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Conquest and Rebellion (v25 main)

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42 Characters
Showing 1 - 42 of 42 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
CaR 1 Old Republic Feln, Covenant Seer R 32 100 19 12 30 Unique, Covenant, Melee Attack, Double Attack, Covenant Watch Circle Force 4, Force Awareness, Lightning Assault, Overwhelming Force 8.17 (6)
CaR 2 Old Republic G0-T0, Exchange Crime Lord VR 33 90 18 8 10 Unique, Ebon Hawk, Exchange, Droid, Double Attack, Flight, Camaraderie (NU Droids, BH & Smugglers > Exchange), Droid Coordinator, Independent Outfit, Jedi Hunter, Rival (Hutt Cartel), Synergy +2 (Exchange, +2 Atk/ +2 Def), Tenacious Has CE 8.00 (5)
CaR 3 Old Republic Revan, The Prodigal Knight VR 56 140 22 15 20 Unique, Ebon Hawk, Melee Attack, Triple Attack, Faith in the Force, Force Attuned, Niman Style, Survival Expert +2 Force 3, Force Renewal 2, Master of the Force 2, Force Repulse 4, Lightsaber Defense, Lightsaber Throw 2, Master Speed Has CE 7.60 (5)
CaR 4 Old Republic Revanchist Jedi Corporal UC 23 60 17 9 20 Jedi Crusader, Melee Attack, Coordinated Movement (Jedi Crusader), Defensive Stance +2 Force 3, Force Push 2, Knight Speed Has CE 7.00 (3)
CaR 5 Sith New Republic D-O R 12 40 20 -1 -1 Unique, Droid, Resistance, Sith Eternal, Affinity (New Republic), Adaptive Shields, Diminutive, Resolute, Taunt 8.50 (4)
CaR 6 Sith Darth Malak, Sith Lord R 48 130 20 14 20 Unique, Melee Attack, Double Attack, Ambush, Camaraderie (Revan/Bandon > Disciplined Leader), Determined, Disciplined Leader, Lightsaber Duelist, Rapport (Darth Revan, -30), Star Forge's Echo Force 2, Force Renewal 1, Force Lightning 2, Sith Lightning 30, Sith Rage Has CE 9.33 (6)
CaR 7 Sith Darth Vader of Coruscant R 40 110 20 12 20 Unique, Apprentice, Melee Attack, Double Attack, Ambush, Affinity (n/u 501st), Intuition, Jedi Hunter, Rolling Cleave, Skip Tracer +4, Sith Reflexes Force 2, Force Renewal 1, Force Choke 2, Force Grip 1, Lightsaber Sweep 7.50 (6)
CaR 8 Sith Separatists Elite Sith Acolyte UC 30 90 18 11 20 Melee Attack, Triple Attack, Affinity (Separatists), Lightsaber Duelist Force 3, Lightsaber Defense, Reckless Assault Has CE 7.67 (3)
CaR 9 Sith Undercover Spy C 15 50 17 9 10 Twin Attack, Deep Cover, Disciplined Leader, Intuition Has CE 5.75 (4)
CaR 10 Republic Rebel Alderaan Royal Guard C 9 20 15 5 10 Affinity (Rebel), Royal Bodyguard, Synchronized Fire (Alderaan Troopers), Trooper (Alderaan Trooper) 1.25 (8)
CaR 11 Republic Goldenrod (C-3PO) VR 10 40 15 4 10 Unique, Droid, Distraction, Evade, Programming Change, Shut Them All Down 7.00 (4)
CaR 12 Republic Master Dooku R 44 130 21 16 20 Unique, Melee Attack, Double Attack, Backlash, Camaraderie {Qui-Gon > Backlash), Extra Effort, Makashi Style Mastery Force 4, Force Renewal 1, Master of the Force 2, Force Choke 2, Lightsaber Deflect 9.17 (6)
CaR 13 Republic Mandalorians Republic Commando Cov VR 26 70 17 10 20 Unique, Clan Skirata, Yayax Squad, Twin Attack, Affinity (Mandalorians), Difficult Target +2, Mission: Rescue, Relay Orders, Stealth Has CE 8.50 (2)
CaR 14 Republic Senator Orn Free Taa VR 12 20 15 0 0 Unique, Twi'lek, Diplomat, Immediate Twi'lek Reserves 20, Speed 4 Has CE 8.00 (3)
CaR 15 Separatists Gatekeeper Droid C 6 30 19 0 0 Droid, Emplacement, Manual Override, Retractable Form, Synergy +2 (+2 Def, Gha/Grievous/Jabba) 8.80 (5)
CaR 16 Separatists LM-432 Crab Droid UC 26 80 18 8 20 Droid, Damage Reduction 10, Momentum, Muckraker, Rapport (Unique Sep commanders w/ higher cost, -5), Stable Footing, Weak Spots 0 8.00 (5)
CaR 17 Separatists San Hill, Chairman VR 14 50 14 4 10 Unique, Melee Attack, Coordinated Command (Separatist), Relay Orders Has CE 8.29 (7)
CaR 18 Separatists Super Tactical Droid UC 26 60 14 2 10 Droid, Tactician +6 Has CE 7.33 (3)
CaR 19 Rebel Cassian Andor, Rebel Spy R 28 70 16 9 20 Unique, Allegiance (Luthen > Secret Agent), Assassin, Final Shot, Infiltrate, Perimeter Watch, Recon, Undermine 8.67 (3)
CaR 20 Rebel Jyn Erso, Partisan Soldier R 26 70 18 8 20 Unique, Partisan, Camaraderie (Saw Gerrera/Benthic > Stealth), Intuition, Melee Duelist, Opportunist, Stealth Has CE 8.00 (5)
CaR 21 Rebel Luthen Rael, Rebel Spy VR 22 50 16 8 10 Unique, Cloaked, Coordinated Command (Rebel), Coordinated Movement (n/c Spy, Operative), Inside Information, Protect the Network, Relay Orders, Tactician +4 Has CE 5.33 (6)
CaR 22 Rebel Rebel Operative C 9 10 12 6 10 Allegiance (Luthen/Vel > Perimeter Watch), Heroic Stand (n/c Spy, Operative), Satchel Charge, Stealth 8.00 (2)
CaR 23 Imperial Imperial Field Commander UC 17 40 16 6 10 Superior Targeting Has CE 9.33 (3)
CaR 24 Imperial Sith Lumiya, Dark Lady of the Sith R 33 100 19 12 20 Unique, Cyborg, Trooper (generic), Melee Attack, Double Attack, Affinity (Sith), Camaraderie (Carnor Jax/Kir Kanos > Trooper), Lightwhip, Opportunist, Rapport (Carnor Jax/Kir Kanos, -5), Stealth Force 2, Force Renewal 1, Force Farsight 1, Reckless Assault Has CE 7.75 (4)
CaR 25 Imperial Purge Stormtrooper C 17 40 17 7 10 Order 66, Stormtrooper, Jedi Hunter, Lightsaber Resistance, Rapport (-2 w/ Unique Inquisitor), Squad Breach, Vibroblade 8.67 (3)
CaR 26 Imperial Shadow Scout C 9 20 15 4 10 Shadow Stormtrooper, Storm Commando, Careful Shot +4, Coordinated Movement (n/c Commando, Shadow), Grenades 10, Satchel Charge, Stealth 9.17 (6)
CaR 27 New Republic Han Solo, Legendary Hero R 35 90 19 10 20 Unique, Pilot, Double Attack, Greater Mobile Attack, Accurate Shot, Cunning Attack, Evade, Interference, Reasonable Negotiations 5.83 (6)
CaR 28 New Republic Galactic Alliance Void Jumper C 26 70 18 8 20 Galactic Alliance, Twin Attack, Bravado +10, Mission: Infiltration (Galactic Alliance), Stealth, Traps, Trooper (Galactic Alliance Trooper) 9.33 (3)
CaR 29 New Republic Yuzzem Jedi Master UC 26 100 19 11 20 Melee Attack, Double Claw Attack, Rend +10, Synergy +2 (NR commanders w/ Force, +2 Atk/+2 Def) Force 2, Force Renewal 1, Lightsaber Assault, Lightsaber Deflect Has CE 6.00 (3)
CaR 30 Fringe Cid (Ciddarin Scaleback) VR 20 50 14 10 10 Unique, Bad Batch, Trandoshan, Camaraderie (Bad Batch > Stealth), Heal 20, Regeneration 20, Stealth Has CE 4.60 (5)
CaR 31 Fringe Gamorrean Gladiator C 20 60 17 8 30 Fett's Gotra, Melee Attack, Cleave, Momentum, Throw Enemy 1 9.00 (5)
CaR 32 Fringe Killik Queen UC 27 80 17 10 10 Killik, Melee Attack, Camaraderie (Killiks > Cunning/Exclusive Loyalty), Charging Assault, Cloaked, Cunning Attack, Exclusive Loyalty (non-Killiks), Join, Pheromones, Rival (non-living), Swarm +2 (Killiks) Has CE 9.14 (7)
CaR 33 Fringe Mod C 15 30 15 6 10 Fett's Gotra, Cyborg, Cover Fire, Mod Enhancement, Perimeter Watch 6.00 (3)
CaR 34 Fringe Old Daka VR 26 70 18 0 0 Unique, Nightsister, Camaraderie (Sith Witch > Nightsister), Disciplined, Intuition, Witches' Orb Force 2, Force Renewal 2, Chant of Resurrection, Magick Web Has CE 8.60 (5)
CaR 35 Fringe Pit Droid UC 8 30 15 0 0 Droid, Melee Attack, Magnetic Field, Magnetic Restraint Cable, Repair 20, Retractable Form 9.33 (3)
CaR 36 Fringe Pyke Syndicate Sentinel C 16 40 17 7 20 Pyke Syndicate, Breath Mask, Devious, Electrostaff +10 8.00 (3)
CaR 37 Fringe Security Patrol Droid C 13 40 18 0 0 Droid, Central Placement, Perimeter Defense Alert, Shields 2 8.33 (3)
CaR 38 Fringe Wittin VR 32 80 18 10 20 Unique, Jawa, Hutt Cartel, Cloaked, Companion: Battle Droid on STAP, Gomjam Kisewa, Ion Gun +20, Rapport (Jawas, -2), Remote Control Unit, Scatter Has CE 9.33 (6)
CaR 39 Mandalorians Paz Vizsla R 34 110 20 8 20 Unique, Child of the Watch, Mando's Ally, Triple Attack, Flamethrower 20, Flight, Heavy Weapon, Personal Combat Shield, Rally +2 9.20 (5)
CaR 40 Mandalorians True Mandalorian Supercommando UC 30 80 18 12 20 Twin Attack, Beskar'gam, Charging Assault +10, Long Shot 10, Rival (Death Watch), Shatter Beam, True Mandalorian 8.86 (7)
CaR 41 Yuuzhan Vong Mongei Shai R 27 80 18 9 10 Unique, Melee Attack, Twin Attack, Embrace of Pain, Force Immunity, Inside Information, Noble Sacrifice (n/c Shai), Vonduun Crab Armor 11 7.50 (4)
CaR 42 Yuuzhan Vong Yuuzhan Vong Scout on Swoop Analog UC 16 50 15 0 0 Flight, Force Immunity, Mount, Razorbug, Rival (non-Vong), Speed 10 8.67 (3)
Showing 1 - 42 of 42 Characters
192 Special Abilities (60 New)
Showing 1 - 192 of 192 Special Abilities
Name Text Chars Set
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 1 RS
Adaptive Shields Enemies without Melee Attack lose Twin Attack while attacking this character or an adjacent ally 1 CotG
Affinity May be in a New Republic squad 1 LotF
Affinity May be in a Rebel squad 1 TFU
Affinity May be in a Sith squad 1 RaR
Affinity May be in a Separatist squad 1 CotG
Affinity Non-Unique 501st characters may be in your squad regardless of faction 1 CaR
Affinity This character may be in a Mandalorian squad 1 DotF
Allegiance If your squad contained an ally who counts as Luthen Rael or Vel Sartha immediately before the first activation of the skirmish, this character gains Perimeter Watch 1 CaR
Allegiance If your squad contained Luthen immediately before the first activation of the skirmish, this character gains Secret Agent 1 CaR
Ambush This character can move and then make all its attacks against 1 enemy who has not activated this round 2 UH
Apprentice 1 CaR
Assassin +4 Attack and +10 Damage against living enemies 1 RaR
Backlash This character can move and then make all of its attacks against 1 enemy who has already activated this round 1 RaR
Bad Batch 1 TBB
Beskar'gam When this character takes damage, it reduces the damage dealt by 10 with a save of 11 1 DotF
Bravado +10 +4 Attack and +10 Damage against an adjacent enemy with a higher point cost 1 DotF
Breath Mask Not affected by abilities or Force powers whose name contains Poison 1 DT
Camaraderie Allies named Carnor Jax or Kir Kanos gain Trooper 1 CaR
Camaraderie Allies named Sith Witch gain Nightsister 1 CaR
Camaraderie Allies who count as Revan or Bandon gain Disciplined Leader 1 CaR
Camaraderie Allies whose names contain Saw Gerrera or Benthic gain Stealth 1 CaR
Camaraderie An ally whose name contains Qui-Gon Jinn gains Backlash 1 CaR
Camaraderie Bad Batch allies gain Stealth 1 CaR
Camaraderie Killik allies gain Cunning Attack and Exclusive Loyalty 1 CaR
Camaraderie Non-Unique Droid and Bounty Hunter allies and non-Unique allies whose names contain Smuggler gain Exchange 1 CaR
Careful Shot +4 On this character's turn, if it doesn't move, it gets +4 Attack 1 RS
Central Placement Set up on your half of the battle map within four squares of the center 1 NST
Charging Assault Replaces turn: Can move up to double speed, then make an attack against an adjacent enemy 1 LTA
Charging Assault +10 Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy 1 UH
Child of the Watch 1 BitF
Clan Skirata 1 ITT
Cleave Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy 1 RS
Cloaked If this character has cover, it cannot be targeted by nonadjacent enemies 3 KotOR
Companion: Battle Droid on STAP During setup, after seeing your opponent's squad, you may add a character named Battle Droid on STAP to your squad, regardless of restrictions 1 CaR
Coordinated Command Allied Rebel commanders gain Relay Orders 1 CaR
Coordinated Command Allied Separatist commanders gain Relay Orders 1 CaR
Coordinated Movement At the end of this character's turn, 1 ally whose name contains Commando or Shadow may immediately move up to 2 squares 1 CaR
Coordinated Movement At the end of this character's turn, 1 ally whose name contains Spy or Operative may immediately move up to 2 squares 1 CaR
Coordinated Movement At the end of this character's turn, 1 Jedi Crusader ally may immediately move up to 2 squares 1 CaR
Covenant 1 Ven
Covenant Watch Circle Unless you roll a 1, add +1 to the initiative roll for each Covenant ally adjacent to this character. Only one character with this ability may modify your initiative roll. 1 GH
Cover Fire Replaces attacks: make an attack against 1 enemy within 6 squares. If the enemy is hit, it cannot make attacks of opportunity this round. 1 CaR
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 2 RS
Cyborg Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects 2 CS
Damage Reduction 10 Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. 1 UH
Deep Cover Immediately before the first activation of the skirmish, an opponent may force this character join their squad, placing it in their starting zone. While not in its original squad, this character is immune to defeat or damage from allies. If this character or an ally defeats a character, its original squad may reclaim it. 1 CaR
Defensive Stance +2 +2 Defense while activated 1 EA
Determined When hit by an attack while at half Hit Points or less, this character takes no damage with a save of 11 1 KEN
Devious +4 Attack against activated enemies 1 RTP
Difficult Target +2 +2 Defense against nonadjacent enemies 1 SHA
Diminutive This character does not provide cover or block movement 1 GF
Diplomat If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent 1 TFU
Disciplined This character and Nightsister allies within 6 squares are not affected by enemy abilities that suppress commander effects 1 CaR
Disciplined Leader This character's commander effect cannot be suppressed 2 Ven
Distraction Suppresses adjacent enemy commander effects 1 DotF
Double Attack On its turn, this character can make 1 extra attack instead of moving 7 RS
Double Claw Attack On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies 1 RS
Droid Immune to critical hits; not subject to commander effects 8 RS
Droid Coordinator Non-Unique Droid allies gain Speed 8 1 TFU
Ebon Hawk 2 CaR
Electrostaff +10 +10 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11. 1 CW
Embrace of Pain +1 Attack and +1 Defense for every 10 points of damage currently on this character 1 DotF
Emplacement Cannot move or be moved. Set up anywhere on your half of the battle map. 1 TFU
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 2 CS
Exchange 1 CaR
Exclusive Loyalty Not subject to commander effects of allies who are not Killiks 1 CaR
Extra Effort At the start of this character's turn, it may immediately use an ability that replaces attacks without replacing attacks 1 TR
Faith in the Force This character and allies with a lightsaber within 2 squares cannot be prevented from spending Force points or be forced to spend extra Force points. Their Force powers cannot be cancelled or prevented from affecting characters. 1 UF
Fett's Gotra 2 PtV
Final Shot On this character's turn, if it doesn't move, it gets +30 Damage against enemies with 50 or fewer Hit Points remaining 1 DT
Flamethrower 20 Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target 1 CotF
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 3 RS
Force Attuned Once per turn on its turn, this character may use a Force Power that replaces attacks or turn, without replacing attacks or turn 1 UF
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 2 UH
Galactic Alliance 1 WaS
Gomjam Kisewa Once per turn, if an enemy within 6 squares prevents or reduces damage from an attack by a Jawa or Droid character, the enemy takes 10 unpreventable damage at the end of that turn 1 CaR
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 1 LotF
Grenades 10 Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11 1 RS
Heal 20 Replaces attacks: touch; remove 20 damage from a living character 1 MotF
Heavy Weapon Can't attack and move in the same turn 1 RS
Heroic Stand When this character is defeated by an enemy while within 6 squares of an enemy, 1 ally whose name contains Spy or Operative may make an immediate attack 1 CaR
Hutt Cartel 1 LTA
Immediate Twi'lek Reserves 20 If you roll exactly 1, 6, 11, or 16 for initiative, you can add up to 20 points of Twi'lek characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round 1 CaR
Independent Outfit Also counts as a Fringe character for the purpose of commander effects 1 DT
Infiltrate Once per skirmish, at the beginning of this character's turn, you may choose one enemy commander effect. This character is now subject to that commander effect regardless of restrictions. This effect lasts until the end of the round. 1 BitF
Inside Information Replaces attacks: If this character has line of sight to an enemy at the start of his turn, 10 damage to any 1 enemy in an opponent's starting zone; save 16 2 FFA
Interference Non-Unique enemies within 6 squares are not affected by commander effects; Non-Unique enemy commanders within 6 squares have their commander effects suppressed 1 UF
Intuition Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates 4 BH
Ion Gun +20 +20 Damage against nonliving enemies 1 RS
Jawa 1 SHA
Jedi Crusader 1 BitF
Jedi Hunter +4 Attack and +10 Damage against enemies with Force ratings 3 CS
Join A living character who activates within 6 squares of this character gains Killik for the rest of the skirmish; save 16. An enemy Killik damaged by this character joins your squad for the rest of the round; the enemy can avoid this effect with a save of 6. On a roll of a natural 1, it joins your squad for the rest of the skirmish instead. 1 CaR
Killik 1 WaS
Lightsaber Duelist +4 Defense when attacked by an adjacent enemy with a Force rating 2 CS
Lightsaber Resistance +2 Defense when attacked by an adjacent enemy with a Force rating 1 RotS
Lightwhip This character counts as having a lightsaber. This character's attacks and damage from its attacks cannot be prevented. 1 Ven
Long Shot 10 +4 Attack and +10 Damage when this character is at half Hit Points or less 1 MotF
Magnetic Field At the end of this character's turn, 1 adjacent Medium or smaller Droid ally may immediately move up to 2 squares 1 CaR
Magnetic Restraint Cable Whenever a Large or larger enemy with Flight or Mounted Weapon becomes adjacent to this character, that enemy must end its movement and cannot move as long as it is adjacent to this character 1 OtOR
Makashi Style Mastery When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character. 1 CWSS
Mando's Ally 1 BitF
Manual Override At the end of its turn, this character can designate 1 adjacent door as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated 1 REB
Melee Attack Can attack only adjacent enemies 14 RS
Melee Duelist +4 Defense when attacked by an adjacent enemy 1 Ven
Mission: Infiltration If no Galactic Alliance characters in your squad are on your half of the battle map, non-Unique Galactic Alliance allies gain Twin Attack for the rest of the skirmish 1 CaR
Mission: Rescue During setup, after seeing your opponent's squad, choose a character that costs 17 points or less. If a Commando or Clan Skirata character in your squad ends its turn in an opponent's starting zone, you may add the chosen character to your squad, adjacent to the character and in the opponent's starting zone. 1 CaR
Mod Enhancement After initiative is determined, choose either Speed 8, Survival Expert +2, or Careful Shot +4. Characters in your squad with Mod Enhancement gain the chosen special ability until the end of the round. Mod Enhancement can be used only once per round. 1 KEN
Momentum If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies 2 RS
Mount This character can transport 1 Small or Medium ally who ends their move adjacent to it. Remove that ally from the battle grid; they move simultaneously with this character, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, the transported ally is also defeated; save 6. 1 RaR
Muckraker Enemies within 6 squares may not target their enemies farther than 6 squares away from them 1 CaR
Nightsister Counts as a character whose name contains Nightsister 1 Ven
Niman Style +2 Attack and +2 Defense while this character has more than half Hit Points remaining 1 GaW
Noble Sacrifice When this character is defeated, 1 ally whose name contains Shai may make an immediate attack 1 CaR
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 2 UH
Order 66 1 CS
Partisan 1 ATTA
Perimeter Defense Alert Replaces attacks: Choose 1 enemy within line of sight without Melee Attack, ignoring cover. Target loses Stealth and Cloaked until the beginning of this character's next turn. 1 CaR
Perimeter Watch This character gains Double Attack while in low objects or in a square bordered by a wall or closed door 2 THG
Personal Combat Shield Whenever this character takes damage, if the damage would be 30 or more, reduce the damage by 10 1 CaR
Pheromones Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11 1 UH
Pilot 1 AE
Programming Change If you roll exactly 2 for initiative, this character gains Furious Assault for the rest of the skirmish, and if the opponent is Separatist, this character joins the opponent's squad for the rest of skirmish 1 CaR
Protect the Network Once per round, if a Rebel ally whose name contains Spy or Operative would be defeated by an enemy, you may immediately switch its position with a second Rebel ally whose name contains Spy or Operative; the first ally has 10 Hit Points instead of being defeated; remove the second ally from play and it is defeated. Then this character takes 10 unpreventable damage. 1 CaR
Pyke Syndicate 1 KEN
Rally +2 On its turn, if this character misses an attack, it gets +2 Attack for the rest of the turn 1 UF
Rapport A character named Darth Revan costs 30 less in a squad with this character 1 CaR
Rapport Allies named Carnor Jax or Kir Kanos cost 5 less when in the same squad as this character 1 CaR
Rapport Costs 2 less when in the same squad as a Unique Inquisitor character 1 CaR
Rapport Jawa characters cost 2 less when in the same squad as this character 1 CaR
Rapport Unique Separatist commanders with a higher point cost than this character cost 5 less when in a squad with this character 1 CaR
Razorbug Replaces attacks: sight; 10 damage; save 11 1 UH
Reasonable Negotiations Suppresses enemy and allied special abilities that modify initiative 1 BitF
Recon Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy 1 RS
Regeneration 20 If this character doesn't move on its turn, remove 20 damage from it at the end of that turn 1 CW
Relay Orders Each allied commander can count distance from this character as well as from itself for the purpose of commander effects 3 IE
Remote Control Unit Replaces attacks: range 6; This character's Companion takes an immediate turn, which does not count as one of your 2 activations this phase, even if it has already been activated this round. Use this character's Attack rating on any attacks. 1 CaR
Rend +10 If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage 1 RS
Repair 20 Replaces attacks: touch; remove 20 damage from 1 Droid character 1 RotS
Resistance 1 TFA
Resolute An enemy who targets this character loses Suppressive Fire and Overwhelming Power for the rest of the turn 1 ATTA
Retractable Form Usable when this character would take damage while unactivated: this character is considered activated and takes no damage this turn 2 CaR
Rival Cannot be in a squad with any Hutt Cartel character 1 CaR
Rival Cannot be in a squad with any non-living characters 1 CaR
Rival Cannot be in a squad with any non-Yuuzhan Vong characters 1 CaR
Rolling Cleave Once per turn, if this character defeats an adjacent enemy by making an attack, it can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity 1 CS
Royal Bodyguard If a character whose name contains Organa or Leia is an adjacent ally and would take damage from an attack, this character can take the damage instead 1 CaR
Satchel Charge Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed 2 CotF
Scatter When an ally within 6 squares with the same name as this character is defeated, this character may move up to 2 squares without provoking attacks of opprtunity 1 BitF
Shadow Stormtrooper 1 CaR
Shatter Beam Replaces attacks: sight; designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed 1 KotOR
Shields 2 When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10 1 CS
Shut Them All Down When an ally whose name contains R2-D2 ends his turn adjacent to this character, you may cancel all abilities designating doors as temporarily open or closed 1 LTA
Sith Eternal 1 ATTA
Sith Reflexes Once per turn, when damaged by an attack from an enemy, this character may immediately use a replaces attacks Force Power 1 PtV
Skip Tracer +4 +4 Attack against non-Unique enemies 1 RTP
Speed 10 Can move up to 10 squares and attack, or 20 squares without attacking 1 BH
Speed 4 Can move only 4 squares and attack, or 8 squares without attacking 1 UH
Squad Breach While 3 allies with the same name as this character are within 6 squares, this character gains Breach 1 BitF
Stable Footing Not slowed by difficult terrain or low objects 1 LotF
Star Forge's Echo Once per round, if this character or a Sith ally with Melee Attack changes position via the abilities or commander effects of an ally whose name contains Revan, it may immediately use a Force power which replaces attacks 1 CaR
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 7 RS
Stormtrooper 1 CaR
Superior Targeting Allies with Mounted Weapon within 6 squares get +4 Attack against enemies who do not have Mounted Weapon and ignore cover when targeting them 1 PotDS
Survival Expert +2 +2 to this character's save rolls 1 UA
Swarm +2 +2 Attack against a target for each allied Killik adjacent to that target 1 WaS
Synchronized Fire Alderaan Troopers who combine fire with this character grant +6 Attack instead of +4 1 RotS
Synergy +2 +2 Defense while an ally whose name contains Gha Nachkt, Grievous, or Jabba is within 6 squares 1 CaR
Synergy +2 Allied New Republic commanders with a Force rating get +2 Attack and +2 Defense while within 6 squares of this character 1 CaR
Synergy +2 Exchange allies within 6 squares get +2 Attack and +2 Defense 1 CaR
Tactician +4 Add +4 to the initiative roll except on a roll of 1 1 DotF
Tactician +6 Add +6 to the initiative roll except on a roll of 1 1 SHA
Taunt If an enemy targets a Unique ally, this character may move up to his speed ignoring attacks of opportunity, and force that enemy to target him instead if it can 1 CaR
Tenacious Enemies cannot use Opportunist, Deceptive, Devious, or Backlash against this character 1 UF
Throw Enemy 1 Replaces attacks: touch; 20 damage to 1 target Medium or smaller enemy without a Force rating, and push that enemy to 4 squares from this character; save 16 1 CaR
Trandoshan 1 CW
Traps Enemy characters within 6 squares get -4 Defense 1 AE
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 3 RS
Trooper 1 GH
Trooper Counts as a character named Galactic Alliance Trooper 1 Ven
Trooper Counts as a character named Alderaan Trooper 1 CaR
True Mandalorian If a character whose name contains Jango Fett or Jaster Mereel is in the same squad, this character gains Flamethrower 20 1 CaR
Twi'lek 1 OtOR
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 5 BH
Undermine This character and characters within 6 squares cannot receive bonuses or penalties to their save rolls 1 CaR
Unique 21 RS
Vibroblade Replaces attacks: +6 Attack for 20 Damage against an adjacent target; this counts as a melee attack 1 SnV
Vonduun Crab Armor 11 When this character takes damage, it can reduce the damage dealt by 10 with a save of 11 1 UH
Weak Spots 0 This character's Damage Reduction is reduced to 0 against attacks from adjacent enemies 1 EA
Witches' Orb Nightsisters in your squad cannot be prevented from being affected by Chant of Resurrection or spending Force points to reroll its saves 1 CaR
Yayax Squad Counts as a character with Order 66 for purposes of Commander Effects and cannot be in an Imperial squad 1 WaS
Showing 1 - 192 of 192 Special Abilities
27 Force Powers (1 New)
Showing 1 - 27 of 27 Force Powers
Name Text Chars Set
Chant of Resurrection Force 2, replaces turn: For the rest of the skirmish, whenever a living Nightsister ally is defeated, with a save of 11, you can immediately add a non-living Nightsister to your squad 1 PtV
Force 2 5 RS
Force 3 3 RS
Force 4 2 RS
Force Awareness Force 2: replaces attacks; For the rest of the skirmish, once per round, this character can immediately move up to his speed after an enemy changes position outside of its turn 1 UF
Force Choke 2 Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. That enemy takes 20 damage. 2 TFA
Force Farsight 1 Force 1, replaces attacks: Move an ally with a Force rating and Melee Attack within 2 squares up to 6 squares 1 MCA
Force Grip 1 Force 1, replaces attacks: sight; 10 damage 1 RS
Force Lightning 2 Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target 1 RS
Force Push 2 Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller 1 TFU
Force Renewal 1 This character gets 1 Force point each time it activates 5 RS
Force Renewal 2 This character gets 2 Force points each time it activates 2 CotF
Force Repulse 4 Force 4, replaces attacks: 40 damage to all characters within 4 squares; push back Huge or smaller characters to 5 squares from this character 1 RaR
Knight Speed Force 1: This character can move 4 extra squares on its turn as part of its move 1 UH
Lightning Assault Force 1, usable on his turn: each enemy he moves adjacent to takes 10 damage once this turn 1 RTP
Lightsaber Assault Force 1, replaces attacks: Make 2 attacks 1 RotS
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 2 JA
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 2 CS
Lightsaber Sweep Force 1, replaces attacks: Can attack each adjacent enemy once 1 RS
Lightsaber Throw 2 Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target. 1 KotOR
Magick Web Force 2, replaces attacks: Adjacent living enemies take 20 damage, are considered activated, and cannot make attacks of opportunity this round; save 11 1 CaR
Master of the Force 2 May spend Force points up to 2 times in a single turn 2 CotF
Master Speed Force 1: This character can move 6 extra squares on its turn as part of its move 1 CS
Overwhelming Force Force 1: This character's attacks cannot be prevented or redirected this turn 1 BH
Reckless Assault Force 1, replaces turn. Can move up to speed and make all of its attacks. This move does not provoke attacks of opportunity. Take 20 unpreventable damage for every missed attack this turn. 2 ITT
Sith Lightning 30 Force 2, replaces attacks: range 6; 30 damage 1 CS
Sith Rage Force 1: +10 Damage on all attacks this turn 1 CS
Showing 1 - 27 of 27 Force Powers


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