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Armed and Operational (v7 main)

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60 Characters
Showing 1 - 60 of 60 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
AaO 1 Old Republic Admiral Oteg VR 24 110 22 0 0 Unique, Rout Force 2, Force Renewal 1, Anticipation, Force Sense, Jedi Battle Coordination Has CE 7.33 (9)
AaO 2 Old Republic Arkanian Jedi General UC 30 100 19 8 20 Melee Attack, Double Attack, Greater Mobile Attack, Prideful (It, OR troopers/soldiers) Force 4, Force Valor, Lightsaber Defense, Sith Rage Has CE 8.93 (14)
AaO 3 Old Republic Army of Light Trooper C 5 10 14 6 10 Melee Attack, Beskar'gam, Lightsaber Duelist, Satchel Charge, Army of Light 8.29 (7)
AaO 4 Old Republic Covenant Executor UC 19 70 18 11 20 Covenant, Melee Attack, Double Attack, Droid Hunter, Force Bond (Force + lightsaber > Force Leap), Sith Hunter Force 2, Force Leap, Lightsaber Sweep 8.29 (7)
AaO 5 Old Republic Tott Doneeta VR 31 110 19 11 20 Unique, Pilot, Melee Attack, Double Attack, Greater Mobile Attack, Beast Tamer, Twi'lek Force 3, Absorb Energy 7.43 (7)
AaO 6 Old Republic Valenthyne Farfalla VR 45 110 19 11 20 Unique, Army of Light, Melee Attack, Double Attack, Makashi Style Mastery, Old Republic Reinforcements 20, Prideful (Army of Light) Force 4, Force Bubble Has CE 8.21 (14)
AaO 7 Sith Alema Rar R 24 90 19 9 20 Unique, Melee Attack, Twin Attack, Saber Dart, Stealth, Twi'lek Force 3, Force Cloak, Force Lightning 2, Knight Speed 8.88 (8)
AaO 8 Sith Darth Bane, Sith'ari VR 63 170 20 16 30 Unique, Melee Attack, Double Attack, Djem So Style, Irrepressible Force, Jedi Hunter Force 2, Force Renewal 1, Master of the Force 2, Force Focus 2, Force Lightning 2, Leaping Assault, Lightsaber Sweep, Overwhelming Force, Sith Rage 8.63 (27)
AaO 9 Sith Mandalorians Darth Maul, Death Watch Overlord R 45 110 20 14 20 Unique, Melee Attack, Twin Attack, Affinity (Mandalorians), Deadly Attack, Teräs Käsi Style, Death Watch Force 2, Force Renewal 1, Force Cloak, Lightsaber Assault, Lightsaber Riposte Has CE 9.17 (12)
AaO 10 Sith Gloom Walker Sniper C 18 50 17 9 20 Trooper (Sith Trooper), Careful Shot +4, Deadeye, Sniper, Stealth, Verpine Shatter Rifle 8.83 (6)
AaO 11 Sith Lord Scourge VR 41 120 18 10 20 Unique, Melee Attack, Twin Attack, Child of the Emperor, Dark Armor, Internal Strife, Shifting Loyalties Force 2, Force Renewal 1, Master of the Force 2, Lightsaber Bravado +20, Overwhelming Force 5.80 (10)
AaO 12 Sith Sith Meditation Sphere UC 45 90 16 9 20 Double Attack, Flight, Speed 8, Burning Attacks, Meditation Sphere, Shields 1, Splash 10 Force 4, Blaster Barrage 6.86 (7)
AaO 13 Sith Sorcerer Acolyte C 17 60 18 8 20 Melee Attack, Stealth Force 2, Force Renewal 1, Force Fog, Illusion, Sith Spell 8.80 (10)
AaO 14 Republic Commander Fox R 31 70 18 10 20 Unique, Order 66, Advantageous Cover, Double Attack, Draw Fire, Flak Shield, Greater Mobile Attack, Opportunist Has CE 8.00 (12)
AaO 15 Republic Coruscant Guard Clone Trooper C 16 50 17 7 20 Order 66, Advantageous Cover, Flak Shield, Opportunist, Sonic Stunner 7.83 (6)
AaO 16 Republic Jedi Temple Guard C 19 60 17 7 20 Melee Attack, Double Attack, Clamp, Parry, Squad Assault, Synergy +2 (+2 Att/+2 Def, Cin Drallig) Force 1, Lightsaber Deflect 6.25 (8)
AaO 17 Republic Master Tholme R 36 120 21 12 20 Unique, Melee Attack, Double Attack, Avoid Defeat, Distraction, Stealth Force 5, Force Heal 30, Force Withdrawal, Jedi Mind Trick 2, Lightsaber Defense 8.75 (8)
AaO 18 Republic Oppo Rancisis VR 56 120 22 14 20 Unique, Melee Attack, Triple Attack, Tactician +4 Force 2, Force Renewal 1, Master of the Force 2, Advanced Malacia, Force Cloak, Force Meditation, Lightsaber Block 8.57 (7)
AaO 19 Republic Old Republic Padawan Commander UC 20 60 16 7 20 Melee Attack, Affinity (Old Republic), Squad Leader, Squad Member, Trainee Force 3, Lightsaber Deflect Has CE 8.56 (9)
AaO 20 Republic Pong Krell VR 61 110 21 14 20 Unique, Melee Attack, Quadruple Attack, Intuition, Immediate Order 66 Reserves 30, Rival (commanders w/o Order 66) Force 1, Force Renewal 1, Anticipation, Sense the Future Has CE 8.24 (17)
AaO 21 Separatists Geonosian Elite Soldier C 16 50 18 9 20 Elite Beam Weapon, Flight, Rapport (Geonosian Soldier, -2), Sonic Attack, Synergy +4 (Geonosian Soldiers, +4 Att) 8.78 (9)
AaO 22 Separatists Geonosian Soldier with Sonic Cannon UC 17 70 14 6 30 Speed 4, Forward Positioning, Heavy Weapon, Machinery, Sonic Weapon, Splash 20, Synchronized Fire (allies w/Sonic Attack) 8.00 (8)
AaO 23 Separatists Shu Mai R 13 30 13 2 10 Unique, Opportunist, Stealth Has CE 4.91 (11)
AaO 24 Rebel Commander Luke Skywalker R 39 80 17 10 20 Unique, Double Attack, Twin Attack, Flurry Attack, Speed 8 Force 3, Lightsaber Deflect, Use the Force Has CE 7.50 (10)
AaO 25 Rebel Imperial Davin Felth R 18 50 16 8 20 Unique, Trooper (Sandtrooper), Affinity (Imperial), Droid Hunter +20, Look, Sir, Droids!, Rival (Veers), Stealth 8.33 (6)
AaO 26 Rebel General Rahm Kota VR 50 130 23 13 20 Unique (Master Kota), Melee Attack, Double Attack, Disciplined Leader, Juyo Style Mastery, Rapport (Galen Marek, -6) Force 2, Force Renewal 1, Lightsaber Defense, Sith Rage Has CE 7.57 (7)
AaO 27 Rebel Golden One R 5 30 16 0 0 Unique, Droid, Ewok, Camaraderie (Chewie, Luke, Leia, Han, R2 > Ewok) Has CE 8.14 (7)
AaO 28 Rebel Republic Kota's Militia Officer UC 16 50 18 9 20 Affinity (Republic -Order 66), Independent Outfit, Rapport (-1 with Master Kota), Relay Orders Has CE 4.50 (8)
AaO 29 Rebel Tantive IV Trooper C 5 10 13 7 10 Heroic Stand 8.33 (9)
AaO 30 Imperial Daric LaRone R 28 70 17 11 20 Unique, Trooper (generic), Twin Attack, Independent Outfit, Protective +10 (allies w/ Damage 0) Has CE 7.25 (4)
AaO 31 Imperial Elite Snowtrooper with E-Web Blaster UC 21 80 13 7 30 Double Attack, Speed 4, Forward Positioning, Heavy Weapon 6.43 (7)
AaO 32 Imperial Major General Veers R 21 80 19 10 20 Unique, Crack Shot, Flak Shield, Improved Spotter +20, Targeting Has CE 9.00 (5)
AaO 33 Imperial Taxtro Grave R 27 60 17 8 20 Unique, Trooper (generic), Twin Attack, Careful Shot +4, Deadeye, Independent Outfit, Stealth 8.40 (5)
AaO 34 New Republic Galactic Alliance Officer UC 22 60 17 9 20 Double Attack, Flak Shield, Penetration 10, Rapport (-5, in New Republic) Has CE 7.17 (6)
AaO 35 New Republic Gantoris VR 39 120 18 11 30 Unique, Melee Attack, Double Attack, Melee Reach 2, Affinity (for Exar Kun, Dark Force Spirit), Rival (Corran Horn), Synergy +2 (+2 Att/+2 Def, Exar Kun, DFS) Force 3, Force Bubble, Force Pull 2 8.40 (5)
AaO 36 New Republic Streen VR 33 110 19 11 20 Unique, Melee Attack, Double Attack, Empathy, Loner, Stable Footing Force 1, Force Renewal 1, Master of the Force 2, Burst Lightning, Counter Push 2, Force Fog Has CE 7.80 (5)
AaO 37 New Republic Tionne R 34 100 18 10 20 Unique, Melee Attack, Double Attack, Affinity (Light Spirits), Distraction, Light Tutor, Rapport (Light Spirits, -1), Synergy +4 (+4 Def, Kam Solusar) Force 3 Has CE 8.00 (6)
AaO 38 Fringe Barriss Offee, Rogue Jedi R 31 90 18 10 20 Unique, Melee Attack, Twin Attack, Loner, Mines 20, Stealth Force 4, Force Grip 2, Lightsaber Riposte 8.25 (8)
AaO 39 Fringe Beast Rider of Onderon C 15 40 18 8 20 Empathy, Survival Expert, Synergy +4 (+4 Att, Beast Riders) 6.00 (5)
AaO 40 Fringe Buzz Droid C 6 10 18 7 0 Droid, Melee Attack, Electric Shock +10, Magnetic Sabotage, Malfunctioning 10 7.40 (10)
AaO 41 Fringe Chief Chirpa R 16 40 18 6 10 Unique, Ewok, Stealth, Swarm +2 (+2 Att, Ewoks) Has CE 6.20 (5)
AaO 42 Fringe Elbee R 23 140 16 8 40 Unique, Droid, Melee Attack, Melee Reach 2, Clamp, Heavy Lift, Jedi Hunter, Rapport (-3, Zayne Carrick), Single-Shot Blaster, Stunning Screech 8.22 (9)
AaO 43 Fringe Givin Black Sun Slicer C 11 40 17 1 10 Melee Attack, Black Sun, Master Slicer, Override 7.17 (6)
AaO 44 Fringe LIN Demolitionmech UC 12 40 15 9 0 Droid, Damage Reduction 10, Electric Shock +10, Mines 20 8.67 (6)
AaO 45 Fringe Owen and Beru Lars R 10 30 12 1 10 Unique, Draw Fire, Heal 10 Has CE 7.17 (6)
AaO 46 Fringe Sarlacc UC 35 150 17 8 10 Melee Attack, Double Attack, Melee Reach 3, Clamp, Emplacement, Sarlacc, Savage, Stealth 6.30 (10)
AaO 47 Fringe Shmi Skywalker R 12 40 14 1 10 Unique, Anakin's Decoy, Mother's Sacrifice 7.40 (10)
AaO 48 Fringe Young Anakin Skywalker R 14 50 17 8 10 Unique, Pilot, Evade, Intuition, Repair 20 Force 1, Force Renewal 1, Destiny of the Force, Use the Force 8.27 (11)
AaO 49 Fringe Zann Consortium Droideka UC 21 70 17 9 20 Droid, Advanced Shields 1, Blast Cannon, Defensive Plates, Ion Gun +20, Rival (Separatists), Splash 10, Wheeled, Zann Consortium 8.18 (11)
AaO 50 Mandalorians Death Watch Overlord UC 29 60 18 10 10 Double Attack, Ba'slan Shev'la, Darksaber, Prideful (Death Watch allies), Death Watch Has CE 8.33 (6)
AaO 51 Mandalorians Ghes Orade R 26 60 18 10 20 Unique, Mandalorian Protector, Bodyguard, Beskar'gam, Mobile Attack, Protective +10 (Mirta Gev), Sniper 6.40 (5)
AaO 52 Mandalorians Mandalorian Conscriptor C 17 50 16 7 10 Cunning Attack, Enemy Conscription 8.11 (9)
AaO 53 Mandalorians Mandalorian Demolitionist C 6 10 14 4 10 Self-Destruct 10, Thorium Charge 8.80 (5)
AaO 54 Mandalorians Mandalorian Strike Force Leader UC 14 30 16 7 10 Advanced Destabilize Shields, Charging Assault +10, Cloaked, Stingbeam Has CE 8.25 (8)
AaO 55 Yuuzhan Vong Shamed One C 3 10 14 1 10 Melee Attack, Force Immunity, Low Caste, Shamed One 6.14 (7)
AaO 56 Yuuzhan Vong Viqi Shesh VR 29 30 16 6 10 Unique, Advanced Door Gimmick, Fringe/New Republic Reinforcements 20, Outsider, Yuuzhan Vong Collaborator Has CE 8.17 (6)
AaO 57 Yuuzhan Vong Yun-Harla Fanatic C 12 30 13 4 10 Melee Attack, Agile, Force Immunity, Furious Razorbug Assault, Yun-Harla Devotion 7.00 (6)
AaO 58 Yuuzhan Vong Yu’shaa R 28 80 19 9 10 Unique, Melee Attack, Double Attack, Distraction, Evade, Force Immunity, Jeedai Heresy, Opportunist +20, Yun-Shuno Devotion Has CE 8.60 (5)
AaO 59 Yuuzhan Vong Yuuzhan Vong Seer C 14 30 15 2 10 Melee Attack, Force Immunity, Painful Screech, Recon Has CE 8.75 (4)
AaO 60 Yuuzhan Vong Zenoc Quah VR 28 70 16 6 20 Unique, Melee Attack, Evade, Firejelly, Force Immunity, Jedi Hatred +10, Rival (non-Vong / Outsiders), Shaper +10, Specialization Has CE 8.33 (9)
Showing 1 - 60 of 60 Characters
176 Special Abilities (53 New)
Showing 1 - 176 of 176 Special Abilities
Name Text Chars Set
Advanced Destabilize Shields Suppresses Shields abilities of enemies within 6 squares 1 CotG
Advanced Door Gimmick At the end of its turn, this character can designate 1 door that he can see as open; it remains open and cannot be closed until the end of this character's next turn, or until he is defeated 1 Ven
Advanced Shields 1 When this character takes damage, it reduces the damage dealt by 10 with a save of 6 1 BoT
Advantageous Cover +8 Defense from cover instead of +4 2 RS
Affinity A character named Exar Kun, Dark Force Spirit may be in your squad regardless of faction 1 AaO
Affinity Characters with Light Spirit may be in your squad regardless of faction 1 AaO
Affinity May be in a Republic squad that does not contain any characters with Order 66 1 TFU
Affinity May be in an Imperial squad 1 CotF
Affinity May be in an Old Republic squad 1 JA
Affinity This character may be in a Mandalorian squad 1 DotF
Agile This character can move 2 extra squares at the end of its turn 1 SnV
Anakin's Decoy Whenever a Small or Medium ally whose name contains Anakin Skywalker within 6 squares is targeted, this character can switch places with that character. This character becomes the target instead. 1 AaO
Army of Light 2 AaO
Avoid Defeat Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated 1 UH
Ba'slan Shev'la Once per round, after initiative is determined, 2 allies with the same base size within 3 squares of this character may switch positions 1 AaO
Beast Tamer Replaces attacks: touch; 1 adjacent Large or larger Savage ally loses Savage and gains Mount until the end of the skirmish 1 AaO
Beskar'gam When this character takes damage, it reduces the damage dealt by 10 with a save of 11 2 DotF
Black Sun If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10 1 BH
Blast Cannon +10 Damage against targets within 6 squares 1 DT
Bodyguard If an adjacent ally would take damage from an attack, this character can take the damage instead 1 RS
Burning Attacks Characters (including this character) damaged by this character are considered to be burning. Each time a burning character activates, it must attempt a save of 11. On a failure, that character takes 10 damage. On a success, that character is no longer burning. 1 GH
Camaraderie Allies whose names contain Chewbacca, Luke, Leia, Han, or R2-D2 gain Ewok 1 AaO
Careful Shot +4 On this character's turn, if it doesn't move, it gets +4 Attack 2 RS
Charging Assault +10 Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy 1 UH
Child of the Emperor This character can spend its own Force points once per turn and spend Force points from an enemy character whose name contains Emperor once per turn. This character cannot be activated by enemy Force powers or special abilities. 1 TOR
Clamp An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates 3 MotF
Cloaked If this character has cover, it cannot be targeted by nonadjacent enemies 1 KotOR
Covenant 1 Ven
Crack Shot Whenever this character combines fire against a target within 6 squares, damage from the attack cannot be prevented or redirected 1 RaR
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 1 RS
Damage Reduction 10 Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. 1 UH
Dark Armor Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability. 1 UH
Darksaber +20 Damage against adjacent enemies; this counts as a melee attack with a lightsaber 1 Ven
Deadeye On this character's turn, if it doesn't move, it gets +10 Damage 2 CS
Deadly Attack Scores a critical hit on an attack roll of natural 19 or 20 1 CS
Death Watch 2 Ven
Defensive Plates If this character does not move, until the end of its next turn, it gains Damage Reduction 10 1 MotF
Disciplined Leader This character's commander effect cannot be suppressed 1 Ven
Distraction Suppresses adjacent enemy commander effects 3 DotF
Djem So Style Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. 1 KotOR
Double Attack On its turn, this character can make 1 extra attack instead of moving 19 RS
Draw Fire If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11 2 RS
Droid Immune to critical hits; not subject to commander effects 5 RS
Droid Hunter +4 Attack and +10 Damage against Droid enemies 1 DotF
Droid Hunter +20 +4 Attack and +20 Damage against Droid enemies 1 AaO
Electric Shock +10 +10 Damage against adjacent Droid enemies 2 RotS
Elite Beam Weapon Replaces turn: Make 1 attack at +13 Attack and 40 Damage; you cannot use Twin Attack, allies cannot combine fire this turn, and this attack cannot be prevented or redirected 1 AaO
Empathy Allies with Savage within 6 squares lose Savage 2 UH
Emplacement Cannot move or be moved. Set up anywhere on your half of the battle map. 1 TFU
Enemy Conscription Whenever a living enemy within 6 squares of this character would be defeated, it instead joins your squad for the rest of the skirmish and you remove 20 damage from it; its faction becomes Mandalorian. The enemy negates this ability with a save of 16 if non-Unique; save 11 if Unique. 1 AaO
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 3 CS
Ewok 2 AE
Firejelly Replaces attacks: Designate 1 door within 3 squares as open; it remains open for the rest of the skirmish and cannot be closed 1 Ven
Flak Shield Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 6. Attacks from adjacent enemies ignore this ability. 4 AaO
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 2 RS
Flurry Attack Whenever this character scores a critical hit, it can make 1 immediate extra attack 1 CS
Force Bond Allies with a Force rating and a lightsaber gain Force Leap 1 AaO
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 5 UH
Forward Positioning Set up anywhere on your half of the battle map 2 GH
Fringe/New Republic Reinforcements 20 During setup, after seeing your opponent's squad, you can add up to 20 points of Fringe or New Republic living characters to your squad 1 AaO
Furious Razorbug Assault Replaces turn: Move up to double speed, then deal 10 damage to each legal target; save 11 1 AaO
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 3 LotF
Heal 10 Replaces attacks: touch; remove 10 damage from a living character 1 RotS
Heavy Lift Replaces attacks: touch; move 1 adjacent Small, Medium, or Large ally to any space adjacent to this character. This move does not provoke attacks of opportunity. 1 KotOR
Heavy Weapon Can't attack and move in the same turn 2 RS
Heroic Stand When this character is defeated by an enemy while within 6 squares of an enemy, 1 Rebel pilot or trooper ally may make an immediate attack 1 AaO
Immediate Order 66 Reserves 30 If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 30 points of characters with Order 66 to your squad, adjacent to this character, immediately before your first activation of the round 1 AaO
Improved Spotter +20 If this character combines fire against a target, the attacking character gets a +20 bonus to Damage against that target 1 SnV
Independent Outfit Also counts as a Fringe character for the purpose of commander effects 3 DT
Internal Strife On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish 1 JA
Intuition Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates 2 BH
Ion Gun +20 +20 Damage against nonliving enemies 1 RS
Irrepressible Force This character’s Force powers cannot be cancelled 1 AaO
Jedi Hatred +10 +10 Damage against enemies with Force ratings 1 SnV
Jedi Hunter +4 Attack and +10 Damage against enemies with Force ratings 2 CS
Jeedai Heresy Whenever this character defeats a non-Unique Yuuzhan Vong enemy, make a save of 11. On a success, it instead immediately joins this character's squad and returns to play with full Hit Points. 1 Epic2
Juyo Style Mastery Scores a critical hit on an attack roll of natural 17, 18, 19, or 20. Whenever this character scores a critical hit, make a save of 11; on a success, this character can make 1 immediate extra attack. 1 Epic
Light Tutor At the start of the skirmish, choose an ally. If that ally does not have a Force rating, it gains Force 1 and can spend this Force point normally; it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gains 1 Force point. 1 JA
Lightsaber Duelist +4 Defense when attacked by an adjacent enemy with a Force rating 1 CS
Loner +4 Attack if no allies are within 6 squares 2 CS
Look, Sir, Droids! Against Droid enemies, this character and adjacent allies may ignore cover when targeting and bonuses to Defense when determining if an attack hits 1 AaO
Low Caste Cannot be added to a squad via any character’s Reinforcements or Reserves abilities. This character's cost cannot be reduced. 1 AaO
Machinery Industrial Repair removes damage from this character 1 CotF
Magnetic Sabotage Whenever an enemy with Mounted Weapon, Vehicle or Strafe Attack becomes adjacent to this character, immediately remove this character from play; it is defeated. That enemy cannot attack for the rest of that turn and takes 20 damage. (This damage stacks.) When 2 or more enemies would be affected simultaneously, choose one to affect. 1 AaO
Makashi Style Mastery When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character. 1 CWSS
Malfunctioning 10 A nonliving enemy damaged by this character or an enemy affected by this character’s Magnetic Sabotage ability is considered to be malfunctioning. Each time a malfunctioning character activates it takes 10 damage and may only attack or move up to its speed; save 11 negates and it is no longer malfunctioning. 1 AaO
Mandalorian Protector Counts as a character named Mandalorian Protector 1 SnV
Master Slicer Replaces attacks: This turn, this character can ignore doors while moving 1 Epic
Meditation Sphere At the start of the skirmish, choose 1 Unique Medium ally with a Force rating; that ally may spend this character's Force points as if they were its own. This character may transport 1 Medium ally that ends its move adjacent: Remove that ally from the battle grid; it is considered adjacent to and moves simultaneously with this character, but cannot be targeted or make attacks. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, the transported ally is defeated; save 6. 1 AaO
Melee Attack Can attack only adjacent enemies 29 RS
Melee Reach 2 When attacking, this character treats enemies up to 2 squares away as adjacent 2 UH
Melee Reach 3 When attacking, this character treats enemies up to 3 squares away as adjacent 1 LotF
Mines 20 An enemy that moves adjacent to this character takes 20 damage; save 11 2 CW
Mobile Attack Can move both before and after attacking 1 RS
Mother's Sacrifice When this character is defeated, an ally whose name contains Anakin Skywalker, General Skywalker or Darth Vader gains Sith Rage and Master of the Force 2 for the rest of the skirmish 1 AaO
Old Republic Reinforcements 20 During setup, after seeing your opponent's squad, you can add up to 20 points of Old Republic characters to your squad 1 AaO
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 3 UH
Opportunist +20 +4 Attack and +20 Damage against an enemy who has activated this round 1 LotF
Order 66 2 CS
Outsider Counts as Yuuzhan Vong only for purposes of squad building 1 CotG
Override At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated 1 RS
Painful Screech Replaces attacks: 10 damage to each character within 3 squares 1 MotF
Parry When hit by a melee attack, this character takes no damage with a save of 11 1 BH
Penetration 10 Enemies' Damage Reduction is reduced by 10 against this character's attacks 1 BH
Pilot 2 AE
Prideful While this character has a higher printed cost than any other character in your squad, Death Watch allies with a Damage value greater than 0 get +4 Attack and +10 Damage until this character is defeated 1 AaO
Prideful While this character has a higher printed cost than any other character in your squad, Army of Light allies with a Damage value greater than 0 get +4 Attack and +10 Damage until this character is defeated 1 AaO
Prideful While this character has a higher printed cost than any other character in your squad, this character and allied Old Republic troopers and soldiers with a Damage value greater than 0 get +4 Attack and +10 Damage until this character is defeated 1 AaO
Protective +10 +10 Damage while a wounded ally whose name contains Mirta Gev is within 6 squares 1 AaO
Protective +10 +10 Damage while a wounded ally with a Damage value of 0 is within 6 squares 1 AaO
Quadruple Attack On its turn, this character can make 3 extra attacks instead of moving 1 RotS
Rapport A character named Galen Marek costs 6 less when in the same squad as this character 1 AaO
Rapport Characters named Geonosian Soldier cost 2 less when in the same squad as this character 1 AaO
Rapport Costs 1 less when in the same squad as a character named Master Kota 1 DT
Rapport Costs 3 less when in the same squad as a character named Zayne Carrick 1 AaO
Rapport Costs 5 less when in a New Republic Squad 1 AaO
Recon Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy 1 RS
Relay Orders Each allied commander can count distance from this character as well as from itself for the purpose of commander effects 1 IE
Repair 20 Replaces attacks: touch; remove 20 damage from 1 Droid character 1 RotS
Rival Cannot be in a squad with any character whose name contains Corran Horn 1 AaO
Rival Cannot be in a squad with any character whose name contains Veers 1 AaO
Rout Whenever a character in your squad defeats an enemy commander, move each other enemy within 6 squares of that commander up to its Speed away from the commander's square. This movement does not trigger attacks of opportunity. 1 DotF
Saber Dart Replaces attacks: sight; ignore cover; 1 target enemy takes 20 damage and is poisoned; save 11. Each time a poisoned character activates it takes 20 damage; save 11 negates and it is no longer poisoned. 1 SnV
Sarlacc Does not provide cover. Other characters cannot ignore this character or prevent attacks of opportunity from it when moving. When this character activates, place each character within 3 squares in the nearest legal space adjacent to this character; save 11. Whenever an adjacent character activates, that character takes 30 damage; save 11 for 10 damage. 1 AaO
Satchel Charge Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed 1 CotF
Savage This character must end its move next to an enemy if it can and does not benefit from commander effects 1 RS
Self-Destruct 10 When this character is defeated, each adjacent character takes 10 damage 1 RS
Shamed One This character ignores special abilities from Yuuzhan Vong allies that alter his printed Attack or Damage rating 1 SnV
Shaper +10 Yuuzhan Vong allies within 6 squares get +10 Damage. This bonus damage is multiplied by critical hits. 1 LotF
Shields 1 When this character takes damage, it reduces the damage dealt by 10 with a save of 11 1 TFU
Shifting Loyalties Whenever it targets an enemy with a higher point cost, this character joins the opponent’s squad until the end of the skirmish; save 11 negates 1 AaO
Single-Shot Blaster This character cannot gain Twin Attack 1 Ven
Sith Hunter +4 Attack and +10 Damage against Sith enemies 1 MotF
Sniper Other characters do not provide cover against this character's attack 2 CS
Sonic Attack An enemy attacked by this character cannot use Force powers for the rest of that turn 1 CS
Sonic Stunner Replaces attacks: range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability. 1 BH
Sonic Weapon When this character makes an attack, the target enemy and all characters adjacent to the target cannot use Force powers for the rest of that turn. All characters damaged by this character are considered activated this round. 1 AaO
Specialization Allies gain Jedi Hatred +10. Ignore this ability if any ally counts as having the same name as another ally. 1 AaO
Speed 4 Can move only 4 squares and attack, or 8 squares without attacking 2 UH
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking 2 RotS
Splash 10 If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11. 2 CotF
Splash 20 If this character's attack hits, all characters adjacent to the target take 20 damage; save 11. If the attack misses, the target and all adjacent characters take 20 damage; save 11. 1 TFU
Squad Assault +4 Attack while 3 allies with the same name as this character are within 6 squares 1 KotOR
Squad Leader Trooper and soldier allies gain Squad Discipline (Ignores enemy abilities that suppress commander effects while 3 allies with the same name as this character are within 6 squares) 1 AaO
Squad Member Counts as having the same name as any ally for purposes of special abilities whose names contain Squad. Gains abilities whose names contain Squad from allies within 6 squares. 1 AaO
Stable Footing Not slowed by difficult terrain or low objects 1 LotF
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 10 RS
Stingbeam +10 Damage against adjacent enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11. 1 RaR
Stunning Screech Replaces attacks: All living enemies within 2 squares are considered activated this round and cannot make attacks of opportunity this turn; save 11 negates. Huge or larger characters ignore this effect. 1 DotF
Survival Expert +4 to this character’s save rolls 1 CotG
Swarm +2 +2 Attack against a target for each allied Ewok adjacent to that target 1 AaO
Synchronized Fire Allies with Sonic Attack or Sonic Weapon who combine fire with this character grant +6 Attack instead of +4 1 AaO
Synergy +2 +2 Attack and +2 Defense while an ally named Exar Kun, Dark Force Spirit is within 6 squares 1 AaO
Synergy +2 +2 attack and +2 Defense while an ally whose name contains Cin Drallig is within 6 squares 1 AaO
Synergy +4 +4 Attack while an ally whose name contains Beast Rider is within 6 squares 1 AaO
Synergy +4 +4 Defense while an ally whose name contains Kam Solusar is within 6 squares 1 AaO
Synergy +4 Allies named Geonosian Soldier get +4 Attack while within 6 squares of this character 1 AaO
Tactician +4 Add +4 to the initiative roll except on a roll of 1 1 DotF
Targeting Until the end of the round, target enemy has -4 Defense 1 JA
Teräs Käsi Style Whenever this character takes damage from a melee attack, reduce the damage dealt by 10 1 MotF
Thorium Charge Replaces Attacks: Designate 1 door within 6 squares as open; it remains open for the rest of the skirmish and cannot be closed 1 AaO
Trainee While adjacent to an ally with Melee Attack and a Force rating, this character uses the printed Attack and Defense ratings of itself or that ally, whichever are higher 1 CotG
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 1 RS
Trooper 2 GH
Trooper Counts a character named Sandtrooper 1 AaO
Trooper Counts as a character named Sith Trooper 1 KotOR
Twi'lek 2 OtOR
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 7 BH
Unique 31 RS
Unique Counts as a character named Master Kota 1 AaO
Verpine Shatter Rifle Replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against that enemy. 1 Ven
Wheeled Replaces turn: Can move up to 18 squares, then attack 1 RotS
Yun-Harla Devotion If this character would take damage from a nonadjacent attack, you may choose to roll a save of 11. On a success, select a Yuuzhan Vong ally within 6 squares to take the damage instead. 1 AaO
Yun-Shuno Devotion +1 Attack and +1 Defense for each ally with Shamed One within 3 squares 1 AaO
Yuuzhan Vong Collaborator Yuuzhan Vong get +1 Attack for each character with Yuuzhan Vong Collaborator within 4 squares of their target 1 JA
Zann Consortium 1 RaR
Showing 1 - 176 of 176 Special Abilities
44 Force Powers (7 New)
Showing 1 - 44 of 44 Force Powers
Name Text Chars Set
Absorb Energy Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage. 1 CotF
Advanced Malacia Force 2, usable on this character's turn: Until the start of his next turn this character gains the following Force Ability: Each time a living enemy moves adjacent to this character it takes 20 damage and it ends its turn; save 16. 1 AaO
Anticipation Force 1: Reroll initiative once per round 2 CS
Blaster Barrage Force 1, replaces attacks: Can attack every legal target once 1 RS
Burst Lightning Force 1, usable only on this character's turn: range 6; 10 damage 1 Ven
Counter Push 2 Force 2, usable only when this character takes damage: range 6; 20 damage; push back target 2 squares if Huge or smaller 1 Ven
Destiny of the Force Force 2, replaces attacks: For the rest of the skirmish, this character gains the following Force Ability: This character and allies may reroll each missed attack once against enemies within 6 squares of this character, except on a roll of 1 1 AaO
Force 1 4 RS
Force 2 8 RS
Force 3 6 RS
Force 4 4 RS
Force 5 1 RS
Force Bubble Force 1: When this character takes damage, reduce the damage dealt by 20 2 LotF
Force Cloak Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked 3 KotOR
Force Focus 2 Force 2: For the rest of the turn, this character's Force powers' range is increased by 2 and when they deal damage, deal an additional 20 damage 1 AaO
Force Fog Force 2, usable on this character’s turn: Until this start of this character’s next turn it gains the following Force ability: This character cannot be targeted by enemies farther than 6 squares away. Adjacent allies are treated as having cover. Adjacent non-Unique allies gain Stealth. 2 AaO
Force Grip 2 Force 2, replaces attacks: sight; 20 damage 1 IE
Force Heal 30 Force 2, replaces attacks: touch; remove 30 damage from a living character 1 RotS
Force Leap Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity 1 RS
Force Lightning 2 Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target 2 RS
Force Meditation Force 1, replaces turn: For the rest of the round, this character gains the following Force ability: Allied characters get +4 Attack and enemy characters get -4 Attack 1 DotF
Force Pull 2 Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy. 1 Ven
Force Renewal 1 This character gets 1 Force point each time it activates 10 RS
Force Sense Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round 1 CotF
Force Valor Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Followers within 6 squares get +2 Attack and +2 Defense 1 RotS
Force Withdrawal Force 1, useable only on this character's turn: Until the start of this character's next turn or until it spends a Force point, it gains Force Immunity 1 DotF
Illusion Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11 1 LotF
Jedi Battle Coordination Force 2, usable on this character's turn: For the rest of the skirmish, each commander in your squad also counts range from allied commanders for purposes of commander effects 1 AaO
Jedi Mind Trick 2 Force 2, usable only on this character's turn: range 2; target living enemy and 2 living enemies adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 11 1 RaR
Knight Speed Force 1: This character can move 4 extra squares on its turn as part of its move 1 UH
Leaping Assault Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn. 1 TOR
Lightsaber Assault Force 1, replaces attacks: Make 2 attacks 1 RotS
Lightsaber Block Force 1: When hit by a melee attack, this character takes no damage with a save of 11 1 CS
Lightsaber Bravado +20 Force 1, replaces attacks: +6 Attack and +20 Damage this turn; make 2 attacks against adjacent enemies with a higher point cost 1 AaO
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 3 JA
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 3 CS
Lightsaber Riposte Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker 2 CS
Lightsaber Sweep Force 1, replaces attacks: Can attack each adjacent enemy once 2 RS
Master of the Force 2 May spend Force points up to 2 times in a single turn 4 CotF
Overwhelming Force Force 1: This character's attacks cannot be prevented or redirected this turn 2 BH
Sense the Future Force 2: Once per round, after initiative is determined, you may exchange your initiative check with your opponent's initiative check 1 JvS
Sith Rage Force 1: +10 Damage on all attacks this turn 3 CS
Sith Spell Force 1, usable only on this character's turn: Adjacent enemies are considered activated this round; save 11 1 AaO
Use the Force Force 3: This character's next attack roll counts as a natural 20 2 UH
Showing 1 - 44 of 44 Force Powers


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