Acrobatic
|
Ignores enemy characters when moving
|
1
|
SnV
|
Affinity
|
A character named Anakin Skywalker, Force Spirit may be in your squad regardless of faction
|
1
|
NPE
|
Affinity
|
May be in a New Republic or Old Republic squad
|
2
|
JA
|
Affinity
|
May be in a Republic or New Republic squad
|
1
|
OtOR
|
Affinity
|
May be in an Republic, Rebel or New Republic Squad
|
1
|
NPE
|
Agile
|
This character can move 2 extra squares at the end of its turn
|
1
|
SnV
|
Allegiance
|
If all living Unique allies were Galactic Alliance immediately before the first activation of the skirmish, this character gains Twin Attack
|
1
|
NPE
|
Allegiance
|
If all Unique allies were Ewoks immediately before the first activation of the skirmish, this character gains Strafe Attack
|
1
|
NPE
|
Armament
|
At the start of this character's turn, choose either Accurate Shot, Gauntlet Knife +10, or Jolt. This character gains the chosen special ability until the end of the turn.
|
1
|
NPE
|
Army of Light
|
|
1
|
AaO
|
Assassin
|
+4 Attack and +10 Damage against living enemies
|
1
|
RaR
|
Backlash
|
This character can move and then make all of its attacks against 1 enemy who has already activated this round
|
1
|
RaR
|
Battle Forged
|
This character's commander effect cannot be suppressed within 6 squares of this character
|
2
|
NPE
|
Beskar'gam
|
When this character takes damage, it reduces the damage dealt by 10 with a save of 11
|
3
|
DotF
|
Beskar'gam 6
|
When this character takes damage, it reduces the damage dealt by 10 with a save of 6
|
1
|
Epic2
|
Book of Boba
|
Allies named A'Sharad Hett, Boba Fett, Cobb Vanth, or Din Djarin gain Tusken Raider for the rest of the skirmish
|
1
|
NPE
|
Booming Voice
|
Allies' commander effects normally limited to 6 squares have unlimited range
|
1
|
CotF
|
Bounty Hunter +2
|
+2 Attack against Unique enemies
|
2
|
BH
|
Bravado +10
|
+4 Attack and +10 Damage against an adjacent enemy with a higher point cost
|
1
|
DotF
|
Breath Mask
|
Not affected by abilities or Force powers whose name contains Poison
|
1
|
DT
|
Brotherhood of Darkness
|
|
1
|
ATTA
|
Camaraderie
|
Allies whose names contain Galactic Criminal gain Expendable and Overconfident
|
1
|
NPE
|
Camaraderie
|
An ally named Koska Reeves gains Beskar'gam and Nite Owl
|
1
|
NPE
|
Camaraderie
|
An ally named Morgan Elsbeth, Imperial Magistrate gains Thrawn's Forces
|
1
|
NPE
|
Camaraderie
|
An ally who counts as Crix Madine gains Operative
|
1
|
NPE
|
Camaraderie
|
Black Sun allies gain Shadow Collective
|
1
|
NPE
|
Camaraderie
|
Non-Unique allies whose names contain Reborn or Disciple gain Synergy +4
|
1
|
NPE
|
Camaraderie
|
Unique allies named Old Republic Soldier gain Double Attack
|
1
|
NPE
|
Charging Assault +10
|
Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy
|
1
|
UH
|
Cloaked
|
If this character has cover, it cannot be targeted by nonadjacent enemies
|
2
|
KotOR
|
Close-Quarters Fighting
|
+4 Attack against adjacent enemies
|
1
|
LotF
|
Commando
|
|
1
|
RS
|
Coordinated Movement
|
At the end of this character's turn, 1 ally with Yuuzhan Vong Collaborator may immediately move up to 2 squares
|
1
|
NPE
|
Coordinated Movement
|
At the end of this character's turn, 1 Bounty Hunter ally may immediately move up to 2 squares
|
1
|
NPE
|
Coordinated Movement
|
At the end of this character's turn, 1 ISB ally may immediately move up to 2 squares
|
1
|
NPE
|
Corrosive Acid
|
This character's abilities that affect living characters also affect non-living characters
|
1
|
INV
|
Counterattack
|
Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.
|
1
|
Epic
|
Cunning Attack
|
+4 Attack and +10 Damage against an enemy who has not activated this round
|
3
|
RS
|
Cunning Attack +20
|
+4 Attack and +20 Damage against an enemy who has not activated this round
|
1
|
LotF
|
Cutting Torch
|
On this character's turn, if it doesn't move, it can designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed
|
1
|
BitF
|
Deadly Attack
|
Scores a critical hit on an attack roll of natural 19 or 20
|
1
|
CS
|
Deep Cover
|
Immediately before the first activation of the skirmish, an opponent may force this character join their squad, placing it in their starting zone. While not in its original squad, this character is immune to defeat or damage from allies. If this character or an ally defeats a character, its original squad may reclaim it.
|
1
|
CaR
|
Defender
|
When an ally with a Force rating and Melee Attack within 2 squares is hit by an attack from a nonadjacent enemy, this character prevents the damage with a save of 11
|
1
|
LTA
|
Devious
|
+4 Attack against activated enemies
|
1
|
RTP
|
Difficult Target +6
|
+6 Defense against nonadjacent enemies
|
1
|
LTA
|
Diplomat
|
If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent
|
1
|
TFU
|
Disciple of Ragnos
|
|
1
|
NPE
|
Dispatch Two
|
If you choose to allow your opponent to go first after rolling initiative, once during each phase, if you activate a non-Unique character, you may activate 1 additional character with the same name
|
1
|
NPE
|
Distraction
|
Suppresses adjacent enemy commander effects
|
2
|
DotF
|
Dive to Cover
|
If this character ends its turn adjacent to low objects or a square bordered by a closed door or wall, it can immediately move into that square
|
1
|
THG
|
Djem So Style
|
Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.
|
1
|
KotOR
|
Door Hack
|
Adjacent doors cannot be closed
|
1
|
NPE
|
Double Attack
|
On its turn, this character can make 1 extra attack instead of moving
|
9
|
RS
|
Droid
|
Immune to critical hits; not subject to commander effects
|
1
|
RS
|
Electropulse
|
If this character's attack hits, all enemies within 3 squares of the target take 20 damage; save 11. If the attack misses, the target and all enemies within 3 squares of the target take 20 damage; save 11.
|
1
|
NPE
|
Escape Maneuver
|
At the start of its turn, this character may be placed in a low objects square within 4 squares. It may still make its regular movement this turn.
|
3
|
THG
|
Evade
|
When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11
|
1
|
CS
|
Ewok
|
|
1
|
AE
|
Exclusive Loyalty
|
Not subject to commander effects of allies who are not Imperial
|
1
|
NPE
|
Expendable
|
This character is subject to the commander effects of an ally who counts as Jabba regardless of restrictions
|
1
|
NPE
|
Exploit Vulnerability
|
Pirate allies within line of sight gain Deadly Attack and Vicious Attack
|
1
|
NPE
|
Extra Attack
|
On its turn, this character can make 1 cumulative extra attack instead of moving
|
1
|
UH
|
Extra Effort
|
At the start of this character's turn, it may immediately use an ability that replaces attacks without replacing attacks
|
1
|
TR
|
Final Shot
|
On this character's turn, if it doesn't move, it gets +30 Damage against enemies with 50 or fewer Hit Points remaining
|
1
|
DT
|
Flamethrower 20
|
Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target
|
3
|
CotF
|
Flank
|
Adjacent enemies get -4 Defense when attacked by a Unique ally that is also adjacent to that enemy
|
1
|
UF
|
Flight
|
Ignores difficult terrain, enemy characters, low objects, and pits when moving
|
4
|
RS
|
Force Attack
|
If both of its attacks hit the same enemy, it may immediately use a Force Power that replaces attacks without replacing attacks, targeting that enemy
|
2
|
NPE
|
Force Bond
|
An ally named Sabine Wren, Padawan gains Force Push 2
|
1
|
NPE
|
Force Bond
|
An ally whose name contains Baylan Skoll gains Force Renewal 2
|
1
|
NPE
|
Force Immunity
|
Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities
|
2
|
UH
|
Force Nexus
|
Set up on your half of the battle map 5 squares from the center. Cannot gain Force points. Whenever this character activates, remove 1 Force point from it. You may then add 1 Force point to 1 ally with a Force rating and Melee Attack within 6 squares. Whenever this character prevents or removes damage from an ally, remove 1 Force point from it. When this character has no Force points or no Unique allies with a Force rating, it is immediately defeated. No more than 1 character with Force Nexus per squad.
|
1
|
NPE
|
Force-Attuned Reflexes
|
This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving
|
2
|
Ven
|
Frequency Amplification
|
Ranges of allied commander effects are extended by 2 squares
|
1
|
GH
|
Gauntlet Knife +10
|
+10 Damage to 1 adjacent target; this counts as a melee attack
|
1
|
RaR
|
Gift of Shadows
|
For the rest of the skirmish, an ally who counts as Morgan Elsbeth is considered to have a Force rating, gets +4 Attack, and gains Nightsister, Force Renewal 1, and Ambush
|
1
|
NPE
|
Great Mother's Bond
|
Night Trooper allies gain Avoid Defeat. Whenever a Night Trooper ally makes both Avoid Defeat saves, it is considered activated this round and placed in a square adjacent to this character.
|
1
|
NPE
|
Greater Mobile Attack
|
Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.
|
2
|
LotF
|
Grenades 20
|
Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11
|
1
|
UH
|
Grenades 40
|
Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11
|
1
|
BH
|
Heavy Weapon
|
Can't attack and move in the same turn
|
1
|
RS
|
Heir to the Empire
|
Allies with Thrawn’s Forces gain Backlash
|
1
|
NPE
|
Hutt Cartel
|
|
1
|
LTA
|
I Used To Date A Jawa
|
Counts as a character whose name contains Jawa
|
1
|
NPE
|
Implicate
|
Replaces attacks: Choose 1 enemy within line of sight. The chosen character is considered to be Rebel until the end of the round for the purposes of Rebel Hunter.
|
1
|
POS
|
Impulsive Force Renewal
|
If a Unique allied character is defeated, for the remainder of the skirmish this character has Force Renewal 1
|
1
|
RS
|
Indiscriminate Reactions
|
Whenever this character takes damage from a nonadjacent attack, attempt a save of 11. On a success, this character can make an immediate attack against an adjacent enemy, ignoring special abilities or commander effects that prevent targeting or attacking.
|
1
|
EA
|
Infrared Vision
|
Non-Unique enemies with Cloaked within 6 squares lose Cloaked
|
1
|
EA
|
Inside Information
|
Replaces attacks: If this character has line of sight to an enemy at the start of his turn, 10 damage to any 1 enemy in an opponent's starting zone; save 16
|
1
|
FFA
|
Intuition
|
Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates
|
4
|
BH
|
ISB
|
|
1
|
POS
|
Jar'Kai Style Mastery
|
If its first attack on its turn hits, this character can make an immediate attack with +10 Damage
|
1
|
NPE
|
Jedi Battle Armor
|
Nonadjacent enemies cannot gain bonuses to Damage from their allies or from abilities gained from their allies when attacking this character
|
1
|
NPE
|
Jedi Hunter
|
+4 Attack and +10 Damage against enemies with Force ratings
|
2
|
CS
|
Last Resort
|
While wounded: This character gains Snare Rifle
|
1
|
NPE
|
Lightsaber Construction
|
At the start of the skirmish, choose 1 Unique non-Fringe ally with a Force rating and a printed Damage rating of 10. That ally gains Lightsaber for the rest of the skirmish.
|
1
|
NPE
|
Lightsaber Duelist
|
+4 Defense when attacked by an adjacent enemy with a Force rating
|
1
|
CS
|
Lightsaber Resistance
|
+2 Defense when attacked by an adjacent enemy with a Force rating
|
1
|
RotS
|
Lightsaber Trainer
|
At the start of the skirmish, after setup, choose an ally with a Force rating and a lightsaber who costs less than this character. Also choose Shii-Cho Style, Makashi Style, Soresu Style, Ataru Style, Djem So Style, or Niman Style. For the rest of the skirmish, the chosen ally gains the chosen special ability.
|
1
|
CotG
|
Lightside
|
Cannot be in a Sith, Imperial, Separatist, Yuuzhan Vong, or Fringe-only squad
|
1
|
TR
|
Loyalist's Code
|
Immediately before the first initiative, all allied commanders who are not Tusken Raiders are defeated
|
1
|
NPE
|
Mandalorian
|
|
1
|
Ven
|
Mandalorian Vambrace
|
When this character takes damage from an attack by an adjacent enemy, push the attacker back 2 squares; save 11 negates
|
2
|
THG
|
Mando's Ally
|
|
5
|
BitF
|
Master
|
Once during this character's turn: 1 adjacent ally whose name contains Apprentice or Padawan may move up to its speed
|
1
|
PtV
|
Master Shot
|
On this character's turn, if it doesn't move, it can attack enemies with cover even if not the nearest enemy; enemies attacked by this character cannot use Evade
|
1
|
RTP
|
Master Tactician
|
You automatically choose who goes first except on a roll of 1
|
1
|
UH
|
Melee Attack
|
Can attack only adjacent enemies
|
17
|
RS
|
Melee Reach 2
|
When attacking, this character treats enemies up to 2 squares away as adjacent
|
1
|
UH
|
Mercenary
|
This character can move only if it cannot make an attack from its starting space
|
2
|
CS
|
Mines 20
|
An enemy that moves adjacent to this character takes 20 damage; save 11
|
1
|
CW
|
Missiles 20
|
Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11
|
1
|
UH
|
Mobile Attack
|
Can move both before and after attacking
|
2
|
RS
|
Nightsister
|
Counts as a character whose name contains Nightsister
|
1
|
Ven
|
Niman Style
|
+2 Attack and +2 Defense while this character has more than half Hit Points remaining
|
1
|
GaW
|
Nite Owl
|
|
3
|
NPE
|
One With The Force
|
Named Force powers cost 1 less Force point while this character has less than half Hit Points remaining.
|
1
|
Epic2
|
Opportunist
|
+4 Attack and +10 Damage against an enemy who has activated this round
|
2
|
UH
|
Outsider
|
Counts as Yuuzhan Vong only for purposes of squad building
|
1
|
CotG
|
Overconfident
|
While at full Hit Points: This character gains Twin Attack
|
1
|
NPE
|
Padawan
|
This character can spend a Unique ally's Force points as though they were its own. It still cannot spend Force points more than once per turn and cannot combine the ally's Force points with its own.
|
2
|
SnV
|
Parry
|
When hit by a melee attack, this character takes no damage with a save of 11
|
2
|
BH
|
Parting Shot
|
This character can make 1 immediate attack when defeated
|
1
|
NPE
|
Perimeter Watch
|
This character gains Double Attack while in low objects or in a square bordered by a wall or closed door
|
1
|
THG
|
Pheromones
|
Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11
|
2
|
UH
|
Pilot
|
|
2
|
AE
|
Pirate
|
Counts as a character whose name contains Pirate
|
1
|
Brawl
|
Presence of the Light Side
|
Once per turn, an ally with a Force rating and Melee Attack that activates or ends its move within 6 squares removes 20 damage
|
1
|
NPE
|
Prize Pupil
|
At the start of the skirmish, after setup, if a character whose name contains Baylan Skoll is in your squad, choose either Ataru Style or Shii-Cho Style. This character gains the chosen ability and gets +10 Damage against adjacent enemies for the rest of the skirmish.
|
1
|
NPE
|
Protective +10
|
+10 Damage while a wounded ally who counts as Grogu is within 6 squares
|
1
|
NPE
|
Protective +10
|
+10 Damage while a wounded ally without a Force rating is within 6 squares
|
1
|
NPE
|
Pyke Syndicate
|
|
1
|
KEN
|
Radiant
|
Allies with an ability whose name contains Meditation cannot gain Force points from this character
|
1
|
NPE
|
Rapport
|
A character named Cad Bane costs 5 less when in the same squad as this character
|
1
|
NPE
|
Rapport
|
A character named Ezra, Exiled Jedi costs 6 less when in the same squad as this character
|
1
|
NPE
|
Rapport
|
Characters whose names contain Sith Assassin cost 5 less when in the same squad as this character
|
1
|
NPE
|
Rapport
|
Costs 2 less when in a squad with a character named Captain Shevu
|
1
|
NPE
|
Rapport
|
Costs 2 less when in the same squad as a character named Imperial Grand Admiral Thrawn
|
1
|
NPE
|
Reborn
|
|
1
|
NPE
|
Recon
|
Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy
|
1
|
RS
|
Repair 30
|
Replaces attacks: touch; remove 30 damage from 1 Droid character
|
1
|
KotOR
|
Retaliatory Barrage
|
Whenever a Unique Pirate ally is defeated by an enemy, this character can attack every legal target once
|
1
|
NPE
|
Retractable Form
|
Usable when this character would take damage while unactivated: this character is considered activated and takes no damage this turn
|
1
|
CaR
|
Rival
|
This character cannot be in a squad with a character who counts as Anakin Skywalker
|
1
|
NPE
|
Rival
|
This character cannot be in a squad with any non-Imperial character who is not a non-Unique Droid
|
1
|
NPE
|
Rolling Cleave
|
Once per turn, if this character defeats an adjacent enemy by making an attack, it can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity
|
1
|
CS
|
Rolling Evade
|
When hit by an attack from a nonadjacent enemy, with a save of 11, this character takes no damage and may immediately move up to 2 squares without provoking attacks of opportunity
|
1
|
TFA
|
Rolling Fire
|
On its turn, each time this character defeats an enemy by making an attack, with a save of 11, it can immediately move up to 2 squares and then make 1 attack against another enemy without provoking an attack of opportunity
|
1
|
WaS
|
Ruthless
|
Critical hits from this character cannot be prevented or redirected
|
1
|
SnV
|
Saber Architect
|
Allies within 6 squares get +4 Attack on attacks with a lightsaber against adjacent enemies or when using Lightsaber Throw
|
1
|
NPE
|
Satchel Charge
|
Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed
|
2
|
CotF
|
Savage
|
This character must end its move next to an enemy if it can and does not benefit from commander effects
|
1
|
RS
|
Scout
|
|
1
|
NPE
|
Scout Trooper
|
Counts as a character named Scout Trooper
|
1
|
DotF
|
Self-Destruct 20
|
When this character is defeated, each adjacent character takes 20 damage
|
1
|
UH
|
Shadow Collective
|
|
1
|
KEN
|
Shields 1
|
When this character takes damage, it reduces the damage dealt by 10 with a save of 11
|
1
|
TFU
|
Shien Style
|
When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage; save 11
|
1
|
WaS
|
Sith Mutant
|
Counts as a character whose name contains Sith Mutant
|
1
|
TOR
|
Soldier
|
Counts as a character named Old Republic Soldier
|
2
|
KotOR
|
Speed 12
|
Can move up to 12 squares and attack, or 24 squares without attacking
|
1
|
UH
|
Speed 4
|
Can move only 4 squares and attack, or 8 squares without attacking
|
1
|
UH
|
Squad Breach
|
While 3 allies with the same name as this character are within 6 squares, this character gains Breach
|
1
|
BitF
|
Squad Member
|
Counts as having the same name as any ally for purposes of special abilities whose names contain Squad. Gains abilities whose names contain Squad from allies within 6 squares.
|
1
|
AaO
|
Stationary Apparition
|
Cannot move or be moved. Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover.
|
1
|
NST
|
Stealth
|
If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets
|
6
|
RS
|
Stormtrooper
|
|
2
|
CaR
|
Summon
|
During setup, 1 Unique Medium ally with a Force rating and Melee Attack and 1 ally named Jedi Holocron may set up in squares adjacent to this character on your half of the battle map
|
1
|
NPE
|
Swarm +2
|
+2 Attack against a target for each allied Ewok adjacent to that target
|
1
|
AaO
|
Synergy +2
|
+2 Attack and +2 Defense while an ally who counts as Bo-Katan Kryze is within 6 squares
|
1
|
NPE
|
Synergy +4
|
+4 Attack and +4 Defense while an allied character with a Force rating is within 6 squares
|
1
|
RS
|
Synergy +4
|
+4 Attack while a Unique ally whose name contains Carr is within 6 squares
|
1
|
NPE
|
Synergy +4
|
+4 Attack while an ally whose name contains Reborn is within 6 squares
|
1
|
NPE
|
Thrawn's Forces
|
|
4
|
NPE
|
Thud Bug
|
Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect.
|
1
|
UH
|
Tracking
|
At the start of this character's turn, this character or an ally within 4 squares may move up to 4 squares toward the highest-cost enemy
|
1
|
TR
|
Triple Attack
|
On its turn, this character can make 2 extra attacks instead of moving
|
1
|
RS
|
Tsavong's Bodyguard
|
If a character whose name contains Tsavong is an adjacent ally and would take damage from an attack, this character can take the damage instead
|
1
|
NPE
|
Tusken Raider
|
Counts as a character named Tusken Raider
|
1
|
VoW
|
Twin Attack
|
Whenever this character attacks, it makes 1 extra attack against the same target
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4
|
BH
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Twin Blaster 10
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Replaces attacks: sight; make 2 attacks against 1 target at +8 Attack and 10 Damage. These count as nonmelee attacks.
|
1
|
DotF
|
Unique
|
|
18
|
RS
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Verpine Shatter Rifle
|
Replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against that enemy.
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1
|
Ven
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Vicious Attack
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Triple damage instead of double on a critical hit
|
1
|
CS
|
Villip
|
Special abilities that grant bonuses to Yuuzhan Vong within 6 squares or commander effects normally limited to within 6 squares of characters in your squad may count distance from this character
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1
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NPE
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Viqi Shesh's Handler
|
Whenever a character named Viqi Shesh ends her move within 6 squares of this character, this character may immediately move adjacent to her
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1
|
NPE
|
Willing to Serve
|
Counts as a follower for purposes of allied commander effects
|
1
|
TOR
|
Wounding Attack
|
Whenever this character's attack hits, +10 Damage on its next attack this turn
|
1
|
PotDS
|
Wrestle
|
After this character damages a Medium or smaller enemy with a melee attack on her turn, you may move that enemy into any square adjacent to it.
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1
|
TR
|
Wrist Rockets
|
Usable once per skirmish, replaces attacks; range 6; 30 damage to target enemy
|
1
|
NPE
|
Yuuzhan Vong Collaborator
|
Yuuzhan Vong get +1 Attack for each character with Yuuzhan Vong Collaborator within 4 squares of their target
|
1
|
JA
|