Affinity
|
May be in a Rebel squad
|
1
|
TFU
|
Affinity
|
May be in an Imperial squad that does not contain any commanders
|
1
|
UA
|
Armored Spacesuit
|
Immune to critical hits
|
1
|
MotF
|
Backlash
|
This character can move and then make all of its attacks against 1 enemy who has already activated this round
|
1
|
RaR
|
Beskar'gam
|
When this character takes damage, it reduces the damage dealt by 10 with a save of 11
|
2
|
DotF
|
Bounty Hunter +2
|
+2 Attack against Unique enemies
|
1
|
BH
|
Bounty Hunter +4
|
+4 Attack against Unique enemies
|
1
|
RS
|
Breach
|
Replaces attacks: Designate 1 adjacent closed door as open; it remains open for the rest of the skirmish and cannot be closed. Other characters adjacent to that door take 30 damage; save 11 to reduce the damage to 10.
|
1
|
UA
|
Call For Support
|
If all Unique allies are Rogue One allies, at the end of this character's turn you may move a Unique ally within 6 squares up to 6 squares
|
1
|
UA
|
Camaraderie
|
A character whose name contains Horn gains Backlash
|
1
|
UA
|
Camaraderie
|
A Medium ally whose name contains Anakin Skywalker gains Pilot
|
1
|
UA
|
Camaraderie
|
An ally named Jyn Erso gains Survival Expert +2
|
1
|
UA
|
Careful Shot +4
|
On this character's turn, if it doesn't move, it gets +4 Attack
|
1
|
RS
|
Clan Leader
|
Non-Unique Fringe followers with printed Damage ratings greater than 0 gain Political Operative
|
1
|
UA
|
Cloaked
|
If this character has cover, it cannot be targeted by nonadjacent enemies
|
1
|
KotOR
|
Coordinated Movement
|
At the end of this character's turn, 1 Unique Rogue One ally may immediately move up to 2 squares
|
1
|
UA
|
Counterstrike
|
When this character is hit by a nonadjacent attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. This attack does not use the targeting rules.
|
1
|
SHA
|
Crushgaunt
|
This character's adjacent attacks count as melee attacks and cannot be prevented
|
1
|
UA
|
Cultist
|
While a character with Dark Force Spirit is within 4 squares, this character gains Force Renewal 1 and Sith Rage
|
1
|
LTA
|
Damage Reduction 10
|
Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.
|
2
|
UH
|
Death Star Engineer
|
Allied Imperial commanders within 4 squares gain Doctrine of Fear
|
1
|
UA
|
Deceptive
|
+10 Damage against an enemy who has activated this round
|
1
|
TFU
|
Defense Beacon
|
This turn, an enemy that started or became adjacent to this character cannot both move more than 6 squares and attack more than once
|
1
|
UF
|
Diminutive
|
This character does not provide cover or block movement
|
1
|
GF
|
Disciplined Tactician
|
Suppresses enemy and allied special abilities, commander effects, and Force powers that modify initiative
|
1
|
UA
|
Dominant
|
Whenever a lower-cost enemy damages this character, that enemy takes 10 damage; save 11
|
1
|
UA
|
Door Gimmick
|
At the end of its turn, this character can designate 1 door that it can see as open; it remains open until the end of this character's next turn, or until it is defeated
|
1
|
RotS
|
Double Agent
|
Suppresses enemy and allied commander effects that alter the number of activations per phase
|
1
|
WaS
|
Double Attack
|
On its turn, this character can make 1 extra attack instead of moving
|
10
|
RS
|
Droid
|
Immune to critical hits; not subject to commander effects
|
4
|
RS
|
Dual Weapon Use
|
Replaces attacks: Make an attack, then use one other special ability that replaces attacks
|
1
|
EA
|
Eager For Action
|
Whenever a Unique ally with a Force rating ends its move within 6 squares of this character, it may immediately move up to 2 squares
|
1
|
UA
|
Electropole Throw
|
Replaces attacks: sight; target 1 enemy ignoring cover at +7 Attack for 10 Damage; +10 Damage against Droid enemies. This counts as a nonmelee attack.
|
1
|
UA
|
Enhanced Infrared Vision
|
Enemies with Cloaked within 6 squares lose Cloaked
|
1
|
UA
|
Evade
|
When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11
|
2
|
CS
|
Exploit Vulnerability
|
Rebel followers within line of sight gain Deadly Attack and Vicious Attack
|
1
|
UA
|
Exterminate
|
While this character is adjacent to any character, this character and adjacent enemies lose Avoid Defeat
|
1
|
UF
|
False Identification
|
A nonadjacent enemy cannot target this character or adjacent allies unless that enemy had line of sight to the target at the start of the turn; save 11.
|
1
|
EA
|
Farseein
|
After initiative has been determined, if this character has line of sight to an enemy, 1 Gungan ally within 3 squares may immediately move up to six squares before any other character activates
|
1
|
UA
|
First Order
|
|
1
|
TFA
|
Flamethrower 30
|
Replaces attacks; range 6; 30 damage to target and to each character adjacent to that target
|
1
|
Epic3
|
Flight
|
Ignores difficult terrain, enemy characters, low objects, and pits when moving
|
2
|
RS
|
Force Attuned
|
Once per turn on its turn, this character may use a Force Power that replaces attacks or turn, without replacing attacks or turn
|
1
|
UF
|
Force Immunity
|
Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities
|
1
|
UH
|
Ghost Crew
|
|
1
|
REB
|
Graft
|
Replaces turn: remove an adjacent Savage ally from play; that character is defeated. Then remove damage from another adjacent Yuuzhan Vong ally equal to the remaining Hit Points of the defeated character.
|
1
|
UA
|
Greater Mobile Attack
|
Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.
|
1
|
LotF
|
Grenades 30
|
Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11
|
1
|
LotF
|
Heal 10
|
Replaces attacks: touch; remove 10 damage from a living character
|
1
|
RotS
|
Hero's Bodyguard
|
If an adjacent Unique ally would take damage from an attack, this character can take the damage instead
|
1
|
UA
|
Impact Wave
|
At the end of this character's turn, he may immediately push back adjacent Huge or smaller characters to 3 squares away
|
1
|
UA
|
Improved Missiles 20
|
Replaces attacks, sight: 20 damage to target and to each character adjacent to that target; save 16
|
1
|
Ven
|
Inside Information
|
Replaces attacks: If this character has line of sight to an enemy at the start of his turn, 10 damage to any 1 enemy in an opponent's starting zone; save 16
|
1
|
FFA
|
Internal Strife
|
On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish
|
1
|
JA
|
Intuition
|
Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates
|
1
|
BH
|
Lightsaber Duelist
|
+4 Defense when attacked by an adjacent enemy with a Force rating
|
1
|
CS
|
Low Caste
|
Cannot be added to a squad via any character’s Reinforcements or Reserves abilities. This character's cost cannot be reduced.
|
1
|
AaO
|
Medical Scan
|
Usable once per round on this character’s turn; range 12; remove 10 damage from a living ally
|
1
|
TOR
|
Melee Attack
|
Can attack only adjacent enemies
|
11
|
RS
|
Melee Reach 3
|
When attacking, this character treats enemies up to 3 squares away as adjacent
|
1
|
LotF
|
Mounted Weapon
|
Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character
|
1
|
RotS
|
Noble Sacrifice
|
When this character is defeated, 1 Rebel ally may make an immediate attack
|
1
|
UA
|
Non-sentient
|
Not subject to commander effects. This character cannot gain Diplomat or Aggressive Negotiations.
|
1
|
INV
|
One Step Ahead
|
Once per skirmish: this character's or an ally's next attack or save roll counts as a natural 11
|
1
|
UA
|
Paralysis
|
A living enemy hit by this character's attack is considered activated this round; save 11
|
1
|
UH
|
Parry
|
When hit by a melee attack, this character takes no damage with a save of 11
|
1
|
BH
|
Particle Energy Shield
|
While this character is at half Hit Points or more: Allies with cover from this character cannot be targeted by nonadjacent enemies; adjacent allies gain Damage Reduction 10
|
1
|
UA
|
Pilot
|
|
6
|
AE
|
Pinpoint Attacks
|
Replaces turn: can move up to double speed, then choose up to three lower-cost targets within 6 squares, ignoring cover. Attack each target once.
|
1
|
WaS
|
Poison Sting
|
Usable on this character's turn: touch; target living enemy takes 30 damage; save 16 for 10 damage instead. Ignores Diplomat.
|
1
|
UA
|
Political Operative
|
Ignores Diplomat when targeting or attacking an enemy within 6 squares
|
1
|
EA
|
Presence of the Dark Side
|
Once per turn, an enemy that activates or ends its move within 6 squares of this character loses 1 Force point and takes 10 damage; save 11
|
1
|
SHA
|
Quick Draw
|
This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving
|
1
|
TOR
|
Rapport
|
Costs 4 less when in the same squad as a Unique First Order commander
|
1
|
UA
|
Rebel
|
|
1
|
UA
|
Recon
|
Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy
|
1
|
RS
|
Relay Orders
|
Each allied commander can count distance from this character as well as from itself for the purpose of commander effects
|
1
|
IE
|
Resistance
|
|
3
|
TFA
|
Rival
|
Cannot be in a squad with a character whose name contains Cad Bane
|
1
|
UA
|
Rogue One
|
|
3
|
RG1
|
Rolling Evade
|
When hit by an attack from a nonadjacent enemy, with a save of 11, this character takes no damage and may immediately move up to 2 squares without provoking attacks of opportunity
|
1
|
TFA
|
Royal Naboo Security Forces
|
|
1
|
BoT
|
Satchel Charge
|
Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed
|
2
|
CotF
|
Scanner
|
Usable at the start of an ally's turn: this turn, enemies adjacent to this character lose Stealth and Cloaked. At the end of the turn this character is defeated.
|
2
|
UA
|
Shield Interference
|
Shield abilities of adjacent characters are suppressed
|
1
|
UA
|
Shields 1
|
When this character takes damage, it reduces the damage dealt by 10 with a save of 11
|
1
|
TFU
|
Single-Shot Blaster
|
This character cannot gain Twin Attack
|
2
|
Ven
|
Sith Pawn
|
Once per turn, you may remove a character with Sith Pawn from play to reroll one ally's attack or save, unless that character's original roll was a 1. This character is defeated.
|
1
|
SnV
|
Smoke Screen
|
Replaces attacks: For the rest of the round, this character and allies within 2 squares are considered to have cover
|
1
|
SHA
|
Soldier
|
Counts as a character named Old Republic Soldier
|
1
|
KotOR
|
Speed 8
|
Can move up to 8 squares and attack, or 16 squares without attacking
|
1
|
RotS
|
Stealth
|
If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets
|
3
|
RS
|
Stifling Attack
|
On this character's turn, adjacent enemies cannot use special abilities that respond to its attacks
|
1
|
UF
|
Stun Mortar
|
Replaces attacks: sight; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability.
|
1
|
DT
|
Survival Expert
|
+4 to this character’s save rolls
|
1
|
CotG
|
Survival Expert +2
|
+2 to this character's save rolls
|
1
|
UA
|
Synergy +2
|
+2 Attack and +2 Defense while an ally whose name contains Booster or Horn is within 6 squares
|
1
|
UA
|
Synergy +2
|
Unique Separatist allies get +2 Defense while within 6 squares of this character
|
1
|
UA
|
Synergy +3
|
+3 Attack and +3 Defense while a Unique Resistance ally is within 6 squares
|
1
|
UA
|
Synergy +4
|
+4 Attack and +4 Defense while a Unique Rogue One ally is within 6 squares
|
1
|
UA
|
Teamwork
|
At the end of this character's turn, it may immediately make an attack or use an ability that replaces attacks
|
1
|
EA
|
Tedryn Holocron
|
At the start of the skirmish, choose 1 ally named Jedi Holocron: For the rest of the skirmish, that ally gains Force Diminish
|
1
|
UA
|
Tenacious
|
Enemies cannot use Opportunist, Deceptive, Devious, or Backlash against this character
|
1
|
UF
|
Trandoshan
|
|
1
|
CW
|
Triple Attack
|
On its turn, this character can make 2 extra attacks instead of moving
|
2
|
RS
|
Twin Attack
|
Whenever this character attacks, it makes 1 extra attack against the same target
|
4
|
BH
|
Unique
|
|
16
|
RS
|
Verpine Shatter Rifle
|
Replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against that enemy.
|
1
|
Ven
|
Virulent Poison Dart 20
|
Replaces attacks: range 6; 20 damage to target living enemy; save 16
|
1
|
WaS
|
Vong Hunter
|
+4 Attack and +10 Damage against Yuuzhan Vong characters
|
1
|
DotF
|
Wall Climber
|
This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall
|
1
|
UH
|
Worship
|
Unique Sith allies within 6 squares with a Force rating and a printed cost greater than 60 get +4 Attack; also +10 Damage if they have 2 allies with Worship within 6 squares
|
1
|
UA
|