Acrobatic
|
Ignores enemy characters when moving
|
1
|
SnV
|
Advanced Diffusion Armor
|
Whenever this character takes more than 10 damage, immediately reduce the damage to 10. The reduced damage cannot be prevented or redirected. Adjacent enemies ignore this ability.
|
1
|
UF
|
Advanced Shields 1
|
When this character takes damage, it reduces the damage dealt by 10 with a save of 6
|
1
|
BoT
|
Affinity
|
May be in a New Republic squad
|
2
|
LotF
|
Affinity
|
May be in an Imperial or Separatist Squad
|
1
|
UF
|
Affinity
|
May be in an Old Republic, Rebel or New Republic Squad
|
1
|
UF
|
Affinity
|
Yuuzhan Vong followers whose names contain Warrior may be in your squad regardless of faction
|
1
|
UF
|
Agile
|
This character can move 2 extra squares at the end of its turn
|
3
|
SnV
|
Ambush
|
This character can move and then make all its attacks against 1 enemy who has not activated this round
|
1
|
UH
|
Amphistaff
|
When an adjacent enemy would be defeated by this character's attack, that enemy cannot use its special abilities to make or grant attacks, deal damage, or prevent its defeat
|
1
|
DIP
|
Banish
|
Non-living characters within 6 squares cannot gain or spend Force points
|
1
|
UF
|
Barrel Through
|
As this character moves, place each Medium or smaller adjacent enemy in a legal space up to 2 squares from that enemy's current position; This turn, this character cannot change any enemy's position twice. This ability is usable only on this character's turn.
|
1
|
UF
|
Beskar'gam
|
When this character takes damage, it reduces the damage dealt by 10 with a save of 11
|
1
|
DotF
|
Blaster 10
|
Replaces attacks: sight; +4 Attack for 10 Damage. This counts as a nonmelee attack.
|
1
|
UF
|
Bravado
|
+4 Attack and +20 Damage against an adjacent enemy with a higher point cost
|
2
|
DT
|
Camaraderie
|
Allies whose names contain Antarian gain Trooper and Solitary Attack
|
1
|
UF
|
Camaraderie
|
An ally whose name contains Mirax Terrik gains Tenacious and Independent Outfit
|
1
|
UF
|
Camaraderie
|
Unique Covenant allies gain Greater Mobile Attack
|
1
|
UF
|
Charging Assault
|
Replaces turn: Can move up to double speed, then make an attack against an adjacent enemy
|
1
|
LTA
|
Clamp
|
An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates
|
1
|
MotF
|
Cloaked
|
If this character has cover, it cannot be targeted by nonadjacent enemies
|
1
|
KotOR
|
Coordinated Command
|
Allied Mandalorian commanders gain Relay Orders
|
1
|
Ven
|
Coordinated Movement
|
At the end of this character's turn, 1 non-Unique Trooper or Soldier ally may immediately move up to 2 squares
|
1
|
UF
|
Corrosive Acid
|
This character's abilities that affect living characters also affect non-living characters
|
1
|
INV
|
Counterstrike
|
When this character is hit by a nonadjacent attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. This attack does not use the targeting rules.
|
1
|
SHA
|
Covenant
|
|
1
|
Ven
|
Dark Allure
|
Replaces attacks: move 1 character with a Force rating within 6 squares adjacent to this character; save 11 negates
|
1
|
UF
|
Death Watch
|
|
1
|
Ven
|
Deceptive
|
+10 Damage against an enemy who has activated this round
|
1
|
TFU
|
Defense Beacon
|
This turn, an enemy that started or became adjacent to this character cannot both move more than 6 squares and attack more than once
|
1
|
UF
|
Diffusion Armor
|
Whenever this character takes more than 20 damage, immediately reduce the damage to 20. The reduced damage cannot be prevented or redirected. Adjacent enemies ignore this ability.
|
1
|
UF
|
Disciplined Leader
|
This character's commander effect cannot be suppressed
|
1
|
Ven
|
Double Attack
|
On its turn, this character can make 1 extra attack instead of moving
|
6
|
RS
|
Droid
|
Immune to critical hits; not subject to commander effects
|
3
|
RS
|
Droid Scrapper +4
|
+4 Attack against Droid enemies
|
1
|
WaS
|
Electric Shock +20
|
+20 Damage against adjacent Droid enemies
|
1
|
GH
|
Evade
|
When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11
|
3
|
CS
|
Explosive Traps
|
Enemies within 6 squares get -4 to saves against abilities whose names contain Grenades, Mines or Missiles
|
1
|
REB
|
Exterminate
|
While this character is adjacent to any character, this character and adjacent enemies lose Avoid Defeat
|
3
|
UF
|
Faith in the Force
|
This character and allies with a lightsaber within 2 squares cannot be prevented from spending Force points or be forced to spend extra Force points. Their Force powers cannot be cancelled or prevented from affecting characters.
|
1
|
UF
|
False Transmission
|
On this character's turn, he can choose 1 enemy within line of sight: This phase, this character and allies ignore that enemy when moving
|
1
|
REB
|
Firejelly
|
Replaces attacks: Designate 1 door within 3 squares as open; it remains open for the rest of the skirmish and cannot be closed
|
1
|
Ven
|
Flank
|
Adjacent enemies get -4 Defense when attacked by a Unique ally that is also adjacent to that enemy
|
1
|
UF
|
Flight
|
Ignores difficult terrain, enemy characters, low objects, and pits when moving
|
4
|
RS
|
Force Attuned
|
Once per turn on its turn, this character may use a Force Power that replaces attacks or turn, without replacing attacks or turn
|
1
|
UF
|
Force Bond
|
An ally named Master Lucien Draay gains Knight Speed and Lightsaber Protection 1
|
1
|
UF
|
Force Immunity
|
Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities
|
4
|
UH
|
Fortified
|
Cannot be attacked before the first activation of the round. Cannot be attacked by an enemy who moves more than 6 squares on the same turn.
|
1
|
UF
|
Forward Positioning
|
Set up anywhere on your half of the battle map
|
1
|
GH
|
Frag Grenades Assault
|
As this character moves, each target enemy within 2 squares takes 10 damage; save 11. This ability cannot be used on any enemy twice and this character cannot move directly back into a space it has just left. This ability is usable only on this character's turn.
|
1
|
EA
|
Galactic Alliance
|
|
1
|
WaS
|
Greater Mobile Attack
|
Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.
|
3
|
LotF
|
Hand Signals
|
Galactic Alliance allies are not affected by enemy abilities that suppress commander effects while they have line of sight to this character
|
1
|
UF
|
Holocron
|
Cannot move, gain or spend Force points, provide cover, or block movement. Not a legal target or nearest enemy. Not subject to commander effects. On its turn, it may choose 1 adjacent Unique ally with a lightsaber, not chosen by Holocron: that ally may use this character's Force Powers as if its own by spending this character’s Force points; it cannot spend its own Force points on the same turn. After that ally changes position, place this character adjacent to it. If this character has no Force points or no Unique allies adjacent at the end of its turn, it is defeated. On its turn, an adjacent enemy can either spend 1 Force point or replace its attacks to remove 2 Force points from this character.
|
2
|
UF
|
Hutt Cartel
|
|
2
|
LTA
|
Infantry Turret
|
Once per round, after initiative is determined, this character may make an immediate attack ignoring cover, at +10 Attack for 10 Damage
|
1
|
UF
|
Interdict
|
Suppresses commander effects and special abilities (both enemy and ally) that replace characters in a squad
|
1
|
UF
|
Interference
|
Non-Unique enemies within 6 squares are not affected by commander effects; Non-Unique enemy commanders within 6 squares have their commander effects suppressed
|
1
|
UF
|
Ion Shielding
|
Can ignore special abilities that affect only nonliving targets.
|
1
|
GaW
|
It's a Trap!
|
Enemies with Stealth within 6 squares lose Stealth
|
1
|
UH
|
Jedi Bodyguard
|
If an adjacent ally with a Force rating would take damage from an attack, this character can take the damage instead
|
1
|
DT
|
Junk Boss
|
Enemy and allied characters lose Con Artist
|
1
|
UF
|
Light Inspiration
|
Replaces turn: move 1 adjacent ally with a Force rating 3 squares, and allies with a Lightsaber within 6 squares gain Ranged Defense Expert +2 until the end of the round
|
1
|
UF
|
Lightsaber
|
+10 Damage against adjacent enemies
|
2
|
RotS
|
Lightsaber Resistance
|
+2 Defense when attacked by an adjacent enemy with a Force rating
|
1
|
RotS
|
Local Reserves 12
|
Not usable if this character is a Reinforcement or if an ally can lower the number of activations in a phase. Immediately before the first initiative roll of the skirmish, if your opponent's squad contains at least five more characters than yours, you can add up to 12 points of non-Unique Fringe characters to your squad.
|
1
|
UF
|
Low Caste
|
Cannot be added to a squad via any character’s Reinforcements or Reserves abilities. This character's cost cannot be reduced.
|
1
|
AaO
|
Melee Attack
|
Can attack only adjacent enemies
|
12
|
RS
|
Mighty Swing
|
On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies
|
1
|
RS
|
Mines 20
|
An enemy that moves adjacent to this character takes 20 damage; save 11
|
1
|
CW
|
Mobile Attack
|
Can move both before and after attacking
|
2
|
RS
|
Musician
|
|
1
|
LTA
|
Noble Sacrifice
|
When this character is defeated, 1 Unique New Republic Ally may make an immediate attack
|
1
|
CotG
|
Override
|
At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated
|
1
|
RS
|
Parry
|
When hit by a melee attack, this character takes no damage with a save of 11
|
1
|
BH
|
Pathfinder
|
Allies are not slowed by difficult terrain within 6 squares of this character
|
2
|
IE
|
Phalanx Formation
|
Adjacent allies with Melee Attack gain Fortified
|
1
|
UF
|
Pilot
|
|
4
|
AE
|
Pin Down
|
Enemies within line of sight and 6 squares of this character cannot move before the first activation each round. Allies within 6 squares cannot be moved by enemies' abilities or commander effects before the first activation each round.
|
1
|
UF
|
Pirate
|
Counts as a character whose name contains Pirate
|
1
|
Brawl
|
Plasma Eel
|
Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11
|
1
|
Ven
|
Poison +10
|
+10 Damage to living enemy; save 11
|
1
|
UH
|
Protective +10
|
+10 Damage while a wounded Unique Mandalorian ally is within 6 squares
|
1
|
UF
|
Rally +2
|
On its turn, if this character misses an attack, it gets +2 Attack for the rest of the turn
|
1
|
UF
|
Rapport
|
Characters named Domain Carr Warrior cost 2 less when in the same squad as this character
|
1
|
UF
|
Rapport
|
Characters named Galactic Alliance Scout cost 3 less when in the same squad as this character
|
1
|
UF
|
Rapport
|
Characters named Tactical Officer or Corellian Security Officer cost 5 less when in the same squad as this character
|
1
|
UF
|
Rapport
|
Characters whose names contain Draay cost 6 less when in the same squad as this character
|
1
|
UF
|
Recon
|
Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy
|
1
|
RS
|
Relay Orders
|
Each allied commander can count distance from this character as well as from itself for the purpose of commander effects
|
1
|
IE
|
Repair 20
|
Replaces attacks: touch; remove 20 damage from 1 Droid character
|
1
|
RotS
|
Resistance
|
|
2
|
TFA
|
Retaliatory Attack
|
If a Unique allied character is defeated by an enemy, this character can make 1 immediate attack
|
1
|
UF
|
Rival
|
Cannot be in a non-Mandalorian squad
|
1
|
UF
|
Rival
|
Cannot be in a squad with any character with Jedi Hatred
|
1
|
UF
|
Rival
|
Cannot be in a squad with any character with Tactics Broker
|
1
|
UF
|
Rival
|
Cannot be in a squad with any non-Covenant character with an ability whose name contains Meditation
|
1
|
UF
|
Rival
|
Cannot be in an Imperial squad
|
1
|
CotG
|
Scramble Signal
|
Replaces attacks: Until the end of the round, target non-Unique enemy cannot benefit from or grant commander effects
|
1
|
UF
|
Sentry
|
Replaces attacks: Target 1 non-Unique enemy, ignoring cover. This round, this character and allies ignore cover when targeting that enemy
|
1
|
WaS
|
Shamed One
|
This character ignores special abilities from Yuuzhan Vong allies that alter his printed Attack or Damage rating
|
1
|
SnV
|
Shapeshifter
|
If this character does not have line of sight to an enemy at the end of its turn, it can't be targeted by nonadjacent enemies until the start of its next turn
|
1
|
WaS
|
Shatter Beam
|
Replaces attacks: sight; designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed
|
1
|
KotOR
|
Shields 1
|
When this character takes damage, it reduces the damage dealt by 10 with a save of 11
|
1
|
TFU
|
Shifting Loyalties
|
Whenever it targets an enemy with a higher point cost, this character joins the opponent’s squad until the end of the skirmish; save 11 negates
|
1
|
AaO
|
Single-Shot Blaster
|
This character cannot gain Twin Attack
|
1
|
Ven
|
Singular Focus
|
Cannot gain abilities from allies
|
1
|
UF
|
Sith Lore
|
The ally chosen by Holocron may spend this character's Force points if it does not spend its own that turn. While this character is unactivated, characters with a Force rating within 6 squares gain Force Renewal 1.
|
1
|
UF
|
Smoke Screen
|
Replaces attacks: For the rest of the round, this character and allies within 2 squares are considered to have cover
|
1
|
SHA
|
Sniper
|
Other characters do not provide cover against this character's attack
|
1
|
CS
|
Soldier
|
Counts as a character named Old Republic Soldier
|
1
|
KotOR
|
Solitary Attack
|
Cannot gain Double, Triple, Quadruple, Extra, or Twin Attack
|
1
|
UF
|
Specialization
|
Unique Yuuzhan Vong allies gain Evade, Exterminate, Retaliatory Attack and Willing to Serve. Ignore this ability if an ally counts as having the same name as another ally.
|
1
|
UF
|
Speed 10
|
Can move up to 10 squares and attack, or 20 squares without attacking
|
1
|
BH
|
Speed 8
|
Can move up to 8 squares and attack, or 16 squares without attacking
|
1
|
RotS
|
Spinning Blade Attack
|
Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity.
|
1
|
SnV
|
Squad Assault
|
+4 Attack while 3 allies with the same name as this character are within 6 squares
|
1
|
KotOR
|
Squad Firepower
|
+10 Damage while 3 allies with the same name as this character are within 6 squares
|
1
|
CW
|
Stable Footing
|
Not slowed by difficult terrain or low objects
|
2
|
LotF
|
Stalwart
|
Immune to enemy abilities and commander effects that trigger based on a critical hit or the attack number rolled. Whenever this character takes more than 10 damage from an enemy's ability that replaces attacks, immediately reduce the damage to 10. The reduced damage cannot be prevented or redirected.
|
1
|
UF
|
Stealth
|
If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets
|
6
|
RS
|
Stifling Attack
|
On this character's turn, adjacent enemies cannot use special abilities that respond to its attacks
|
2
|
UF
|
Survival Expert
|
+4 to this character’s save rolls
|
1
|
CotG
|
Synergy +4
|
+4 Attack and +4 Defense while an ally whose name contains Krennic is within 6 squares
|
1
|
UF
|
Tenacious
|
Enemies cannot use Opportunist, Deceptive, Devious, or Backlash against this character
|
1
|
UF
|
Thermal Detonator
|
Replaces attacks: If no enemy is adjacent, choose a square within 6 squares occupied by or adjacent to an enemy. At the end of the next enemy's turn, characters in and adjacent to the chosen square take 20 damage. This damage cannot be prevented.
|
1
|
UF
|
Thermal Imploder
|
Replaces attacks: If no enemy is adjacent, choose a square within 6 squares occupied by or adjacent to an enemy. At the end of the next enemy's turn, characters in and adjacent to the chosen square take 10 damage. This damage cannot be prevented. Characters damaged by this effect gain Speed 4 until the end of their next turn.
|
1
|
UF
|
Thorium Charge
|
Replaces Attacks: Designate 1 door within 6 squares as open; it remains open for the rest of the skirmish and cannot be closed
|
1
|
AaO
|
Thug
|
|
1
|
UF
|
Torture 1
|
When an adjacent living enemy takes damage from an attack by this character, it gets -1 Attack and -1 Defense for the rest of the skirmish. (This ability stacks)
|
1
|
Ven
|
Trooper
|
Counts as a character named Antarian Ranger Trooper
|
1
|
UF
|
Tulak Hord's Holocron
|
At the start of the skirmish, choose 1 ally named Sith Holocron: that ally gains Lightsaber Throw for the rest of the skirmish
|
1
|
UF
|
Twin Attack
|
Whenever this character attacks, it makes 1 extra attack against the same target
|
3
|
BH
|
Unique
|
|
16
|
RS
|
Unit Bodyguard
|
If an adjacent ally with the same name as this character or an adjacent commander would take damage from an attack, this character can take the damage instead
|
1
|
UF
|
Us-hrok
|
During setup, choose 1 Unique Yuuzhan Vong ally. While within 6 squares, if that ally is targeted with an attack, this character may immediately move adjacent, switch positions with that ally, and become the target instead. After the attack, this character can make an immediate attack against the attacker if he can.
|
1
|
UF
|
Vonduun Crab Armor 11
|
When this character takes damage, it can reduce the damage dealt by 10 with a save of 11
|
1
|
UH
|
Vonduun Crab Armor 16
|
When this character takes damage, it can reduce the damage dealt by 10 with a save of 16
|
1
|
UH
|
Vonduun Crab Armor 6
|
When this character takes damage, it can reduce the damage dealt by 10 with a save of 6
|
1
|
UH
|
Vu'traat Reinforcements 20
|
During setup, after seeing your opponent's squad, you can add 1 Mandalorian character costing 20 points or less to your squad: If your squad contained only Death Watch characters, that character also gains Death Watch
|
1
|
UF
|
Wager
|
Usable once per round, before rolling initiative: Choose 1 Unique ally and a single digit number; that ally is considered activated and other characters' abilities and commander effects that modify initiative are suppressed this round. Unless you roll a 1, if your opponent's initiative roll ends with the chosen number, subtract 9 from their roll; otherwise subtract 9 from your initiative roll.
|
1
|
UF
|
Warden
|
Non-Unique allies whose names do not contain Carr cannot gain abilities whose name contain Poison
|
1
|
UF
|
Willing to Serve
|
Counts as a follower for purposes of allied commander effects
|
3
|
TOR
|