Accurate Shot
|
Can attack an enemy with cover even if it's not the nearest enemy
|
1
|
RS
|
Adaptive Shields
|
Enemies without Melee Attack lose Twin Attack while attacking this character or an adjacent ally
|
1
|
CotG
|
Affinity
|
May be in a New Republic squad
|
1
|
LotF
|
Affinity
|
May be in a Rebel squad
|
1
|
TFU
|
Affinity
|
May be in a Sith squad
|
1
|
RaR
|
Affinity
|
May be in a Separatist squad
|
1
|
CotG
|
Affinity
|
Non-Unique 501st characters may be in your squad regardless of faction
|
1
|
CaR
|
Affinity
|
This character may be in a Mandalorian squad
|
1
|
DotF
|
Allegiance
|
If your squad contained an ally who counts as Luthen Rael or Vel Sartha immediately before the first activation of the skirmish, this character gains Perimeter Watch
|
1
|
CaR
|
Allegiance
|
If your squad contained Luthen immediately before the first activation of the skirmish, this character gains Secret Agent
|
1
|
CaR
|
Ambush
|
This character can move and then make all its attacks against 1 enemy who has not activated this round
|
2
|
UH
|
Apprentice
|
|
1
|
CaR
|
Assassin
|
+4 Attack and +10 Damage against living enemies
|
1
|
RaR
|
Backlash
|
This character can move and then make all of its attacks against 1 enemy who has already activated this round
|
1
|
RaR
|
Bad Batch
|
|
1
|
TBB
|
Beskar'gam
|
When this character takes damage, it reduces the damage dealt by 10 with a save of 11
|
1
|
DotF
|
Bravado +10
|
+4 Attack and +10 Damage against an adjacent enemy with a higher point cost
|
1
|
DotF
|
Breath Mask
|
Not affected by abilities or Force powers whose name contains Poison
|
1
|
DT
|
Camaraderie
|
Allies named Carnor Jax or Kir Kanos gain Trooper
|
1
|
CaR
|
Camaraderie
|
Allies named Sith Witch gain Nightsister
|
1
|
CaR
|
Camaraderie
|
Allies who count as Revan or Bandon gain Disciplined Leader
|
1
|
CaR
|
Camaraderie
|
Allies whose names contain Saw Gerrera or Benthic gain Stealth
|
1
|
CaR
|
Camaraderie
|
An ally whose name contains Qui-Gon Jinn gains Backlash
|
1
|
CaR
|
Camaraderie
|
Bad Batch allies gain Stealth
|
1
|
CaR
|
Camaraderie
|
Killik allies gain Cunning Attack and Exclusive Loyalty
|
1
|
CaR
|
Camaraderie
|
Non-Unique Droid and Bounty Hunter allies and non-Unique allies whose names contain Smuggler gain Exchange
|
1
|
CaR
|
Careful Shot +4
|
On this character's turn, if it doesn't move, it gets +4 Attack
|
1
|
RS
|
Central Placement
|
Set up on your half of the battle map within four squares of the center
|
1
|
NST
|
Charging Assault
|
Replaces turn: Can move up to double speed, then make an attack against an adjacent enemy
|
1
|
LTA
|
Charging Assault +10
|
Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy
|
1
|
UH
|
Child of the Watch
|
|
1
|
BitF
|
Clan Skirata
|
|
1
|
ITT
|
Cleave
|
Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy
|
1
|
RS
|
Cloaked
|
If this character has cover, it cannot be targeted by nonadjacent enemies
|
3
|
KotOR
|
Companion: Battle Droid on STAP
|
During setup, after seeing your opponent's squad, you may add a character named Battle Droid on STAP to your squad, regardless of restrictions
|
1
|
CaR
|
Coordinated Command
|
Allied Rebel commanders gain Relay Orders
|
1
|
CaR
|
Coordinated Command
|
Allied Separatist commanders gain Relay Orders
|
1
|
CaR
|
Coordinated Movement
|
At the end of this character's turn, 1 ally whose name contains Commando or Shadow may immediately move up to 2 squares
|
1
|
CaR
|
Coordinated Movement
|
At the end of this character's turn, 1 ally whose name contains Spy or Operative may immediately move up to 2 squares
|
1
|
CaR
|
Coordinated Movement
|
At the end of this character's turn, 1 Jedi Crusader ally may immediately move up to 2 squares
|
1
|
CaR
|
Covenant
|
|
1
|
Ven
|
Covenant Watch Circle
|
Unless you roll a 1, add +1 to the initiative roll for each Covenant ally adjacent to this character. Only one character with this ability may modify your initiative roll.
|
1
|
GH
|
Cover Fire
|
Replaces attacks: make an attack against 1 enemy within 6 squares. If the enemy is hit, it cannot make attacks of opportunity this round.
|
1
|
CaR
|
Cunning Attack
|
+4 Attack and +10 Damage against an enemy who has not activated this round
|
2
|
RS
|
Cyborg
|
Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects
|
2
|
CS
|
Damage Reduction 10
|
Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.
|
1
|
UH
|
Deep Cover
|
Immediately before the first activation of the skirmish, an opponent may force this character join their squad, placing it in their starting zone. While not in its original squad, this character is immune to defeat or damage from allies. If this character or an ally defeats a character, its original squad may reclaim it.
|
1
|
CaR
|
Defensive Stance +2
|
+2 Defense while activated
|
1
|
EA
|
Determined
|
When hit by an attack while at half Hit Points or less, this character takes no damage with a save of 11
|
1
|
KEN
|
Devious
|
+4 Attack against activated enemies
|
1
|
RTP
|
Difficult Target +2
|
+2 Defense against nonadjacent enemies
|
1
|
SHA
|
Diminutive
|
This character does not provide cover or block movement
|
1
|
GF
|
Diplomat
|
If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent
|
1
|
TFU
|
Disciplined
|
This character and Nightsister allies within 6 squares are not affected by enemy abilities that suppress commander effects
|
1
|
CaR
|
Disciplined Leader
|
This character's commander effect cannot be suppressed
|
2
|
Ven
|
Distraction
|
Suppresses adjacent enemy commander effects
|
1
|
DotF
|
Double Attack
|
On its turn, this character can make 1 extra attack instead of moving
|
7
|
RS
|
Double Claw Attack
|
On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies
|
1
|
RS
|
Droid
|
Immune to critical hits; not subject to commander effects
|
8
|
RS
|
Droid Coordinator
|
Non-Unique Droid allies gain Speed 8
|
1
|
TFU
|
Ebon Hawk
|
|
2
|
CaR
|
Electrostaff +10
|
+10 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11.
|
1
|
CW
|
Embrace of Pain
|
+1 Attack and +1 Defense for every 10 points of damage currently on this character
|
1
|
DotF
|
Emplacement
|
Cannot move or be moved. Set up anywhere on your half of the battle map.
|
1
|
TFU
|
Evade
|
When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11
|
2
|
CS
|
Exchange
|
|
1
|
CaR
|
Exclusive Loyalty
|
Not subject to commander effects of allies who are not Killiks
|
1
|
CaR
|
Extra Effort
|
At the start of this character's turn, it may immediately use an ability that replaces attacks without replacing attacks
|
1
|
TR
|
Faith in the Force
|
This character and allies with a lightsaber within 2 squares cannot be prevented from spending Force points or be forced to spend extra Force points. Their Force powers cannot be cancelled or prevented from affecting characters.
|
1
|
UF
|
Fett's Gotra
|
|
2
|
PtV
|
Final Shot
|
On this character's turn, if it doesn't move, it gets +30 Damage against enemies with 50 or fewer Hit Points remaining
|
1
|
DT
|
Flamethrower 20
|
Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target
|
1
|
CotF
|
Flight
|
Ignores difficult terrain, enemy characters, low objects, and pits when moving
|
3
|
RS
|
Force Attuned
|
Once per turn on its turn, this character may use a Force Power that replaces attacks or turn, without replacing attacks or turn
|
1
|
UF
|
Force Immunity
|
Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities
|
2
|
UH
|
Galactic Alliance
|
|
1
|
WaS
|
Gomjam Kisewa
|
Once per turn, if an enemy within 6 squares prevents or reduces damage from an attack by a Jawa or Droid character, the enemy takes 10 unpreventable damage at the end of that turn
|
1
|
CaR
|
Greater Mobile Attack
|
Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.
|
1
|
LotF
|
Grenades 10
|
Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11
|
1
|
RS
|
Heal 20
|
Replaces attacks: touch; remove 20 damage from a living character
|
1
|
MotF
|
Heavy Weapon
|
Can't attack and move in the same turn
|
1
|
RS
|
Heroic Stand
|
When this character is defeated by an enemy while within 6 squares of an enemy, 1 ally whose name contains Spy or Operative may make an immediate attack
|
1
|
CaR
|
Hutt Cartel
|
|
1
|
LTA
|
Immediate Twi'lek Reserves 20
|
If you roll exactly 1, 6, 11, or 16 for initiative, you can add up to 20 points of Twi'lek characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round
|
1
|
CaR
|
Independent Outfit
|
Also counts as a Fringe character for the purpose of commander effects
|
1
|
DT
|
Infiltrate
|
Once per skirmish, at the beginning of this character's turn, you may choose one enemy commander effect. This character is now subject to that commander effect regardless of restrictions. This effect lasts until the end of the round.
|
1
|
BitF
|
Inside Information
|
Replaces attacks: If this character has line of sight to an enemy at the start of his turn, 10 damage to any 1 enemy in an opponent's starting zone; save 16
|
2
|
FFA
|
Interference
|
Non-Unique enemies within 6 squares are not affected by commander effects; Non-Unique enemy commanders within 6 squares have their commander effects suppressed
|
1
|
UF
|
Intuition
|
Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates
|
4
|
BH
|
Ion Gun +20
|
+20 Damage against nonliving enemies
|
1
|
RS
|
Jawa
|
|
1
|
SHA
|
Jedi Crusader
|
|
1
|
BitF
|
Jedi Hunter
|
+4 Attack and +10 Damage against enemies with Force ratings
|
3
|
CS
|
Join
|
A living character who activates within 6 squares of this character gains Killik for the rest of the skirmish; save 16. An enemy Killik damaged by this character joins your squad for the rest of the round; the enemy can avoid this effect with a save of 6. On a roll of a natural 1, it joins your squad for the rest of the skirmish instead.
|
1
|
CaR
|
Killik
|
|
1
|
WaS
|
Lightsaber Duelist
|
+4 Defense when attacked by an adjacent enemy with a Force rating
|
2
|
CS
|
Lightsaber Resistance
|
+2 Defense when attacked by an adjacent enemy with a Force rating
|
1
|
RotS
|
Lightwhip
|
This character counts as having a lightsaber. This character's attacks and damage from its attacks cannot be prevented.
|
1
|
Ven
|
Long Shot 10
|
+4 Attack and +10 Damage when this character is at half Hit Points or less
|
1
|
MotF
|
Magnetic Field
|
At the end of this character's turn, 1 adjacent Medium or smaller Droid ally may immediately move up to 2 squares
|
1
|
CaR
|
Magnetic Restraint Cable
|
Whenever a Large or larger enemy with Flight or Mounted Weapon becomes adjacent to this character, that enemy must end its movement and cannot move as long as it is adjacent to this character
|
1
|
OtOR
|
Makashi Style Mastery
|
When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character.
|
1
|
CWSS
|
Mando's Ally
|
|
1
|
BitF
|
Manual Override
|
At the end of its turn, this character can designate 1 adjacent door as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated
|
1
|
REB
|
Melee Attack
|
Can attack only adjacent enemies
|
14
|
RS
|
Melee Duelist
|
+4 Defense when attacked by an adjacent enemy
|
1
|
Ven
|
Mission: Infiltration
|
If no Galactic Alliance characters in your squad are on your half of the battle map, non-Unique Galactic Alliance allies gain Twin Attack for the rest of the skirmish
|
1
|
CaR
|
Mission: Rescue
|
During setup, after seeing your opponent's squad, choose a character that costs 17 points or less. If a Commando or Clan Skirata character in your squad ends its turn in an opponent's starting zone, you may add the chosen character to your squad, adjacent to the character and in the opponent's starting zone.
|
1
|
CaR
|
Mod Enhancement
|
After initiative is determined, choose either Speed 8, Survival Expert +2, or Careful Shot +4. Characters in your squad with Mod Enhancement gain the chosen special ability until the end of the round. Mod Enhancement can be used only once per round.
|
1
|
KEN
|
Momentum
|
If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies
|
2
|
RS
|
Mount
|
This character can transport 1 Small or Medium ally who ends their move adjacent to it. Remove that ally from the battle grid; they move simultaneously with this character, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, the transported ally is also defeated; save 6.
|
1
|
RaR
|
Muckraker
|
Enemies within 6 squares may not target their enemies farther than 6 squares away from them
|
1
|
CaR
|
Nightsister
|
Counts as a character whose name contains Nightsister
|
1
|
Ven
|
Niman Style
|
+2 Attack and +2 Defense while this character has more than half Hit Points remaining
|
1
|
GaW
|
Noble Sacrifice
|
When this character is defeated, 1 ally whose name contains Shai may make an immediate attack
|
1
|
CaR
|
Opportunist
|
+4 Attack and +10 Damage against an enemy who has activated this round
|
2
|
UH
|
Order 66
|
|
1
|
CS
|
Partisan
|
|
1
|
ATTA
|
Perimeter Defense Alert
|
Replaces attacks: Choose 1 enemy within line of sight without Melee Attack, ignoring cover. Target loses Stealth and Cloaked until the beginning of this character's next turn.
|
1
|
CaR
|
Perimeter Watch
|
This character gains Double Attack while in low objects or in a square bordered by a wall or closed door
|
2
|
THG
|
Personal Combat Shield
|
Whenever this character takes damage, if the damage would be 30 or more, reduce the damage by 10
|
1
|
CaR
|
Pheromones
|
Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11
|
1
|
UH
|
Pilot
|
|
1
|
AE
|
Programming Change
|
If you roll exactly 2 for initiative, this character gains Furious Assault for the rest of the skirmish, and if the opponent is Separatist, this character joins the opponent's squad for the rest of skirmish
|
1
|
CaR
|
Protect the Network
|
Once per round, if a Rebel ally whose name contains Spy or Operative would be defeated by an enemy, you may immediately switch its position with a second Rebel ally whose name contains Spy or Operative; the first ally has 10 Hit Points instead of being defeated; remove the second ally from play and it is defeated. Then this character takes 10 unpreventable damage.
|
1
|
CaR
|
Pyke Syndicate
|
|
1
|
KEN
|
Rally +2
|
On its turn, if this character misses an attack, it gets +2 Attack for the rest of the turn
|
1
|
UF
|
Rapport
|
A character named Darth Revan costs 30 less in a squad with this character
|
1
|
CaR
|
Rapport
|
Allies named Carnor Jax or Kir Kanos cost 5 less when in the same squad as this character
|
1
|
CaR
|
Rapport
|
Costs 2 less when in the same squad as a Unique Inquisitor character
|
1
|
CaR
|
Rapport
|
Jawa characters cost 2 less when in the same squad as this character
|
1
|
CaR
|
Rapport
|
Unique Separatist commanders with a higher point cost than this character cost 5 less when in a squad with this character
|
1
|
CaR
|
Razorbug
|
Replaces attacks: sight; 10 damage; save 11
|
1
|
UH
|
Reasonable Negotiations
|
Suppresses enemy and allied special abilities that modify initiative
|
1
|
BitF
|
Recon
|
Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy
|
1
|
RS
|
Regeneration 20
|
If this character doesn't move on its turn, remove 20 damage from it at the end of that turn
|
1
|
CW
|
Relay Orders
|
Each allied commander can count distance from this character as well as from itself for the purpose of commander effects
|
3
|
IE
|
Remote Control Unit
|
Replaces attacks: range 6; This character's Companion takes an immediate turn, which does not count as one of your 2 activations this phase, even if it has already been activated this round. Use this character's Attack rating on any attacks.
|
1
|
CaR
|
Rend +10
|
If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage
|
1
|
RS
|
Repair 20
|
Replaces attacks: touch; remove 20 damage from 1 Droid character
|
1
|
RotS
|
Resistance
|
|
1
|
TFA
|
Resolute
|
An enemy who targets this character loses Suppressive Fire and Overwhelming Power for the rest of the turn
|
1
|
ATTA
|
Retractable Form
|
Usable when this character would take damage while unactivated: this character is considered activated and takes no damage this turn
|
2
|
CaR
|
Rival
|
Cannot be in a squad with any Hutt Cartel character
|
1
|
CaR
|
Rival
|
Cannot be in a squad with any non-living characters
|
1
|
CaR
|
Rival
|
Cannot be in a squad with any non-Yuuzhan Vong characters
|
1
|
CaR
|
Rolling Cleave
|
Once per turn, if this character defeats an adjacent enemy by making an attack, it can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity
|
1
|
CS
|
Royal Bodyguard
|
If a character whose name contains Organa or Leia is an adjacent ally and would take damage from an attack, this character can take the damage instead
|
1
|
CaR
|
Satchel Charge
|
Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed
|
2
|
CotF
|
Scatter
|
When an ally within 6 squares with the same name as this character is defeated, this character may move up to 2 squares without provoking attacks of opprtunity
|
1
|
BitF
|
Shadow Stormtrooper
|
|
1
|
CaR
|
Shatter Beam
|
Replaces attacks: sight; designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed
|
1
|
KotOR
|
Shields 2
|
When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10
|
1
|
CS
|
Shut Them All Down
|
When an ally whose name contains R2-D2 ends his turn adjacent to this character, you may cancel all abilities designating doors as temporarily open or closed
|
1
|
LTA
|
Sith Eternal
|
|
1
|
ATTA
|
Sith Reflexes
|
Once per turn, when damaged by an attack from an enemy, this character may immediately use a replaces attacks Force Power
|
1
|
PtV
|
Skip Tracer +4
|
+4 Attack against non-Unique enemies
|
1
|
RTP
|
Speed 10
|
Can move up to 10 squares and attack, or 20 squares without attacking
|
1
|
BH
|
Speed 4
|
Can move only 4 squares and attack, or 8 squares without attacking
|
1
|
UH
|
Squad Breach
|
While 3 allies with the same name as this character are within 6 squares, this character gains Breach
|
1
|
BitF
|
Stable Footing
|
Not slowed by difficult terrain or low objects
|
1
|
LotF
|
Star Forge's Echo
|
Once per round, if this character or a Sith ally with Melee Attack changes position via the abilities or commander effects of an ally whose name contains Revan, it may immediately use a Force power which replaces attacks
|
1
|
CaR
|
Stealth
|
If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets
|
7
|
RS
|
Stormtrooper
|
|
1
|
CaR
|
Superior Targeting
|
Allies with Mounted Weapon within 6 squares get +4 Attack against enemies who do not have Mounted Weapon and ignore cover when targeting them
|
1
|
PotDS
|
Survival Expert +2
|
+2 to this character's save rolls
|
1
|
UA
|
Swarm +2
|
+2 Attack against a target for each allied Killik adjacent to that target
|
1
|
WaS
|
Synchronized Fire
|
Alderaan Troopers who combine fire with this character grant +6 Attack instead of +4
|
1
|
RotS
|
Synergy +2
|
+2 Defense while an ally whose name contains Gha Nachkt, Grievous, or Jabba is within 6 squares
|
1
|
CaR
|
Synergy +2
|
Allied New Republic commanders with a Force rating get +2 Attack and +2 Defense while within 6 squares of this character
|
1
|
CaR
|
Synergy +2
|
Exchange allies within 6 squares get +2 Attack and +2 Defense
|
1
|
CaR
|
Tactician +4
|
Add +4 to the initiative roll except on a roll of 1
|
1
|
DotF
|
Tactician +6
|
Add +6 to the initiative roll except on a roll of 1
|
1
|
SHA
|
Taunt
|
If an enemy targets a Unique ally, this character may move up to his speed ignoring attacks of opportunity, and force that enemy to target him instead if it can
|
1
|
CaR
|
Tenacious
|
Enemies cannot use Opportunist, Deceptive, Devious, or Backlash against this character
|
1
|
UF
|
Throw Enemy 1
|
Replaces attacks: touch; 20 damage to 1 target Medium or smaller enemy without a Force rating, and push that enemy to 4 squares from this character; save 16
|
1
|
CaR
|
Trandoshan
|
|
1
|
CW
|
Traps
|
Enemy characters within 6 squares get -4 Defense
|
1
|
AE
|
Triple Attack
|
On its turn, this character can make 2 extra attacks instead of moving
|
3
|
RS
|
Trooper
|
|
1
|
GH
|
Trooper
|
Counts as a character named Galactic Alliance Trooper
|
1
|
Ven
|
Trooper
|
Counts as a character named Alderaan Trooper
|
1
|
CaR
|
True Mandalorian
|
If a character whose name contains Jango Fett or Jaster Mereel is in the same squad, this character gains Flamethrower 20
|
1
|
CaR
|
Twi'lek
|
|
1
|
OtOR
|
Twin Attack
|
Whenever this character attacks, it makes 1 extra attack against the same target
|
5
|
BH
|
Undermine
|
This character and characters within 6 squares cannot receive bonuses or penalties to their save rolls
|
1
|
CaR
|
Unique
|
|
21
|
RS
|
Vibroblade
|
Replaces attacks: +6 Attack for 20 Damage against an adjacent target; this counts as a melee attack
|
1
|
SnV
|
Vonduun Crab Armor 11
|
When this character takes damage, it can reduce the damage dealt by 10 with a save of 11
|
1
|
UH
|
Weak Spots 0
|
This character's Damage Reduction is reduced to 0 against attacks from adjacent enemies
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1
|
EA
|
Witches' Orb
|
Nightsisters in your squad cannot be prevented from being affected by Chant of Resurrection or spending Force points to reroll its saves
|
1
|
CaR
|
Yayax Squad
|
Counts as a character with Order 66 for purposes of Commander Effects and cannot be in an Imperial squad
|
1
|
WaS
|