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Made the Kessel Run in less than 12 glasses.

New Peridea Exiles (v26 main)

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42 Characters
Showing 1 - 42 of 42 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
NPE 1 Old Republic Army of Light Jedi Knight UC 28 80 18 9 20 Army of Light, Melee Attack, Double Attack, Charging Assault +10, Force-Attuned Reflexes Force 3, Lightsaber Protection 1, Lightsaber Riposte 8.00 (1)
NPE 2 Old Republic Republic Rebel Force Nexus UC 18 0 0 -1 -1 Affinity (Rep/Rebel/NR), Defender, Force Nexus, Presence of the Light Side, Radiant, Stationary Apparition, Summon (Unique Medium w/ Force, + Jedi Holocron) Force 10, Force Shroud 8.67 (3)
NPE 3 Old Republic Havoc Squad Commando C 19 50 17 8 10 Camaraderie (Unique named OR Soldier > Double Attack), Double Attack, Extra Attack, Parry, Soldier 9.50 (2)
NPE 4 Old Republic Republic New Republic Jedi Armorer C 11 30 15 4 10 Melee Attack, Affinity (Rep/NR), Battle Forged, Jedi Battle Armor Force 2, Controls Shatter 1, Lightsaber Deflect Has CE 7.00 (3)
NPE 5 Old Republic Kana Terrid, Jedi Apprentice R 24 80 18 8 20 Unique, Melee Attack, Twin Attack, Pheromones, Ruthless, Soldier, Stealth Force 2, Force Lightning 1 Has CE 9.20 (5)
NPE 6 Sith Dromund Kaas Assassin C 22 60 16 6 10 Twin Attack, Assassin, Dive to Cover, Evade, Rapport (n/c Sith Assassin, -5), Stealth Has CE 9.00 (2)
NPE 7 Sith Massassi Warrior C 17 50 15 8 20 Melee Attack, Backlash, Savage, Self-Destruct 20, Sith Mutant --
NPE 8 Sith Sith Academy Headmaster UC 31 80 18 10 20 Brotherhood of Darkness, Melee Attack, Double Attack, Greater Mobile Attack Force 3, Force Renewal 1, Master of the Force 2, Force Lightning 2, Sith Rage Has CE 7.00 (1)
NPE 9 Republic New Republic Old Republic Antarian Scout C 18 40 15 7 20 Affinity (New Republic/Old Republic), Stealth, Synergy +4 (+4 Atk, +4 Def, Force users), Verpine Shatter Rifle --
NPE 10 Republic Asajj Ventress, Jedi Apprentice VR 28 90 17 10 20 Unique, Melee Attack, Double Attack, Agile, Cloaked, Escape Maneuver, Impulsive Force Renewal, Niman Style, Protective +10 (w/o Force) Force 3, Dark Temptation, Lightsaber Riposte 9.50 (2)
NPE 11 Republic New Republic Old Republic Huyang R 16 60 16 8 10 Unique, Droid, Pilot, Melee Attack, Twin Attack, Affinity (New Republic/Old Republic), Counterattack, Cutting Torch, Lightsaber Construction, Saber Architect 7.75 (4)
NPE 12 Separatists Moralo Eval VR 26 70 17 9 20 Unique, Bounty Hunter +2, Close-Quarters Fighting, Coordinated Movement (Bounty Hunter ally), Rapport (Cad Bane, -5) Has CE 9.00 (3)
NPE 13 Separatists Senator Po Nudo R 16 60 14 0 0 Unique, Diplomat, Frequency Amplification Has CE 7.00 (1)
NPE 14 Rebel Rebel Undercover Spy UC 13 40 14 6 10 Inside Information, Intuition, Deep Cover Has CE 1.00 (1)
NPE 15 Rebel SpecForce Operative C 19 50 16 8 10 Commando, Camaraderie (Crix Madine > Operative), Grenades 20, Perimeter Watch, Satchel Charge, Stealth --
NPE 16 Imperial Baylan Skoll, Imperial Mercenary VR 50 140 21 14 20 Unique, Thrawn's Forces, Melee Attack, Double Attack, Djem So Style, Exclusive Loyalty (non-Imperials), Intuition, Lightsaber Trainer, Mercenary, Rival (Anakin Skywalker), Shien Style, Wounding Attack Force 3, Force Renewal 1, Brutal Strike, Force Grip 2, Lightsaber Block 9.00 (5)
NPE 17 Imperial Great Mothers UC 26 90 18 -1 -1 Nightsister, Booming Voice, Cloaked, Gift of Shadows, Great Mother's Bond, Intuition Force 2, Force Renewal 2, Master of the Force 2, Force Alter, Magick Web, Manipulate Fate 9.00 (3)
NPE 18 Imperial Imperial Grand Admiral Thrawn VR 27 70 18 11 20 Unique, Thrawn's Forces, Melee Attack, Battle Forged, Camaraderie (Morgan Elsbeth IM > Thrawn's Forces), Cunning Attack, Dispatch Two, Heir to the Empire, Master Tactician, Rival (non-Imperials except NU Droids) Has CE 9.00 (3)
NPE 19 Imperial ISB Agent UC 15 40 16 8 10 ISB, Coordinated Movement (ISB ally), Implicate, Indiscriminate Reactions, Recon --
NPE 20 Imperial Night Trooper C 13 20 16 8 10 Thrawn's Forces, Stormtrooper, Scout Trooper, Double Attack, Opportunist, Rapport (-2, w/ IGA Thrawn), Squad Breach 9.00 (1)
NPE 21 Imperial Purgetrooper with Electrohammer C 20 60 17 8 30 Stormtrooper, Melee Attack, Heavy Weapon, Intuition, Melee Reach 2, Electropulse, Lightsaber Resistance 9.00 (1)
NPE 22 Imperial Reborn Master UC 31 80 18 12 20 Disciple of Ragnos, Reborn, Melee Attack, Triple Attack, Camaraderie (n/c Reborn/Disciple > Synergy +4), Lightsaber Duelist, Synergy +4 (+4 Atk, n/c Reborn) Force 3, Controls Shatter 1, Force Absorb, Force Heal 20, Lightsaber Protection 1 --
NPE 23 Imperial Shin Hati R 30 100 20 10 20 Unique, Scout, Thrawn's Forces, Melee Attack, Double Attack, Escape Maneuver, Force Attack, Force Bond (Baylan Skoll > Force Renewal 2), Mercenary, Padawan, Prize Pupil (w/ Baylan) Force 4, Force Choke 2, Force Push 2, Telekinesis 9.00 (6)
NPE 24 New Republic Ahsoka Tano, Galactic Hero VR 49 130 22 14 20 Unique, Melee Attack, Acrobatic, Affinity (Anakin Skywalker FS), Force-Attuned Reflexes, Jar'Kai Style Mastery, Master, Parry, Rolling Cleave Force 3, Force Renewal 1, Master of the Force 2, Counter Push 2, Lightsaber Deflect, Lightsaber Precision 2 5.50 (2)
NPE 25 New Republic Ezra, Exiled Jedi R 39 110 20 12 10 Unique, Melee Attack, Twin Attack, Extra Effort, Force Attack, Force Bond (Sabine Wren, Padawan > Force Push 2), One With The Force, Rolling Evade Force 2, Force Renewal 1, Master of the Force 2, Force Leap, Force Push 2, Telekinesis 8.33 (3)
NPE 26 New Republic Galactic Alliance Pilot C 19 40 16 8 20 Allegiance (living Unique Galactic Alliance > Twin Attack), Rapport (-2, w/ Captain Shevu), Rolling Fire, Squad Member 8.00 (1)
NPE 27 New Republic Sabine Wren, Padawan R 33 110 19 11 20 Unique, Mandalorian, Melee Attack, Beskar'gam 6, Bravado +10, Padawan, Rapport (Ezra, Exiled Jedi, -6), Twin Blaster 10, Wrestle, Wrist Rockets Force 0, Controls Shatter 1 --
NPE 28 Fringe Falleen Black Sun Vigo UC 17 40 15 7 10 Shadow Collective, Camaraderie (Black Sun > Shadow Collective), Cunning Attack +20, Pheromones, Stealth Has CE 5.50 (2)
NPE 29 Fringe Greedo, Galactic Criminal R 25 70 19 9 10 Unique, Hutt Cartel, Bounty Hunter +2, Camaraderie (n/c Galactic Criminal > Expendable/Overconfident), Cunning Attack, Expendable, Infrared Vision, Last Resort, Mobile Attack, Overconfident (gain Twin Attack), Parting Shot 8.50 (2)
NPE 30 Fringe Noti Nomad C 5 10 16 -1 -1 Speed 4, Difficult Target +6, Flank, Lightside, Retractable Form 8.00 (1)
NPE 31 Fringe Nym, Pirate Captain VR 45 110 18 10 20 Unique, Pirate, Deadly Attack, Distraction, Exploit Vulnerability (Pirates), Grenades 40, Opportunist, Retaliatory Barrage (Unique Pirate), Vicious Attack --
NPE 32 Fringe Paploo on Speeder Bike VR 17 50 16 6 20 Unique, Ewok, Speed 12, Allegiance (Unique Ewoks > Strafe), Distraction, Flight, Swarm +2 (+2 Att, Ewoks) 8.00 (1)
NPE 33 Fringe Peli Motto VR 9 30 14 3 10 Unique, Mando's Ally, Pilot, I Used To Date A Jawa, Protective +10 (Grogu), Repair 30 Has CE 8.50 (6)
NPE 34 Fringe Pyke Syndicate Foot Soldier C 6 10 14 3 10 Pyke Syndicate, Breath Mask, Devious, Door Hack 8.00 (2)
NPE 35 Fringe Tusken Raider Warlord UC 14 70 16 10 20 Tusken Raider, Book of Boba, Loyalist's Code (non-Tusken Raider allies), Steadfast (Tusken Raiders), Willing to Serve Has CE 9.50 (4)
NPE 36 Mandalorians Axe Woves, Mercenary Commander R 27 80 18 8 20 Unique, Mando's Ally, Flight, Beskar'gam, Cunning Attack, Escape Maneuver, Final Shot, Flamethrower 20, Mandalorian Vambrace, Master Shot Has CE 7.50 (2)
NPE 37 Mandalorians Bo-Katan Kryze, Nite Owl Leader VR 40 100 19 11 20 Unique, Mando's Ally, Nite Owl, Double Attack, Greater Mobile Attack, Armament (Accurate/Gauntlet Knife/Jolt), Beskar'gam, Camaraderie (Koska Reeves > Beskar'gam/Nite Owl), Flamethrower 20, Flight, Mandalorian Vambrace Has CE 9.33 (3)
NPE 38 Mandalorians Nite Owl Munitions Expert C 22 50 16 5 10 Mando's Ally, Nite Owl, Beskar'gam, Flamethrower 20, Flight, Mines 20, Missiles 20 9.00 (2)
NPE 39 Mandalorians Nite Owl Soldier C 13 40 13 6 10 Mando's Ally, Nite Owl, Gauntlet Knife +10, Satchel Charge, Shields 1, Synergy +2 (+2 Atk/+2 Def, Bo-Katan) 7.00 (1)
NPE 40 Yuuzhan Vong Denua Ku, Jedi Hunter R 25 100 17 9 10 Unique, Melee Attack, Double Attack, Force Immunity, Jedi Hunter, Tracking, Tsavong's Bodyguard, Viqi Shesh's Handler 8.00 (1)
NPE 41 Yuuzhan Vong Domain Carr Subaltern UC 21 60 16 6 10 Melee Attack, Corrosive Acid, Force Immunity, Synergy +4 (+4 Atk, Unique n/c Carr), Thud Bug, Villip, Stealth Has CE --
NPE 42 Yuuzhan Vong Peace Brigade Officer UC 23 60 16 7 10 Coordinated Movement (YV Collaborator), Jedi Hunter, Mobile Attack, Outsider, Yuuzhan Vong Collaborator Has CE --
Showing 1 - 42 of 42 Characters
191 Special Abilities (65 New)
Showing 1 - 191 of 191 Special Abilities
Name Text Chars Set
Acrobatic Ignores enemy characters when moving 1 SnV
Affinity A character named Anakin Skywalker, Force Spirit may be in your squad regardless of faction 1 NPE
Affinity May be in a New Republic or Old Republic squad 2 JA
Affinity May be in a Republic or New Republic squad 1 OtOR
Affinity May be in an Republic, Rebel or New Republic Squad 1 NPE
Agile This character can move 2 extra squares at the end of its turn 1 SnV
Allegiance If all living Unique allies were Galactic Alliance immediately before the first activation of the skirmish, this character gains Twin Attack 1 NPE
Allegiance If all Unique allies were Ewoks immediately before the first activation of the skirmish, this character gains Strafe Attack 1 NPE
Armament At the start of this character's turn, choose either Accurate Shot, Gauntlet Knife +10, or Jolt. This character gains the chosen special ability until the end of the turn. 1 NPE
Army of Light 1 AaO
Assassin +4 Attack and +10 Damage against living enemies 1 RaR
Backlash This character can move and then make all of its attacks against 1 enemy who has already activated this round 1 RaR
Battle Forged This character's commander effect cannot be suppressed within 6 squares of this character 2 NPE
Beskar'gam When this character takes damage, it reduces the damage dealt by 10 with a save of 11 3 DotF
Beskar'gam 6 When this character takes damage, it reduces the damage dealt by 10 with a save of 6 1 Epic2
Book of Boba Allies named A'Sharad Hett, Boba Fett, Cobb Vanth, or Din Djarin gain Tusken Raider for the rest of the skirmish 1 NPE
Booming Voice Allies' commander effects normally limited to 6 squares have unlimited range 1 CotF
Bounty Hunter +2 +2 Attack against Unique enemies 2 BH
Bravado +10 +4 Attack and +10 Damage against an adjacent enemy with a higher point cost 1 DotF
Breath Mask Not affected by abilities or Force powers whose name contains Poison 1 DT
Brotherhood of Darkness 1 ATTA
Camaraderie Allies whose names contain Galactic Criminal gain Expendable and Overconfident 1 NPE
Camaraderie An ally named Koska Reeves gains Beskar'gam and Nite Owl 1 NPE
Camaraderie An ally named Morgan Elsbeth, Imperial Magistrate gains Thrawn's Forces 1 NPE
Camaraderie An ally who counts as Crix Madine gains Operative 1 NPE
Camaraderie Black Sun allies gain Shadow Collective 1 NPE
Camaraderie Non-Unique allies whose names contain Reborn or Disciple gain Synergy +4 1 NPE
Camaraderie Unique allies named Old Republic Soldier gain Double Attack 1 NPE
Charging Assault +10 Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy 1 UH
Cloaked If this character has cover, it cannot be targeted by nonadjacent enemies 2 KotOR
Close-Quarters Fighting +4 Attack against adjacent enemies 1 LotF
Commando 1 RS
Coordinated Movement At the end of this character's turn, 1 ally with Yuuzhan Vong Collaborator may immediately move up to 2 squares 1 NPE
Coordinated Movement At the end of this character's turn, 1 Bounty Hunter ally may immediately move up to 2 squares 1 NPE
Coordinated Movement At the end of this character's turn, 1 ISB ally may immediately move up to 2 squares 1 NPE
Corrosive Acid This character's abilities that affect living characters also affect non-living characters 1 INV
Counterattack Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. 1 Epic
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 3 RS
Cunning Attack +20 +4 Attack and +20 Damage against an enemy who has not activated this round 1 LotF
Cutting Torch On this character's turn, if it doesn't move, it can designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed 1 BitF
Deadly Attack Scores a critical hit on an attack roll of natural 19 or 20 1 CS
Deep Cover Immediately before the first activation of the skirmish, an opponent may force this character join their squad, placing it in their starting zone. While not in its original squad, this character is immune to defeat or damage from allies. If this character or an ally defeats a character, its original squad may reclaim it. 1 CaR
Defender When an ally with a Force rating and Melee Attack within 2 squares is hit by an attack from a nonadjacent enemy, this character prevents the damage with a save of 11 1 LTA
Devious +4 Attack against activated enemies 1 RTP
Difficult Target +6 +6 Defense against nonadjacent enemies 1 LTA
Diplomat If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent 1 TFU
Disciple of Ragnos 1 NPE
Dispatch Two If you choose to allow your opponent to go first after rolling initiative, once during each phase, if you activate a non-Unique character, you may activate 1 additional character with the same name 1 NPE
Distraction Suppresses adjacent enemy commander effects 2 DotF
Dive to Cover If this character ends its turn adjacent to low objects or a square bordered by a closed door or wall, it can immediately move into that square 1 THG
Djem So Style Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. 1 KotOR
Door Hack Adjacent doors cannot be closed 1 NPE
Double Attack On its turn, this character can make 1 extra attack instead of moving 9 RS
Droid Immune to critical hits; not subject to commander effects 1 RS
Electropulse If this character's attack hits, all enemies within 3 squares of the target take 20 damage; save 11. If the attack misses, the target and all enemies within 3 squares of the target take 20 damage; save 11. 1 NPE
Escape Maneuver At the start of its turn, this character may be placed in a low objects square within 4 squares. It may still make its regular movement this turn. 3 THG
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 1 CS
Ewok 1 AE
Exclusive Loyalty Not subject to commander effects of allies who are not Imperial 1 NPE
Expendable This character is subject to the commander effects of an ally who counts as Jabba regardless of restrictions 1 NPE
Exploit Vulnerability Pirate allies within line of sight gain Deadly Attack and Vicious Attack 1 NPE
Extra Attack On its turn, this character can make 1 cumulative extra attack instead of moving 1 UH
Extra Effort At the start of this character's turn, it may immediately use an ability that replaces attacks without replacing attacks 1 TR
Final Shot On this character's turn, if it doesn't move, it gets +30 Damage against enemies with 50 or fewer Hit Points remaining 1 DT
Flamethrower 20 Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target 3 CotF
Flank Adjacent enemies get -4 Defense when attacked by a Unique ally that is also adjacent to that enemy 1 UF
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 4 RS
Force Attack If both of its attacks hit the same enemy, it may immediately use a Force Power that replaces attacks without replacing attacks, targeting that enemy 2 NPE
Force Bond An ally named Sabine Wren, Padawan gains Force Push 2 1 NPE
Force Bond An ally whose name contains Baylan Skoll gains Force Renewal 2 1 NPE
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 2 UH
Force Nexus Set up on your half of the battle map 5 squares from the center. Cannot gain Force points. Whenever this character activates, remove 1 Force point from it. You may then add 1 Force point to 1 ally with a Force rating and Melee Attack within 6 squares. Whenever this character prevents or removes damage from an ally, remove 1 Force point from it. When this character has no Force points or no Unique allies with a Force rating, it is immediately defeated. No more than 1 character with Force Nexus per squad. 1 NPE
Force-Attuned Reflexes This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving 2 Ven
Frequency Amplification Ranges of allied commander effects are extended by 2 squares 1 GH
Gauntlet Knife +10 +10 Damage to 1 adjacent target; this counts as a melee attack 1 RaR
Gift of Shadows For the rest of the skirmish, an ally who counts as Morgan Elsbeth is considered to have a Force rating, gets +4 Attack, and gains Nightsister, Force Renewal 1, and Ambush 1 NPE
Great Mother's Bond Night Trooper allies gain Avoid Defeat. Whenever a Night Trooper ally makes both Avoid Defeat saves, it is considered activated this round and placed in a square adjacent to this character. 1 NPE
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 2 LotF
Grenades 20 Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11 1 UH
Grenades 40 Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11 1 BH
Heavy Weapon Can't attack and move in the same turn 1 RS
Heir to the Empire Allies with Thrawn’s Forces gain Backlash 1 NPE
Hutt Cartel 1 LTA
I Used To Date A Jawa Counts as a character whose name contains Jawa 1 NPE
Implicate Replaces attacks: Choose 1 enemy within line of sight. The chosen character is considered to be Rebel until the end of the round for the purposes of Rebel Hunter. 1 POS
Impulsive Force Renewal If a Unique allied character is defeated, for the remainder of the skirmish this character has Force Renewal 1 1 RS
Indiscriminate Reactions Whenever this character takes damage from a nonadjacent attack, attempt a save of 11. On a success, this character can make an immediate attack against an adjacent enemy, ignoring special abilities or commander effects that prevent targeting or attacking. 1 EA
Infrared Vision Non-Unique enemies with Cloaked within 6 squares lose Cloaked 1 EA
Inside Information Replaces attacks: If this character has line of sight to an enemy at the start of his turn, 10 damage to any 1 enemy in an opponent's starting zone; save 16 1 FFA
Intuition Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates 4 BH
ISB 1 POS
Jar'Kai Style Mastery If its first attack on its turn hits, this character can make an immediate attack with +10 Damage 1 NPE
Jedi Battle Armor Nonadjacent enemies cannot gain bonuses to Damage from their allies or from abilities gained from their allies when attacking this character 1 NPE
Jedi Hunter +4 Attack and +10 Damage against enemies with Force ratings 2 CS
Last Resort While wounded: This character gains Snare Rifle 1 NPE
Lightsaber Construction At the start of the skirmish, choose 1 Unique non-Fringe ally with a Force rating and a printed Damage rating of 10. That ally gains Lightsaber for the rest of the skirmish. 1 NPE
Lightsaber Duelist +4 Defense when attacked by an adjacent enemy with a Force rating 1 CS
Lightsaber Resistance +2 Defense when attacked by an adjacent enemy with a Force rating 1 RotS
Lightsaber Trainer At the start of the skirmish, after setup, choose an ally with a Force rating and a lightsaber who costs less than this character. Also choose Shii-Cho Style, Makashi Style, Soresu Style, Ataru Style, Djem So Style, or Niman Style. For the rest of the skirmish, the chosen ally gains the chosen special ability. 1 CotG
Lightside Cannot be in a Sith, Imperial, Separatist, Yuuzhan Vong, or Fringe-only squad 1 TR
Loyalist's Code Immediately before the first initiative, all allied commanders who are not Tusken Raiders are defeated 1 NPE
Mandalorian 1 Ven
Mandalorian Vambrace When this character takes damage from an attack by an adjacent enemy, push the attacker back 2 squares; save 11 negates 2 THG
Mando's Ally 5 BitF
Master Once during this character's turn: 1 adjacent ally whose name contains Apprentice or Padawan may move up to its speed 1 PtV
Master Shot On this character's turn, if it doesn't move, it can attack enemies with cover even if not the nearest enemy; enemies attacked by this character cannot use Evade 1 RTP
Master Tactician You automatically choose who goes first except on a roll of 1 1 UH
Melee Attack Can attack only adjacent enemies 17 RS
Melee Reach 2 When attacking, this character treats enemies up to 2 squares away as adjacent 1 UH
Mercenary This character can move only if it cannot make an attack from its starting space 2 CS
Mines 20 An enemy that moves adjacent to this character takes 20 damage; save 11 1 CW
Missiles 20 Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11 1 UH
Mobile Attack Can move both before and after attacking 2 RS
Nightsister Counts as a character whose name contains Nightsister 1 Ven
Niman Style +2 Attack and +2 Defense while this character has more than half Hit Points remaining 1 GaW
Nite Owl 3 NPE
One With The Force Named Force powers cost 1 less Force point while this character has less than half Hit Points remaining. 1 Epic2
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 2 UH
Outsider Counts as Yuuzhan Vong only for purposes of squad building 1 CotG
Overconfident While at full Hit Points: This character gains Twin Attack 1 NPE
Padawan This character can spend a Unique ally's Force points as though they were its own. It still cannot spend Force points more than once per turn and cannot combine the ally's Force points with its own. 2 SnV
Parry When hit by a melee attack, this character takes no damage with a save of 11 2 BH
Parting Shot This character can make 1 immediate attack when defeated 1 NPE
Perimeter Watch This character gains Double Attack while in low objects or in a square bordered by a wall or closed door 1 THG
Pheromones Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11 2 UH
Pilot 2 AE
Pirate Counts as a character whose name contains Pirate 1 Brawl
Presence of the Light Side Once per turn, an ally with a Force rating and Melee Attack that activates or ends its move within 6 squares removes 20 damage 1 NPE
Prize Pupil At the start of the skirmish, after setup, if a character whose name contains Baylan Skoll is in your squad, choose either Ataru Style or Shii-Cho Style. This character gains the chosen ability and gets +10 Damage against adjacent enemies for the rest of the skirmish. 1 NPE
Protective +10 +10 Damage while a wounded ally who counts as Grogu is within 6 squares 1 NPE
Protective +10 +10 Damage while a wounded ally without a Force rating is within 6 squares 1 NPE
Pyke Syndicate 1 KEN
Radiant Allies with an ability whose name contains Meditation cannot gain Force points from this character 1 NPE
Rapport A character named Cad Bane costs 5 less when in the same squad as this character 1 NPE
Rapport A character named Ezra, Exiled Jedi costs 6 less when in the same squad as this character 1 NPE
Rapport Characters whose names contain Sith Assassin cost 5 less when in the same squad as this character 1 NPE
Rapport Costs 2 less when in a squad with a character named Captain Shevu 1 NPE
Rapport Costs 2 less when in the same squad as a character named Imperial Grand Admiral Thrawn 1 NPE
Reborn 1 NPE
Recon Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy 1 RS
Repair 30 Replaces attacks: touch; remove 30 damage from 1 Droid character 1 KotOR
Retaliatory Barrage Whenever a Unique Pirate ally is defeated by an enemy, this character can attack every legal target once 1 NPE
Retractable Form Usable when this character would take damage while unactivated: this character is considered activated and takes no damage this turn 1 CaR
Rival This character cannot be in a squad with a character who counts as Anakin Skywalker 1 NPE
Rival This character cannot be in a squad with any non-Imperial character who is not a non-Unique Droid 1 NPE
Rolling Cleave Once per turn, if this character defeats an adjacent enemy by making an attack, it can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity 1 CS
Rolling Evade When hit by an attack from a nonadjacent enemy, with a save of 11, this character takes no damage and may immediately move up to 2 squares without provoking attacks of opportunity 1 TFA
Rolling Fire On its turn, each time this character defeats an enemy by making an attack, with a save of 11, it can immediately move up to 2 squares and then make 1 attack against another enemy without provoking an attack of opportunity 1 WaS
Ruthless Critical hits from this character cannot be prevented or redirected 1 SnV
Saber Architect Allies within 6 squares get +4 Attack on attacks with a lightsaber against adjacent enemies or when using Lightsaber Throw 1 NPE
Satchel Charge Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed 2 CotF
Savage This character must end its move next to an enemy if it can and does not benefit from commander effects 1 RS
Scout 1 NPE
Scout Trooper Counts as a character named Scout Trooper 1 DotF
Self-Destruct 20 When this character is defeated, each adjacent character takes 20 damage 1 UH
Shadow Collective 1 KEN
Shields 1 When this character takes damage, it reduces the damage dealt by 10 with a save of 11 1 TFU
Shien Style When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage; save 11 1 WaS
Sith Mutant Counts as a character whose name contains Sith Mutant 1 TOR
Soldier Counts as a character named Old Republic Soldier 2 KotOR
Speed 12 Can move up to 12 squares and attack, or 24 squares without attacking 1 UH
Speed 4 Can move only 4 squares and attack, or 8 squares without attacking 1 UH
Squad Breach While 3 allies with the same name as this character are within 6 squares, this character gains Breach 1 BitF
Squad Member Counts as having the same name as any ally for purposes of special abilities whose names contain Squad. Gains abilities whose names contain Squad from allies within 6 squares. 1 AaO
Stationary Apparition Cannot move or be moved. Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. 1 NST
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 6 RS
Stormtrooper 2 CaR
Summon During setup, 1 Unique Medium ally with a Force rating and Melee Attack and 1 ally named Jedi Holocron may set up in squares adjacent to this character on your half of the battle map 1 NPE
Swarm +2 +2 Attack against a target for each allied Ewok adjacent to that target 1 AaO
Synergy +2 +2 Attack and +2 Defense while an ally who counts as Bo-Katan Kryze is within 6 squares 1 NPE
Synergy +4 +4 Attack and +4 Defense while an allied character with a Force rating is within 6 squares 1 RS
Synergy +4 +4 Attack while a Unique ally whose name contains Carr is within 6 squares 1 NPE
Synergy +4 +4 Attack while an ally whose name contains Reborn is within 6 squares 1 NPE
Thrawn's Forces 4 NPE
Thud Bug Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect. 1 UH
Tracking At the start of this character's turn, this character or an ally within 4 squares may move up to 4 squares toward the highest-cost enemy 1 TR
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 1 RS
Tsavong's Bodyguard If a character whose name contains Tsavong is an adjacent ally and would take damage from an attack, this character can take the damage instead 1 NPE
Tusken Raider Counts as a character named Tusken Raider 1 VoW
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 4 BH
Twin Blaster 10 Replaces attacks: sight; make 2 attacks against 1 target at +8 Attack and 10 Damage. These count as nonmelee attacks. 1 DotF
Unique 18 RS
Verpine Shatter Rifle Replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against that enemy. 1 Ven
Vicious Attack Triple damage instead of double on a critical hit 1 CS
Villip Special abilities that grant bonuses to Yuuzhan Vong within 6 squares or commander effects normally limited to within 6 squares of characters in your squad may count distance from this character 1 NPE
Viqi Shesh's Handler Whenever a character named Viqi Shesh ends her move within 6 squares of this character, this character may immediately move adjacent to her 1 NPE
Willing to Serve Counts as a follower for purposes of allied commander effects 1 TOR
Wounding Attack Whenever this character's attack hits, +10 Damage on its next attack this turn 1 PotDS
Wrestle After this character damages a Medium or smaller enemy with a melee attack on her turn, you may move that enemy into any square adjacent to it. 1 TR
Wrist Rockets Usable once per skirmish, replaces attacks; range 6; 30 damage to target enemy 1 NPE
Yuuzhan Vong Collaborator Yuuzhan Vong get +1 Attack for each character with Yuuzhan Vong Collaborator within 4 squares of their target 1 JA
Showing 1 - 191 of 191 Special Abilities
31 Force Powers (1 New)
Showing 1 - 31 of 31 Force Powers
Name Text Chars Set
Brutal Strike Force 1, usable only on this character's turn: This character's attacks cannot be prevented and enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn 1 SnV
Controls Shatter 1 Force 1, replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed 3 UA
Counter Push 2 Force 2, usable only when this character takes damage: range 6; 20 damage; push back target 2 squares if Huge or smaller 1 Ven
Dark Temptation Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if the save fails, this character joins the opponent's squad until the end of the skirmish. 1 DT
Force 0 1 LTA
Force 10 1 PotDS
Force 2 4 RS
Force 3 6 RS
Force 4 1 RS
Force Absorb Force 2: Cancel a Force power used by an adjacent character 1 CS
Force Alter Force 1: range 6; any 1 enemy rerolls its last attack 1 CotF
Force Choke 2 Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. That enemy takes 20 damage. 1 TFA
Force Grip 2 Force 2, replaces attacks: sight; 20 damage 1 IE
Force Heal 20 Force 2, replaces attacks: touch; remove 20 damage from a living character 1 RS
Force Leap Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity 1 RS
Force Lightning 1 Force 1, replaces attacks: range 6; 20 damage 1 LotF
Force Lightning 2 Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target 1 RS
Force Push 2 Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller 2 TFU
Force Renewal 1 This character gets 1 Force point each time it activates 4 RS
Force Renewal 2 This character gets 2 Force points each time it activates 1 CotF
Force Shroud Force 2, replaces turn: For the rest of the skirmish, this character gains the following commander effect: Enemy abilities cannot target an ally with a Force rating and Melee Attack who is within 2 squares of this character 1 NPE
Lightsaber Block Force 1: When hit by a melee attack, this character takes no damage with a save of 11 1 CS
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 2 CS
Lightsaber Precision 2 Force 2: +20 Damage on next attack 1 Epic
Lightsaber Protection 1 Force 1: This turn, when this character would take over 20 damage, reduce the damage to 20. The reduced damage cannot be prevented or redirected. 2 UF
Lightsaber Riposte Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker 2 CS
Magick Web Force 2, replaces attacks: Adjacent living enemies take 20 damage, are considered activated, and cannot make attacks of opportunity this round; save 11 1 CaR
Manipulate Fate Force 1: range 6; any 1 character rerolls its last save 1 PotDS
Master of the Force 2 May spend Force points up to 2 times in a single turn 4 CotF
Sith Rage Force 1: +10 Damage on all attacks this turn 1 CS
Telekinesis Force 2: When hit by an attack, this character takes no damage and cannot be targeted for the rest of this turn unless the attacker makes a save of 11 2 TFA
Showing 1 - 31 of 31 Force Powers


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