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Power of the Dark Side (v19 main)

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30 Characters
Showing 1 - 30 of 30 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
PotDS 1 Old Republic Echani Jedi C 24 70 19 9 20 Army of Light, Echani Handmaiden, Melee Attack, Twin Attack, Agile, Guile, Rolling Cleave, Shields 1 Force 3, Lightsaber Defense 8.67 (3)
PotDS 2 Sith Ahri Raas R 26 70 17 11 20 Unique, Lost Tribe, Keshiri, Melee Attack, Double Attack, Backlash, Camaraderie (Vestara Khai > Stun Mortar), Devious, Stun Mortar, Weapons Expert Force 3, Lightsaber Throw 8.00 (2)
PotDS 3 Sith Dark Force Nexus UC 18 0 0 -1 -1 Dark Nexus, Presence of the Dark Side, Rapport (Sith Holo/Vision in the Cave, -3), Stationary Apparition, Summon (n/c Darth, + Sith Holocron) Force 10, Easy Path 9.17 (6)
PotDS 4 Sith Lord Nyax (Irek Ismaren) VR 37 150 18 12 20 Unique, Melee Attack, Twin Attack, Savage, Force-Attuned Armor, Splash 10 Force 3, Force Renewal 1, Force Dominate, Force Grip 3, Sith Rage 8.33 (3)
PotDS 5 Sith Imperial Separatists Prophet of the Dark Side UC 24 80 20 0 0 Affinity (Imps/Seps) Force 0, Force Renewal 1, Force Alter, Foresee The Future, Manipulate Fate Has CE 7.50 (2)
PotDS 6 Sith Sith Assassin of Malachor V UC 40 100 19 11 20 Melee Attack, Stealth, Assassin, Force Attuned, Rapport (count as Nihilus, Sion, Kreia, -6), Triumvirate Bond Force 1, Force Renewal 1, Levitation 1, Lightsaber Defense 9.00 (2)
PotDS 7 Republic Clone Trooper Lieutenant C 20 60 17 10 20 Order 66, Twin Attack, Disciplined Leader, Identical Forces, Phase II Armor, Synergy +4 (n/u Order 66 allies, +4 atk) Has CE 8.50 (2)
PotDS 8 Separatists Hunter Battle Droid C 16 50 17 6 20 Droid, Accurate Shot, Breach, Diffusion Armor, Flight 8.00 (3)
PotDS 9 Rebel Lyra Erso VR 10 40 15 5 10 Unique, Bravado +10, Faith in the Force, Mother's Sacrifice (n/c Erso > Escape Maneuver) 4.25 (4)
PotDS 10 Rebel Rebel Targeting Computer Technician C 14 30 14 3 10 Melee Attack, Industrial Repair 20, Relay Orders, Superior Targeting Has CE 8.00 (3)
PotDS 11 Imperial Captain Sarkli R 26 70 16 12 10 Unique, Pilot, Storm Commando, Double Attack, Stealth, Double Agent, Synergy +4 (Commando allies +4 atk/+4 Def, Commando ally), Wounding Attack Has CE 8.33 (6)
PotDS 12 Imperial Commander Pyre R 22 70 18 8 20 Unique, Double Attack, Trooper (First Order Stormtrooper), Relay Orders, Synergy +4 (+4 atk, First Order Stormtrooper) Has CE 7.50 (2)
PotDS 13 Imperial New Republic Del Meeko, Inferno Squad Commando R 26 70 18 10 20 Unique, Pilot, Resistance, Affinity (New Republic), Camaraderie (Unique Commandos > Stealth), Forward Observer, Hand Signals (Commando allies), Rival (First Order), Stealth, Targeting Blaster 7.50 (6)
PotDS 14 Imperial New Republic Soontir Fel, Commander of the 181st R 27 80 18 12 10 Unique (Counts as named Baron Fel), 181st Pilot, Affinity (New Republic), Deadeye, Rapport (NU pilot followers, -1), Squad Assault, Squad Firepower, Twin Attack Has CE 8.00 (4)
PotDS 15 New Republic C-3PO, Resistance Protocol Droid VR 11 40 15 0 0 Unique, Droid, Resistance, Melee Attack, Affinity (Rebel n/c R2-D2), Camaraderie (n/c R2-D2 > Resistance), You Probably Don't Recognize Me 4.00 (5)
PotDS 16 New Republic Galactic Alliance Senator C 8 10 12 0 10 Melee Attack, Diplomat, Synergy +4 (Unique GA allies, +4 Atk) Has CE 7.00 (3)
PotDS 17 New Republic Jedi Wing Commander UC 26 80 18 10 10 Pilot, Double Attack, Cunning Attack, Evade Force 3, Force Dash, Lightsaber Bravado +10 Has CE 7.33 (6)
PotDS 18 New Republic Kazuda Xiono R 18 50 16 4 10 Unique, Resistance, Pilot, Evade, Apprentice Mechanic 30, Double Agent, Karmic Luck, Lift, Rapport (-3 w/nc Yeager) 8.50 (2)
PotDS 19 New Republic Luke Skywalker, New Republic Hero VR 33 100 20 11 20 Unique, Pilot, Melee Attack, Triple Attack, Ambush, Bravado +10 Force 3, Force Renewal 1, Foresee The Future, Knight Speed, Lightsaber Defense, Lightsaber Throw 8.14 (7)
PotDS 20 Fringe Black Market Biotech Dealer C 17 50 16 8 20 Yuuzhan Vong, Stealth, Blorash Jelly, Doellin's Luck, Firejelly, Force Immunity Has CE 8.00 (3)
PotDS 21 Fringe Captain Zothip VR 25 70 19 10 20 Unique, Pirate, Double Attack, Cunning Attack, Ruthless Has CE 4.67 (9)
PotDS 22 Fringe Crime Lord's Rancor Monster UC 36 140 18 10 20 Hutt Cartel, Melee Attack, Melee Reach 2, Triple Attack, Rancor, Savage, Chomp, Clamp, Speed 10 8.00 (2)
PotDS 23 Fringe Hoth Wampa C 17 70 15 9 20 Savage, Melee Attack, Double Attack, Coordinated Strike (Wampa ally), Cunning Attack, Wounding Attack 8.67 (3)
PotDS 24 Fringe Lando Calrissian, Young Sportsman R 23 80 18 10 20 Unique, Crimson Dawn, Pilot, Con Artist, One Step Ahead, Opportunist, Rapport (n/c L3-37, -5) 8.67 (3)
PotDS 25 Fringe Maul, Hologram VR 14 0 0 -1 -1 Unique, Crimson Dawn, Dark Master, Hologram (Fringe ally), Lying in Wait, Rival (non-Fringe w/o Ind. Outfit) Force 2 Has CE 7.71 (7)
PotDS 26 Fringe Rio Durant VR 14 50 16 11 10 Unique, Pilot, Camaraderie (c/a Chewbacca > Ind. Outfit, Mercenary, Pilot), Coordinated Movement (ally w/Mercenary), Infrared Vision, Jolt, Mercenary 8.50 (2)
PotDS 27 Fringe Taun We R 15 30 15 3 10 Unique, Order 66 Reserves 20 Has CE 7.00 (4)
PotDS 28 Fringe Val, Dedicated Mercenary VR 18 70 16 9 20 Unique, Droid Hunter, Noble Sacrifice (ally with Merc), Perimeter Watch, Self-Destruct Sequence 20, Stealth 6.50 (2)
PotDS 29 Fringe Virulent Rakghoul UC 22 50 18 7 10 Melee Attack, Double Attack, Speed 8, Savage, Advanced Rakghoul Disease, Backlash, Virulent Scratch, Wall Climber 7.50 (2)
PotDS 30 Mandalorians Mandalorian Advance Warrior C 20 60 18 10 10 Gauntlet Knife +20, Loner, Speed 8, Twin Attack 7.25 (4)
Showing 1 - 30 of 30 Characters
118 Special Abilities (42 New)
Showing 1 - 118 of 118 Special Abilities
Name Text Chars Set
181st Pilot Counts as a character named 181st Imperial Pilot 1 PotDS
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 1 RS
Advanced Rakghoul Disease +10 Damage to an adjacent living enemy; save 11. Whenever this character defeats an adjacent living enemy, you can immediately add a character named Rakghoul to your squad. If a character in your squad has the Muur Talisman special ability, you may instead bring in a character whose name contains Rakghoul. The new character sets up in a square that character formerly occupied. 1 SnV
Affinity A Rebel character whose name contains R2-D2 may be in your squad regardless of faction 1 PotDS
Affinity May be in a New Republic squad 2 LotF
Affinity May be in an Imperial or Separatist Squad 1 UF
Agile This character can move 2 extra squares at the end of its turn 1 SnV
Ambush This character can move and then make all its attacks against 1 enemy who has not activated this round 1 UH
Apprentice Mechanic 30 Replaces attacks: touch; deal 30 damage to a nonliving character. An allied character can instead remove 30 damage from itself with a save of 6. 1 PotDS
Army of Light 1 AaO
Assassin +4 Attack and +10 Damage against living enemies 1 RaR
Backlash This character can move and then make all of its attacks against 1 enemy who has already activated this round 2 RaR
Blorash Jelly Replaces attacks: If no enemy is adjacent, choose a square within 6 squares occupied by or adjacent to an enemy. All characters in or adjacent to that square are considered activated this round and cannot make attacks of opportunity this turn; save 11 negates. 1 PotDS
Bravado +10 +4 Attack and +10 Damage against an adjacent enemy with a higher point cost 2 DotF
Breach Replaces attacks: Designate 1 adjacent closed door as open; it remains open for the rest of the skirmish and cannot be closed. Other characters adjacent to that door take 30 damage; save 11 to reduce the damage to 10. 1 UA
Camaraderie An ally named Vestara Khai gains Stun Mortar 1 PotDS
Camaraderie An ally who counts as Chewbacca gains Independent Outfit, Mercenary and Pilot 1 PotDS
Camaraderie An ally whose name contains R2-D2 gains Resistance 1 PotDS
Camaraderie Unique Commando allies gain Stealth 1 PotDS
Chomp Replaces attacks, usable once per turn: touch; 1 enemy takes damage equal to half their remaining Hit Points (rounded down); save 16 1 PotDS
Clamp An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates 1 MotF
Con Artist During setup, after seeing your opponent's squad, you may choose one enemy commander effect. This character is now subject to that commander effect regardless of restrictions. This effect lasts until the chosen commander is defeated. 1 GH
Coordinated Movement At the end of this character's turn, 1 ally with Mercenary may immediately move up to 2 squares 1 PotDS
Coordinated Strike At the end of this character's turn, if this character hit exactly one enemy with attacks this turn, an allied Wampa within 6 squares may make an immediate attack against that enemy if it can 1 PotDS
Crimson Dawn 2 OtOR
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 3 RS
Dark Master At the start of the skirmish, choose a Unique allied character. That character may spend this character's Force points as if they were its own. 1 CS
Dark Nexus Set up on your half of the battle map at least 5 squares from the center. Cannot gain Force points. Whenever this character activates remove 1 Force point from it. You may then add 1 Force point to 1 ally whose name contains Darth within 6 squares. Unique Sith allies within 6 squares can spend their own Force points once per turn and spend Force points from this character once per turn. When this character has no Force points or no Unique Sith allies, it is immediately defeated. No more than 1 character with Dark Nexus per squad. 1 PotDS
Deadeye On this character's turn, if it doesn't move, it gets +10 Damage 1 CS
Devious +4 Attack against activated enemies 1 RTP
Diffusion Armor Whenever this character takes more than 20 damage, immediately reduce the damage to 20. The reduced damage cannot be prevented or redirected. Adjacent enemies ignore this ability. 1 UF
Diplomat If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent 1 TFU
Disciplined Leader This character's commander effect cannot be suppressed 1 Ven
Doellin's Luck Before initiative is determined, you may remove this character from play; he is defeated. With a save of 11, enemy special abilities, commander effects and Force powers that modify initiative are suppressed, and you automatically decide who goes first. 1 EA
Double Agent Suppresses enemy and allied commander effects that alter the number of activations per phase 2 WaS
Double Attack On its turn, this character can make 1 extra attack instead of moving 7 RS
Droid Immune to critical hits; not subject to commander effects 2 RS
Droid Hunter +4 Attack and +10 Damage against Droid enemies 1 DotF
Echani Handmaiden 1 RaR
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 2 CS
Faith in the Force This character and allies with a lightsaber within 2 squares cannot be prevented from spending Force points or be forced to spend extra Force points. Their Force powers cannot be cancelled or prevented from affecting characters. 1 UF
Firejelly Replaces attacks: Designate 1 door within 3 squares as open; it remains open for the rest of the skirmish and cannot be closed 1 Ven
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 1 RS
Force Attuned Once per turn on its turn, this character may use a Force Power that replaces attacks or turn, without replacing attacks or turn 1 UF
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 1 UH
Force-Attuned Armor Whenever this character takes damage, it reduces the damage by 10 with a save of 11 1 JA
Forward Observer Ranges on allies' special abilities that replace attacks are extended by 2 squares 1 PotDS
Gauntlet Knife +20 +20 Damage to 1 adjacent target; this counts as a melee attack 1 EA
Guile +4 Attack against unactivated enemies 1 EA
Hand Signals Commando allies are not affected by enemy abilities that suppress commander effects while they have line of sight to this character 1 PotDS
Hologram Ignores all terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target,. Does not provide cover. This character is defeated if it activates when no Fringe ally is within 2 squares. 1 PotDS
Hutt Cartel 1 LTA
Identical Forces At the end of its turn, this character can switch positions with an ally within 6 squares who is the same size and has Identical Forces 1 PotDS
Industrial Repair 20 Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon 1 TFU
Infrared Vision Non-Unique enemies with Cloaked within 6 squares lose Cloaked 1 EA
Jolt An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect. 1 TFU
Karmic Luck If your initiative check is an odd number, +4 to all this character's rolls for the round; if it is an even number, -4 to all its rolls instead 1 KotOR
Keshiri 1 GF
Lift Replaces attacks: touch; move 1 adjacent Small or Medium ally to any space adjacent to this character. This move does not provoke attacks of opportunity. 1 UH
Loner +4 Attack if no allies are within 6 squares 1 CS
Lost Tribe 1 CotG
Lying in Wait Before initiative is determined, abilities and commander effects that modify initiative are suppressed for the player who took the last activation of the previous round 1 PotDS
Melee Attack Can attack only adjacent enemies 11 RS
Melee Reach 2 When attacking, this character treats enemies up to 2 squares away as adjacent 1 UH
Mercenary This character can move only if it cannot make an attack from its starting space 1 CS
Mother's Sacrifice When this character is defeated, allies whose names contain Erso gain Escape Maneuver 1 PotDS
Noble Sacrifice When this character is defeated, 1 ally with Mercenary may make an immediate attack 1 PotDS
One Step Ahead Once per skirmish: this character's or an ally's next attack or save roll counts as a natural 11 1 UA
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 1 UH
Order 66 1 CS
Order 66 Reserves 20 If you roll exactly 5 for initiative, you can add up to 20 points of non-Unique characters with Order 66 to your squad immediately before your first activation of the round, regardless of faction 1 PotDS
Perimeter Watch This character gains Double Attack while in low objects or in a square bordered by a wall or closed door 1 THG
Phase II Armor If this character is hit by an enemy who has defeated an ally this turn, the enemy must attempt a save of 11. On a failed save, reduce the damage to 0 and allies in your squad with Phase II Armor cannot be attacked this turn. 1 PotDS
Pilot 7 AE
Pirate Counts as a character whose name contains Pirate 1 Brawl
Presence of the Dark Side Once per turn, an enemy that activates or ends its move within 6 squares of this character loses 1 Force point and takes 10 damage; save 11 1 SHA
Rancor Counts as a character named Rancor 1 PotDS
Rapport A character whose name contains L3-37 costs 5 less when in the same squad as this character 1 PotDS
Rapport Characters named Sith Holocron or Vision in the Cave cost 3 less when in the same squad as this character 1 PotDS
Rapport Characters who count as Nihilus, Sion or Kreia cost 6 less when in the same squad as this character 1 PotDS
Rapport Costs 3 less when in the same squad as a character whose name contains Yeager 1 PotDS
Rapport Non-Unique pilot followers cost 1 less when in the same squad as this character 1 PotDS
Relay Orders Each allied commander can count distance from this character as well as from itself for the purpose of commander effects 2 IE
Resistance 3 TFA
Rival Cannot be in a squad with any First Order characters 1 OtOR
Rival Cannot be in a squad with any non-Fringe character without Independent Outfit 1 PotDS
Rolling Cleave Once per turn, if this character defeats an adjacent enemy by making an attack, it can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity 1 CS
Ruthless Critical hits from this character cannot be prevented or redirected 1 SnV
Savage This character must end its move next to an enemy if it can and does not benefit from commander effects 4 RS
Self-Destruct Sequence 20 Replaces attacks: 20 damage to each adjacent character, then remove this character from play 1 CotG
Shields 1 When this character takes damage, it reduces the damage dealt by 10 with a save of 11 1 TFU
Speed 10 Can move up to 10 squares and attack, or 20 squares without attacking 1 BH
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking 2 RotS
Splash 10 If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11. 1 CotF
Squad Assault +4 Attack while 3 allies with the same name as this character are within 6 squares 1 KotOR
Squad Firepower +10 Damage while 3 allies with the same name as this character are within 6 squares 1 CW
Stationary Apparition Cannot move or be moved. Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. 1 NST
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 5 RS
Stun Mortar Replaces attacks: sight; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability. 1 DT
Summon During setup, 1 ally whose name contains Darth and 1 ally named Sith Holocron may set up in squares adjacent to this character on your half of the battle map 1 PotDS
Superior Targeting Allies with Mounted Weapon within 6 squares get +4 Attack against enemies who do not have Mounted Weapon and ignore cover when targeting them 1 PotDS
Synergy +4 +4 Attack and +4 Defense while an ally named First Order Stormtrooper is within 6 squares 1 PotDS
Synergy +4 Commando allies get +4 Attack and +4 Defense while another Commando ally is within 6 squares 1 PotDS
Synergy +4 Non-Unique allies with Order 66 get +4 Attack while within 6 squares of this character 1 PotDS
Synergy +4 Unique Galactic Alliance allies get +4 Attack and +4 Defense while within 6 squares of this character 1 PotDS
Targeting Blaster Replaces attacks: Make 1 attack ignoring cover; you cannot use Twin Attack and allies cannot combine fire this turn 1 PotDS
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 2 RS
Triumvirate Bond Allies who count as Nihilus, Sion, or Kreia gain Lightsaber Defense. You may not have more than one character with Triumvirate Bond in your squad. 1 PotDS
Trooper Counts as a character named First Order Stormtrooper 1 PotDS
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 5 BH
Unique 15 RS
Unique Counts as a character named Baron Fel 1 PotDS
Virulent Scratch A living enemy damaged by this character's attack gets -2 to save rolls and -2 Speed for the rest of the skirmish 1 PotDS
Wall Climber This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall 1 UH
Weapons Expert Once per turn on its turn, this character can use a special ability that replaces attacks without replacing attacks 1 THG
Wounding Attack Whenever this character's attack hits, +10 Damage on its next attack this turn 2 PotDS
You Probably Don't Recognize Me This character counts as a legal target for allies' abilities that replace attacks 1 PotDS
Yuuzhan Vong 1 PotDS
Showing 1 - 118 of 118 Special Abilities
19 Force Powers (4 New)
Showing 1 - 19 of 19 Force Powers
Name Text Chars Set
Easy Path Force 1, replaces attacks: Move 1 ally with a Force rating and Melee Attack within 6 squares up to 6 squares. That character then takes 10 Damage, save 11. 1 PotDS
Force 0 1 LTA
Force 1 1 RS
Force 10 1 PotDS
Force 2 1 RS
Force 3 5 RS
Force Alter Force 1: range 6; any 1 enemy rerolls its last attack 1 CotF
Force Dash Force 2, replaces attacks: Move this character up to its Speed. After moving, this character may make 2 attacks 1 RTP
Force Dominate Force 2, replace attacks: sight; Target living character takes an immediate turn under your control, which does not count as an activation for the round; save 11. The target character cannot move this turn. 1 DotF
Force Grip 3 Force 3, replaces attacks: sight; 30 Damage 1 Ven
Force Renewal 1 This character gets 1 Force point each time it activates 4 RS
Foresee The Future Force 1: Once per round, before initiative is determined, if this character has line of sight to an enemy, your opponent rolls one additional die for initiative and must choose the lowest roll 2 PotDS
Knight Speed Force 1: This character can move 4 extra squares on its turn as part of its move 1 UH
Levitation 1 Force 1, replaces attacks: Move 1 Small or Medium ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. 1 IE
Lightsaber Bravado +10 Force 1, replaces attacks: +6 Attack and +10 Damage this turn; make 2 attacks against adjacent enemies with a higher point cost 1 GF
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 3 JA
Lightsaber Throw Force 1, replaces attacks: Attack 1 enemy within 6 squares 2 UH
Manipulate Fate Force 1: range 6; any 1 character rerolls its last save 1 PotDS
Sith Rage Force 1: +10 Damage on all attacks this turn 1 CS
Showing 1 - 19 of 19 Force Powers


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