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Gathering Forces (v13 main)

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30 Characters
Showing 1 - 30 of 30 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
GF 1 Old Republic Corellian Jedi Lord UC 36 120 20 11 20 Army of Light, Green Jedi, Melee Attack, Double Attack, Camaraderie (Green Jedi > Army of Light), Willing to Serve Force 2, Force Renewal 1, Master of the Force 2, Lightsaber Bravado +10 Has CE 8.00 (6)
GF 2 Sith Sarasu Taalon VR 46 130 21 13 20 Unique, Lost Tribe, Keshiri, Melee Attack, Triple Attack, Backlash, Shrouded Force 2, Force Renewal 1, Master of the Force 2, Lightsaber Defense, Sith Rage Has CE 8.38 (8)
GF 3 Sith Sith Saber C 21 60 18 10 20 Lost Tribe, Melee Attack, Synergy +4 (+4 Atk, Unique Lost Tribe ally), Twin Attack Force 3, Force Push 1, Lightsaber Precision 7.86 (7)
GF 4 Imperial Captain Phasma R 27 80 16 9 20 Unique, First Order, Trooper (generic), Twin Attack, Merciless 20, Ruthless, Synergy +4 (+4/+4, First Order Stormtrooper) Has CE 6.00 (4)
GF 5 Imperial Fifth Brother R 33 100 18 11 20 Unique, Inquisitor, Melee Attack, Double Attack, Mighty Swing, Spinning Blade Attack, Synergy +2 (+2/+2, "The Inquisitor, Jedi Hunter") Force 4, Leaping Assault, Lightsaber Riposte, Telekinesis 8.20 (5)
GF 6 Imperial First Order Riot Control Stormtrooper C 13 50 17 8 20 Crowd Fighting, Electrostaff +10, Melee Attack, Parry, First Order 7.33 (6)
GF 7 Imperial First Order Stormtrooper C 6 10 16 4 10 Synergy +2 (+2 Atk/+2 Def, First Order commander), First Order 8.00 (4)
GF 8 Imperial Korlo Brightwater on Speeder Bike R 27 50 17 8 20 Unique, Trooper (generic), Accelerate, Flight, Independent Outfit, Strafe Attack, Synergy +2 (+2 Def, Imp w/Independent Ooutfit) 8.00 (4)
GF 9 Imperial Seventh Sister R 33 80 19 12 20 Unique, Inquisitor, Melee Attack, Double Attack, Acrobatic, Agile, Immediate DRK Droid Reserves, Synergy +2 (+2/+2, n/c Fifth Brother) Force 3, Lightsaber Assault Has CE 6.80 (5)
GF 10 Imperial Supreme Leader Snoke, Hologram VR 21 0 0 -1 -1 Unique, First Order, Doctrine of Fear, Emplacement, Hologram (First Order), Rival (w/Affinity), Summon (n/c Kylo Ren or Hux), Tactician +4 Has CE 8.50 (2)
GF 11 Rebel Captain Rex, Veteran R 26 70 16 10 20 Unique, Ghost Crew, Twin Attack, Mobile Attack, Fall in Line, Intuition, Presumed Dead 8.67 (6)
GF 12 Rebel Commander Jun Sato, Phoenix Squadron Leader R 18 60 17 8 20 Unique, Coordinated Movement (Ghost Crew/Phoenix Squadron), Rapport (n/c Hera Syndulla, -2), Relay Orders Has CE 8.25 (4)
GF 13 Rebel Phoenix Squadron Pilot C 11 30 15 5 10 Phoenix Squadron, Synergy +3 (+3/+3, Ghost Crew), Pilot 7.25 (4)
GF 14 New Republic Chewbacca with Bowcaster R 34 110 17 8 20 Unique, Wookiee, Resistance, Pilot, Double Attack, Camaraderie (n/c Han Solo > Plasma Bolt -4), Impulsive Reprisal, Independent Outfit, Never Upset A Wookiee, Plasma Bolt -4, Rapport (-5 w/Unique Resistance follower), Retaliatory Barrage 8.56 (9)
GF 15 New Republic General Leia Organa R 35 90 17 7 10 Unique, Resistance, Twin Attack, Advanced Warning (Unique allies), Camaraderie (n/c Han Solo > Resistance), Inside Information Force 2, Force Sense Has CE 9.00 (7)
GF 16 New Republic Leia Skywalker, Mal'ary'ush VR 42 100 19 10 20 Unique, Noghri, Melee Attack, Double Attack, Cunning Attack, Affinity (Non-Fringe Noghri), Protective +10 (Solo, Skywalker) Force 3, Force Sense, Lightsaber Deflect Has CE 8.50 (4)
GF 17 New Republic Resistance Officer UC 17 60 17 9 20 Affinity (named Rebel Trooper), Camaraderie (Troopers > Resistance), Resistance Has CE 8.00 (6)
GF 18 New Republic Resistance Trooper C 14 40 16 7 20 Agile, Satchel Charge, Second Wind 10, Resistance 7.60 (5)
GF 19 New Republic Voort "Piggy" saBinring, Wraith Squadron Ace R 18 90 18 9 20 Unique, Gamorrean, Pilot, Crack Shot, Mighty Swing, Spotter +20, Tactician +6 Has CE 7.67 (3)
GF 20 Fringe Guavian Death Gang Soldier C 14 20 15 4 30 Avoid Defeat, Cyborg, Relay Orders, Speed 8 8.14 (7)
GF 21 Fringe Hex Droid C 35 70 19 11 20 Droid, Advanced Shields 2, Anarchist, Coordinated Movement (Hex Droid), Extra Attack, Hex Droid, Rival (commanders), Swarm Synergy +1 8.44 (9)
GF 22 Fringe Hutt Cartel Kajidii on Hoversled UC 21 70 17 7 20 Crime Lord (Hutt Cartel, +4 Def), Flight, Traps Has CE 6.00 (4)
GF 23 Fringe Kanjiklub Gang Member C 12 30 15 4 10 Gang +2 (n/c Kanjiklub), Rig Blaster 5.20 (5)
GF 24 Fringe Lando Calrissian, Galactic Entrepreneur R 19 50 16 9 20 Unique, Event Manipulator, Gambler's Luck, Greater Mobile Attack, Synergy +4 (+4 Def, Ghost Crew) Has CE 8.75 (4)
GF 25 Fringe Loth-cat C 4 10 10 -1 -1 Diminutive, Non-sentient, Vision of the Force 7.00 (6)
GF 26 Fringe Maz Kanata VR 21 60 15 2 10 Unique, I Like That Wookiee, Infrared Vision Force 3, Force Vision Has CE 6.40 (5)
GF 27 Fringe Noghri Dynast UC 23 70 16 8 20 Melee Attack, Cunning Attack, Disciplined Leader, Mighty Swing, Stealth, Noghri Has CE 7.40 (5)
GF 28 Fringe Rathtar UC 52 160 14 10 20 Savage, Melee Attack, Melee Reach 3, Double Attack, Twin Attack, Greater Mobile Attack, Damage Reduction 10, Indiscriminate, I Used to Have a Bigger Crew, Stable Footing, Wheel Form 8.50 (4)
GF 29 Fringe TC-70 Protocol Droid UC 10 20 15 0 0 Droid, Hutt Cartel, Melee Attack, Diplomat, Illicit Blaster 10, Relay Orders Has CE 8.50 (4)
GF 30 Yuuzhan Vong Yorik-et Pilot C 14 40 15 5 10 Melee Attack, Force Immunity, Tall-Yor, Vonduun Crab Armor 16, Pilot 5.40 (5)
Showing 1 - 30 of 30 Characters
115 Special Abilities (39 New)
Showing 1 - 115 of 115 Special Abilities
Name Text Chars Set
Accelerate This character can move up to 24 squares if it does not attack 1 RS
Acrobatic Ignores enemy characters when moving 1 SnV
Advanced Shields 2 When this character takes damage, make 2 saves; each roll of 6 reduces the damage dealt by 10 1 DotF
Advanced Warning If this character has line of sight to an enemy, Unique allies gain Relay Orders 1 EA
Affinity Characters named Rebel Trooper may be in your squad regardless of faction 1 GF
Affinity Non-Fringe Noghri characters may be in your squad regardless of faction 1 GF
Agile This character can move 2 extra squares at the end of its turn 2 SnV
Anarchist Not subject to commander effects. Suppresses enemy and allied commander effects within 6 squares. 1 TOR
Army of Light 1 AaO
Avoid Defeat Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated 1 UH
Backlash This character can move and then make all of its attacks against 1 enemy who has already activated this round 1 RaR
Camaraderie Green Jedi allies gain Army of Light 1 GF
Camaraderie An ally whose name contains Han Solo gains Resistance 1 GF
Camaraderie An ally whose name contains Han Solo gains Plasma Bolt -4 1 GF
Camaraderie Troopers allies gain Resistance 1 GF
Coordinated Movement At the end of this character's turn, 1 ally named Hex Droid may immediately move up to 2 squares 1 GF
Coordinated Movement At the end of this character's turn, 1 Ghost Crew or Phoenix Squadron ally may immediately move up to 2 squares 1 GF
Crack Shot Whenever this character combines fire against a target within 6 squares, damage from the attack cannot be prevented or redirected 1 RaR
Crime Lord Hutt Cartel allies get +4 Defense if your squad contains only Fringe characters 1 GF
Crowd Fighting This character gets +2 Attack for every adjacent character other than its target 1 RotS
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 2 RS
Cyborg Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects 1 CS
Damage Reduction 10 Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. 1 UH
Diminutive This character does not provide cover or block movement 1 GF
Diplomat If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent 1 TFU
Disciplined Leader This character's commander effect cannot be suppressed 1 Ven
Doctrine of Fear Enemy characters within 6 squares get -4 Attack 1 AE
Double Attack On its turn, this character can make 1 extra attack instead of moving 6 RS
Droid Immune to critical hits; not subject to commander effects 2 RS
Electrostaff +10 +10 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11. 1 CW
Emplacement Cannot move or be moved. Set up anywhere on your half of the battle map. 1 TFU
Event Manipulator Replaces attacks: Switch the positions of an adjacent enemy and another character adjacent to it (including this character) 1 GF
Extra Attack On its turn, this character can make 1 cumulative extra attack instead of moving 1 UH
Fall in Line Non-Unique living followers in your squad with a printed cost of 10 or less gain Trooper for the rest of the skirmish 1 CotG
First Order 4 TFA
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 2 RS
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 1 UH
Gambler's Luck Once per turn, this character can reroll an attack, adding +4 to the result. If the attack misses, this character takes 10 damage. 1 DotF
Gamorrean 1 GF
Gang +2 +2 Attack against a target for each other ally whose name contains Kanjiklub within 6 squares of that target 1 GF
Ghost Crew 1 REB
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 2 LotF
Green Jedi 1 SHA
Hex Droid Whenever this character is defeated, another allied character named Hex Droid within 6 squares either removes all damage, gains Extra Attack, or gains Cloaked until the end of the skirmish 1 GF
Hologram Ignores all terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target. Does not provide cover. This character is defeated if it activates when no First Order ally is within 2 squares. 1 GF
Hutt Cartel 1 LTA
I Like That Wookiee Once per skirmish, if your final initiative roll is a natural 20 but you do not choose who goes first, you may add a Medium character who counts as Chewbacca (of any faction) to your squad, immediately before your first activation of the round 1 GF
I Used to Have a Bigger Crew On its turn, as it moves, this character can enter spaces occupied by enemy characters. Each enemy whose space this character enters takes 10 damage; save 11. This character can’t damage any enemy twice with this ability, or move directly back into a space it has just left. 1 GF
Illicit Blaster 10 Replaces attacks: range 6; Make an attack at +6 Attack and 10 Damage (this counts as a nonmelee attack), then take 10 damage 1 GF
Immediate DRK Droid Reserves If you roll exactly 5, 10, 15, or 20 for initiative, you can add a character named DRK-1 Dark Eye Probe Droid from any faction to your squad, adjacent to this character, immediately before your first activation of the round 1 GF
Impulsive Reprisal If a Unique allied character is defeated, for the remainder of the skirmish this character has +4 Attack and +10 Damage 1 DT
Independent Outfit Also counts as a Fringe character for the purpose of commander effects 2 DT
Indiscriminate When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected. 1 DotF
Infrared Vision Non-Unique enemies with Cloaked within 6 squares lose Cloaked 1 EA
Inquisitor 2 PtV
Inside Information Replaces attacks: If this character has line of sight to an enemy at the start of his turn, 10 damage to any 1 enemy in an opponent's starting zone; save 16 1 FFA
Intuition Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates 1 BH
Keshiri 1 GF
Lost Tribe 2 CotG
Melee Attack Can attack only adjacent enemies 11 RS
Melee Reach 3 When attacking, this character treats enemies up to 3 squares away as adjacent 1 LotF
Merciless 20 +20 Damage against enemies at half Hit Points or less 1 MotF
Mighty Swing On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies 3 RS
Mobile Attack Can move both before and after attacking 1 RS
Never Upset A Wookiee If this character has less than half Hit Points remaining, its attacks cannot be prevented or redirected 1 SHA
Noghri 2 GF
Non-sentient Not subject to commander effects. This character cannot gain Diplomat or Aggressive Negotiations. 1 INV
Parry When hit by a melee attack, this character takes no damage with a save of 11 1 BH
Phoenix Squadron If a character whose name contains Hera Syndulla or Jun Sato is in the same squad, this character gains Bravado +10 1 GF
Pilot 4 AE
Plasma Bolt -4 Enemies get -4 to saves to prevent damage from this character's attacks 1 EA
Presumed Dead The first time this character’s Hit Points are reduced to half or less, he may immediately return to his squad’s setup area with his original Hit Points 1 WaS
Protective +10 +10 Damage while a wounded ally whose name contains Solo or Skywalker is within 6 squares 1 JvS
Rapport A character whose name contains Hera Syndulla costs 2 less when in the same squad as this character 1 GF
Rapport Costs 5 less when in the same squad as a Unique Resistance follower 1 GF
Relay Orders Each allied commander can count distance from this character as well as from itself for the purpose of commander effects 3 IE
Resistance 4 TFA
Retaliatory Barrage Whenever a Unique Resistance ally is defeated by an enemy, this character can attack every legal target once 1 GF
Rig Blaster Allies within 6 squares with nonmelee attacks that deal exactly 10 damage gain Jolt 1 TFU
Rival Cannot be in a squad with any character with Affinity 1 GF
Rival Cannot be in a squad with any commanders 1 GF
Ruthless Critical hits from this character cannot be prevented or redirected 1 SnV
Satchel Charge Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed 1 CotF
Savage This character must end its move next to an enemy if it can and does not benefit from commander effects 1 RS
Second Wind 10 Replaces attacks: Remove 10 damage from this character 1 SnV
Shrouded Cannot be targeted by enemy abilities within 6 squares. Cannot gain abilities that reduce or prevent damage. 1 MCA
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking 1 RotS
Spinning Blade Attack Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity. 1 SnV
Spotter +20 If this character combines fire against a target within 6 squares, the attacker gets +20 Damage against that target 1 CS
Stable Footing Not slowed by difficult terrain or low objects 1 LotF
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 1 RS
Strafe Attack As this character moves, it can attack each enemy whose space it enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn. 1 RS
Summon During setup, 1 ally whose name contains Kylo Ren or Hux may set up in a square adjacent to this character on your half of the battle map 1 GF
Swarm Synergy +1 +1 Attack and +1 Defense for each other ally named Hex Droid within 6 squares 1 GF
Synergy +2 +2 Attack and +2 Defense while an allied First Order commander is within 6 squares 1 GF
Synergy +2 +2 Attack and +2 Defense while an ally named The Inquisitor, Jedi Hunter is within 6 squares 1 GF
Synergy +2 +2 Attack and +2 Defense while an ally whose name contains Fifth Brother is within 6 squares 1 GF
Synergy +2 Imperial allies with Independent Outfit get +2 Defense while within 6 squares of this character 1 GF
Synergy +3 +3 Attack and +3 Defense while a Ghost Crew ally is within 6 squares 1 GF
Synergy +4 +4 Attack and +4 Defense while an ally named First Order Stormtrooper is within 6 squares 1 GF
Synergy +4 +4 Attack while a Unique Lost Tribe ally is within 6 squares 1 GF
Synergy +4 +4 Defense while a Ghost Crew ally is within 6 squares 1 GF
Tactician +4 Add +4 to the initiative roll except on a roll of 1 1 DotF
Tactician +6 Add +6 to the initiative roll except on a roll of 1 1 SHA
Tall-Yor While a Yuuzhan Vong pilot ally is within 2 squares, this character gains Dovin Basal 1 GF
Traps Enemy characters within 6 squares get -4 Defense 1 AE
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 1 RS
Trooper 2 GH
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 5 BH
Unique 14 RS
Vision of the Force At the end of this character's turn, a living ally with a lightsaber within 6 squares may move 3 squares toward this character without provoking attacks of opportunity; This character is defeated. 1 GF
Vonduun Crab Armor 16 When this character takes damage, it can reduce the damage dealt by 10 with a save of 16 1 UH
Wheel Form This character can move up to 18 squares if it does not attack 1 CS
Willing to Serve Counts as a follower for purposes of allied commander effects 1 TOR
Wookiee 1 RS
Showing 1 - 115 of 115 Special Abilities
17 Force Powers (1 New)
Showing 1 - 17 of 17 Force Powers
Name Text Chars Set
Force 2 3 RS
Force 3 4 RS
Force 4 1 RS
Force Push 1 Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller 1 JA
Force Renewal 1 This character gets 1 Force point each time it activates 2 RS
Force Sense Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round 2 CotF
Force Vision Force 2, replaces attacks: sight; 1 ally with a lower point cost may make an immediate attack 1 INV
Leaping Assault Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn. 1 TOR
Lightsaber Assault Force 1, replaces attacks: Make 2 attacks 1 RotS
Lightsaber Bravado +10 Force 1, replaces attacks: +6 Attack and +10 Damage this turn; make 2 attacks against adjacent enemies with a higher point cost 1 GF
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 1 JA
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 1 CS
Lightsaber Precision Force 1: This character gets +10 Damage on its next attack 1 CS
Lightsaber Riposte Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker 1 CS
Master of the Force 2 May spend Force points up to 2 times in a single turn 2 CotF
Sith Rage Force 1: +10 Damage on all attacks this turn 1 CS
Telekinesis Force 2: When hit by an attack, this character takes no damage and cannot be targeted for the rest of this turn unless the attacker makes a save of 11 1 TFA
Showing 1 - 17 of 17 Force Powers


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