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Lies and Liberation (v27)

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18 Characters
Showing 1 - 18 of 18 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
LaL 1 Old Republic Master Nomen Karr 42 120 20 12 20 Unique, Melee Attack, Double Attack, Greater Mobile Attack, Ataru Style, Force Ascetic, Force Attuned, Soresu Style Mastery Force 2, Force Renewal 1, Master of the Force 2, Lightsaber Throw, Force Leap Has CE 8.50 (2)
LaL 2 Old Republic Wookiee Battlemaster 24 80 16 8 20 Double Attack, Affinity (Wookiees), Aggressive Maneuver, Battle Forged, Battle Ready (Wookiees), Camaraderie (Wookiees > Aggressive Maneuver) Has CE 9.00 (2)
LaL 3 Sith Mae, Sith Assassin 30 90 17 7 10 Unique, Melee Attack, Double Attack, Assassin, Backlash, Dagger Throw, Force Attack, Opportunist, Parry, Wall Climber Force 2, Force Deflect, Force Grip 2, Force Push 4 9.00 (1)
LaL 4 Sith The Stranger 37 110 19 12 20 Unique, Melee Attack, Double Attack, Convertible Lightsaber, Cortosis Helmet, Jedi Tracker, Rapport (Plagueis, -5), Stealth Force 3, Force Renewal 1, Lightsaber Defense, Force Leap, Force Repulse 3 9.00 (2)
LaL 5 Republic Jedi Master Sol 43 110 19 13 20 Unique, High Republic, Melee Attack, Double Attack, Force Bond (High Republic > FR1), Lightsaber Duelist, Master, Protective +10 (High Republic), Valiant, Willing to Serve Force 2, Force Renewal 1, Master of the Force 2, Force Kick, Force Repulse 3, Lightsaber Defense Has CE 9.00 (1)
LaL 6 Republic Tynnan Scout 10 20 14 2 10 High Republic, Melee Attack, Allegiance (Unique High Republic > Tracking), Recon, Stealth 6.00 (1)
LaL 7 Republic New Republic Old Republic Wookiee Clan Leader 19 70 20 6 20 Affinity (New Republic/Old Republic), Clan Leader (Wookiees > Tribe Unity), Fortified, Rapport (Wookiees, -1), Tribe Unity (Wookiees) 7.00 (1)
LaL 8 Separatists Darth Maul, Apprentice of Hatred 58 140 22 15 20 Unique, Melee Attack, Double Attack, Twin Attack, Ambush, Dun Moch Style Mastery, Lying in Wait, Melee Duelist, Presumed Dead, Renewed Resolve, Teräs Käsi Style Force 4, Force Leap, Knight Speed Has CE 9.50 (2)
LaL 9 Rebel Saun Dann 13 50 16 3 10 Unique, Melee Attack, Explosive Supplies, Good Relations, I Like That Wookiee, Override 8.00 (1)
LaL 10 Imperial Rebel Captain Juno Eclipse 11 40 13 5 10 Unique, Pilot, Twin Attack, Accurate Shot, Affinity (Rebel), Allegiance (Vader's Apprentice/PROXY > Jedi Hunter), Camaraderie (Vader's Apprentice/PROXY > Jedi Hunter, Twin, Stealth), Personal Transport, Stealth Has CE 9.00 (3)
LaL 11 Imperial New Republic Inferno Squad Pilot UC 30 80 19 9 20 Resistance, Commando, Affinity (New Republic), Enhanced Weapon Package, Missiles 30, Poison Gas 20, Satchel Charge, Stealth 8.00 (1)
LaL 12 New Republic Commander Poe Dameron 25 80 18 7 10 Unique, Resistance, Black Squadron Pilot, Twin Attack, Camaraderie (Snap Wexley > Black Squadron Pilot), Forward Commander (+1/+1, pilots), Impulsive Advance, Impulsive Reprisal, Rapport (BB-8/Snap Wexley, -3) Has CE 8.50 (2)
LaL 13 New Republic Ralrracheen 34 110 19 11 20 Unique, Wookiee, Twin Attack, Mobile Attack, Camaraderie (Wookiees > NUAW), Never Upset A Wookiee, Imperial Hatred, Momentum, Protective +10 (Salporin, Chewbacca, Leia), Wall Climber Has CE 9.00 (1)
LaL 14 Fringe Brendok Witch 26 60 16 8 10 Cloaked, Rival (Unique w/o Force, non-Fringe Unique), The Power of Many, The Power of Two, Thread Manipulation Force 2, Force Dominate, Force Push 2 7.50 (2)
LaL 15 Fringe Dengar, The Demolisher 34 90 18 10 20 Unique, Double Attack, Bounty Hunter +4, Dive to Cover, Quick Draw, Thermal Detonator, Stealth, Sticky Grenades 8.50 (2)
LaL 16 Fringe Haxion Brood Bounty Droid C 24 140 15 6 40 Droid, Melee Attack, Bounty Hunter +2, Melee Reach 2, Rapport (-3, w/ Haxion Brood Commando), Single-Shot Blaster, Synergy (+4/+4, Haxion Brood Commando), Twin Blaster 10 8.00 (1)
LaL 17 Fringe Jedha Pilgrim 20 60 19 0 0 Melee Attack, Lightside, Pacifism, Protective +10 (Force users), Rapport (n/c Whills, -2), Turn to the Light Side, Whills 6.00 (1)
LaL 18 Fringe Verosha Aniseya, Failed Padawan 30 70 19 11 20 Unique, High Republic, Cunning Attack, Evade, Door Hack, Force Dyad (Mae-ho), Identical Twin, Jolt, Mechanic 20, Synergy +2 (+2/+2, High Republic ally) Force 0, Force Renewal 1 7.00 (1)
Showing 1 - 18 of 18 Characters
107 Special Abilities (41 New)
Showing 1 - 107 of 107 Special Abilities
Name Text Chars Set
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 1 RS
Affinity May be in a New Republic squad 1 LotF
Affinity May be in a New Republic or Old Republic squad 1 JA
Affinity May be in a Rebel squad 1 TFU
Affinity Wookiee characters may be in your squad regardless of faction 1 LaL
Aggressive Maneuver Ignores higher costed enemies while moving 1 LaL
Allegiance If all Unique allies were High Republic immediately before the first activation of the skirmish, this character gains Tracking 1 LaL
Allegiance If your squad contained a character whose name contains Vader's Apprentice or PROXY immediately before the first activation of the skirmish, this character gains Jedi Hunter 1 LaL
Ambush This character can move and then make all its attacks against 1 enemy who has not activated this round 1 UH
Assassin +4 Attack and +10 Damage against living enemies 1 RaR
Ataru Style +4 Attack if exactly 1 enemy is within 6 squares 1 KotOR
Backlash This character can move and then make all of its attacks against 1 enemy who has already activated this round 1 RaR
Battle Forged This character's commander effect cannot be suppressed within 6 squares of this character 1 NPE
Battle Ready After setup, Wookiee characters in your squad (including this character) may move up to double speed immediately before the first activation 1 LaL
Black Squadron Pilot 1 LaL
Bounty Hunter +2 +2 Attack against Unique enemies 1 BH
Bounty Hunter +4 +4 Attack against Unique enemies 1 RS
Camaraderie Allied Wookiees gain Aggressive Maneuver 1 LaL
Camaraderie Allies whose names contain Vader's Apprentice or PROXY gain Jedi Hunter, Twin Attack, and Stealth 1 LaL
Camaraderie An ally named Snap Wexley, Resistance Pilot gains Black Squadron Pilot 1 LaL
Camaraderie Wookiee allies gain Never Upset A Wookiee 1 LaL
Clan Leader Allied Wookiees gain Tribe Unity 1 LaL
Cloaked If this character has cover, it cannot be targeted by nonadjacent enemies 1 KotOR
Commando 1 RS
Convertible Lightsaber While this character has more than half Hit Points remaining, it gains Twin Attack 1 LaL
Cortosis Helmet When this character would take more than 20 damage, immediately reduce the damage by 10. Whenever this character rolls 19 or better on a save to avoid damage from an attack with a lightsaber, the attacker gets -20 Damage for the rest of the skirmish. 1 LaL
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 1 RS
Dagger Throw This character may attack non-adjacent targets within 6 squares. This counts as a non-melee attack. 1 LaL
Dive to Cover If this character ends its turn adjacent to low objects or a square bordered by a closed door or wall, it can immediately move into that square 1 THG
Door Hack Adjacent doors cannot be closed 1 NPE
Double Attack On its turn, this character can make 1 extra attack instead of moving 7 RS
Droid Immune to critical hits; not subject to commander effects 1 RS
Dun Moch Style Mastery On this character's turn, adjacent enemies get -4 to saves and cannot use special abilities or Force powers to attack him 1 MCA
Enhanced Weapon Package Once per turn, each enemy that avoids damage from one of this character's abilities takes 10 damage. This damage cannot be prevented. 1 LaL
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 1 CS
Explosive Supplies Replaces turn: Choose 1 adjacent ally to gain Satchel Charge 1 SnV
Force Ascetic Cannot spend Force points to reroll or move faster 1 CotF
Force Attack If both of its attacks hit the same enemy, it may immediately use a Force Power that replaces attacks without replacing attacks, targeting that enemy 1 NPE
Force Attuned Once per turn on its turn, this character may use a Force Power that replaces attacks or turn, without replacing attacks or turn 1 UF
Force Bond High Republic allies with a Force rating gain Force Renewal 1 1 LaL
Force Dyad During setup, choose an ally or enemy who counts as Mae-ho Aniseya. Once per turn, this character and the chosen character may use a Force power from the other as if it was their own 1 LaL
Fortified Cannot be attacked before the first activation of the round. Cannot be attacked by an enemy who moves more than 6 squares on the same turn. 1 UF
Forward Commander +1 Attack and +1 Defense for each pilot ally within 6 squares 1 LaL
Good Relations Counts as a Wookiee 1 LaL
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 1 LotF
High Republic 3 LaL
I Like That Wookiee Once per skirmish, if your final initiative roll is a natural 20 but you do not choose who goes first, you may add a Medium character who counts as Chewbacca (of any faction) to your squad, immediately before your first activation of the round 1 GF
Identical Twin Once per round, after initiative is determined, this character can switch positions with an ally who counts as Mae-ho Aniseya within 8 squares 1 LaL
Imperial Hatred +10 Damage against Imperial enemies 1 TR
Impulsive Advance Whenever a Unique allied character is defeated, this character can immediately move 3 squares 1 DT
Impulsive Reprisal If a Unique allied character is defeated, for the remainder of the skirmish this character has +4 Attack and +10 Damage 1 DT
Jedi Tracker +4 Attack against enemies with Force ratings 1 LaL
Jolt An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect. 1 TFU
Lightsaber Duelist +4 Defense when attacked by an adjacent enemy with a Force rating 1 CS
Lightside Cannot be in a Sith, Imperial, Separatist, Yuuzhan Vong, or Fringe-only squad 1 TR
Lying in Wait Before initiative is determined, abilities and commander effects that modify initiative are suppressed for the player who took the last activation of the previous round 1 PotDS
Master Once during this character's turn: 1 adjacent ally whose name contains Apprentice or Padawan may move up to its speed 1 PtV
Mechanic 20 Replaces attacks: touch; deal 20 damage to a nonliving character. An allied nonliving character can instead remove 20 damage from itself. 1 LaL
Melee Attack Can attack only adjacent enemies 9 RS
Melee Duelist +4 Defense when attacked by an adjacent enemy 1 Ven
Melee Reach 2 When attacking, this character treats enemies up to 2 squares away as adjacent 1 UH
Missiles 30 Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11 1 AE
Mobile Attack Can move both before and after attacking 1 RS
Momentum If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies 1 RS
Never Upset A Wookiee If this character has less than half Hit Points remaining, its attacks cannot be prevented or redirected 1 SHA
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 1 UH
Override At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated 1 RS
Pacifism Replaces attacks: range 6; target enemy cannot attack this round; save 11 1 DIP
Parry When hit by a melee attack, this character takes no damage with a save of 11 1 BH
Personal Transport If this character started her turn adjacent to an ally whose name contains Vader's Apprentice or PROXY, at the end of her turn you may place each of those allies in a square adjacent to this character 1 LaL
Pilot 1 AE
Poison Gas 20 Replaces attacks: Enemies within 3 squares take 20 damage; save 11 1 OtOR
Presumed Dead The first time this character’s Hit Points are reduced to half or less, he may immediately return to his squad’s setup area with his original Hit Points 1 WaS
Protective +10 +10 Damage while a wounded ally whose name contains Salporin, Chewbacca or Leia is within 6 squares 1 LaL
Protective +10 +10 Damage while a wounded ally with a Force rating is within 6 squares 1 INV
Protective +10 +10 Damage while a wounded High Republic ally is within 6 squares 1 LaL
Quick Draw This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving 1 TOR
Rapport A character whose name contains Plagueis costs 5 less when in a squad with this character 1 LaL
Rapport Characters named BB-8 or Snap Wexley, Resistance Pilot cost 3 less when in the same squad as this character 1 LaL
Rapport Characters whose names contain Whills cost 2 less when in the same squad as this character 1 LaL
Rapport Costs 3 less when in the same squad as a character named Haxion Brood Commando 1 LaL
Rapport Wookiees cost 1 less when in the same squad as this character 1 LaL
Recon Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy 1 RS
Renewed Resolve Immediately after using Presumed Dead, this character moves up to his speed and gains Cloaked 1 LaL
Resistance 2 TFA
Rival Cannot be in a squad with any Unique character without a Force rating or any non-Fringe Unique character 1 LaL
Satchel Charge Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed 1 CotF
Single-Shot Blaster This character cannot gain Twin Attack 1 Ven
Soresu Style Mastery When hit by an attack, this character takes no damage with a save of 11 1 CWSS
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 5 RS
Sticky Grenades Once per turn, before attacking an adjacent enemy, you may choose for the attack to deal no damage if it hits. If the attack hits, the target takes 20 unpreventable damage instead. 1 LaL
Synergy +4 Attack and +4 Defense while an ally named Haxion Brood Commando is within 6 squares 1 LaL
Synergy +2 +2 Attack and +2 Defense while a High Republic ally is within 6 squares 1 LaL
Teräs Käsi Style Whenever this character takes damage from a melee attack, reduce the damage dealt by 10 1 MotF
The Power of Many This character gains Force Renewal 1 while at least 3 Brendok Witch allies are in play 1 LaL
The Power of Two While adjacent to each other, this character and an allied Brendok Witch gain Force Reflect 1 LaL
Thermal Detonator Replaces attacks: If no enemy is adjacent, choose a square within 6 squares occupied by or adjacent to an enemy. At the end of the next enemy's turn, characters in and adjacent to the chosen square take 20 damage. This damage cannot be prevented. 1 UF
Tribe Unity This character may use the printed Attack and Defense ratings of itself or another Wookiee ally within 6 squares, whichever are higher 1 LaL
Turn to the Light Side Replaces attacks: range 6; 1 target with a Force rating cannot spend Force points this round. The target can choose to negate this effect and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish 1 LaL
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 4 BH
Twin Blaster 10 Replaces attacks: sight; make 2 attacks against 1 target at +8 Attack and 10 Damage. These count as nonmelee attacks. 1 DotF
Unique 11 RS
Valiant +10 Damage against an enemy that is within 6 squares of an allied character 1 PtV
Wall Climber This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall 2 UH
Whills Counts as a character whose name contains Whills 1 LaL
Willing to Serve Counts as a follower for purposes of allied commander effects 1 TOR
Wookiee 1 RS
Showing 1 - 107 of 107 Special Abilities
17 Force Powers (1 New)
Showing 1 - 17 of 17 Force Powers
Name Text Chars Set
Force 0 1 LTA
Force 2 4 RS
Force 3 1 RS
Force 4 1 RS
Force Deflect Force 2: With a save of 11, this character takes no damage from a Force power that targets it within 6 squares 1 Epic3
Force Dominate Force 2, replace attacks: sight; Target living character takes an immediate turn under your control, which does not count as an activation for the round; save 11. The target character cannot move this turn. 1 DotF
Force Grip 2 Force 2, replaces attacks: sight; 20 damage 1 IE
Force Kick Force 2, replaces attacks: Make 3 attacks at -10 Damage; these attacks count as melee attacks without a lightsaber. If all of these attacks hit the same adjacent Medium or smaller enemy, immediately push back the target to 2 squares from this character. 1 LaL
Force Leap Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity 3 RS
Force Push 2 Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller 1 TFU
Force Push 4 Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller 1 TFU
Force Renewal 1 This character gets 1 Force point each time it activates 4 RS
Force Repulse 3 Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11. 2 TFU
Knight Speed Force 1: This character can move 4 extra squares on its turn as part of its move 1 UH
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 2 JA
Lightsaber Throw Force 1, replaces attacks: Attack 1 enemy within 6 squares 1 UH
Master of the Force 2 May spend Force points up to 2 times in a single turn 2 CotF
Showing 1 - 17 of 17 Force Powers


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