Accurate Shot
|
Can attack an enemy with cover even if it's not the nearest enemy
|
1
|
RS
|
Affinity
|
May be in a New Republic squad
|
1
|
LotF
|
Affinity
|
May be in a New Republic or Old Republic squad
|
1
|
JA
|
Affinity
|
May be in a Rebel squad
|
1
|
TFU
|
Affinity
|
Wookiee characters may be in your squad regardless of faction
|
1
|
LaL
|
Aggressive Maneuver
|
Ignores higher costed enemies while moving
|
1
|
LaL
|
Allegiance
|
If all Unique allies were High Republic immediately before the first activation of the skirmish, this character gains Tracking
|
1
|
LaL
|
Allegiance
|
If your squad contained a character whose name contains Vader's Apprentice or PROXY immediately before the first activation of the skirmish, this character gains Jedi Hunter
|
1
|
LaL
|
Ambush
|
This character can move and then make all its attacks against 1 enemy who has not activated this round
|
1
|
UH
|
Assassin
|
+4 Attack and +10 Damage against living enemies
|
1
|
RaR
|
Ataru Style
|
+4 Attack if exactly 1 enemy is within 6 squares
|
1
|
KotOR
|
Backlash
|
This character can move and then make all of its attacks against 1 enemy who has already activated this round
|
1
|
RaR
|
Battle Forged
|
This character's commander effect cannot be suppressed within 6 squares of this character
|
1
|
NPE
|
Battle Ready
|
After setup, Wookiee characters in your squad (including this character) may move up to double speed immediately before the first activation
|
1
|
LaL
|
Black Squadron Pilot
|
|
1
|
LaL
|
Bounty Hunter +2
|
+2 Attack against Unique enemies
|
1
|
BH
|
Bounty Hunter +4
|
+4 Attack against Unique enemies
|
1
|
RS
|
Camaraderie
|
Allied Wookiees gain Aggressive Maneuver
|
1
|
LaL
|
Camaraderie
|
Allies whose names contain Vader's Apprentice or PROXY gain Jedi Hunter, Twin Attack, and Stealth
|
1
|
LaL
|
Camaraderie
|
An ally named Snap Wexley, Resistance Pilot gains Black Squadron Pilot
|
1
|
LaL
|
Camaraderie
|
Wookiee allies gain Never Upset A Wookiee
|
1
|
LaL
|
Clan Leader
|
Allied Wookiees gain Tribe Unity
|
1
|
LaL
|
Cloaked
|
If this character has cover, it cannot be targeted by nonadjacent enemies
|
1
|
KotOR
|
Commando
|
|
1
|
RS
|
Convertible Lightsaber
|
While this character has more than half Hit Points remaining, it gains Twin Attack
|
1
|
LaL
|
Cortosis Helmet
|
When this character would take more than 20 damage, immediately reduce the damage by 10. Whenever this character rolls 19 or better on a save to avoid damage from an attack with a lightsaber, the attacker gets -20 Damage for the rest of the skirmish.
|
1
|
LaL
|
Cunning Attack
|
+4 Attack and +10 Damage against an enemy who has not activated this round
|
1
|
RS
|
Dagger Throw
|
This character may attack non-adjacent targets within 6 squares. This counts as a non-melee attack.
|
1
|
LaL
|
Dive to Cover
|
If this character ends its turn adjacent to low objects or a square bordered by a closed door or wall, it can immediately move into that square
|
1
|
THG
|
Door Hack
|
Adjacent doors cannot be closed
|
1
|
NPE
|
Double Attack
|
On its turn, this character can make 1 extra attack instead of moving
|
7
|
RS
|
Droid
|
Immune to critical hits; not subject to commander effects
|
1
|
RS
|
Dun Moch Style Mastery
|
On this character's turn, adjacent enemies get -4 to saves and cannot use special abilities or Force powers to attack him
|
1
|
MCA
|
Enhanced Weapon Package
|
Once per turn, each enemy that avoids damage from one of this character's abilities takes 10 damage. This damage cannot be prevented.
|
1
|
LaL
|
Evade
|
When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11
|
1
|
CS
|
Explosive Supplies
|
Replaces turn: Choose 1 adjacent ally to gain Satchel Charge
|
1
|
SnV
|
Force Ascetic
|
Cannot spend Force points to reroll or move faster
|
1
|
CotF
|
Force Attack
|
If both of its attacks hit the same enemy, it may immediately use a Force Power that replaces attacks without replacing attacks, targeting that enemy
|
1
|
NPE
|
Force Attuned
|
Once per turn on its turn, this character may use a Force Power that replaces attacks or turn, without replacing attacks or turn
|
1
|
UF
|
Force Bond
|
High Republic allies with a Force rating gain Force Renewal 1
|
1
|
LaL
|
Force Dyad
|
During setup, choose an ally or enemy who counts as Mae-ho Aniseya. Once per turn, this character and the chosen character may use a Force power from the other as if it was their own
|
1
|
LaL
|
Fortified
|
Cannot be attacked before the first activation of the round. Cannot be attacked by an enemy who moves more than 6 squares on the same turn.
|
1
|
UF
|
Forward Commander
|
+1 Attack and +1 Defense for each pilot ally within 6 squares
|
1
|
LaL
|
Good Relations
|
Counts as a Wookiee
|
1
|
LaL
|
Greater Mobile Attack
|
Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.
|
1
|
LotF
|
High Republic
|
|
3
|
LaL
|
I Like That Wookiee
|
Once per skirmish, if your final initiative roll is a natural 20 but you do not choose who goes first, you may add a Medium character who counts as Chewbacca (of any faction) to your squad, immediately before your first activation of the round
|
1
|
GF
|
Identical Twin
|
Once per round, after initiative is determined, this character can switch positions with an ally who counts as Mae-ho Aniseya within 8 squares
|
1
|
LaL
|
Imperial Hatred
|
+10 Damage against Imperial enemies
|
1
|
TR
|
Impulsive Advance
|
Whenever a Unique allied character is defeated, this character can immediately move 3 squares
|
1
|
DT
|
Impulsive Reprisal
|
If a Unique allied character is defeated, for the remainder of the skirmish this character has +4 Attack and +10 Damage
|
1
|
DT
|
Jedi Tracker
|
+4 Attack against enemies with Force ratings
|
1
|
LaL
|
Jolt
|
An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.
|
1
|
TFU
|
Lightsaber Duelist
|
+4 Defense when attacked by an adjacent enemy with a Force rating
|
1
|
CS
|
Lightside
|
Cannot be in a Sith, Imperial, Separatist, Yuuzhan Vong, or Fringe-only squad
|
1
|
TR
|
Lying in Wait
|
Before initiative is determined, abilities and commander effects that modify initiative are suppressed for the player who took the last activation of the previous round
|
1
|
PotDS
|
Master
|
Once during this character's turn: 1 adjacent ally whose name contains Apprentice or Padawan may move up to its speed
|
1
|
PtV
|
Mechanic 20
|
Replaces attacks: touch; deal 20 damage to a nonliving character. An allied nonliving character can instead remove 20 damage from itself.
|
1
|
LaL
|
Melee Attack
|
Can attack only adjacent enemies
|
9
|
RS
|
Melee Duelist
|
+4 Defense when attacked by an adjacent enemy
|
1
|
Ven
|
Melee Reach 2
|
When attacking, this character treats enemies up to 2 squares away as adjacent
|
1
|
UH
|
Missiles 30
|
Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11
|
1
|
AE
|
Mobile Attack
|
Can move both before and after attacking
|
1
|
RS
|
Momentum
|
If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies
|
1
|
RS
|
Never Upset A Wookiee
|
If this character has less than half Hit Points remaining, its attacks cannot be prevented or redirected
|
1
|
SHA
|
Opportunist
|
+4 Attack and +10 Damage against an enemy who has activated this round
|
1
|
UH
|
Override
|
At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated
|
1
|
RS
|
Pacifism
|
Replaces attacks: range 6; target enemy cannot attack this round; save 11
|
1
|
DIP
|
Parry
|
When hit by a melee attack, this character takes no damage with a save of 11
|
1
|
BH
|
Personal Transport
|
If this character started her turn adjacent to an ally whose name contains Vader's Apprentice or PROXY, at the end of her turn you may place each of those allies in a square adjacent to this character
|
1
|
LaL
|
Pilot
|
|
1
|
AE
|
Poison Gas 20
|
Replaces attacks: Enemies within 3 squares take 20 damage; save 11
|
1
|
OtOR
|
Presumed Dead
|
The first time this character’s Hit Points are reduced to half or less, he may immediately return to his squad’s setup area with his original Hit Points
|
1
|
WaS
|
Protective +10
|
+10 Damage while a wounded ally whose name contains Salporin, Chewbacca or Leia is within 6 squares
|
1
|
LaL
|
Protective +10
|
+10 Damage while a wounded ally with a Force rating is within 6 squares
|
1
|
INV
|
Protective +10
|
+10 Damage while a wounded High Republic ally is within 6 squares
|
1
|
LaL
|
Quick Draw
|
This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving
|
1
|
TOR
|
Rapport
|
A character whose name contains Plagueis costs 5 less when in a squad with this character
|
1
|
LaL
|
Rapport
|
Characters named BB-8 or Snap Wexley, Resistance Pilot cost 3 less when in the same squad as this character
|
1
|
LaL
|
Rapport
|
Characters whose names contain Whills cost 2 less when in the same squad as this character
|
1
|
LaL
|
Rapport
|
Costs 3 less when in the same squad as a character named Haxion Brood Commando
|
1
|
LaL
|
Rapport
|
Wookiees cost 1 less when in the same squad as this character
|
1
|
LaL
|
Recon
|
Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy
|
1
|
RS
|
Renewed Resolve
|
Immediately after using Presumed Dead, this character moves up to his speed and gains Cloaked
|
1
|
LaL
|
Resistance
|
|
2
|
TFA
|
Rival
|
Cannot be in a squad with any Unique character without a Force rating or any non-Fringe Unique character
|
1
|
LaL
|
Satchel Charge
|
Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed
|
1
|
CotF
|
Single-Shot Blaster
|
This character cannot gain Twin Attack
|
1
|
Ven
|
Soresu Style Mastery
|
When hit by an attack, this character takes no damage with a save of 11
|
1
|
CWSS
|
Stealth
|
If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets
|
5
|
RS
|
Sticky Grenades
|
Once per turn, before attacking an adjacent enemy, you may choose for the attack to deal no damage if it hits. If the attack hits, the target takes 20 unpreventable damage instead.
|
1
|
LaL
|
Synergy
|
+4 Attack and +4 Defense while an ally named Haxion Brood Commando is within 6 squares
|
1
|
LaL
|
Synergy +2
|
+2 Attack and +2 Defense while a High Republic ally is within 6 squares
|
1
|
LaL
|
Teräs Käsi Style
|
Whenever this character takes damage from a melee attack, reduce the damage dealt by 10
|
1
|
MotF
|
The Power of Many
|
This character gains Force Renewal 1 while at least 3 Brendok Witch allies are in play
|
1
|
LaL
|
The Power of Two
|
While adjacent to each other, this character and an allied Brendok Witch gain Force Reflect
|
1
|
LaL
|
Thermal Detonator
|
Replaces attacks: If no enemy is adjacent, choose a square within 6 squares occupied by or adjacent to an enemy. At the end of the next enemy's turn, characters in and adjacent to the chosen square take 20 damage. This damage cannot be prevented.
|
1
|
UF
|
Tribe Unity
|
This character may use the printed Attack and Defense ratings of itself or another Wookiee ally within 6 squares, whichever are higher
|
1
|
LaL
|
Turn to the Light Side
|
Replaces attacks: range 6; 1 target with a Force rating cannot spend Force points this round. The target can choose to negate this effect and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish
|
1
|
LaL
|
Twin Attack
|
Whenever this character attacks, it makes 1 extra attack against the same target
|
4
|
BH
|
Twin Blaster 10
|
Replaces attacks: sight; make 2 attacks against 1 target at +8 Attack and 10 Damage. These count as nonmelee attacks.
|
1
|
DotF
|
Unique
|
|
11
|
RS
|
Valiant
|
+10 Damage against an enemy that is within 6 squares of an allied character
|
1
|
PtV
|
Wall Climber
|
This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall
|
2
|
UH
|
Whills
|
Counts as a character whose name contains Whills
|
1
|
LaL
|
Willing to Serve
|
Counts as a follower for purposes of allied commander effects
|
1
|
TOR
|
Wookiee
|
|
1
|
RS
|