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In the Trenches (v22 main)

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30 Characters
Showing 1 - 30 of 30 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
ITT 1 Old Republic Crusader General UC 24 80 20 10 20 Jedi Crusader, Melee Attack, Double Attack, Ataru Style, Force Bond (Jedi Crusafers > Reckless Assault), Synergy +2 (Jedi Crusader allies, +2/+2) Force 4, Reckless Assault, Lightsaber Defense Has CE 5.63 (8)
ITT 2 Old Republic Sith General Vaklu, Defender of Onderon R 27 80 18 10 20 Unique, Double Attack, Greater Mobile Attack, Affinity (Sith), Crowd Fighting, Stifling Attack Has CE 6.44 (9)
ITT 3 Old Republic Gnost-Dural, Jedi Master R 25 110 19 10 20 Unique, Melee Attack, Djem So Style, Jedi Archivist, Quick Learner, Juyo Style Fighting, Soresu Style Force 2, Force Renewal 1, Master Speed, Telekinesis Has CE 8.00 (9)
ITT 4 Old Republic Green Jedi Soldier C 19 60 17 7 20 Green Jedi, Melee Attack, Stealth, Soldier, Affinity (with Corran Horn), Agile, Blaster 10, Lightsaber Wielder, Synergy +4 (+4/+4, n/c Corran Horn) Force 3, Burst Run, Controls Shatter 1 5.67 (6)
ITT 5 Old Republic Ithorian Crusader C 22 50 19 2 10 Jedi Crusader, Melee Attack, Lightsaber Wielder, Diplomat, Veiled Intentions, War Throat Force 3, Force Sense 5.43 (7)
ITT 6 Sith Darth Angral R 54 130 21 14 20 Unique, Melee Attack, Twin Attack, Rapport 10 (Darth Malgus, False Emp) -10, Wounding Attack Force 2, Force Renewal 2, Crippling Strike, Force Lightning 2, Lightning Shield 8.43 (7)
ITT 7 Sith Gavar Khai VR 39 110 20 11 20 Unique, Lost Tribe, Melee Attack, Double Attack, Evade, Force Bond (named Vestara Khai > LS Block), Stifling Attack Force 2, Force Renewal 1, Force Lightning 2, Lightsaber Block, Lightsaber Riposte, Sith Rage Has CE 7.00 (6)
ITT 8 Republic Commander Rex and Ahsoka Tano VR 70 130 20 13 20 Unique, 501st, Melee Attack, Twin Attack, Acrobatic, Blaster 20, Camaraderie (Med melee n/c Anakin> 501st), Commander Hunter, Rapport (followers n/c 501st, -3), Rival (Imperial), Shien Style, Singular Focus, Teamwork Force 2, Force Renewal 1, Counter Push 2, Force Pull 2 Has CE 6.22 (9)
ITT 9 Separatists Darth Tyranus, Dark Lord of the Sith R 57 130 20 12 20 Unique, Melee Attack, Triple Attack, Stealth, Guile, Intimidation, Jedi Hunter, Lightsaber Trainer, Melee Duelist Force 3, Force Renewal 1, Master of the Force 2, Chain Lightning 2, Leaping Assault Has CE 6.50 (12)
ITT 10 Separatists Geonosian Trooper C 6 10 14 2 10 Low Caste, Satchel Charge, Single-Shot Blaster, Sonic Attack, Sonic Bolt, Synergy +2 (+2 Att, Geonosian n/c Soldier) 4.86 (7)
ITT 11 Separatists Sun Fac, Chief Lieutenant VR 18 40 16 4 10 Unique, Geonosian, Flight, Stealth, Binary Translator, Clan Leader (Unique Geonosians > Sonic Stunner, Sonic Upgrade), Sonic Attack, Sonic Stunner, Sonic Upgrade, Synergy +2 (Geonosian soldier/troopers, +2/+2), Vector Prime Has CE 6.57 (7)
ITT 12 Rebel Dashade Partisan UC 28 70 17 8 20 Breach, Double Claw Attack, Elite Beam Weapon, Force Immunity, Heat Signature Dissipation, Rend +10 5.33 (6)
ITT 13 New Republic Bhindi Drayson,Wraith Squadron Counter-Tech Expert VR 33 60 17 9 20 Unique, Pilot, Stealth, Advanced Door Gimmick, Camaraderie (Wraith Squadron > Relay Orders, Impact Dispersion Armor, Counter Tech, Impact Dispersion Armor, Relay Orders Has CE 4.14 (7)
ITT 14 New Republic Lando Calrissian, Resistance Recruiter VR 28 70 17 8 20 Unique, Resistance, Accurate Shot, Cloaked, Pathfinder, Specialization (lower cost Pilot follower > Resistance, Tactician +2 4.60 (10)
ITT 15 New Republic New Republic Defense Force Lieutenant UC 20 60 18 9 20 Galactic Alliance, Trooper (generic), Double Attack, Camaraderie (Kennth Hamner, Kir Kanos, Mirith Sinn > Trooper/Willing to Serve, Dive to Cover, Rapport (Mirith Sinn/Kenth Hamner, -5), Relay Orders, Willing to Serve Has CE 5.80 (5)
ITT 16 New Republic Wedge Antilles, Wraith Squadron Founder R 37 90 18 11 20 Unique, Commando, Pilot, Double Attack, Greater Mobile Attack, Camaraderie (Danni Quee > Pilot, Wraith Squadron), Charging Assault +10, Rapport (Wraith Squadron, -1), Single-Shot Blaster Has CE 6.17 (6)
ITT 17 New Republic Wraith Squadron Recruit C 6 10 15 2 10 Pilot, Melee Attack, Exclusive Loyalty (Non-Pilots), Fixed Cost, Manual Override, Singular Focus 5.20 (5)
ITT 18 Fringe Benthic, Partisan Lieutenant VR 19 60 16 7 10 Unique, Cloud-Rider, Partisan, Pirate, Double Attack, Ambush, Camaraderie (Saw Gerrera > Partisan, Ambush, Quick Strike), Defensive Stance +2, Quick Strike, Rapport (named Saw Gerrera, -2), Tenacious Has CE 4.67 (6)
ITT 19 Fringe Central Isopter Cultist C 6 20 15 0 0 Melee Attack, Exclusive Loyalty (allies with Force rating), Singular Focus, Force Heresy, Stealth 2.80 (10)
ITT 20 Fringe Dashade Pirate UC 35 70 18 7 20 Pirate, Force Immunity, Covert Tech, Double Claw Attack, Heat Signature Dissipation, Rapport (-5 w/ n/c Arvo Norstag), Rend +20, Sonic Bolt, Synergy +4 (+4 atk, Pirate commander ally), Weapons Expert 6.20 (5)
ITT 21 Fringe Hunt Saboteur UC 14 40 16 3 10 Pilot, Speed 8, Agile, Evade, Hunt Sabotage Has CE 5.60 (5)
ITT 22 Fringe Hylobon Enforcer UC 16 60 16 7 20 Crimson Dawn, Percussion Blaster, Unit Bodyguard 5.67 (3)
ITT 23 Fringe Nightsister Spirit UC 12 0 0 -1 -1 Descendant of Dathomir, Displacement, Nightsister Spirit, Singular Focus Force 2, Force Blast 5.50 (4)
ITT 24 Fringe Pirate Breachman C 5 10 15 3 10 Armored Spacesuit, Breach, Exclusive Loyalty (non-Pirates), Singular Focus 6.60 (5)
ITT 25 Mandalorians Dred Priest VR 17 50 17 7 10 Unique, Death Watch, Cunning Attack, Flight, Mobile Attack, Synergy +2 (+2/+2, Isabet Reau) Has CE 7.80 (5)
ITT 26 Mandalorians Kex, Neo-Crusader Quartermaster R 20 60 17 9 20 Unique, Neo-Crusader, Double Attack, Beskar'gam, Call For Support, Camaraderie (Neocrusaders, n/u Mandos > Destabilizing Attack), Destabilizing Attack, Jedi Hatred +10, Kyber Dart, Single-Shot Blaster 4.20 (5)
ITT 27 Mandalorians Neo-Crusader Sergeant UC 20 50 16 8 20 Neo-Crusader, Double Attack, Flight, Beskar'gam, Communications Supplies, Defensive Plates, Hand Signals (Neo-Crusader allies), Relay Orders, Single-Shot Blaster, Willing to Serve Has CE 6.75 (4)
ITT 28 Mandalorians Ruusaan Skirata R 17 60 16 7 10 Unique, Clan Skirata, Twin Attack, Stealth, Camaraderie (Clan Skirata > Defensive Stance +2, Protective +10), Defensive Stance +2, Devious, Protective +10 (Clan Skirata), Rapport (named Kal Skirata, Etain Tur-Mukan, Bardan Jusik, -8), Stable Footing 5.80 (5)
ITT 29 Yuuzhan Vong Kunra, Shamed Lieutenant R 35 80 18 10 20 Unique, Shamed One, Shamed Warrior, Melee Attack, Twin Attack, Camaraderie (Vua Rapuung > Shamed Warrior), Force Immunity, Vonduun Crab Armor 6 Has CE 7.40 (5)
ITT 30 Yuuzhan Vong Supreme Commander Sla Tsun VR 23 60 16 6 10 Unique, Pilot, Melee Attack, Force Immunity, Coordinated Movement (Unique Yuuzhan Vong ally), Forward Commander (Yuuzhan Vong allies), Trigger Defeat Has CE 5.57 (7)
Showing 1 - 30 of 30 Characters
147 Special Abilities (55 New)
Showing 1 - 147 of 147 Special Abilities
Name Text Chars Set
501st 1 ITT
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 1 RS
Acrobatic Ignores enemy characters when moving 1 SnV
Advanced Door Gimmick At the end of its turn, this character can designate 1 door that he can see as open; it remains open and cannot be closed until the end of this character's next turn, or until he is defeated 1 Ven
Affinity May be in a Sith squad 1 RaR
Affinity May be in a squad with a character whose name contains Corran Horn 1 SHA
Agile This character can move 2 extra squares at the end of its turn 2 SnV
Ambush This character can move and then make all its attacks against 1 enemy who has not activated this round 1 UH
Armored Spacesuit Immune to critical hits 1 MotF
Ataru Style +4 Attack if exactly 1 enemy is within 6 squares 1 KotOR
Beskar'gam When this character takes damage, it reduces the damage dealt by 10 with a save of 11 2 DotF
Binary Translator This character and Geonosian allies also count as Droids for the purpose of allied Geonosians' commander effects and abilities 1 ITT
Blaster 10 Replaces attacks: sight; +4 Attack for 10 Damage. This counts as a nonmelee attack. 1 UF
Blaster 20 Replaces attacks: sight; +12 Attack for 20 Damage 1 CW
Breach Replaces attacks: Designate 1 adjacent closed door as open; it remains open for the rest of the skirmish and cannot be closed. Other characters adjacent to that door take 30 damage; save 11 to reduce the damage to 10. 2 UA
Call For Support If all Unique allies are Neo-Crusader allies, at the end of this character's turn you may move a Unique ally within 6 squares up to 6 squares 1 ITT
Camaraderie Neo-Crusader and non-Unique Mandalorian allies gain Destabilizing Attack 1 ITT
Camaraderie A Medium ally with Melee Attack whose name contains Anakin gains 501st 1 ITT
Camaraderie Allies named Kennth Hamner, Kir Kanos and Mirith Sinn gain Trooper and Willing to Serve. 1 ITT
Camaraderie Allies whose names contain Skirata or Null ARC, or have Omega Squad or Yayax Squad gain Defensive Stance +2 and Protective +10 1 ITT
Camaraderie An ally named Saw Gerrera gains Partisan, Ambush and Quick Strike 1 ITT
Camaraderie An ally named Vua Rapuung gains Shamed Warrior 1 ITT
Camaraderie An ally named Danni Quee gains Pilot and Wraith Squadron 1 ITT
Camaraderie Wraith Squadron allies gain Relay Orders and Impact Dispersion Armor 1 ITT
Charging Assault +10 Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy 1 UH
Clan Leader Unique Geonosian allies gain Sonic Stunner and Sonic Upgrade 1 ITT
Clan Skirata 1 ITT
Cloaked If this character has cover, it cannot be targeted by nonadjacent enemies 1 KotOR
Cloud-Rider 1 ITT
Commander Hunter +4 Attack and +10 Damage against enemy commanders 1 OtOR
Commando 1 RS
Communications Supplies Replaces turn: Choose 1 adjacent ally to gain Relay Orders 1 SnV
Coordinated Movement At the end of the this character's turn, 1 Unique Yuuzhan Vong ally can immediately move up to two squares 1 ITT
Counter Tech When this character is forced to roll a save by an enemy's ability or commander effect, optional +2 to the save 1 ITT
Covert Tech If all Unique allies are Pirate allies, then this character gains Shatter Beam 1 ITT
Crimson Dawn 1 OtOR
Crowd Fighting This character gets +2 Attack for every adjacent character other than its target 1 RotS
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 1 RS
Death Watch 1 Ven
Defensive Plates If this character does not move, until the end of its next turn, it gains Damage Reduction 10 1 MotF
Defensive Stance +2 +2 Defense while activated 2 EA
Descendant of Dathomir Nightsister allies within 3 squares gain Ethereal Spike. 1 ITT
Destabilizing Attack Suppresses enemies' Shields abilities when attacking 1 WaS
Devious +4 Attack against activated enemies 1 RTP
Diplomat If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent 1 TFU
Displacement Enemy characters may end their movement in this character's space. If an enemy character ends their movement in this character's space, place this character in a legal space within 2 squares; if no legal space is available this character is defeated. 1 ITT
Dive to Cover If this character ends its turn adjacent to low objects or a square bordered by a closed door or wall, it can immediately move into that square 1 THG
Djem So Style Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. 1 KotOR
Double Attack On its turn, this character can make 1 extra attack instead of moving 8 RS
Double Claw Attack On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies 2 RS
Elite Beam Weapon Replaces turn: Make 1 attack at +13 Attack and 40 Damage; you cannot use Twin Attack, allies cannot combine fire this turn, and this attack cannot be prevented or redirected 1 AaO
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 2 CS
Exclusive Loyalty Not subject to commander effects of allies who are not Pilots 1 ITT
Exclusive Loyalty Not subject to commander effects of allies who are not Pirates 1 ITT
Exclusive Loyalty Not subject to commander effects of allies who have a Force rating 1 ITT
Fixed Cost This character's cost cannot be reduced or increased 1 ITT
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 3 RS
Force Bond Jedi Crusader allies gain Reckless Assault 1 ITT
Force Bond An ally named Vestara Khai gains Lightaber Block 1 ITT
Force Heresy Only usable if there is at least one unactivated enemy; after an enemy within 6 squares has made a successful save to avoid or reduce damage from an attack, the enemy takes damage equal to half of the damage prevented (rounded down), with a minimum of 10 damage, up to a maximum of 30 damage. This damage cannot be prevented or redirected. Force Heresy can only be used on one turn per phase and up to twice during that turn. 1 ITT
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 4 UH
Forward Commander +1 Attack and +1 Defense for each Unique Yuuzhan Vong ally within 6 squares 1 ITT
Galactic Alliance 1 WaS
Geonosian 1 DotF
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 2 LotF
Green Jedi 1 SHA
Guile +4 Attack against unactivated enemies 1 EA
Hand Signals Neo-Crusader allies are not affected by enemy abilities that suppress commander effects while they have line of sight to this character 1 ITT
Heat Signature Dissipation If this character did not move on its turn; until the end of the round, it gains Cloaked 2 ITT
Hunt Sabotage Enemies cannot benefit from abilities whose names contain Hunter or Assassin while attacking this character or allies within 6 squares of this character 1 ITT
Impact Dispersion Armor Whenever this character takes more than 20 damage, immediately reduce the damage to 20. The reduced damage cannot be prevented or redirected. Damage from Force Powers, non-melee attacks and attacks from lightsabers ignore this ability. 1 ITT
Intimidation Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense. 1 Epic
Jedi Archivist Before setup, after seeing your opponent's squad, you may choose one enemy commander effect. While the enemy is in play, and the chosen commander effect is not suppressed, this character gains the commander effect, and any faction specific effects become Old Republic specific effects. 1 ITT
Jedi Crusader 2 BitF
Jedi Hatred +10 +10 Damage against enemies with Force ratings 1 SnV
Jedi Hunter +4 Attack and +10 Damage against enemies with Force ratings 1 CS
Juyo Style Fighting This character gets +10 Damage when it scores a hit on an attack roll of natural 18, 19, or 20 1 ATTA
Kyber Dart Replaces turn: range 6; 20 damage to target living enemy 1 ITT
Lightsaber Trainer At the start of the skirmish, after setup, choose an ally with a Force rating and a lightsaber who costs less than this character. Also choose Shii-Cho Style, Makashi Style, Soresu Style, Ataru Style, Djem So Style, or Niman Style. For the rest of the skirmish, the chosen ally gains the chosen special ability. 1 CotG
Lightsaber Wielder Counts as having a lightsaber 2 CotG
Lost Tribe 1 CotG
Low Caste Cannot be added to a squad via any character’s Reinforcements or Reserves abilities. This character's cost cannot be reduced. 1 AaO
Manual Override At the end of its turn, this character can designate 1 adjacent door as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated 1 REB
Melee Attack Can attack only adjacent enemies 12 RS
Melee Duelist +4 Defense when attacked by an adjacent enemy 1 Ven
Mobile Attack Can move both before and after attacking 1 RS
Neo-Crusader 2 WaS
Nightsister Spirit Ignores all terrain. Cannot open doors. Cannot attack or be damaged, and does not count as adjacent or as a legal target. Not subject to commander effects. Does not provide cover. This character can move through enemy characters, and enemy characters can move through it. Does not count as an ally for allied commander effects or abilities. This character is defeated if it activates when no Nightsister ally not named Nightsister Spirit is within 2 squares. 1 ITT
Partisan 1 ATTA
Pathfinder Allies are not slowed by difficult terrain within 6 squares of this character 1 IE
Percussion Blaster Once per turn, an unactivated enemy hit by this characters attack is considered activated at the end of the next phase. Huge and larger characters ignore this special ability. 1 ITT
Pilot 5 AE
Pirate Counts as a character whose name contains Pirate 2 Brawl
Protective +10 +10 Damage while a wounded ally with Clan Skirata is within 6 squares 1 ITT
Quick Learner At the end of this character's turn, if he has line of sight to an enemy, he may use Jedi Archivist, resolving start of skirmish effects and replacing its prior effect 1 ITT
Quick Strike +10 Damage against adjacent enemies if this character has moved on its turn 1 RTP
Rapport A character named Saw Gerrera costs 2 less when in the same squad as this character 1 ITT
Rapport A character named Darth Malgus, The False Emperor costs 10 less in a squad with this character 1 ITT
Rapport Characters named Kal Skirata, Etain Tur-Mukan or Bardan Jusik cost 8 less when in the same squad as this character 1 ITT
Rapport Characters named Mirith Sinn or Kenth Hamner cost 5 less when in the same squad as this character 1 ITT
Rapport Costs 5 less when in the same squad as a character whose name contains Arvo Norstag 1 ITT
Rapport Followers whose names contain 501st cost 3 less when in the same squad as this character 1 ITT
Rapport Wraith Squadron characters cost 1 less when in the same squad as this character 1 ITT
Relay Orders Each allied commander can count distance from this character as well as from itself for the purpose of commander effects 3 IE
Rend +10 If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage 1 RS
Rend +20 If both of its attacks hit the same adjacent enemy, this character's second attack gets +20 Damage 1 RotS
Resistance 1 TFA
Rival Cannot be in an Imperial squad 1 CotG
Satchel Charge Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed 1 CotF
Shamed One This character ignores special abilities from Yuuzhan Vong allies that alter his printed Attack or Damage rating 1 SnV
Shamed Warrior 1 ITT
Shien Style When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage; save 11 1 WaS
Single-Shot Blaster This character cannot gain Twin Attack 4 Ven
Singular Focus Cannot gain abilities from allies 5 UF
Soldier Counts as a character named Old Republic Soldier 1 KotOR
Sonic Attack An enemy attacked by this character cannot use Force powers for the rest of that turn 2 CS
Sonic Bolt Replaces attacks: range 6; unactivated target enemy is considered activated at the end of the next phase. Huge and larger characters ignore this special ability. 2 ITT
Sonic Stunner Replaces attacks: range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability. 1 BH
Sonic Upgrade When targeted by this character's abilities that contain the word Sonic, enemies cannot use Force powers for the rest of that turn 1 ITT
Soresu Style When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 1 CCI
Specialization Pilot followers with a lower point cost gain Resistance. Ignore this ability if any ally counts as having the same name as another ally. 1 ITT
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking 1 RotS
Stable Footing Not slowed by difficult terrain or low objects 1 LotF
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 6 RS
Stifling Attack On this character's turn, adjacent enemies cannot use special abilities that respond to its attacks 2 UF
Synergy +2 +2 Attack while a Geonosian ally whose name contains Soldier is within 6 squares 1 ITT
Synergy +2 Geonosian soldier and trooper allies get +2 Attack and +2 Defense while within 6 squares of this character 1 ITT
Synergy +2 Jedi Crusader allies get +2 Attack and +2 Defense while within 6 squares of this character 1 ITT
Synergy +2 This character gets +2 Attack and +2 Defense while an allied character named Isabet Reau is within 6 squares. 1 ITT
Synergy +4 +4 Attack and +4 Defense while an ally whose name contains Corran Horn is within 6 squares 1 ITT
Synergy +4 +4 Attack while an allied Pirate commander is within 6 squares. 1 ITT
Tactician +2 Add +2 to the initiative roll except on a roll of 1 1 SnV
Teamwork At the end of this character's turn, it may immediately make an attack or use an ability that replaces attacks 1 EA
Tenacious Enemies cannot use Opportunist, Deceptive, Devious, or Backlash against this character 1 UF
Trigger Defeat Once per turn, whenever a character activates, moves into a square, spends a Force point, or targets a character, this character may immediately attempt a save of 11. On a success, this character is defeated. 1 EA
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 1 RS
Trooper 1 GH
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 4 BH
Unique 16 RS
Unit Bodyguard If an adjacent ally with the same name as this character or an adjacent commander would take damage from an attack, this character can take the damage instead 1 UF
Vector Prime During setup, characters in your squad may set up within 4 squares of the starting zone instead of within the starting zone 1 MCA
Veiled Intentions Adjacent enemies with a lightsaber may ignore the targeting and attacking restrictions of Diplomat for the purpose of attacking this character 1 ITT
Vonduun Crab Armor 6 When this character takes damage, it can reduce the damage dealt by 10 with a save of 6 1 UH
War Throat Replaces attacks: 10 damage to each character within 6 squares 1 Brawl
Weapons Expert Once per turn on its turn, this character can use a special ability that replaces attacks without replacing attacks 1 THG
Willing to Serve Counts as a follower for purposes of allied commander effects 2 TOR
Wounding Attack Whenever this character's attack hits, +10 Damage on its next attack this turn 1 PotDS
Showing 1 - 147 of 147 Special Abilities
24 Force Powers (4 New)
Showing 1 - 24 of 24 Force Powers
Name Text Chars Set
Burst Run Force 1, replaces attacks: Move up to speed, as this character moves, each enemy within 2 squares takes 10 damage. This ability cannot be used on any enemy twice this turn. 1 ITT
Chain Lightning 2 Force 2, replaces attacks: range 6; 20 damage to target and to each enemy within 2 squares of the target 1 TLJ
Controls Shatter 1 Force 1, replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed 1 UA
Counter Push 2 Force 2, usable only when this character takes damage: range 6; 20 damage; push back target 2 squares if Huge or smaller 1 Ven
Crippling Strike Force 2, Replaces turn: Make 1 attack against an adjacent enemy. This attack roll counts as a natural 20, and damage from this attack cannot be prevented or redirected. 1 ITT
Force 2 5 RS
Force 3 3 RS
Force 4 1 RS
Force Blast Force 1, replaces attacks: range 6; 20 damage save 11 1 JA
Force Lightning 2 Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target 2 RS
Force Pull 2 Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy. 1 Ven
Force Renewal 1 This character gets 1 Force point each time it activates 4 RS
Force Renewal 2 This character gets 2 Force points each time it activates 1 CotF
Force Sense Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round 1 CotF
Leaping Assault Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn. 1 TOR
Lightning Shield Force 1; usable when this character would take damage. This turn, when this character would take damage, reduce the damage to 20. The reduced damage cannot be prevented or redirected; This turn, when this character is damaged by a non-adjacent enemy, that enemy takes 10 unpreventable damage. 1 ITT
Lightsaber Block Force 1: When hit by a melee attack, this character takes no damage with a save of 11 1 CS
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 1 JA
Lightsaber Riposte Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker 1 CS
Master of the Force 2 May spend Force points up to 2 times in a single turn 1 CotF
Master Speed Force 1: This character can move 6 extra squares on its turn as part of its move 1 CS
Reckless Assault Force 1, replaces turn. Can move up to speed and make all of its attacks. This move does not provoke attacks of opportunity. Take 20 unpreventable damage for every missed attack this turn. 1 ITT
Sith Rage Force 1: +10 Damage on all attacks this turn 1 CS
Telekinesis Force 2: When hit by an attack, this character takes no damage and cannot be targeted for the rest of this turn unless the attacker makes a save of 11 1 TFA
Showing 1 - 24 of 24 Force Powers


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