|
1
|
LTA
|
Vonduun Crab Armor 11
|
When this character takes damage, it can reduce the damage dealt by 10 with a save of 11
|
1
|
UH
|
Wall Climber
|
This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall
|
1
|
UH
|
Why Aren't You At Your Post?
|
When this character would be defeated by an enemy, replace this character with a character named Luke Skywalker in Stormtrooper Armor instead. The new character is considered activated and joins the opponent's squad until the end of the skirmish.
|
1
|
LTA
|